diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index c8a315cd0..1f655d1fb 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -2602,6 +2602,12 @@ Use the method AI.AI_Cap#AI
AI_A2A_CAP:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_A2A_CAP:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2845,6 +2851,12 @@ place: Object that the unit landed on.
AI_A2A_CAP:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_A2A_CAP:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -9677,6 +9689,39 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -11230,6 +11275,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index 4dacbc545..2f78959d6 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -3838,6 +3838,12 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
AI_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_A2A_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4081,6 +4087,12 @@ place: Object that the unit landed on.
AI_A2A_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_A2A_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -14128,6 +14140,39 @@ They will lock the parking spot.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -15681,6 +15726,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 25383f9d1..fbfe42434 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -3825,6 +3825,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no
AI_A2G_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_A2G_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4068,6 +4074,12 @@ place: Object that the unit landed on.
AI_A2G_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_A2G_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -16213,6 +16225,39 @@ multiplied by the Overhead and rounded up to the smallest integer.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -17766,6 +17811,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index 6371bfa5c..962ad1bb4 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -3621,6 +3621,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no
AI_AIR_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_AIR_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3864,6 +3870,12 @@ place: Object that the unit landed on.
AI_AIR_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_AIR_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -12963,6 +12975,39 @@ multiplied by the Overhead and rounded up to the smallest integer.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -14516,6 +14561,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 17082bff3..25efd1839 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -2302,6 +2302,12 @@ and the resulting state will be the To state.
AI_AIR:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_AIR:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2545,6 +2551,12 @@ place: Object that the unit landed on.
AI_AIR:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_AIR:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8226,6 +8238,39 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9779,6 +9824,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index c059887ff..1ec172760 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -2545,6 +2545,12 @@ Use the method AI.AI_Cap
AI_AIR_PATROL:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_AIR_PATROL:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2788,6 +2794,12 @@ place: Object that the unit landed on.
AI_AIR_PATROL:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_AIR_PATROL:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -9251,6 +9263,39 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -10804,6 +10849,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 0d89d4cd6..abf2e95e9 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -1736,6 +1736,12 @@ Controls a network of SAM sites.
AI_AIR_SQUADRON:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_AIR_SQUADRON:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1979,6 +1985,12 @@ place: Object that the unit landed on.
AI_AIR_SQUADRON:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_AIR_SQUADRON:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3655,6 +3667,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5208,6 +5253,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index 4b568f926..cd97daf8b 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -2760,6 +2760,12 @@ is the point where a map object is to be destroyed (like a bridge).
AI_BAI_ZONE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_BAI_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3003,6 +3009,12 @@ place: Object that the unit landed on.
AI_BAI_ZONE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_BAI_ZONE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11143,6 +11155,39 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -12696,6 +12741,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index c672559c1..5c964c8fb 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -1987,6 +1987,12 @@ otherwise the AI_BALANCER will trigger a Destroy event, and the
AI_BALANCER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_BALANCER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2230,6 +2236,12 @@ place: Object that the unit landed on.
AI_BALANCER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_BALANCER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5135,6 +5147,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6688,6 +6733,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index 87dc9e11a..1f11c26d9 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -2674,6 +2674,12 @@ Use the method AI.AI_Cap#A
AI_CAP_ZONE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CAP_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2917,6 +2923,12 @@ place: Object that the unit landed on.
AI_CAP_ZONE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CAP_ZONE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -10732,6 +10744,39 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -12285,6 +12330,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 2abace31d..2128e67f8 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -2039,6 +2039,12 @@ Please consult the Cargo.Cargo module for more in
AI_CARGO:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2282,6 +2288,12 @@ place: Object that the unit landed on.
AI_CARGO:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6917,6 +6929,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8470,6 +8515,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 82a33c649..3c17c7829 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -2235,6 +2235,12 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean
AI_CARGO_APC:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_APC:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2478,6 +2484,12 @@ place: Object that the unit landed on.
AI_CARGO_APC:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_APC:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8474,6 +8486,39 @@ AICargoAPC:SetCombatRadius( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -10027,6 +10072,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 8838d1d75..cba11a99a 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2029,6 +2029,12 @@ time is not so much of an issue ...
AI_CARGO_AIRPLANE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_AIRPLANE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2272,6 +2278,12 @@ place: Object that the unit landed on.
AI_CARGO_AIRPLANE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_AIRPLANE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2483,6 +2495,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -2538,9 +2561,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -4259,6 +4279,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -4314,9 +4345,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -4877,6 +4905,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -4932,9 +4971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -6388,6 +6424,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -6443,9 +6490,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -6664,6 +6708,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8217,6 +8294,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 7b4ca99f0..68001e41d 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -2644,6 +2644,12 @@ Use AI_CARGO_DISPATCHER.SetHomeZon
AI_CARGO_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2887,6 +2893,12 @@ place: Object that the unit landed on.
AI_CARGO_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -7643,6 +7655,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9196,6 +9241,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 9ba55b477..06cb961c5 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -2243,6 +2243,12 @@ Use AI_CARGO_DISPATCHER_APC.Se
AI_CARGO_DISPATCHER_APC:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_DISPATCHER_APC:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2486,6 +2492,12 @@ place: Object that the unit landed on.
AI_CARGO_DISPATCHER_APC:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_DISPATCHER_APC:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6694,6 +6706,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8247,6 +8292,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 0c9cc533b..3e41bbbe9 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -2196,6 +2196,12 @@ Check out the AI.AI
AI_CARGO_DISPATCHER_AIRPLANE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_DISPATCHER_AIRPLANE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2439,6 +2445,12 @@ place: Object that the unit landed on.
AI_CARGO_DISPATCHER_AIRPLANE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_DISPATCHER_AIRPLANE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6584,6 +6596,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8137,6 +8182,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 2e70f906c..aad3c1f0d 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -2234,6 +2234,12 @@ Use AI_CARGO_DISPATCHER
AI_CARGO_DISPATCHER_HELICOPTER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_DISPATCHER_HELICOPTER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2477,6 +2483,12 @@ place: Object that the unit landed on.
AI_CARGO_DISPATCHER_HELICOPTER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_DISPATCHER_HELICOPTER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6616,6 +6628,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8169,6 +8214,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index a939eb36a..557f0f643 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -2232,6 +2232,12 @@ Use AI_CARGO_DISPATCHER_SHIP.
AI_CARGO_DISPATCHER_SHIP:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_DISPATCHER_SHIP:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2475,6 +2481,12 @@ place: Object that the unit landed on.
AI_CARGO_DISPATCHER_SHIP:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_DISPATCHER_SHIP:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6659,6 +6671,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8212,6 +8257,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 0b0302899..57a0e8f5d 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -2052,6 +2052,12 @@ time is not so much of an issue ...
AI_CARGO_HELICOPTER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_HELICOPTER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2295,6 +2301,12 @@ place: Object that the unit landed on.
AI_CARGO_HELICOPTER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_HELICOPTER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6475,6 +6487,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8028,6 +8073,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 13ac07acb..74d89cb8a 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -2172,6 +2172,12 @@ coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo tr
AI_CARGO_SHIP:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CARGO_SHIP:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2415,6 +2421,12 @@ place: Object that the unit landed on.
AI_CARGO_SHIP:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CARGO_SHIP:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -7960,6 +7972,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9513,6 +9558,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index f521b3921..8494b99db 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -2691,6 +2691,12 @@ It can be notified to go RTB through the RTB event.
AI_CAS_ZONE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_CAS_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2934,6 +2940,12 @@ place: Object that the unit landed on.
AI_CAS_ZONE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_CAS_ZONE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -10968,6 +10980,39 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -12521,6 +12566,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index a0a249a4f..c673533b9 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -1864,6 +1864,12 @@ Controls a network of SAM sites.
AI_ESCORT_DISPATCHER_REQUEST:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_ESCORT_DISPATCHER_REQUEST:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2107,6 +2113,12 @@ place: Object that the unit landed on.
AI_ESCORT_DISPATCHER_REQUEST:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_ESCORT_DISPATCHER_REQUEST:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4495,6 +4507,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6048,6 +6093,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index c586e80e4..49f772ba3 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -1862,6 +1862,12 @@ Controls a network of SAM sites.
AI_ESCORT_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_ESCORT_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2105,6 +2111,12 @@ place: Object that the unit landed on.
AI_ESCORT_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_ESCORT_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4516,6 +4528,39 @@ Red_SU25T_EscortDispatcher:Start()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6069,6 +6114,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 0703cbdb0..f93f71143 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -2328,6 +2328,12 @@ LargeFormation:__Start( 1 )
AI_FORMATION:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_FORMATION:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2571,6 +2577,12 @@ place: Object that the unit landed on.
AI_FORMATION:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_FORMATION:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11812,6 +11824,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -13365,6 +13410,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 16bc21b77..e424adff8 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -2457,6 +2457,12 @@ Use the method AI_PATROL_ZONE.ManageDa
AI_PATROL_ZONE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AI_PATROL_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2700,6 +2706,12 @@ place: Object that the unit landed on.
AI_PATROL_ZONE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AI_PATROL_ZONE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2999,9 +3011,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6249,9 +6258,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -6996,9 +7002,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -8636,9 +8639,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -8956,6 +8956,39 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -10509,6 +10542,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html
index 45b75e04c..1f3d2eba7 100644
--- a/Documentation/Actions.Account.html
+++ b/Documentation/Actions.Account.html
@@ -1997,6 +1997,12 @@ Controls a network of SAM sites.
ACT_ACCOUNT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ACT_ACCOUNT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2240,6 +2246,12 @@ place: Object that the unit landed on.
ACT_ACCOUNT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ACT_ACCOUNT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5823,6 +5835,39 @@ There are 2 moments when state transition methods will be called by the state ma
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7376,6 +7421,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html
index 1d1653861..7386745e6 100644
--- a/Documentation/Actions.Assign.html
+++ b/Documentation/Actions.Assign.html
@@ -2090,6 +2090,12 @@ The assignment type also allows to reject the task.
ACT_ASSIGN:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ACT_ASSIGN:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2333,6 +2339,12 @@ place: Object that the unit landed on.
ACT_ASSIGN:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ACT_ASSIGN:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5793,6 +5805,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7346,6 +7391,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html
index c16c5acf1..b18932b22 100644
--- a/Documentation/Actions.Assist.html
+++ b/Documentation/Actions.Assist.html
@@ -2092,6 +2092,12 @@ At random intervals, a new target is smoked.
ACT_ASSIST:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ACT_ASSIST:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2335,6 +2341,12 @@ place: Object that the unit landed on.
ACT_ASSIST:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ACT_ASSIST:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6070,6 +6082,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7623,6 +7668,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html
index 0b49f851f..cac157c3d 100644
--- a/Documentation/Actions.Route.html
+++ b/Documentation/Actions.Route.html
@@ -2149,6 +2149,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
ACT_ROUTE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ACT_ROUTE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2392,6 +2398,12 @@ place: Object that the unit landed on.
ACT_ROUTE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ACT_ROUTE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6479,6 +6491,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8032,6 +8077,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 29545b194..874fd5c0a 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -2874,6 +2874,12 @@ All derived classes from CARGO follow the same state machine, expose the same ca
CARGO:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ CARGO:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3117,6 +3123,12 @@ place: Object that the unit landed on.
CARGO:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ CARGO:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -9808,6 +9820,39 @@ The cargo must be in the Loaded state.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -11361,6 +11406,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index f3b02ce47..14e805126 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1724,27 +1724,10 @@ Controls a network of SAM sites.
-
-
-
@@ -3059,27 +3042,10 @@ This works for ground only groups.
-
-
-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 076b9d905..d9e1638ef 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1602,6 +1602,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -1617,16 +1628,8 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-
-
-
-
-
@@ -2314,6 +2317,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2329,16 +2343,8 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-
-
-
-
-
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 6f4ce60fd..13436b5cc 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -1695,6 +1695,12 @@ object name to the method.
BASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ BASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1938,6 +1944,12 @@ place: Object that the unit landed on.
BASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ BASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2422,6 +2434,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -3975,6 +4020,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 603bb68f2..a8080b3c3 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -1427,7 +1427,7 @@ Controls a network of SAM sites.
Author: FlightControl
-Contributions:
+Contributions: funkyfranky
@@ -1564,6 +1564,18 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:AddZoneGoal(ZoneName, Zone) |
Adds a Zone based on the zone name in the DATABASE.
+ |
+
+
+ DATABASE.CLIENTS |
+
+ Clients.
+ |
+
+
+ DATABASE.ClassName |
+
+ Name of the class.
|
@@ -1713,31 +1725,31 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:GetCategoryFromAirbase(AirbaseName) |
-
+ Get category from airbase name.
|
DATABASE:GetCategoryFromClientTemplate(ClientName) |
-
+ Get category ID from client name.
|
DATABASE:GetCoalitionFromAirbase(AirbaseName) |
-
+ Get coalition ID from airbase name.
|
DATABASE:GetCoalitionFromClientTemplate(ClientName) |
-
+ Get coalition ID from client name.
|
DATABASE:GetCountryFromClientTemplate(ClientName) |
-
+ Get country ID from client name.
|
@@ -1755,19 +1767,19 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:GetGroupNameFromUnitName(UnitName) |
-
+ Get group name from unit name.
|
DATABASE:GetGroupTemplate(GroupName) |
-
+ Get group template.
|
DATABASE:GetGroupTemplateFromUnitName(UnitName) |
-
+ Get group template from unit name.
|
@@ -1797,13 +1809,13 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:GetStaticGroupTemplate(StaticName) |
-
+ Get static group template.
|
DATABASE:GetStaticUnitTemplate(StaticName) |
-
+ Get static unit template.
|
@@ -1870,6 +1882,12 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:Spawn(SpawnTemplate) |
Instantiate new Groups within the DCSRTE.
+ |
+
+
+ DATABASE.Templates |
+
+ Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
@@ -2016,6 +2034,12 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ DATABASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2259,6 +2283,12 @@ place: Object that the unit landed on.
DATABASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DATABASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2470,6 +2500,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
@@ -2478,6 +2530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #table
+
DATABASE.Templates
+
+
Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
+
@@ -2673,13 +2736,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the Client unit.
+
+ Return value:
+
+
+
+
+
The client object.
+
+
+
@@ -2835,13 +2912,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the static.
+
+ Return value:
+
+
+
+
+
The static object.
+
+
+
@@ -2865,13 +2956,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -4113,7 +4218,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get category from airbase name.
@@ -4125,13 +4230,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the airbase.
+
+
Return value:
+
@@ -4143,7 +4262,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get category ID from client name.
@@ -4155,13 +4274,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the Client.
+
+
Return value:
+
@@ -4173,7 +4306,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get coalition ID from airbase name.
@@ -4185,13 +4318,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the airbase.
+
+
Return value:
+
@@ -4203,7 +4350,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get coalition ID from client name.
@@ -4215,13 +4362,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the Client.
+
+
Return value:
+
@@ -4233,7 +4394,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get country ID from client name.
@@ -4245,13 +4406,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the Client.
+
+
Return value:
+
@@ -4351,7 +4526,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get group name from unit name.
@@ -4363,13 +4538,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
Return value:
+
@@ -4381,7 +4570,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get group template.
@@ -4393,13 +4582,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
Return value:
+
+
+
+
+
Group template table.
+
+
+
@@ -4411,7 +4614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get group template from unit name.
@@ -4423,13 +4626,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
Return value:
+
@@ -4567,7 +4784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get static group template.
@@ -4579,13 +4796,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the static.
+
+
Return value:
+
+
+
+
+
Static template table.
+
+
+
@@ -4597,7 +4828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+Get static unit template.
@@ -4609,13 +4840,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the static.
+
+
Return value:
+
+
+
+
+
Static template table.
+
+
+
@@ -4639,13 +4884,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
+
+
+
+
Status or an empty string "".
+
+
+
@@ -4925,21 +5184,27 @@ DBObject = DATABASE:New()
@@ -5271,18 +5536,21 @@ This method is used by the SPAWN class.
-
the country.id of the object
+
the country ID of the object.
-
+
+
(Optional) The name of the group. Default is GroupTemplate.name.
+
Return value:
@@ -5384,37 +5652,48 @@ This method is used by the SPAWN class.
Return value:
@@ -5504,6 +5783,28 @@ This method is used by the SPAWN class.
Field(s)
+
+
@@ -5512,6 +5813,17 @@ This method is used by the SPAWN class.
+
+
+
+
+
+
+ #table
+
DATABASE.Templates
+
+
Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
+
@@ -5752,6 +6064,39 @@ This method is used by the SPAWN class.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7305,6 +7650,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index d7fa9d77f..5ee54b57c 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -1690,6 +1690,12 @@ Example code snippet:
EVENT:CreateEventNewZoneGoal(ZoneGoal) |
Creation of a New ZoneGoal Event.
+ |
+
+
+ EVENT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1854,6 +1860,12 @@ Example code snippet:
EVENT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ EVENT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2097,6 +2109,12 @@ place: Object that the unit landed on.
EVENT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ EVENT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2717,6 +2735,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
EVENTHANDLER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ EVENTHANDLER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2960,6 +2984,12 @@ place: Object that the unit landed on.
EVENTHANDLER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ EVENTHANDLER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3323,6 +3353,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
EVENTS.PlayerComment |
+ |
+
+
+ EVENTS.PlayerEnterAircraft |
+
+
|
@@ -3632,6 +3668,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -3821,7 +3890,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4111,11 +4180,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4125,7 +4197,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Optional arguments passed to the event function.
+
Return value:
@@ -4135,7 +4209,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4223,7 +4297,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4958,6 +5032,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6511,6 +6618,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -8623,6 +8767,39 @@ Note that at the beginning of each field description, there is an indication whi
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -10176,6 +10353,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -11674,6 +11888,17 @@ BASE:TraceOnOff( false )
+
+
+
+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 4b9909908..691a3cb1b 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -2226,6 +2226,12 @@ for multiple objects or the position of the state machine in the process.
FSM:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ FSM:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2469,6 +2475,12 @@ place: Object that the unit landed on.
FSM:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ FSM:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3072,6 +3084,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
FSM_CONTROLLABLE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ FSM_CONTROLLABLE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3315,6 +3333,12 @@ place: Object that the unit landed on.
FSM_CONTROLLABLE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ FSM_CONTROLLABLE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4011,6 +4035,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
FSM_PROCESS:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ FSM_PROCESS:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4254,6 +4284,12 @@ place: Object that the unit landed on.
FSM_PROCESS:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ FSM_PROCESS:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4815,6 +4851,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
FSM_SET:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ FSM_SET:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -5058,6 +5100,12 @@ place: Object that the unit landed on.
FSM_SET:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ FSM_SET:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5392,7 +5440,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -6996,7 +7044,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7274,6 +7322,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8827,6 +8908,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -12318,6 +12436,39 @@ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -13871,6 +14022,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -17960,6 +18148,39 @@ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -19513,6 +19734,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -22612,6 +22870,39 @@ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -24165,6 +24456,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index 3726006d3..1d10ec398 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -1915,6 +1915,12 @@ You can use this method to check asynchronously if a goal has been achieved, for
GOAL:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ GOAL:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2158,6 +2164,12 @@ place: Object that the unit landed on.
GOAL:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ GOAL:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4558,6 +4570,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6111,6 +6156,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 3f8689fa7..305cb9107 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -1627,6 +1627,12 @@ To send messages, you need to use the To functions.
MESSAGE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ MESSAGE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1870,6 +1876,12 @@ place: Object that the unit landed on.
MESSAGE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ MESSAGE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3077,6 +3089,39 @@ MessageRED:ToRed()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4630,6 +4675,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index f6f7347fb..4f0e777eb 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -2630,6 +2630,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
COORDINATE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ COORDINATE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2873,6 +2879,12 @@ place: Object that the unit landed on.
COORDINATE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ COORDINATE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4081,6 +4093,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
POINT_VEC2:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ POINT_VEC2:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4324,6 +4342,12 @@ place: Object that the unit landed on.
POINT_VEC2:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ POINT_VEC2:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11786,6 +11810,39 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -13339,6 +13396,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -14594,6 +14688,17 @@ BASE:TraceOnOff( false )
the y coordinate in meters.
+
+
+
+
@@ -15392,6 +15497,17 @@ BASE:TraceOnOff( false )
the y coordinate in meters.
+
+
+
+
@@ -22065,6 +22181,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
the y coordinate in meters.
+
+
+
+
@@ -22283,6 +22410,39 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -23836,6 +23996,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html
index e05aac315..88eebb5e8 100644
--- a/Documentation/Core.Radio.html
+++ b/Documentation/Core.Radio.html
@@ -1626,6 +1626,12 @@ This uses the very generic singleton function "trigger.action.radioTransmission(
BEACON:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ BEACON:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1869,6 +1875,12 @@ place: Object that the unit landed on.
BEACON:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ BEACON:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2537,6 +2549,12 @@ This function is especially usefull to stop the broadcast of looped transmission
RADIO:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RADIO:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2780,6 +2798,12 @@ place: Object that the unit landed on.
RADIO:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RADIO:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3894,6 +3918,39 @@ UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)<
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5447,6 +5504,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -8354,6 +8448,39 @@ This function is especially usefull to stop the broadcast of looped transmission
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9907,6 +10034,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html
index 051695d81..ca4027fa8 100644
--- a/Documentation/Core.RadioQueue.html
+++ b/Documentation/Core.RadioQueue.html
@@ -1699,6 +1699,12 @@ Controls a network of SAM sites.
RADIOQUEUE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RADIOQUEUE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1942,6 +1948,12 @@ place: Object that the unit landed on.
RADIOQUEUE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RADIOQUEUE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3657,6 +3669,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5210,6 +5255,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html
index e18db5550..7d6ebe352 100644
--- a/Documentation/Core.RadioSpeech.html
+++ b/Documentation/Core.RadioSpeech.html
@@ -1775,6 +1775,12 @@ Controls a network of SAM sites.
RADIOSPEECH:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RADIOSPEECH:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2018,6 +2024,12 @@ place: Object that the unit landed on.
RADIOSPEECH:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RADIOSPEECH:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3740,6 +3752,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5293,6 +5338,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 8120e74dc..4c50e5a14 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -1563,6 +1563,12 @@ Controls a network of SAM sites.
REPORT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ REPORT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1806,6 +1812,12 @@ place: Object that the unit landed on.
REPORT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ REPORT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2638,6 +2650,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4191,6 +4236,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 3de8b8d4f..7b2591e23 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -1596,6 +1596,12 @@ The Schedule() method returns the CallID that is the reference ID for each plann
SCHEDULEDISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SCHEDULEDISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1839,6 +1845,12 @@ place: Object that the unit landed on.
SCHEDULEDISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SCHEDULEDISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2890,6 +2902,39 @@ Nothing of this code should be modified without testing it thoroughly.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4443,6 +4488,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 79380f09e..835920a0b 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -1748,6 +1748,12 @@ The schedule will stop after 300 seconds.
SCHEDULER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SCHEDULER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1991,6 +1997,12 @@ place: Object that the unit landed on.
SCHEDULER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SCHEDULER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2910,6 +2922,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4463,6 +4508,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 501d914f8..5114f8861 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -2456,7 +2456,13 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:
SET_AIRBASE:OnEventBaseCaptured(EventData) |
- Starts the filtering.
+Base capturing event.
+ |
+
+
+ SET_AIRBASE:OnEventDead(EventData) |
+
+ Dead event.
|
@@ -2803,6 +2809,12 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:
SET_AIRBASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_AIRBASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3046,6 +3058,12 @@ place: Object that the unit landed on.
SET_AIRBASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_AIRBASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3586,6 +3604,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_BASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_BASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3829,6 +3853,12 @@ place: Object that the unit landed on.
SET_BASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_BASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4522,6 +4552,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_CARGO:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_CARGO:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4765,6 +4801,12 @@ place: Object that the unit landed on.
SET_CARGO:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_CARGO:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5416,6 +5458,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_CLIENT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_CLIENT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -5659,6 +5707,12 @@ place: Object that the unit landed on.
SET_CLIENT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_CLIENT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6452,6 +6506,12 @@ mission designer to add a dedicated method
SET_GROUP:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_GROUP:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -6695,6 +6755,12 @@ place: Object that the unit landed on.
SET_GROUP:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_GROUP:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -7340,6 +7406,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_PLAYER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_PLAYER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -7583,6 +7655,12 @@ place: Object that the unit landed on.
SET_PLAYER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_PLAYER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8306,6 +8384,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_STATIC:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_STATIC:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -8549,6 +8633,12 @@ place: Object that the unit landed on.
SET_STATIC:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_STATIC:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -9340,6 +9430,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_UNIT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_UNIT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -9583,6 +9679,12 @@ place: Object that the unit landed on.
SET_UNIT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_UNIT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -10234,6 +10336,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_ZONE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -10477,6 +10585,12 @@ place: Object that the unit landed on.
SET_ZONE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_ZONE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11122,6 +11236,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_ZONE_GOAL:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SET_ZONE_GOAL:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -11365,6 +11485,12 @@ place: Object that the unit landed on.
SET_ZONE_GOAL:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SET_ZONE_GOAL:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11691,7 +11817,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Return values:
@@ -11701,15 +11829,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
The name of the AIRBASE
+
The name of the AIRBASE.
-
The AIRBASE
+
The AIRBASE object.
@@ -11963,7 +12091,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Return values:
@@ -11973,15 +12103,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
The name of the AIRBASE
+
The name of the AIRBASE.
-
The AIRBASE
+
The AIRBASE object.
@@ -12200,7 +12330,7 @@ DatabaseSet = SET_AIRBASE:New()
-Starts the filtering.
+Base capturing event.
@@ -12220,17 +12350,37 @@ DatabaseSet = SET_AIRBASE:New()
- Return value:
-
-
+
+
+
+
+
+
+
+
Dead event.
+
+
+
+
Defined in:
+
+
Parameter:
+
@@ -14139,6 +14289,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -15692,6 +15875,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -18967,6 +19187,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -20520,6 +20773,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -24560,6 +24850,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -26113,6 +26436,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -30038,6 +30398,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -31591,6 +31984,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -36623,6 +37053,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -38176,6 +38639,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -42038,6 +42538,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -43591,6 +44124,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -47934,6 +48504,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -49487,6 +50090,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -54297,6 +54937,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -55850,6 +56523,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -59662,6 +60372,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -61215,6 +61958,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -64984,6 +65764,39 @@ DBObject = SET_BASE:New()
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -66537,6 +67350,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 8cbac8bb5..474c4afb5 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2083,6 +2083,12 @@ Therefore, there are 4 era that are defined within the settings:
SETTINGS:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SETTINGS:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2326,6 +2332,12 @@ place: Object that the unit landed on.
SETTINGS:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SETTINGS:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2588,7 +2600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -2637,17 +2649,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4690,7 +4691,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
@@ -4739,17 +4740,6 @@ It is advised to use this method at the start of the mission.
-
-
-
-
@@ -4990,6 +4980,39 @@ It is advised to use this method at the start of the mission.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6543,6 +6566,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index e01311269..ce6a7af63 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2640,24 +2640,6 @@ and any spaces before and after the resulting name are removed.
SPAWN.frequency |
- |
-
-
- SPAWN.livery_id |
-
-
- |
-
-
- SPAWN.modulation |
-
-
- |
-
-
- SPAWN.skill |
-
-
|
@@ -2714,6 +2696,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SPAWN:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2957,6 +2945,12 @@ place: Object that the unit landed on.
SPAWN:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SPAWN:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3422,17 +3416,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3521,6 +3504,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -3712,6 +3717,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3724,7 +3740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- When the first Spawn executes, all the Groups need to be made visible before start.
+ Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -3787,39 +3803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -8818,17 +8801,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -8917,6 +8889,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
@@ -9108,6 +9102,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9120,7 +9125,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+ Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -9183,39 +9188,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
@@ -9445,6 +9417,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -10998,6 +11003,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 535d26f26..2392ddf71 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1819,6 +1819,12 @@ such as position and heading.
SPAWNSTATIC:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SPAWNSTATIC:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2062,6 +2068,12 @@ place: Object that the unit landed on.
SPAWNSTATIC:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SPAWNSTATIC:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4079,6 +4091,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5632,6 +5677,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 329875b2d..b840266c5 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2037,6 +2037,12 @@ Controls a network of SAM sites.
SPOT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SPOT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2280,6 +2286,12 @@ place: Object that the unit landed on.
SPOT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SPOT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5479,6 +5491,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7032,6 +7077,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index a7286b9c9..f9656fa21 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -1718,6 +1718,12 @@ mytimer:Start(1.0, nil, 10) -- Does not make sense as the function is only calle
TIMER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ TIMER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1961,6 +1967,12 @@ place: Object that the unit landed on.
TIMER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TIMER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2973,6 +2985,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4526,6 +4571,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 1fd55b381..5af72bfbd 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -1548,6 +1548,12 @@ Controls a network of SAM sites.
USERFLAG:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ USERFLAG:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1791,6 +1797,12 @@ place: Object that the unit landed on.
USERFLAG:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ USERFLAG:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2488,6 +2500,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4041,6 +4086,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html
index 165f166ee..6e610d322 100644
--- a/Documentation/Core.UserSound.html
+++ b/Documentation/Core.UserSound.html
@@ -1552,6 +1552,12 @@ Controls a network of SAM sites.
USERSOUND:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ USERSOUND:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1795,6 +1801,12 @@ place: Object that the unit landed on.
USERSOUND:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ USERSOUND:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2538,6 +2550,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4091,6 +4136,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index a47ab2561..0ab5d8193 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -1603,6 +1603,12 @@ Controls a network of SAM sites.
VELOCITY:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ VELOCITY:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1846,6 +1852,12 @@ place: Object that the unit landed on.
VELOCITY:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ VELOCITY:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2146,6 +2158,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
VELOCITY_POSITIONABLE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ VELOCITY_POSITIONABLE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2389,6 +2407,12 @@ place: Object that the unit landed on.
VELOCITY_POSITIONABLE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ VELOCITY_POSITIONABLE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3214,6 +3238,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4767,6 +4824,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -6432,6 +6526,39 @@ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7985,6 +8112,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 863b8f544..8baa9ba6c 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -2354,6 +2354,12 @@ This class is an abstract BASE class for derived classes, and is not meant to be
ZONE_BASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ZONE_BASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2597,6 +2603,12 @@ place: Object that the unit landed on.
ZONE_BASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ZONE_BASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6401,6 +6413,39 @@ end
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7954,6 +7999,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index c9606d91d..804fb507c 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -2178,6 +2178,12 @@ ATC_Ground = ATC_GROUND_PERSIANGULF:New(
ATC_GROUND:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ATC_GROUND:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2421,6 +2427,12 @@ place: Object that the unit landed on.
ATC_GROUND:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ATC_GROUND:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3612,6 +3624,39 @@ An airbase can be specified to set the maximum kick speed for.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5165,6 +5210,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html
index 235f488c9..1f8ea9abd 100644
--- a/Documentation/Functional.Arty.html
+++ b/Documentation/Functional.Arty.html
@@ -3666,6 +3666,12 @@ normandy:Start()
ARTY:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ARTY:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3909,6 +3915,12 @@ place: Object that the unit landed on.
ARTY:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ARTY:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -17880,6 +17892,39 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -19433,6 +19478,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 4ce2c410e..4e62e7ab0 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -1614,6 +1614,12 @@ Note that this method will not allow anymore airbases to be attacked, so there i
CLEANUP_AIRBASE.__:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ CLEANUP_AIRBASE.__:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1857,6 +1863,12 @@ place: Object that the unit landed on.
CLEANUP_AIRBASE.__:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ CLEANUP_AIRBASE.__:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2524,6 +2536,39 @@ when an enemy unit is near. That is also an option...
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4077,6 +4122,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index db523b717..325f05a38 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2768,6 +2768,12 @@ Use the method DESIGNATE.SetMission() to
DESIGNATE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ DESIGNATE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3011,6 +3017,12 @@ place: Object that the unit landed on.
DESIGNATE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DESIGNATE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3285,17 +3297,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6464,17 +6465,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -7285,17 +7275,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -8076,17 +8055,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -9760,17 +9728,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -10146,6 +10103,39 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -11699,6 +11689,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 814d7fdd7..b7c9a9225 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -3024,6 +3024,12 @@ The different values of Unit.Category can be:
DETECTION_AREAS:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ DETECTION_AREAS:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3267,6 +3273,12 @@ place: Object that the unit landed on.
DETECTION_AREAS:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DETECTION_AREAS:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4559,6 +4571,12 @@ The different values of Unit.Category can be:
DETECTION_BASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ DETECTION_BASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4802,6 +4820,12 @@ place: Object that the unit landed on.
DETECTION_BASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DETECTION_BASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6411,6 +6435,12 @@ The different values of Unit.Category can be:
DETECTION_TYPES:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ DETECTION_TYPES:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -6654,6 +6684,12 @@ place: Object that the unit landed on.
DETECTION_TYPES:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DETECTION_TYPES:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8021,6 +8057,12 @@ The different values of Unit.Category can be:
DETECTION_UNITS:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ DETECTION_UNITS:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -8264,6 +8306,12 @@ place: Object that the unit landed on.
DETECTION_UNITS:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DETECTION_UNITS:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -15389,6 +15437,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -16942,6 +17023,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -18417,6 +18535,17 @@ BASE:TraceOnOff( false )
+
+
+
+
@@ -23108,6 +23237,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -24855,6 +24995,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -25128,6 +25279,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -26681,6 +26865,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -34869,6 +35090,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -36422,6 +36676,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -44220,6 +44511,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -45773,6 +46097,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index c366ea833..5e4ffb42f 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -2164,6 +2164,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
ESCORT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ESCORT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2407,6 +2413,12 @@ place: Object that the unit landed on.
ESCORT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ESCORT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5548,6 +5560,39 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7101,6 +7146,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index da74967bd..fa36023aa 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -2374,6 +2374,12 @@ fox:Start()
FOX:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ FOX:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2617,6 +2623,12 @@ place: Object that the unit landed on.
FOX:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ FOX:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8062,6 +8074,39 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9615,6 +9660,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 6598efd20..9354a8e45 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2000,7 +2000,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
-
MANTIS.AWACS_Prefix
+
MANTIS.Adv_EWR_Group
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index bc42819ec..13596e441 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -1767,6 +1767,12 @@ the class will destroy the missile within a certain range, to avoid damage to yo
MISSILETRAINER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ MISSILETRAINER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2010,6 +2016,12 @@ place: Object that the unit landed on.
MISSILETRAINER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ MISSILETRAINER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3378,6 +3390,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4931,6 +4976,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 049f6fd1a..686ce5e45 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -1556,6 +1556,12 @@ on defined intervals (currently every minute).
MOVEMENT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ MOVEMENT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1799,6 +1805,12 @@ place: Object that the unit landed on.
MOVEMENT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ MOVEMENT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2508,6 +2520,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4061,6 +4106,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 7620dd2d8..efb0858b8 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -1815,6 +1815,12 @@ pseudoATC:Start()
PSEUDOATC:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ PSEUDOATC:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2058,6 +2064,12 @@ place: Object that the unit landed on.
PSEUDOATC:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ PSEUDOATC:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4113,6 +4125,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5666,6 +5711,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 233fe432e..c9a055813 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -2931,6 +2931,12 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
RANGE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RANGE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3174,6 +3180,12 @@ place: Object that the unit landed on.
RANGE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RANGE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11958,6 +11970,39 @@ If a zone is not explicitly specified, the range zone is determined by its locat
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -13511,6 +13556,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index bc8ce1f73..fdb24b8f5 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -4226,24 +4226,6 @@ and any spaces before and after the resulting name are removed.
RAT.frequency |
- |
-
-
- RAT.livery_id |
-
-
- |
-
-
- RAT.modulation |
-
-
- |
-
-
- RAT.skill |
-
-
|
@@ -4300,6 +4282,12 @@ and any spaces before and after the resulting name are removed.
RAT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RAT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4543,6 +4531,12 @@ place: Object that the unit landed on.
RAT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RAT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4945,6 +4939,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
RATMANAGER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RATMANAGER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -5188,6 +5188,12 @@ place: Object that the unit landed on.
RATMANAGER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RATMANAGER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -20636,6 +20642,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -22189,6 +22228,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -24393,6 +24469,39 @@ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -25946,6 +26055,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index f808d6ae9..feb9a2221 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2180,6 +2180,12 @@ Various methods exist to configure:
SCORING:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SCORING:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2423,6 +2429,12 @@ place: Object that the unit landed on.
SCORING:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SCORING:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5435,6 +5447,39 @@ The scale magnifies the scores given to the players.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6988,6 +7033,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 19379acb7..d366b3cb3 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -1548,6 +1548,12 @@ Controls a network of SAM sites.
SEAD:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SEAD:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1791,6 +1797,12 @@ place: Object that the unit landed on.
SEAD:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SEAD:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2450,6 +2462,39 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4003,6 +4048,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 977fc1ff0..eeeee54a3 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -2840,6 +2840,12 @@ If no scenery object is near the group the TakeCover event is r
SUPPRESSION:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SUPPRESSION:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3083,6 +3089,12 @@ place: Object that the unit landed on.
SUPPRESSION:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SUPPRESSION:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -12414,6 +12426,39 @@ If the group consists of more than one unit, this referrs to the group strength
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -13967,6 +14012,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 121fe29c4..a195e637d 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -4978,6 +4978,12 @@ end
WAREHOUSE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ WAREHOUSE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -5221,6 +5227,12 @@ place: Object that the unit landed on.
WAREHOUSE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ WAREHOUSE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -22041,6 +22053,39 @@ this request is used to put the groups back into the warehouse stock.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -23594,6 +23639,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 16392f5bf..1821f578d 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -5813,6 +5813,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also
AIRBOSS:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AIRBOSS:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -6056,6 +6062,12 @@ place: Object that the unit landed on.
AIRBOSS:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AIRBOSS:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8878,17 +8890,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -8900,17 +8901,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -27818,17 +27808,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -27840,17 +27819,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -30764,17 +30732,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30786,17 +30743,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -31983,6 +31929,39 @@ If removed flight is the section lead, we try to find a new leader.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -33536,6 +33515,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -37770,6 +37786,20 @@ BASE:TraceOnOff( false )
+
+
@@ -37903,9 +37933,6 @@ BASE:TraceOnOff( false )
-
-
Set section lead of player flight.
-
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 21a401bc5..c4cba2fd9 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -2659,6 +2659,12 @@ atisAbuDhabi:Start()
ATIS:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ ATIS:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2902,6 +2908,12 @@ place: Object that the unit landed on.
ATIS:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ ATIS:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -9483,6 +9495,39 @@ Note that the dew point is only an artificial information as DCS does not have a
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -11036,6 +11081,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 259c7557a..dddc09b2a 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -2691,6 +2691,12 @@ If enabled, text messages about the tanker status will be displayed on screen an
RECOVERYTANKER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RECOVERYTANKER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2934,6 +2940,12 @@ place: Object that the unit landed on.
RECOVERYTANKER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RECOVERYTANKER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -9229,6 +9241,39 @@ The group name is the one specified in the RECO
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -10782,6 +10827,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 2cc7e189e..30c77591b 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -2521,6 +2521,12 @@ If enabled, text messages about the helo status will be displayed on screen and
RESCUEHELO:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ RESCUEHELO:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2764,6 +2770,12 @@ place: Object that the unit landed on.
RESCUEHELO:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ RESCUEHELO:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8258,6 +8270,39 @@ The group name is the one specified in the RESCUEHE
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9811,6 +9856,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index ad01739d1..e17252556 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -1921,6 +1921,12 @@ and will be replaced by a navigation using Reference Zones.
COMMANDCENTER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ COMMANDCENTER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2164,6 +2170,12 @@ place: Object that the unit landed on.
COMMANDCENTER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ COMMANDCENTER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3970,6 +3982,39 @@ CC:SetReferenceZones( "Station" )
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5523,6 +5568,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 614a0abe4..ffc0eceee 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -1985,6 +1985,12 @@ If an ad-hoc report is requested, use the method DETECTION_MANAGER:CreateEventDead(EventTime, Initiator)
Creation of a Dead Event.
+ |
+
+
+ DETECTION_MANAGER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2228,6 +2234,12 @@ place: Object that the unit landed on.
DETECTION_MANAGER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ DETECTION_MANAGER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5462,6 +5474,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7015,6 +7060,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 7eb9b3ac6..1fa35e6c5 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -2400,6 +2400,12 @@ structure managing the tasks of the mission.
MISSION:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ MISSION:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2643,6 +2649,12 @@ place: Object that the unit landed on.
MISSION:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ MISSION:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -8073,6 +8085,39 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9626,6 +9671,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index c3cdf67aa..4989aa85c 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -1627,6 +1627,12 @@ Controls a network of SAM sites.
TASKINFO:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ TASKINFO:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1870,6 +1876,12 @@ place: Object that the unit landed on.
TASKINFO:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TASKINFO:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3833,6 +3845,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -5386,6 +5431,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 3d83f90e8..1a2e237ca 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2205,6 +2205,12 @@ So, this method will be called only ONCE when a player joins a
TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ TASK_A2A_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2448,6 +2454,12 @@ place: Object that the unit landed on.
TASK_A2A_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TASK_A2A_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6294,6 +6306,39 @@ If too large, any airborne cap may not be able to reach the detected target area
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7847,6 +7892,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index de19cc8bc..39d23c094 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -2475,6 +2475,12 @@ TaskDispatcher = TASK_A2G_DISPATCHER
TASK_A2G_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ TASK_A2G_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2718,6 +2724,12 @@ place: Object that the unit landed on.
TASK_A2G_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TASK_A2G_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6461,6 +6473,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8014,6 +8059,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index 5b1db8908..ad4bd218c 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -3017,7 +3017,7 @@ based on the tasking capabilities defined in
-
+
Cargo.Cargo#CARGO
FSM_PROCESS.Cargo
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 77d28c494..43427ba67 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -2468,6 +2468,12 @@ You can use this event handler to post messages to players, or provide status up
TASK_CARGO_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ TASK_CARGO_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2711,6 +2717,12 @@ place: Object that the unit landed on.
TASK_CARGO_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TASK_CARGO_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2954,7 +2966,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4033,7 +4089,7 @@ This method can only be used once!
+
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4891,7 +4991,7 @@ This method can only be used once!
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8193,6 +8414,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 7edd3b9bc..8ee527ee2 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -1908,6 +1908,12 @@ If an ad-hoc report is requested, use the method TASK_MANAGER:CreateEventDead(EventTime, Initiator)
Creation of a Dead Event.
+ |
+
+
+ TASK_MANAGER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2151,6 +2157,12 @@ place: Object that the unit landed on.
TASK_MANAGER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TASK_MANAGER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -4943,6 +4955,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -6496,6 +6541,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
index 8d5d6edcd..7daa9cf6d 100644
--- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
@@ -2145,6 +2145,12 @@ and setup a new capture zone task and assign it to a group of players, while you
TASK_CAPTURE_DISPATCHER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ TASK_CAPTURE_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2388,6 +2394,12 @@ place: Object that the unit landed on.
TASK_CAPTURE_DISPATCHER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ TASK_CAPTURE_DISPATCHER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -5673,6 +5685,39 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -7226,6 +7271,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 89ad8d19e..d76d5c55c 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -2656,6 +2656,12 @@ is implemented in the AIRBASE class as AIRBASE.Get
AIRBASE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ AIRBASE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2899,6 +2905,12 @@ place: Object that the unit landed on.
AIRBASE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ AIRBASE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -11004,6 +11016,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -12557,6 +12602,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 3d581ba67..38628b96f 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -1402,8 +1402,7 @@ Controls a network of SAM sites.
Author: FlightControl
-
-Contributions:
+Contributions: funkyfranky
@@ -1489,7 +1488,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:AddBriefing(ClientBriefing) |
- AddBriefing adds a briefing to a CLIENT when a player joins a mission.
+Adds a briefing to a CLIENT when a player joins a mission.
+ |
+
+
+ CLIENT:AddPlayer(PlayerName) |
+
+ Add player name.
|
@@ -1538,12 +1543,6 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT.ClientGroupName |
- |
-
-
- CLIENT.ClientGroupUnit |
-
-
|
@@ -1565,7 +1564,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
- CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error) |
+ CLIENT:Find(DCSUnit, Error) |
Finds a CLIENT from the _DATABASE using the relevant DCS Unit.
|
@@ -1585,7 +1584,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:GetClientGroupID() |
-
+ Get the group ID of the client.
|
@@ -1604,6 +1603,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:GetDCSGroup() |
Return the DCSGroup of a Client.
+ |
+
+
+ CLIENT:GetPlayer() |
+
+ Get name of player.
+ |
+
+
+ CLIENT:GetPlayers() |
+
+ Get player name(s).
|
@@ -1631,9 +1642,27 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
- CLIENT:Register(ClientName) |
+ CLIENT.Players |
+ |
+
+
+ CLIENT:Register(ClientName) |
+
+ Transport defines that the Client is a Transport.
+ |
+
+
+ CLIENT:RemovePlayer(PlayerName) |
+
+ Remove player.
+ |
+
+
+ CLIENT:RemovePlayers() |
+
+ Remove all players.
|
@@ -1686,6 +1715,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
| Fields and Methods inherited from UNIT |
Description |
+
+ CLIENT.ClassName |
+
+ Name of the class.
+ |
+
CLIENT:Explode(power, delay) |
@@ -1726,6 +1761,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
| CLIENT:GetCategoryName() |
Returns the category name of the #UNIT.
+ |
+
+
+ CLIENT:GetClient() |
+
+ Get the CLIENT of the unit
|
@@ -1892,6 +1933,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:IsAlive() |
Returns if the Unit is alive.
+ |
+
+
+ CLIENT:IsClient() |
+
+ Checks is the unit is a Player or Client slot.
|
@@ -1976,6 +2023,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:UnHandleEvent(EventID) |
UnSubscribe to a DCS event.
+ |
+
+
+ CLIENT.UnitName |
+
+ Name of the unit.
|
@@ -3534,6 +3587,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ CLIENT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3777,6 +3836,12 @@ place: Object that the unit landed on.
CLIENT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ CLIENT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3999,9 +4064,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -4013,6 +4075,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Alive.
+
@@ -4079,6 +4144,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set client name.
+
@@ -4112,6 +4180,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Message switch.
+
+
+
+
+
@@ -4135,7 +4217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-AddBriefing adds a briefing to a CLIENT when a player joins a mission.
+Adds a briefing to a CLIENT when a player joins a mission.
@@ -4170,6 +4252,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Add player name.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ PlayerName
+
+
+
+
+
Name of the player.
+
+
+
+
Return value:
+
+
+
@@ -4208,7 +4334,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
(Optional) Arguments for callback function as comma separated list.
+
Return value:
@@ -4230,7 +4358,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Finds a CLIENT from the _DATABASE using the relevant DCS Unit.
@@ -4245,47 +4373,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
- ClientName
-
-
-
-
-
Name of the DCS Unit as defined within the Mission Editor.
-
-
-
-
-
-
- #string
- ClientBriefing
-
-
-
-
-
Text that describes the briefing of the mission when a Player logs into the Client.
-
-
-
-
-
-
+
+
The DCS unit of the client.
+
-
+
+
Throw an error message.
+
Return value:
@@ -4295,20 +4403,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
The CLIENT found in the _DATABASE.
- Usage:
- -- Create new Clients.
- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
- Mission:AddGoal( DeploySA6TroopsGoal )
-
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
-
@@ -4433,13 +4531,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- TODO: Check DCS#Group.ID
-- Get the group ID of the client.
- @param #CLIENT self
- @return DCS#Group.ID
+Get the group ID of the client.
@@ -4447,6 +4539,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
Return value:
+
@@ -4503,7 +4606,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
The client UNIT or nil.
@@ -4542,6 +4645,66 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Get name of player.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Player name or nil.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get player name(s).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
List of player names or an empty table {}.
+
+
+
+
+
@@ -4699,7 +4862,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+Transport defines that the Client is a Transport.
+
+Transports show cargo.
@@ -4711,13 +4877,101 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
+
Name of the client unit.
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove player.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ PlayerName
+
+
+
+
+
Name of the player.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all players.
+
+
+
+
Defined in:
+
+
Return value:
+
@@ -4874,7 +5128,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4924,9 +5178,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -4938,6 +5189,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Alive.
+
@@ -5004,6 +5258,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set client name.
+
@@ -5037,6 +5294,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Message switch.
+
+
+
+
+
@@ -5348,6 +5619,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Get the CLIENT of the unit
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
@@ -6367,6 +6668,39 @@ If the Unit is alive but not active, false is returned.
+
+
+
+
+
+
+
+
Checks is the unit is a Player or Client slot.
+
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
If true, unit is a player or client aircraft
+
+
+
+
+
@@ -6890,7 +7224,7 @@ If the Unit is alive but not active, false is returned.
@@ -6984,9 +7318,6 @@ If the Unit is alive but not active, false is returned.
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -6998,6 +7329,9 @@ If the Unit is alive but not active, false is returned.
+
+ Alive.
+
@@ -7064,6 +7398,9 @@ If the Unit is alive but not active, false is returned.
+
+ Set client name.
+
@@ -7097,6 +7434,20 @@ If the Unit is alive but not active, false is returned.
+
+ Message switch.
+
+
+
+
+
@@ -15422,9 +15773,6 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -15436,6 +15784,9 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
+
+ Alive.
+
@@ -15502,6 +15853,9 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
+
+ Set client name.
+
@@ -15535,6 +15889,20 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
+
+ Message switch.
+
+
+
+
+
@@ -18889,9 +19257,6 @@ Coordinates are dependent on the position of the maps origin.
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -18903,6 +19268,9 @@ Coordinates are dependent on the position of the maps origin.
+
+ Alive.
+
@@ -18969,6 +19337,9 @@ Coordinates are dependent on the position of the maps origin.
+
+ Set client name.
+
@@ -19002,6 +19373,20 @@ Coordinates are dependent on the position of the maps origin.
+
+ Message switch.
+
+
+
+
+
@@ -19546,9 +19931,6 @@ If the Identifiable is alive, true is returned.
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -19560,6 +19942,9 @@ If the Identifiable is alive, true is returned.
+
+ Alive.
+
@@ -19626,6 +20011,9 @@ If the Identifiable is alive, true is returned.
+
+ Set client name.
+
@@ -19659,6 +20047,20 @@ If the Identifiable is alive, true is returned.
+
+ Message switch.
+
+
+
+
+
@@ -19809,9 +20211,6 @@ If the Identifiable is alive, true is returned.
-
-self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
-
@@ -19823,6 +20222,9 @@ If the Identifiable is alive, true is returned.
+
+ Alive.
+
@@ -19889,6 +20291,9 @@ If the Identifiable is alive, true is returned.
+
+ Set client name.
+
@@ -19922,6 +20327,20 @@ If the Identifiable is alive, true is returned.
+
+ Message switch.
+
+
+
+
+
@@ -20151,6 +20570,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -21704,6 +22156,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index c94a472e8..40ca6d86a 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -3189,6 +3189,12 @@ The method CONTROLLABLE.SetTaskWaypoi
CONTROLLABLE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ CONTROLLABLE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3432,6 +3438,12 @@ place: Object that the unit landed on.
CONTROLLABLE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ CONTROLLABLE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -16363,6 +16375,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -17916,6 +17961,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index fdf803d86..2400497dd 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -3821,6 +3821,12 @@ amount of fuel in the group.
GROUP:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ GROUP:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -4064,6 +4070,12 @@ place: Object that the unit landed on.
GROUP:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ GROUP:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -21675,6 +21687,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -23228,6 +23273,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index 6c5737ca2..9f1cfdbb7 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -1631,6 +1631,12 @@ Controls a network of SAM sites.
IDENTIFIABLE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ IDENTIFIABLE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1874,6 +1880,12 @@ place: Object that the unit landed on.
IDENTIFIABLE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ IDENTIFIABLE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2983,6 +2995,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -4536,6 +4581,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 01aaa1fe8..0a0125efa 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -2263,6 +2263,12 @@ env.info("Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS())
MARKER:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ MARKER:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2506,6 +2512,12 @@ place: Object that the unit landed on.
MARKER:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ MARKER:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2849,6 +2861,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -4933,6 +4967,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -6526,6 +6582,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -6755,6 +6833,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8308,6 +8419,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index 51674ea10..b294f94df 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -1551,6 +1551,12 @@ Controls a network of SAM sites.
OBJECT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ OBJECT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -1794,6 +1800,12 @@ place: Object that the unit landed on.
OBJECT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ OBJECT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2385,6 +2397,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -3938,6 +3983,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index cdcbae27f..4c80d4270 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -2204,6 +2204,12 @@ The method POSITIONABLE.GetVelocity()
POSITIONABLE:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ POSITIONABLE:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2447,6 +2453,12 @@ place: Object that the unit landed on.
POSITIONABLE:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ POSITIONABLE:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -2843,6 +2855,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
POSITIONABLE.__:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ POSITIONABLE.__:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3086,6 +3104,12 @@ place: Object that the unit landed on.
POSITIONABLE.__:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ POSITIONABLE.__:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -7773,6 +7797,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9326,6 +9383,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
@@ -11477,6 +11571,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -13030,6 +13157,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 03dec41f9..ceffa7d89 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -2195,6 +2195,12 @@ Controls a network of SAM sites.
SCENERY:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ SCENERY:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2438,6 +2444,12 @@ place: Object that the unit landed on.
SCENERY:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ SCENERY:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -6977,6 +6989,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -8530,6 +8575,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index a92e26ba4..ce3f167ab 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -2264,6 +2264,12 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
STATIC:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ STATIC:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -2507,6 +2513,12 @@ place: Object that the unit landed on.
STATIC:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ STATIC:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -7467,6 +7479,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -9020,6 +9065,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index d37049312..10f075b62 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -1414,7 +1414,7 @@ Controls a network of SAM sites.
Author: FlightControl
-Contributions:
+Contributions: funkyfranky
@@ -1525,6 +1525,12 @@ If you want to obtain the complete 3D position including ori�
Fields and Methods inherited from UNIT |
Description |
+
+ UNIT.ClassName |
+
+ Name of the class.
+ |
+
UNIT:Explode(power, delay) |
@@ -1565,6 +1571,12 @@ If you want to obtain the complete 3D position including ori�
| UNIT:GetCategoryName() |
Returns the category name of the #UNIT.
+ |
+
+
+ UNIT:GetClient() |
+
+ Get the CLIENT of the unit
|
@@ -1731,6 +1743,12 @@ If you want to obtain the complete 3D position including ori�
UNIT:IsAlive() |
Returns if the Unit is alive.
+ |
+
+
+ UNIT:IsClient() |
+
+ Checks is the unit is a Player or Client slot.
|
@@ -1815,6 +1833,12 @@ If you want to obtain the complete 3D position including ori�
UNIT:UnHandleEvent(EventID) |
UnSubscribe to a DCS event.
+ |
+
+
+ UNIT.UnitName |
+
+ Name of the unit.
|
@@ -3373,6 +3397,12 @@ If you want to obtain the complete 3D position including ori�
UNIT:CreateEventDead(EventTime, Initiator) |
Creation of a Dead Event.
+ |
+
+
+ UNIT:CreateEventPlayerEnterAircraft(PlayerUnit) |
+
+ Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
@@ -3616,6 +3646,12 @@ place: Object that the unit landed on.
UNIT:OnEventPilotDead(EventData) |
Occurs when the pilot of an aircraft is killed.
+ |
+
+
+ UNIT:OnEventPlayerEnterAircraft(EventData) |
+
+ Occurs when a player enters a slot and takes control of an aircraft.
|
@@ -3864,6 +3900,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
Function(s)
@@ -4161,6 +4219,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Get the CLIENT of the unit
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
@@ -5180,6 +5268,39 @@ If the Unit is alive but not active, false is returned.
+
+
+
+
+
+
+
+
Checks is the unit is a Player or Client slot.
+
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
If true, unit is a player or client aircraft
+
+
+
+
+
@@ -5703,7 +5824,7 @@ If the Unit is alive but not active, false is returned.
@@ -5789,6 +5910,28 @@ If the Unit is alive but not active, false is returned.
Field(s)
+
+
Function(s)
@@ -14092,6 +14235,28 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
Field(s)
+
+
Function(s)
@@ -17424,6 +17589,28 @@ Coordinates are dependent on the position of the maps origin.
Field(s)
+
+
Function(s)
@@ -17946,6 +18133,28 @@ If the Identifiable is alive, true is returned.
Field(s)
+
+
Function(s)
@@ -18074,6 +18283,28 @@ If the Identifiable is alive, true is returned.
Field(s)
+
+
Function(s)
@@ -18289,6 +18520,39 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
@@ -19842,6 +20106,43 @@ initiator : The unit that the pilot has died in.
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+