+
+ #table
ZONE_OVAL.CenterVec2
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 0b644f369..bdb6a385f 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -2699,6 +2699,12 @@
AI.Option.Ground.id.ENGAGE_AIR_WEAPONS |
+ |
+
+
+ AI.Option.Ground.id.EVASION_OF_ARM |
+
+
|
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 276ac4eef..716d980a1 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3987,6 +3987,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Kickspeed
+
@@ -4572,6 +4575,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+ Kickspeed
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 57e0d8136..fc24b97d3 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19657,6 +19657,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -19674,7 +19685,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
@@ -24443,7 +24465,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
@@ -26207,7 +26240,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 2021e2783..7d302340f 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -4656,6 +4656,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4725,6 +4769,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ switch alarm state RED
+
@@ -9298,6 +9345,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix for logging
+
+
+
+
+
+
+
@@ -9367,6 +9458,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+ switch alarm state RED
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 2e9da164f..09f7ad48f 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3551,6 +3551,12 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
+ |
+
+
+ RAT.type |
+
+
|
@@ -4728,6 +4734,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ RAT.communication |
+
+
|
@@ -4737,13 +4749,13 @@ and any spaces before and after the resulting name are removed.
- RAT.livery_id |
+ RAT.modulation |
|
- RAT.modulation |
+ RAT.skill |
|
@@ -7149,6 +7161,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -15029,6 +15052,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -21783,6 +21817,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 891b3e607..50f179357 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3217,7 +3217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyonfratricide
@@ -6151,7 +6151,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 9a64bc98b..842ed1431 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9707,17 +9707,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9729,17 +9718,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -30077,17 +30055,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30099,17 +30066,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -33189,17 +33145,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -33211,17 +33156,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -40883,7 +40817,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set current case.
+ Set case of f
@@ -40948,6 +40882,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -41101,6 +41049,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Make player section lead if he was not before.
+
@@ -41156,6 +41107,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set time stamp.
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 4a4d28438..807a426ce 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4112,7 +4112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4458,7 +4458,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -4547,14 +4547,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -10227,7 +10224,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -10573,7 +10570,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -10662,14 +10659,11 @@ callsigns from playername or group name.
@@ -12738,7 +12732,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -13084,7 +13078,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -13173,14 +13167,11 @@ callsigns from playername or group name.
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index a528bf5d0..4765a3aba 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -7794,17 +7794,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -7860,17 +7849,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -7891,7 +7869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -7934,20 +7912,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -7988,7 +7952,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -7999,7 +7963,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -8010,7 +7974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeVHFFrequencies
@@ -8099,14 +8063,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8204,17 +8165,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8651,7 +8601,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
time to repairor build a unit/group
+
noob catch
@@ -8739,7 +8689,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -18227,17 +18177,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Field(s)
-
@@ -18293,17 +18232,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -18324,7 +18252,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -18367,20 +18295,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
@@ -18421,7 +18335,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -18432,7 +18346,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -18443,7 +18357,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -18532,14 +18446,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18637,17 +18548,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -19084,7 +18984,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
time to repairor build a unit/group
+
noob catch
@@ -19172,7 +19072,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -20694,17 +20594,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Field(s)
-
@@ -20760,17 +20649,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -20791,7 +20669,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -20834,20 +20712,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
@@ -20888,7 +20752,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -20899,7 +20763,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -20910,7 +20774,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -20999,14 +20863,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21104,17 +20965,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21551,7 +21401,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
time to repairor build a unit/group
+
noob catch
@@ -21639,7 +21489,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -35066,6 +34916,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
+
+
+
+
@@ -36392,6 +36253,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
+
+
+
+
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 94ab47126..65896c23e 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -3021,17 +3021,6 @@ but can separately be modified later in your mission using the
-
-
-
-
@@ -7668,17 +7657,6 @@ If the Unit is part of the Task, true is returned.
-
-
-
-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 513e2d589..30b34615e 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3313,7 +3313,7 @@ based on the tasking capabilities defined in
-
+
Cargo.Cargo#CARGO
FSM_PROCESS.Cargo
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 820d9e07d..52cffb33e 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3343,17 +3343,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4493,17 +4482,6 @@ This method can only be used once!
-
-
-
-
@@ -5395,17 +5373,6 @@ This method can only be used once!
-
-
-
-
@@ -6928,17 +6895,6 @@ This method can only be used once!
-
-
-
-
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 8ef650952..40a7b5521 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -3349,6 +3349,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
@@ -4198,6 +4209,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
@@ -7724,17 +7746,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -8584,17 +8595,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 0dab30d05..aba9adee3 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -1865,6 +1865,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT.ClientTransport |
+ |
+
+
+ CLIENT:CountPlayers() |
+
+ Get number of associated players.
|
@@ -2869,6 +2875,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:OptionEngageRange(EngageRange) |
Defines the range at which a GROUND unit/group is allowed to use its weapons automatically.
+ |
+
+
+ CLIENT:OptionEvasionOfARM(Seconds) |
+
+ [Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+ |
+
+
+ CLIENT:OptionFormationInterval(meters) |
+
+ [Ground] Option that defines the vehicle spacing when in an on road and off road formation.
|
@@ -5239,6 +5257,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Get number of associated players.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
@@ -13200,6 +13248,97 @@ If at least one detection method is specified, only the methods
+
+
+
+
+
+
+
+
[Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+
+
+
Units are allowed to shut radar off and displace.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ Seconds
+
+
+
+
+
Can be - nil, 0 or false = switch off this option, any positive number = number of seconds the escape sequency runs.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
[Ground] Option that defines the vehicle spacing when in an on road and off road formation.
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 50f70d884..a372f3132 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -2308,6 +2308,18 @@ The method CONTROLLABLE.SetTaskWaypoi
CONTROLLABLE:OptionEngageRange(EngageRange) |
Defines the range at which a GROUND unit/group is allowed to use its weapons automatically.
+ |
+
+
+ CONTROLLABLE:OptionEvasionOfARM(Seconds) |
+
+ [Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+ |
+
+
+ CONTROLLABLE:OptionFormationInterval(meters) |
+
+ [Ground] Option that defines the vehicle spacing when in an on road and off road formation.
|
@@ -8286,6 +8298,97 @@ If at least one detection method is specified, only the methods
+
+
+
+
+
+
+
+
[Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+
+
+
Units are allowed to shut radar off and displace.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ Seconds
+
+
+
+
+
Can be - nil, 0 or false = switch off this option, any positive number = number of seconds the escape sequency runs.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
[Ground] Option that defines the vehicle spacing when in an on road and off road formation.
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 51f6979c0..5f216a5dc 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -3070,6 +3070,18 @@ amount of fuel in the group.
GROUP:OptionEngageRange(EngageRange) |
Defines the range at which a GROUND unit/group is allowed to use its weapons automatically.
+ |
+
+
+ GROUP:OptionEvasionOfARM(Seconds) |
+
+ [Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+ |
+
+
+ GROUP:OptionFormationInterval(meters) |
+
+ [Ground] Option that defines the vehicle spacing when in an on road and off road formation.
|
@@ -5420,18 +5432,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
+
+
+
+
+
+
+
[Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+
+
+
Units are allowed to shut radar off and displace.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ Seconds
+
+
+
+
+
Can be - nil, 0 or false = switch off this option, any positive number = number of seconds the escape sequency runs.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
[Ground] Option that defines the vehicle spacing when in an on road and off road formation.
+
+
@@ -23040,18 +23121,7 @@ mygroup:WayPointExecute()
-
-
-
-
-
-
-
-
-
-
-
-
-
GROUP.InitRespawnRandomizePositionOuter
+
GROUP.InitRespawnRandomizePositionZone
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 2006650e2..d710b24ec 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3111,28 +3111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3210,6 +3188,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -5250,28 +5250,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5349,6 +5327,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -6860,28 +6860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -6959,6 +6937,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index e05ff5b87..3319b5673 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -3827,17 +3827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -7872,17 +7861,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -8469,17 +8447,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -8667,17 +8634,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html
index 7a732cc5a..75d065427 100644
--- a/Documentation/Wrapper.Storage.html
+++ b/Documentation/Wrapper.Storage.html
@@ -1887,7 +1887,7 @@ UTILS.PrintTableToLog(weapons)
STORAGE:FindByName(AirbaseName) |
- Find a STORAGE in the _DATABASE using the name associated airbase.
+Airbases only - Find a STORAGE in the _DATABASE using the name associated airbase.
|
@@ -1977,7 +1977,13 @@ UTILS.PrintTableToLog(weapons)
STORAGE:New(AirbaseName) |
- Create a new STORAGE object from the DCS weapon object.
+Create a new STORAGE object from the DCS airbase object.
+ |
+
+
+ STORAGE:NewFromStaticCargo(StaticCargoName) |
+
+ Create a new STORAGE object from an DCS static cargo object.
|
@@ -2906,7 +2912,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-Find a STORAGE in the _DATABASE using the name associated airbase.
+Airbases only - Find a STORAGE in the _DATABASE using the name associated airbase.
@@ -3457,7 +3463,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Create a new STORAGE object from the DCS weapon object.
+
Create a new STORAGE object from the DCS airbase object.
@@ -3492,6 +3498,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Create a new STORAGE object from an DCS static cargo object.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ StaticCargoName
+
+
+
+
+
Unit name of the static.
+
+
+
+
Return value:
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index a692943f7..fc63709cb 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -2645,6 +2645,18 @@ If you want to obtain the complete 3D position including orient
UNIT:OptionEngageRange(EngageRange) |
Defines the range at which a GROUND unit/group is allowed to use its weapons automatically.
+ |
+
+
+ UNIT:OptionEvasionOfARM(Seconds) |
+
+ [Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+ |
+
+
+ UNIT:OptionFormationInterval(meters) |
+
+ [Ground] Option that defines the vehicle spacing when in an on road and off road formation.
|
@@ -11460,6 +11472,97 @@ If at least one detection method is specified, only the methods
+
+
+
+
+
+
+
+
[Ground] Allows AI radar units to take defensive actions to avoid anti radiation missiles.
+
+
+
Units are allowed to shut radar off and displace.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ Seconds
+
+
+
+
+
Can be - nil, 0 or false = switch off this option, any positive number = number of seconds the escape sequency runs.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
[Ground] Option that defines the vehicle spacing when in an on road and off road formation.
+
+