From 39ce60fa66f587390f9e23e7fb37b21750b5c444 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-No loading happened, so we need to pickup something else.
- @@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 3f9337017..43dc65147 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,20 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ @@ -4536,20 +4522,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ @@ -5168,20 +5140,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ @@ -6688,20 +6646,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index ab69eb067..8546a1e47 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1618,11 +1618,13 @@self.CargoObject:Destroy()
+ +This example is fully implemented in the MOOSE test mission on GITHUB: FSM-100 - Transition Explanation
+This example is fully implemented in the MOOSE test mission on GitHub: FSM-100 - Transition Explanation
It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare. The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build. @@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4284,17 +4235,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10268,17 +10165,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Spawns a new static using a given template.
-Function to get the HQ object for further use
+The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Create the CSV file.
-Create the CSV file.
-Example missions can be found here. +
Example missions can be found here. They contain the latest development Moose.lua file.
Set case of f
+Set stack flag.
+Decrease stack/flag. Human player needs to take care himself.
Make player section lead if he was not before.
+Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index b8122c408..140cef84a 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1624,7 +1624,7 @@table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Name of the class.
+use as counter
+ +Beacons
+tables
+#1570
+noob catch
+time to repairor build a unit/group
@@ -17966,6 +18030,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+use as counter
+ +Beacons
+tables
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -20383,6 +20511,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+use as counter
+ +Beacons
+tables
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -25292,17 +25484,6 @@ When moose is loading dynamically (for moose class development), tracing is switCan transport crate.
- - - -Flag for direct loading.
- - - -Flag for direct loading.
- - - -Test missions can be located on the main GITHUB site.
-FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/
+Demonstration Mission: GRP-502 - Route at waypoint to random point
+Demonstration Mission: GRP-502 - Route at waypoint to random point
Demo missions can be found on github.
+