From 3b18b1c6d17a201543b9bd03c07940cdfef828a6 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
+Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ @@ -5360,6 +5375,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6841,6 +6859,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -6874,6 +6895,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 5cea3fe38..d97112e36 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3074,22 +3074,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Set cargo object.
+ + + +Set cargo object.
+ + + +BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The ME name of the HQ object
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
-switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Also decrease flag for section members of flight.
+Set stack flag.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
-VNAO Edit - Added
+VNAO Edit - Added
table of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+Name of the class.
-use as counter
- -Beacons
+#1570
+enfore engineer build only?
-Name of the class.
-use as counter
- -Beacons
+#1570
+enfore engineer build only?
-Name of the class.
-use as counter
- -Beacons
+#1570
+enfore engineer build only?
-Can transport crate.
-Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
-Stack by pointer.
-Show a picture on the screen
Picture filename, can be a file in the DEFAULT folder inside the .miz
+Picture file path, can be a file in the DEFAULT folder inside the .miz
Show a picture on the screen
@@ -10824,7 +10824,7 @@ The data will be a simple comma separated list of name and state etc, with one hHorizontal alignment of the picture, defaults to 1 (left), can be 0 (center) or 2 (right)
+Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
Vertical alignment of the picture, defaults to 1 (top), can be 0 (center) or 2 (bottom)
+Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
Size units, defaults to 0 (percent), can be 1 (pixels)
+Size units, 0 for % of original picture size, and 1 for % of window size
+ FilePath +
+The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +