From 3fbca8e731a7051119e628198abab185f80e4258 Mon Sep 17 00:00:00 2001 From: FlightControl-User Date: Sat, 2 Jan 2021 23:13:23 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Cap.html | 82 ++ Documentation/AI.AI_A2A_Dispatcher.html | 82 ++ Documentation/AI.AI_A2G_Dispatcher.html | 82 ++ Documentation/AI.AI_AIR_Dispatcher.html | 82 ++ Documentation/AI.AI_Air.html | 82 ++ Documentation/AI.AI_Air_Patrol.html | 82 ++ Documentation/AI.AI_Air_Squadron.html | 82 ++ Documentation/AI.AI_Bai.html | 82 ++ Documentation/AI.AI_Balancer.html | 82 ++ Documentation/AI.AI_Cap.html | 82 ++ Documentation/AI.AI_Cargo.html | 82 ++ Documentation/AI.AI_Cargo_APC.html | 82 ++ Documentation/AI.AI_Cargo_Airplane.html | 138 ++- Documentation/AI.AI_Cargo_Dispatcher.html | 82 ++ Documentation/AI.AI_Cargo_Dispatcher_APC.html | 82 ++ .../AI.AI_Cargo_Dispatcher_Airplane.html | 82 ++ .../AI.AI_Cargo_Dispatcher_Helicopter.html | 82 ++ .../AI.AI_Cargo_Dispatcher_Ship.html | 82 ++ Documentation/AI.AI_Cargo_Helicopter.html | 82 ++ Documentation/AI.AI_Cargo_Ship.html | 82 ++ Documentation/AI.AI_Cas.html | 82 ++ .../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 82 ++ Documentation/AI.AI_Escort_Dispatcher.html | 82 ++ Documentation/AI.AI_Formation.html | 82 ++ Documentation/AI.AI_Patrol.html | 94 +- Documentation/Actions.Account.html | 82 ++ Documentation/Actions.Assign.html | 82 ++ Documentation/Actions.Assist.html | 82 ++ Documentation/Actions.Route.html | 82 ++ Documentation/Cargo.Cargo.html | 82 ++ Documentation/Cargo.CargoGroup.html | 34 - Documentation/Cargo.CargoUnit.html | 42 +- Documentation/Core.Base.html | 82 ++ Documentation/Core.Database.html | 468 ++++++++- Documentation/Core.Event.html | 235 ++++- Documentation/Core.Fsm.html | 332 ++++++- Documentation/Core.Goal.html | 82 ++ Documentation/Core.Message.html | 82 ++ Documentation/Core.Point.html | 197 ++++ Documentation/Core.Radio.html | 164 ++++ Documentation/Core.RadioQueue.html | 82 ++ Documentation/Core.RadioSpeech.html | 82 ++ Documentation/Core.Report.html | 82 ++ Documentation/Core.ScheduleDispatcher.html | 82 ++ Documentation/Core.Scheduler.html | 82 ++ Documentation/Core.Set.html | 890 +++++++++++++++++- Documentation/Core.Settings.html | 108 ++- Documentation/Core.Spawn.html | 258 ++--- Documentation/Core.SpawnStatic.html | 82 ++ Documentation/Core.Spot.html | 82 ++ Documentation/Core.Timer.html | 82 ++ Documentation/Core.UserFlag.html | 82 ++ Documentation/Core.UserSound.html | 82 ++ Documentation/Core.Velocity.html | 164 ++++ Documentation/Core.Zone.html | 82 ++ Documentation/Functional.ATC_Ground.html | 82 ++ Documentation/Functional.Arty.html | 82 ++ Documentation/Functional.CleanUp.html | 82 ++ Documentation/Functional.Designate.html | 137 +-- Documentation/Functional.Detection.html | 361 +++++++ Documentation/Functional.Escort.html | 82 ++ Documentation/Functional.FOX.html | 82 ++ Documentation/Functional.Mantis.html | 2 +- Documentation/Functional.MissileTrainer.html | 82 ++ Documentation/Functional.Movement.html | 82 ++ Documentation/Functional.PseudoATC.html | 82 ++ Documentation/Functional.Range.html | 82 ++ Documentation/Functional.Rat.html | 182 +++- Documentation/Functional.Scoring.html | 82 ++ Documentation/Functional.Sead.html | 82 ++ Documentation/Functional.Suppression.html | 82 ++ Documentation/Functional.Warehouse.html | 82 ++ Documentation/Ops.Airboss.html | 165 ++-- Documentation/Ops.Atis.html | 82 ++ Documentation/Ops.RecoveryTanker.html | 82 ++ Documentation/Ops.RescueHelo.html | 82 ++ Documentation/Tasking.CommandCenter.html | 82 ++ Documentation/Tasking.DetectionManager.html | 82 ++ Documentation/Tasking.Mission.html | 82 ++ Documentation/Tasking.TaskInfo.html | 82 ++ .../Tasking.Task_A2A_Dispatcher.html | 82 ++ .../Tasking.Task_A2G_Dispatcher.html | 82 ++ Documentation/Tasking.Task_Cargo.html | 2 +- .../Tasking.Task_Cargo_Dispatcher.html | 274 +++++- Documentation/Tasking.Task_Manager.html | 82 ++ .../Tasking.Task_Zone_Capture_Dispatcher.html | 82 ++ Documentation/Wrapper.Airbase.html | 82 ++ Documentation/Wrapper.Client.html | 661 +++++++++++-- Documentation/Wrapper.Controllable.html | 82 ++ Documentation/Wrapper.Group.html | 82 ++ Documentation/Wrapper.Identifiable.html | 82 ++ Documentation/Wrapper.Marker.html | 148 +++ Documentation/Wrapper.Object.html | 82 ++ Documentation/Wrapper.Positionable.html | 164 ++++ Documentation/Wrapper.Scenery.html | 82 ++ Documentation/Wrapper.Static.html | 82 ++ Documentation/Wrapper.Unit.html | 305 +++++- 97 files changed, 10993 insertions(+), 518 deletions(-) diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index c8a315cd0..1f655d1fb 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -2602,6 +2602,12 @@ Use the method AI.AI_Cap#AI

AI_A2A_CAP:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_A2A_CAP:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2845,6 +2851,12 @@ place: Object that the unit landed on.

AI_A2A_CAP:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_A2A_CAP:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -9677,6 +9689,39 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -11230,6 +11275,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 4dacbc545..2f78959d6 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -3838,6 +3838,12 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea

AI_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_A2A_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4081,6 +4087,12 @@ place: Object that the unit landed on.

AI_A2A_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_A2A_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -14128,6 +14140,39 @@ They will lock the parking spot.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -15681,6 +15726,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 25383f9d1..fbfe42434 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -3825,6 +3825,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no

AI_A2G_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_A2G_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4068,6 +4074,12 @@ place: Object that the unit landed on.

AI_A2G_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_A2G_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -16213,6 +16225,39 @@ multiplied by the Overhead and rounded up to the smallest integer.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -17766,6 +17811,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 6371bfa5c..962ad1bb4 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -3621,6 +3621,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no

AI_AIR_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_AIR_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3864,6 +3870,12 @@ place: Object that the unit landed on.

AI_AIR_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_AIR_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -12963,6 +12975,39 @@ multiplied by the Overhead and rounded up to the smallest integer.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -14516,6 +14561,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 17082bff3..25efd1839 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2302,6 +2302,12 @@ and the resulting state will be the To state.

AI_AIR:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_AIR:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2545,6 +2551,12 @@ place: Object that the unit landed on.

AI_AIR:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_AIR:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8226,6 +8238,39 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9779,6 +9824,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index c059887ff..1ec172760 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -2545,6 +2545,12 @@ Use the method AI.AI_Cap

AI_AIR_PATROL:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_AIR_PATROL:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2788,6 +2794,12 @@ place: Object that the unit landed on.

AI_AIR_PATROL:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_AIR_PATROL:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -9251,6 +9263,39 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -10804,6 +10849,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 0d89d4cd6..abf2e95e9 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -1736,6 +1736,12 @@ Controls a network of SAM sites.

AI_AIR_SQUADRON:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_AIR_SQUADRON:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1979,6 +1985,12 @@ place: Object that the unit landed on.

AI_AIR_SQUADRON:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_AIR_SQUADRON:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3655,6 +3667,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5208,6 +5253,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index 4b568f926..cd97daf8b 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -2760,6 +2760,12 @@ is the point where a map object is to be destroyed (like a bridge).

AI_BAI_ZONE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_BAI_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3003,6 +3009,12 @@ place: Object that the unit landed on.

AI_BAI_ZONE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_BAI_ZONE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11143,6 +11155,39 @@ Note that this method is required, as triggers the next route when patrolling fo + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -12696,6 +12741,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index c672559c1..5c964c8fb 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -1987,6 +1987,12 @@ otherwise the AI_BALANCER will trigger a Destroy event, and the

AI_BALANCER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_BALANCER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2230,6 +2236,12 @@ place: Object that the unit landed on.

AI_BALANCER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_BALANCER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5135,6 +5147,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6688,6 +6733,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index 87dc9e11a..1f11c26d9 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -2674,6 +2674,12 @@ Use the method AI.AI_Cap#A

AI_CAP_ZONE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CAP_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2917,6 +2923,12 @@ place: Object that the unit landed on.

AI_CAP_ZONE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CAP_ZONE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -10732,6 +10744,39 @@ Note that this method is required, as triggers the next route when patrolling fo + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -12285,6 +12330,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 2abace31d..2128e67f8 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2039,6 +2039,12 @@ Please consult the Cargo.Cargo module for more in

AI_CARGO:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2282,6 +2288,12 @@ place: Object that the unit landed on.

AI_CARGO:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6917,6 +6929,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8470,6 +8515,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 82a33c649..3c17c7829 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -2235,6 +2235,12 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean

AI_CARGO_APC:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_APC:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2478,6 +2484,12 @@ place: Object that the unit landed on.

AI_CARGO_APC:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_APC:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8474,6 +8486,39 @@ AICargoAPC:SetCombatRadius( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -10027,6 +10072,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 8838d1d75..cba11a99a 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2029,6 +2029,12 @@ time is not so much of an issue ...

AI_CARGO_AIRPLANE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_AIRPLANE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2272,6 +2278,12 @@ place: Object that the unit landed on.

AI_CARGO_AIRPLANE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_AIRPLANE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2483,6 +2495,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -2538,9 +2561,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4259,6 +4279,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4314,9 +4345,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4877,6 +4905,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4932,9 +4971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6388,6 +6424,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -6443,9 +6490,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6664,6 +6708,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8217,6 +8294,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 7b4ca99f0..68001e41d 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -2644,6 +2644,12 @@ Use AI_CARGO_DISPATCHER.SetHomeZon

AI_CARGO_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2887,6 +2893,12 @@ place: Object that the unit landed on.

AI_CARGO_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -7643,6 +7655,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9196,6 +9241,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 9ba55b477..06cb961c5 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -2243,6 +2243,12 @@ Use AI_CARGO_DISPATCHER_APC.Se

AI_CARGO_DISPATCHER_APC:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_DISPATCHER_APC:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2486,6 +2492,12 @@ place: Object that the unit landed on.

AI_CARGO_DISPATCHER_APC:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_DISPATCHER_APC:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6694,6 +6706,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8247,6 +8292,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 0c9cc533b..3e41bbbe9 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -2196,6 +2196,12 @@ Check out the AI.AI

AI_CARGO_DISPATCHER_AIRPLANE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_DISPATCHER_AIRPLANE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2439,6 +2445,12 @@ place: Object that the unit landed on.

AI_CARGO_DISPATCHER_AIRPLANE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_DISPATCHER_AIRPLANE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6584,6 +6596,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8137,6 +8182,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 2e70f906c..aad3c1f0d 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -2234,6 +2234,12 @@ Use AI_CARGO_DISPATCHER

AI_CARGO_DISPATCHER_HELICOPTER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_DISPATCHER_HELICOPTER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2477,6 +2483,12 @@ place: Object that the unit landed on.

AI_CARGO_DISPATCHER_HELICOPTER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_DISPATCHER_HELICOPTER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6616,6 +6628,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8169,6 +8214,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index a939eb36a..557f0f643 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -2232,6 +2232,12 @@ Use AI_CARGO_DISPATCHER_SHIP.

AI_CARGO_DISPATCHER_SHIP:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_DISPATCHER_SHIP:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2475,6 +2481,12 @@ place: Object that the unit landed on.

AI_CARGO_DISPATCHER_SHIP:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_DISPATCHER_SHIP:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6659,6 +6671,39 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8212,6 +8257,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 0b0302899..57a0e8f5d 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2052,6 +2052,12 @@ time is not so much of an issue ...

AI_CARGO_HELICOPTER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_HELICOPTER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2295,6 +2301,12 @@ place: Object that the unit landed on.

AI_CARGO_HELICOPTER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_HELICOPTER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6475,6 +6487,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8028,6 +8073,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 13ac07acb..74d89cb8a 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -2172,6 +2172,12 @@ coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo tr

AI_CARGO_SHIP:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CARGO_SHIP:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2415,6 +2421,12 @@ place: Object that the unit landed on.

AI_CARGO_SHIP:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CARGO_SHIP:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -7960,6 +7972,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9513,6 +9558,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index f521b3921..8494b99db 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -2691,6 +2691,12 @@ It can be notified to go RTB through the RTB event.

AI_CAS_ZONE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_CAS_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2934,6 +2940,12 @@ place: Object that the unit landed on.

AI_CAS_ZONE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_CAS_ZONE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -10968,6 +10980,39 @@ Note that this method is required, as triggers the next route when patrolling fo + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -12521,6 +12566,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index a0a249a4f..c673533b9 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -1864,6 +1864,12 @@ Controls a network of SAM sites.

AI_ESCORT_DISPATCHER_REQUEST:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_ESCORT_DISPATCHER_REQUEST:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2107,6 +2113,12 @@ place: Object that the unit landed on.

AI_ESCORT_DISPATCHER_REQUEST:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_ESCORT_DISPATCHER_REQUEST:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4495,6 +4507,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6048,6 +6093,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index c586e80e4..49f772ba3 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -1862,6 +1862,12 @@ Controls a network of SAM sites.

AI_ESCORT_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_ESCORT_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2105,6 +2111,12 @@ place: Object that the unit landed on.

AI_ESCORT_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_ESCORT_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4516,6 +4528,39 @@ Red_SU25T_EscortDispatcher:Start() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6069,6 +6114,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 0703cbdb0..f93f71143 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -2328,6 +2328,12 @@ LargeFormation:__Start( 1 )

AI_FORMATION:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_FORMATION:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2571,6 +2577,12 @@ place: Object that the unit landed on.

AI_FORMATION:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_FORMATION:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11812,6 +11824,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -13365,6 +13410,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 16bc21b77..e424adff8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -2457,6 +2457,12 @@ Use the method AI_PATROL_ZONE.ManageDa

AI_PATROL_ZONE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AI_PATROL_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2700,6 +2706,12 @@ place: Object that the unit landed on.

AI_PATROL_ZONE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AI_PATROL_ZONE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2999,9 +3011,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6249,9 +6258,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -6996,9 +7002,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8636,9 +8639,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8956,6 +8956,39 @@ Note that this method is required, as triggers the next route when patrolling fo + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -10509,6 +10542,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html index 45b75e04c..1f3d2eba7 100644 --- a/Documentation/Actions.Account.html +++ b/Documentation/Actions.Account.html @@ -1997,6 +1997,12 @@ Controls a network of SAM sites.

ACT_ACCOUNT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ACT_ACCOUNT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2240,6 +2246,12 @@ place: Object that the unit landed on.

ACT_ACCOUNT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ACT_ACCOUNT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5823,6 +5835,39 @@ There are 2 moments when state transition methods will be called by the state ma + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7376,6 +7421,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html index 1d1653861..7386745e6 100644 --- a/Documentation/Actions.Assign.html +++ b/Documentation/Actions.Assign.html @@ -2090,6 +2090,12 @@ The assignment type also allows to reject the task.

ACT_ASSIGN:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ACT_ASSIGN:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2333,6 +2339,12 @@ place: Object that the unit landed on.

ACT_ASSIGN:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ACT_ASSIGN:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5793,6 +5805,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7346,6 +7391,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html index c16c5acf1..b18932b22 100644 --- a/Documentation/Actions.Assist.html +++ b/Documentation/Actions.Assist.html @@ -2092,6 +2092,12 @@ At random intervals, a new target is smoked.

ACT_ASSIST:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ACT_ASSIST:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2335,6 +2341,12 @@ place: Object that the unit landed on.

ACT_ASSIST:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ACT_ASSIST:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6070,6 +6082,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7623,6 +7668,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html index 0b49f851f..cac157c3d 100644 --- a/Documentation/Actions.Route.html +++ b/Documentation/Actions.Route.html @@ -2149,6 +2149,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil

ACT_ROUTE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ACT_ROUTE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2392,6 +2398,12 @@ place: Object that the unit landed on.

ACT_ROUTE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ACT_ROUTE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6479,6 +6491,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8032,6 +8077,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 29545b194..874fd5c0a 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2874,6 +2874,12 @@ All derived classes from CARGO follow the same state machine, expose the same ca

CARGO:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

CARGO:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3117,6 +3123,12 @@ place: Object that the unit landed on.

CARGO:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

CARGO:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -9808,6 +9820,39 @@ The cargo must be in the Loaded state.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -11361,6 +11406,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f3b02ce47..14e805126 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1724,27 +1724,10 @@ Controls a network of SAM sites.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -3059,27 +3042,10 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 076b9d905..d9e1638ef 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1602,6 +1602,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -1617,16 +1628,8 @@ Note that ground forces behave in a group, and thus, act in formation, regardles -
- -
-
-
- - #number -CARGO_UNIT.RunCount - +

Set cargo object.

@@ -2314,6 +2317,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2329,16 +2343,8 @@ Note that ground forces behave in a group, and thus, act in formation, regardles -
- -
-
-
- - #number -CARGO_UNIT.RunCount - +

Set cargo object.

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 6f4ce60fd..13436b5cc 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1695,6 +1695,12 @@ object name to the method.

BASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

BASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1938,6 +1944,12 @@ place: Object that the unit landed on.

BASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

BASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2422,6 +2434,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+
+

BASE

+
+

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -3975,6 +4020,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+
+

BASE

+
+

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 603bb68f2..a8080b3c3 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -1427,7 +1427,7 @@ Controls a network of SAM sites.


Author: FlightControl

-

Contributions:

+

Contributions: funkyfranky


@@ -1564,6 +1564,18 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:AddZoneGoal(ZoneName, Zone)

Adds a Zone based on the zone name in the DATABASE.

+ + + +

DATABASE.CLIENTS

+ +

Clients.

+ + + +

DATABASE.ClassName

+ +

Name of the class.

@@ -1713,31 +1725,31 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:GetCategoryFromAirbase(AirbaseName)

- +

Get category from airbase name.

DATABASE:GetCategoryFromClientTemplate(ClientName)

- +

Get category ID from client name.

DATABASE:GetCoalitionFromAirbase(AirbaseName)

- +

Get coalition ID from airbase name.

DATABASE:GetCoalitionFromClientTemplate(ClientName)

- +

Get coalition ID from client name.

DATABASE:GetCountryFromClientTemplate(ClientName)

- +

Get country ID from client name.

@@ -1755,19 +1767,19 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:GetGroupNameFromUnitName(UnitName)

- +

Get group name from unit name.

DATABASE:GetGroupTemplate(GroupName)

- +

Get group template.

DATABASE:GetGroupTemplateFromUnitName(UnitName)

- +

Get group template from unit name.

@@ -1797,13 +1809,13 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:GetStaticGroupTemplate(StaticName)

- +

Get static group template.

DATABASE:GetStaticUnitTemplate(StaticName)

- +

Get static unit template.

@@ -1870,6 +1882,12 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:Spawn(SpawnTemplate)

Instantiate new Groups within the DCSRTE.

+ + + +

DATABASE.Templates

+ +

Templates: Units, Groups, Statics, ClientsByName, ClientsByID.

@@ -2016,6 +2034,12 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DATABASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2259,6 +2283,12 @@ place: Object that the unit landed on.

DATABASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DATABASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2470,6 +2500,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #table +DATABASE.CLIENTS + +

Clients.

+ +
+ +
+
+
+ + #string +DATABASE.ClassName + +

Name of the class.

+ +
+ +
@@ -2478,6 +2530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +DATABASE.Templates + +

Templates: Units, Groups, Statics, ClientsByName, ClientsByID.

+
@@ -2673,13 +2736,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string ClientName

-

+ +

Name of the Client unit.

+
+

Return value:

+
+ +
+ +

The client object.

+ +
+
@@ -2835,13 +2912,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string DCSStaticName

-

+ +

Name of the static.

+
+

Return value:

+
+ +
+ +

The static object.

+ +
+
@@ -2865,13 +2956,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string DCSUnitName

-

+ +

Unit name.

+
+

Return value:

+
+ +
+ +

The added unit.

+ +
+
@@ -4113,7 +4218,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetCategoryFromAirbase(AirbaseName)

- +

Get category from airbase name.

@@ -4125,13 +4230,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string AirbaseName

-

+ +

Name of the airbase.

+
+

Return value:

+
+
+

#number:

+
+
+ +

Category.

+ +
+
@@ -4143,7 +4262,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetCategoryFromClientTemplate(ClientName)

- +

Get category ID from client name.

@@ -4155,13 +4274,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string ClientName

-

+ +

Name of the Client.

+
+

Return value:

+
+
+

#number:

+
+
+ +

Category ID.

+ +
+
@@ -4173,7 +4306,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetCoalitionFromAirbase(AirbaseName)

- +

Get coalition ID from airbase name.

@@ -4185,13 +4318,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string AirbaseName

-

+ +

Name of the airbase.

+
+

Return value:

+
+
+

#number:

+
+
+ +

Coalition ID.

+ +
+
@@ -4203,7 +4350,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetCoalitionFromClientTemplate(ClientName)

- +

Get coalition ID from client name.

@@ -4215,13 +4362,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string ClientName

-

+ +

Name of the Client.

+
+

Return value:

+
+
+

#number:

+
+
+ +

Coalition ID.

+ +
+
@@ -4233,7 +4394,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetCountryFromClientTemplate(ClientName)

- +

Get country ID from client name.

@@ -4245,13 +4406,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string ClientName

-

+ +

Name of the Client.

+
+

Return value:

+
+
+

#number:

+
+
+ +

Country ID.

+ +
+
@@ -4351,7 +4526,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetGroupNameFromUnitName(UnitName)

- +

Get group name from unit name.

@@ -4363,13 +4538,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string UnitName

-

+ +

Name of the unit.

+
+

Return value:

+
+
+

#string:

+
+
+ +

Group name.

+ +
+
@@ -4381,7 +4570,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetGroupTemplate(GroupName)

- +

Get group template.

@@ -4393,13 +4582,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string GroupName

-

+ +

Group name.

+
+

Return value:

+
+
+

#table:

+
+
+ +

Group template table.

+ +
+
@@ -4411,7 +4614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetGroupTemplateFromUnitName(UnitName)

- +

Get group template from unit name.

@@ -4423,13 +4626,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string UnitName

-

+ +

Name of the unit.

+
+

Return value:

+
+
+

#table:

+
+
+ +

Group template.

+ +
+
@@ -4567,7 +4784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetStaticGroupTemplate(StaticName)

- +

Get static group template.

@@ -4579,13 +4796,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string StaticName

-

+ +

Name of the static.

+
+

Return value:

+
+
+

#table:

+
+
+ +

Static template table.

+ +
+
@@ -4597,7 +4828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DATABASE:GetStaticUnitTemplate(StaticName)

- +

Get static unit template.

@@ -4609,13 +4840,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string StaticName

-

+ +

Name of the static.

+
+

Return value:

+
+
+

#table:

+
+
+ +

Static template table.

+ +
+
@@ -4639,13 +4884,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string GroupName

-

+ +

Group name.

+
+

Return value:

+
+
+

#string:

+
+
+ +

Status or an empty string "".

+ +
+
@@ -4925,21 +5184,27 @@ DBObject = DATABASE:New()

+ #string GroupName

-

+ +

Group name.

+

+ #string Status

-

+ +

Status.

+
@@ -5271,18 +5536,21 @@ This method is used by the SPAWN class.

-

the country.id of the object

+

the country ID of the object.

+ #string GroupName

-

+ +

(Optional) The name of the group. Default is GroupTemplate.name.

+

Return value:

@@ -5384,37 +5652,48 @@ This method is used by the SPAWN class.

-

+ +

Template table.

+

+ #number CoalitionID

-

+ +

Coalition ID.

+

+ #number CategoryID

-

+ +

Category ID.

+

+ #number CountryID

-

+ +

Country ID.

+

Return value:

@@ -5504,6 +5783,28 @@ This method is used by the SPAWN class.

Field(s)

+
+
+ + #table +DATABASE.CLIENTS + +

Clients.

+ +
+ +
+
+
+ + #string +DATABASE.ClassName + +

Name of the class.

+ +
+ +
@@ -5512,6 +5813,17 @@ This method is used by the SPAWN class.

+
+ +
+
+
+ + #table +DATABASE.Templates + +

Templates: Units, Groups, Statics, ClientsByName, ClientsByID.

+
@@ -5752,6 +6064,39 @@ This method is used by the SPAWN class.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7305,6 +7650,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index d7fa9d77f..5ee54b57c 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -1690,6 +1690,12 @@ Example code snippet:

EVENT:CreateEventNewZoneGoal(ZoneGoal)

Creation of a New ZoneGoal Event.

+ + + +

EVENT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1854,6 +1860,12 @@ Example code snippet:

EVENT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

EVENT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2097,6 +2109,12 @@ place: Object that the unit landed on.

EVENT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

EVENT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2717,6 +2735,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

EVENTHANDLER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

EVENTHANDLER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2960,6 +2984,12 @@ place: Object that the unit landed on.

EVENTHANDLER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

EVENTHANDLER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3323,6 +3353,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

EVENTS.PlayerComment

+ + + +

EVENTS.PlayerEnterAircraft

+ + @@ -3632,6 +3668,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+
+

EVENT

+
+

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -3821,7 +3890,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

self

@@ -4111,11 +4180,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #number EventID

-

+ +

Event ID.

+
@@ -4125,7 +4197,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

-

+ +

Optional arguments passed to the event function.

+

Return value:

@@ -4135,7 +4209,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

self

@@ -4223,7 +4297,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

self

@@ -4958,6 +5032,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6511,6 +6618,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -8623,6 +8767,39 @@ Note that at the beginning of each field description, there is an indication whi + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -10176,6 +10353,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -11674,6 +11888,17 @@ BASE:TraceOnOff( false ) + + + +
+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 4b9909908..691a3cb1b 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -2226,6 +2226,12 @@ for multiple objects or the position of the state machine in the process.

FSM:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

FSM:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2469,6 +2475,12 @@ place: Object that the unit landed on.

FSM:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

FSM:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3072,6 +3084,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_CONTROLLABLE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

FSM_CONTROLLABLE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3315,6 +3333,12 @@ place: Object that the unit landed on.

FSM_CONTROLLABLE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

FSM_CONTROLLABLE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4011,6 +4035,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_PROCESS:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

FSM_PROCESS:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4254,6 +4284,12 @@ place: Object that the unit landed on.

FSM_PROCESS:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

FSM_PROCESS:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4815,6 +4851,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_SET:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

FSM_SET:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -5058,6 +5100,12 @@ place: Object that the unit landed on.

FSM_SET:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

FSM_SET:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5392,7 +5440,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -6996,7 +7044,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7274,6 +7322,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8827,6 +8908,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -12318,6 +12436,39 @@ BASE:TraceOnOff( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -13871,6 +14022,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -17960,6 +18148,39 @@ BASE:TraceOnOff( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -19513,6 +19734,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -22612,6 +22870,39 @@ BASE:TraceOnOff( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -24165,6 +24456,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 3726006d3..1d10ec398 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -1915,6 +1915,12 @@ You can use this method to check asynchronously if a goal has been achieved, for

GOAL:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

GOAL:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2158,6 +2164,12 @@ place: Object that the unit landed on.

GOAL:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

GOAL:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4558,6 +4570,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6111,6 +6156,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 3f8689fa7..305cb9107 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1627,6 +1627,12 @@ To send messages, you need to use the To functions.

MESSAGE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

MESSAGE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1870,6 +1876,12 @@ place: Object that the unit landed on.

MESSAGE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

MESSAGE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3077,6 +3089,39 @@ MessageRED:ToRed() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4630,6 +4675,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index f6f7347fb..4f0e777eb 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -2630,6 +2630,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

COORDINATE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2873,6 +2879,12 @@ place: Object that the unit landed on.

COORDINATE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

COORDINATE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4081,6 +4093,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

POINT_VEC2:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4324,6 +4342,12 @@ place: Object that the unit landed on.

POINT_VEC2:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

POINT_VEC2:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11786,6 +11810,39 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -13339,6 +13396,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -14594,6 +14688,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -15392,6 +15497,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -22065,6 +22181,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -22283,6 +22410,39 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -23836,6 +23996,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html index e05aac315..88eebb5e8 100644 --- a/Documentation/Core.Radio.html +++ b/Documentation/Core.Radio.html @@ -1626,6 +1626,12 @@ This uses the very generic singleton function "trigger.action.radioTransmission(

BEACON:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

BEACON:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1869,6 +1875,12 @@ place: Object that the unit landed on.

BEACON:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

BEACON:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2537,6 +2549,12 @@ This function is especially usefull to stop the broadcast of looped transmission

RADIO:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RADIO:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2780,6 +2798,12 @@ place: Object that the unit landed on.

RADIO:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RADIO:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3894,6 +3918,39 @@ UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)< + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5447,6 +5504,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -8354,6 +8448,39 @@ This function is especially usefull to stop the broadcast of looped transmission + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9907,6 +10034,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html index 051695d81..ca4027fa8 100644 --- a/Documentation/Core.RadioQueue.html +++ b/Documentation/Core.RadioQueue.html @@ -1699,6 +1699,12 @@ Controls a network of SAM sites.

RADIOQUEUE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RADIOQUEUE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1942,6 +1948,12 @@ place: Object that the unit landed on.

RADIOQUEUE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RADIOQUEUE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3657,6 +3669,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5210,6 +5255,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html index e18db5550..7d6ebe352 100644 --- a/Documentation/Core.RadioSpeech.html +++ b/Documentation/Core.RadioSpeech.html @@ -1775,6 +1775,12 @@ Controls a network of SAM sites.

RADIOSPEECH:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RADIOSPEECH:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2018,6 +2024,12 @@ place: Object that the unit landed on.

RADIOSPEECH:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RADIOSPEECH:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3740,6 +3752,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5293,6 +5338,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 8120e74dc..4c50e5a14 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1563,6 +1563,12 @@ Controls a network of SAM sites.

REPORT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

REPORT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1806,6 +1812,12 @@ place: Object that the unit landed on.

REPORT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

REPORT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2638,6 +2650,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4191,6 +4236,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 3de8b8d4f..7b2591e23 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1596,6 +1596,12 @@ The Schedule() method returns the CallID that is the reference ID for each plann

SCHEDULEDISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SCHEDULEDISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1839,6 +1845,12 @@ place: Object that the unit landed on.

SCHEDULEDISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SCHEDULEDISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2890,6 +2902,39 @@ Nothing of this code should be modified without testing it thoroughly.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4443,6 +4488,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 79380f09e..835920a0b 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -1748,6 +1748,12 @@ The schedule will stop after 300 seconds.

SCHEDULER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SCHEDULER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1991,6 +1997,12 @@ place: Object that the unit landed on.

SCHEDULER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SCHEDULER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2910,6 +2922,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4463,6 +4508,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 501d914f8..5114f8861 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -2456,7 +2456,13 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:

SET_AIRBASE:OnEventBaseCaptured(EventData)

-

Starts the filtering.

+

Base capturing event.

+ + + +

SET_AIRBASE:OnEventDead(EventData)

+ +

Dead event.

@@ -2803,6 +2809,12 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:

SET_AIRBASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_AIRBASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3046,6 +3058,12 @@ place: Object that the unit landed on.

SET_AIRBASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_AIRBASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3586,6 +3604,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_BASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3829,6 +3853,12 @@ place: Object that the unit landed on.

SET_BASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_BASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4522,6 +4552,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CARGO:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_CARGO:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4765,6 +4801,12 @@ place: Object that the unit landed on.

SET_CARGO:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_CARGO:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5416,6 +5458,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CLIENT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_CLIENT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -5659,6 +5707,12 @@ place: Object that the unit landed on.

SET_CLIENT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_CLIENT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6452,6 +6506,12 @@ mission designer to add a dedicated method

SET_GROUP:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_GROUP:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -6695,6 +6755,12 @@ place: Object that the unit landed on.

SET_GROUP:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_GROUP:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -7340,6 +7406,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_PLAYER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_PLAYER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -7583,6 +7655,12 @@ place: Object that the unit landed on.

SET_PLAYER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_PLAYER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8306,6 +8384,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_STATIC:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_STATIC:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -8549,6 +8633,12 @@ place: Object that the unit landed on.

SET_STATIC:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_STATIC:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -9340,6 +9430,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_UNIT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_UNIT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -9583,6 +9679,12 @@ place: Object that the unit landed on.

SET_UNIT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_UNIT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -10234,6 +10336,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_ZONE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -10477,6 +10585,12 @@ place: Object that the unit landed on.

SET_ZONE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_ZONE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11122,6 +11236,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE_GOAL:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SET_ZONE_GOAL:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -11365,6 +11485,12 @@ place: Object that the unit landed on.

SET_ZONE_GOAL:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SET_ZONE_GOAL:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11691,7 +11817,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

-

+ +

Event data.

+

Return values:

@@ -11701,15 +11829,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The name of the AIRBASE

+

The name of the AIRBASE.

-

#table:

+

Wrapper.Airbase#AIRBASE:

-

The AIRBASE

+

The AIRBASE object.

@@ -11963,7 +12091,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

-

+ +

Event data.

+

Return values:

@@ -11973,15 +12103,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The name of the AIRBASE

+

The name of the AIRBASE.

-

#table:

+

Wrapper.Airbase#AIRBASE:

-

The AIRBASE

+

The AIRBASE object.

@@ -12200,7 +12330,7 @@ DatabaseSet = SET_AIRBASE:New()

SET_AIRBASE:OnEventBaseCaptured(EventData)

-

Starts the filtering.

+

Base capturing event.

@@ -12220,17 +12350,37 @@ DatabaseSet = SET_AIRBASE:New()

-

Return value:

-
- -
- -

self

+
-
- + + + +
+ + + +

Dead event.

+ +
+
+

Defined in:

+
+

SET_AIRBASE

+
+

Parameter:

+
+
+

+ Core.Event#EVENT + EventData +

+
+
+

+
+
@@ -14139,6 +14289,39 @@ DBObject = SET_BASE:New()
+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -15692,6 +15875,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -18967,6 +19187,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -20520,6 +20773,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -24560,6 +24850,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -26113,6 +26436,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -30038,6 +30398,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -31591,6 +31984,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -36623,6 +37053,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -38176,6 +38639,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -42038,6 +42538,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -43591,6 +44124,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -47934,6 +48504,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -49487,6 +50090,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -54297,6 +54937,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -55850,6 +56523,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -59662,6 +60372,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -61215,6 +61958,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -64984,6 +65764,39 @@ DBObject = SET_BASE:New() + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -66537,6 +67350,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 8cbac8bb5..474c4afb5 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2083,6 +2083,12 @@ Therefore, there are 4 era that are defined within the settings:

SETTINGS:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SETTINGS:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2326,6 +2332,12 @@ place: Object that the unit landed on.

SETTINGS:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SETTINGS:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2588,7 +2600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2637,17 +2649,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -4690,7 +4691,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -4739,17 +4740,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -4990,6 +4980,39 @@ It is advised to use this method at the start of the mission.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6543,6 +6566,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index e01311269..ce6a7af63 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2640,24 +2640,6 @@ and any spaces before and after the resulting name are removed.

SPAWN.frequency

- - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.skill

- - @@ -2714,6 +2696,12 @@ and any spaces before and after the resulting name are removed.

SPAWN:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SPAWN:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2957,6 +2945,12 @@ place: Object that the unit landed on.

SPAWN:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SPAWN:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3422,17 +3416,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3521,6 +3504,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -3712,6 +3717,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -3724,7 +3740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -3787,39 +3803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -8818,17 +8801,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -8917,6 +8889,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9108,6 +9102,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9120,7 +9125,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9183,39 +9188,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -9445,6 +9417,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -10998,6 +11003,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 535d26f26..2392ddf71 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1819,6 +1819,12 @@ such as position and heading.

SPAWNSTATIC:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SPAWNSTATIC:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2062,6 +2068,12 @@ place: Object that the unit landed on.

SPAWNSTATIC:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SPAWNSTATIC:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4079,6 +4091,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5632,6 +5677,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 329875b2d..b840266c5 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2037,6 +2037,12 @@ Controls a network of SAM sites.

SPOT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SPOT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2280,6 +2286,12 @@ place: Object that the unit landed on.

SPOT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SPOT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5479,6 +5491,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7032,6 +7077,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index a7286b9c9..f9656fa21 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -1718,6 +1718,12 @@ mytimer:Start(1.0, nil, 10) -- Does not make sense as the function is only calle

TIMER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TIMER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1961,6 +1967,12 @@ place: Object that the unit landed on.

TIMER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TIMER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2973,6 +2985,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4526,6 +4571,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 1fd55b381..5af72bfbd 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1548,6 +1548,12 @@ Controls a network of SAM sites.

USERFLAG:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

USERFLAG:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1791,6 +1797,12 @@ place: Object that the unit landed on.

USERFLAG:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

USERFLAG:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2488,6 +2500,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4041,6 +4086,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html index 165f166ee..6e610d322 100644 --- a/Documentation/Core.UserSound.html +++ b/Documentation/Core.UserSound.html @@ -1552,6 +1552,12 @@ Controls a network of SAM sites.

USERSOUND:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

USERSOUND:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1795,6 +1801,12 @@ place: Object that the unit landed on.

USERSOUND:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

USERSOUND:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2538,6 +2550,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4091,6 +4136,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index a47ab2561..0ab5d8193 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1603,6 +1603,12 @@ Controls a network of SAM sites.

VELOCITY:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

VELOCITY:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1846,6 +1852,12 @@ place: Object that the unit landed on.

VELOCITY:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

VELOCITY:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2146,6 +2158,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY_POSITIONABLE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

VELOCITY_POSITIONABLE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2389,6 +2407,12 @@ place: Object that the unit landed on.

VELOCITY_POSITIONABLE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

VELOCITY_POSITIONABLE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3214,6 +3238,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4767,6 +4824,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -6432,6 +6526,39 @@ BASE:TraceOnOff( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7985,6 +8112,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 863b8f544..8baa9ba6c 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -2354,6 +2354,12 @@ This class is an abstract BASE class for derived classes, and is not meant to be

ZONE_BASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ZONE_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2597,6 +2603,12 @@ place: Object that the unit landed on.

ZONE_BASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ZONE_BASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6401,6 +6413,39 @@ end + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7954,6 +7999,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index c9606d91d..804fb507c 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -2178,6 +2178,12 @@ ATC_Ground = ATC_GROUND_PERSIANGULF:New(

ATC_GROUND:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ATC_GROUND:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2421,6 +2427,12 @@ place: Object that the unit landed on.

ATC_GROUND:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ATC_GROUND:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3612,6 +3624,39 @@ An airbase can be specified to set the maximum kick speed for.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5165,6 +5210,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html index 235f488c9..1f8ea9abd 100644 --- a/Documentation/Functional.Arty.html +++ b/Documentation/Functional.Arty.html @@ -3666,6 +3666,12 @@ normandy:Start()

ARTY:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ARTY:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3909,6 +3915,12 @@ place: Object that the unit landed on.

ARTY:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ARTY:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -17880,6 +17892,39 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -19433,6 +19478,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 4ce2c410e..4e62e7ab0 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1614,6 +1614,12 @@ Note that this method will not allow anymore airbases to be attacked, so there i

CLEANUP_AIRBASE.__:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

CLEANUP_AIRBASE.__:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1857,6 +1863,12 @@ place: Object that the unit landed on.

CLEANUP_AIRBASE.__:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

CLEANUP_AIRBASE.__:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2524,6 +2536,39 @@ when an enemy unit is near. That is also an option...

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4077,6 +4122,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index db523b717..325f05a38 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2768,6 +2768,12 @@ Use the method DESIGNATE.SetMission() to

DESIGNATE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DESIGNATE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3011,6 +3017,12 @@ place: Object that the unit landed on.

DESIGNATE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DESIGNATE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3285,17 +3297,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -6464,17 +6465,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -7285,17 +7275,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -8076,17 +8055,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -9760,17 +9728,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -10146,6 +10103,39 @@ Designate:SetFlashStatusMenu( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -11699,6 +11689,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 814d7fdd7..b7c9a9225 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -3024,6 +3024,12 @@ The different values of Unit.Category can be:

DETECTION_AREAS:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DETECTION_AREAS:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3267,6 +3273,12 @@ place: Object that the unit landed on.

DETECTION_AREAS:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DETECTION_AREAS:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4559,6 +4571,12 @@ The different values of Unit.Category can be:

DETECTION_BASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DETECTION_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4802,6 +4820,12 @@ place: Object that the unit landed on.

DETECTION_BASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DETECTION_BASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6411,6 +6435,12 @@ The different values of Unit.Category can be:

DETECTION_TYPES:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DETECTION_TYPES:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -6654,6 +6684,12 @@ place: Object that the unit landed on.

DETECTION_TYPES:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DETECTION_TYPES:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8021,6 +8057,12 @@ The different values of Unit.Category can be:

DETECTION_UNITS:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DETECTION_UNITS:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -8264,6 +8306,12 @@ place: Object that the unit landed on.

DETECTION_UNITS:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DETECTION_UNITS:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -15389,6 +15437,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -16942,6 +17023,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -18417,6 +18535,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -23108,6 +23237,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -24855,6 +24995,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25128,6 +25279,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -26681,6 +26865,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -34869,6 +35090,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -36422,6 +36676,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -44220,6 +44511,39 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -45773,6 +46097,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index c366ea833..5e4ffb42f 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -2164,6 +2164,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the

ESCORT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ESCORT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2407,6 +2413,12 @@ place: Object that the unit landed on.

ESCORT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ESCORT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5548,6 +5560,39 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7101,6 +7146,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index da74967bd..fa36023aa 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -2374,6 +2374,12 @@ fox:Start()

FOX:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

FOX:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2617,6 +2623,12 @@ place: Object that the unit landed on.

FOX:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

FOX:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8062,6 +8074,39 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9615,6 +9660,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 6598efd20..9354a8e45 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2000,7 +2000,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
-MANTIS.AWACS_Prefix +MANTIS.Adv_EWR_Group diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index bc42819ec..13596e441 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1767,6 +1767,12 @@ the class will destroy the missile within a certain range, to avoid damage to yo

MISSILETRAINER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

MISSILETRAINER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2010,6 +2016,12 @@ place: Object that the unit landed on.

MISSILETRAINER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

MISSILETRAINER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3378,6 +3390,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4931,6 +4976,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 049f6fd1a..686ce5e45 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1556,6 +1556,12 @@ on defined intervals (currently every minute).

MOVEMENT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

MOVEMENT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1799,6 +1805,12 @@ place: Object that the unit landed on.

MOVEMENT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

MOVEMENT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2508,6 +2520,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4061,6 +4106,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 7620dd2d8..efb0858b8 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -1815,6 +1815,12 @@ pseudoATC:Start()

PSEUDOATC:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

PSEUDOATC:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2058,6 +2064,12 @@ place: Object that the unit landed on.

PSEUDOATC:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

PSEUDOATC:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4113,6 +4125,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5666,6 +5711,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 233fe432e..c9a055813 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -2931,6 +2931,12 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RANGE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3174,6 +3180,12 @@ place: Object that the unit landed on.

RANGE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RANGE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11958,6 +11970,39 @@ If a zone is not explicitly specified, the range zone is determined by its locat + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -13511,6 +13556,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index bc8ce1f73..fdb24b8f5 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4226,24 +4226,6 @@ and any spaces before and after the resulting name are removed.

RAT.frequency

- - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - - - - -

RAT.skill

- - @@ -4300,6 +4282,12 @@ and any spaces before and after the resulting name are removed.

RAT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RAT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4543,6 +4531,12 @@ place: Object that the unit landed on.

RAT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RAT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4945,6 +4939,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

RATMANAGER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RATMANAGER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -5188,6 +5188,12 @@ place: Object that the unit landed on.

RATMANAGER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RATMANAGER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -20636,6 +20642,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -22189,6 +22228,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -24393,6 +24469,39 @@ BASE:TraceOnOff( false ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -25946,6 +26055,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index f808d6ae9..feb9a2221 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2180,6 +2180,12 @@ Various methods exist to configure:

SCORING:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SCORING:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2423,6 +2429,12 @@ place: Object that the unit landed on.

SCORING:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SCORING:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5435,6 +5447,39 @@ The scale magnifies the scores given to the players.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6988,6 +7033,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 19379acb7..d366b3cb3 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1548,6 +1548,12 @@ Controls a network of SAM sites.

SEAD:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SEAD:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1791,6 +1797,12 @@ place: Object that the unit landed on.

SEAD:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SEAD:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2450,6 +2462,39 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4003,6 +4048,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 977fc1ff0..eeeee54a3 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -2840,6 +2840,12 @@ If no scenery object is near the group the TakeCover event is r

SUPPRESSION:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SUPPRESSION:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3083,6 +3089,12 @@ place: Object that the unit landed on.

SUPPRESSION:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SUPPRESSION:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -12414,6 +12426,39 @@ If the group consists of more than one unit, this referrs to the group strength + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -13967,6 +14012,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 121fe29c4..a195e637d 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -4978,6 +4978,12 @@ end

WAREHOUSE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

WAREHOUSE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -5221,6 +5227,12 @@ place: Object that the unit landed on.

WAREHOUSE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

WAREHOUSE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -22041,6 +22053,39 @@ this request is used to put the groups back into the warehouse stock.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -23594,6 +23639,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 16392f5bf..1821f578d 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -5813,6 +5813,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also

AIRBOSS:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AIRBOSS:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -6056,6 +6062,12 @@ place: Object that the unit landed on.

AIRBOSS:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AIRBOSS:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8878,17 +8890,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -8900,17 +8901,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -27818,17 +27808,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -27840,17 +27819,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -30764,17 +30732,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -30786,17 +30743,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -31983,6 +31929,39 @@ If removed flight is the section lead, we try to find a new leader.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -33536,6 +33515,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -37770,6 +37786,20 @@ BASE:TraceOnOff( false ) + +
+
+ + +AIRBOSS.PlayerData.flag + + + + +

Set stack flag.

+ +
+
@@ -37903,9 +37933,6 @@ BASE:TraceOnOff( false ) - -

Set section lead of player flight.

-
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 21a401bc5..c4cba2fd9 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -2659,6 +2659,12 @@ atisAbuDhabi:Start()

ATIS:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

ATIS:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2902,6 +2908,12 @@ place: Object that the unit landed on.

ATIS:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

ATIS:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -9483,6 +9495,39 @@ Note that the dew point is only an artificial information as DCS does not have a + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -11036,6 +11081,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 259c7557a..dddc09b2a 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -2691,6 +2691,12 @@ If enabled, text messages about the tanker status will be displayed on screen an

RECOVERYTANKER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RECOVERYTANKER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2934,6 +2940,12 @@ place: Object that the unit landed on.

RECOVERYTANKER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RECOVERYTANKER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -9229,6 +9241,39 @@ The group name is the one specified in the RECO + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -10782,6 +10827,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 2cc7e189e..30c77591b 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -2521,6 +2521,12 @@ If enabled, text messages about the helo status will be displayed on screen and

RESCUEHELO:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

RESCUEHELO:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2764,6 +2770,12 @@ place: Object that the unit landed on.

RESCUEHELO:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

RESCUEHELO:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8258,6 +8270,39 @@ The group name is the one specified in the RESCUEHE + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9811,6 +9856,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index ad01739d1..e17252556 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1921,6 +1921,12 @@ and will be replaced by a navigation using Reference Zones.

COMMANDCENTER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

COMMANDCENTER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2164,6 +2170,12 @@ place: Object that the unit landed on.

COMMANDCENTER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

COMMANDCENTER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3970,6 +3982,39 @@ CC:SetReferenceZones( "Station" ) + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5523,6 +5568,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 614a0abe4..ffc0eceee 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1985,6 +1985,12 @@ If an ad-hoc report is requested, use the method

DETECTION_MANAGER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

DETECTION_MANAGER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2228,6 +2234,12 @@ place: Object that the unit landed on.

DETECTION_MANAGER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

DETECTION_MANAGER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5462,6 +5474,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7015,6 +7060,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 7eb9b3ac6..1fa35e6c5 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -2400,6 +2400,12 @@ structure managing the tasks of the mission.

MISSION:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

MISSION:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2643,6 +2649,12 @@ place: Object that the unit landed on.

MISSION:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

MISSION:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -8073,6 +8085,39 @@ Each Task can be set a certain Goals. The Mission will not be completed until al + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9626,6 +9671,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index c3cdf67aa..4989aa85c 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1627,6 +1627,12 @@ Controls a network of SAM sites.

TASKINFO:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TASKINFO:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1870,6 +1876,12 @@ place: Object that the unit landed on.

TASKINFO:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TASKINFO:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3833,6 +3845,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -5386,6 +5431,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 3d83f90e8..1a2e237ca 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2205,6 +2205,12 @@ So, this method will be called only ONCE when a player joins a

TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TASK_A2A_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2448,6 +2454,12 @@ place: Object that the unit landed on.

TASK_A2A_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TASK_A2A_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6294,6 +6306,39 @@ If too large, any airborne cap may not be able to reach the detected target area + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7847,6 +7892,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index de19cc8bc..39d23c094 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -2475,6 +2475,12 @@ TaskDispatcher = TASK_A2G_DISPATCHER

TASK_A2G_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TASK_A2G_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2718,6 +2724,12 @@ place: Object that the unit landed on.

TASK_A2G_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TASK_A2G_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6461,6 +6473,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8014,6 +8059,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 5b1db8908..ad4bd218c 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3017,7 +3017,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 77d28c494..43427ba67 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -2468,6 +2468,12 @@ You can use this event handler to post messages to players, or provide status up

TASK_CARGO_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TASK_CARGO_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2711,6 +2717,12 @@ place: Object that the unit landed on.

TASK_CARGO_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TASK_CARGO_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2954,7 +2966,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.CSARBriefing @@ -2965,7 +2977,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4033,7 +4089,7 @@ This method can only be used once!

+
+ + +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4891,7 +4991,7 @@ This method can only be used once!

+ +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6385,7 +6529,7 @@ This method can only be used once!

+ +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6640,6 +6828,39 @@ This method can only be used once!

+
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8193,6 +8414,43 @@ initiator : The unit that the pilot has died in.

+
+
+ +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 7edd3b9bc..8ee527ee2 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1908,6 +1908,12 @@ If an ad-hoc report is requested, use the method

TASK_MANAGER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TASK_MANAGER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2151,6 +2157,12 @@ place: Object that the unit landed on.

TASK_MANAGER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TASK_MANAGER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -4943,6 +4955,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -6496,6 +6541,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html index 8d5d6edcd..7daa9cf6d 100644 --- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html @@ -2145,6 +2145,12 @@ and setup a new capture zone task and assign it to a group of players, while you

TASK_CAPTURE_DISPATCHER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

TASK_CAPTURE_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2388,6 +2394,12 @@ place: Object that the unit landed on.

TASK_CAPTURE_DISPATCHER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

TASK_CAPTURE_DISPATCHER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -5673,6 +5685,39 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -7226,6 +7271,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 89ad8d19e..d76d5c55c 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -2656,6 +2656,12 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

AIRBASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2899,6 +2905,12 @@ place: Object that the unit landed on.

AIRBASE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

AIRBASE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -11004,6 +11016,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -12557,6 +12602,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 3d581ba67..38628b96f 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1402,8 +1402,7 @@ Controls a network of SAM sites.


Author: FlightControl

- -

Contributions:

+

Contributions: funkyfranky


@@ -1489,7 +1488,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:AddBriefing(ClientBriefing)

-

AddBriefing adds a briefing to a CLIENT when a player joins a mission.

+

Adds a briefing to a CLIENT when a player joins a mission.

+ + + +

CLIENT:AddPlayer(PlayerName)

+ +

Add player name.

@@ -1538,12 +1543,6 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT.ClientGroupName

- - - -

CLIENT.ClientGroupUnit

- - @@ -1565,7 +1564,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)

+

CLIENT:Find(DCSUnit, Error)

Finds a CLIENT from the _DATABASE using the relevant DCS Unit.

@@ -1585,7 +1584,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetClientGroupID()

- +

Get the group ID of the client.

@@ -1604,6 +1603,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetDCSGroup()

Return the DCSGroup of a Client.

+ + + +

CLIENT:GetPlayer()

+ +

Get name of player.

+ + + +

CLIENT:GetPlayers()

+ +

Get player name(s).

@@ -1631,9 +1642,27 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:Register(ClientName)

+

CLIENT.Players

+ + + +

CLIENT:Register(ClientName)

+ +

Transport defines that the Client is a Transport.

+ + + +

CLIENT:RemovePlayer(PlayerName)

+ +

Remove player.

+ + + +

CLIENT:RemovePlayers()

+ +

Remove all players.

@@ -1686,6 +1715,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return Fields and Methods inherited from UNIT Description + +

CLIENT.ClassName

+ +

Name of the class.

+ +

CLIENT:Explode(power, delay)

@@ -1726,6 +1761,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetCategoryName()

Returns the category name of the #UNIT.

+ + + +

CLIENT:GetClient()

+ +

Get the CLIENT of the unit

@@ -1892,6 +1933,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:IsAlive()

Returns if the Unit is alive.

+ + + +

CLIENT:IsClient()

+ +

Checks is the unit is a Player or Client slot.

@@ -1976,6 +2023,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:UnHandleEvent(EventID)

UnSubscribe to a DCS event.

+ + + +

CLIENT.UnitName

+ +

Name of the unit.

@@ -3534,6 +3587,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

CLIENT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3777,6 +3836,12 @@ place: Object that the unit landed on.

CLIENT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

CLIENT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3999,9 +4064,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -4013,6 +4075,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Alive.

+ @@ -4079,6 +4144,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set client name.

+ @@ -4112,6 +4180,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -4135,7 +4217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CLIENT:AddBriefing(ClientBriefing)

-

AddBriefing adds a briefing to a CLIENT when a player joins a mission.

+

Adds a briefing to a CLIENT when a player joins a mission.

@@ -4170,6 +4252,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + + +
+ + + +

Add player name.

+ +
+
+

Defined in:

+
+

CLIENT

+
+

Parameter:

+
+
+

+ #string + PlayerName +

+
+
+ +

Name of the player.

+ +
+
+

Return value:

+
+
+

#CLIENT:

+
+
+ +

self

+ +
+
+
+
@@ -4208,7 +4334,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

-

+ +

(Optional) Arguments for callback function as comma separated list.

+

Return value:

@@ -4230,7 +4358,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Finds a CLIENT from the _DATABASE using the relevant DCS Unit.

@@ -4245,47 +4373,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

- #string - ClientName -

-
-
- -

Name of the DCS Unit as defined within the Mission Editor.

- -
-
-
-
-

- #string - ClientBriefing -

-
-
- -

Text that describes the briefing of the mission when a Player logs into the Client.

- -
-
-
-
-

+ DCS#Unit DCSUnit

-

+ +

The DCS unit of the client.

+

+ #boolean Error

-

+ +

Throw an error message.

+

Return value:

@@ -4295,20 +4403,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

The CLIENT found in the _DATABASE.

-

Usage:

-
-- Create new Clients.
- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
- Mission:AddGoal( DeploySA6TroopsGoal )
-
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
- @@ -4433,13 +4531,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CLIENT:GetClientGroupID()

- - - -

TODO: Check DCS#Group.ID -- Get the group ID of the client. - @param #CLIENT self - @return DCS#Group.ID

+

Get the group ID of the client.

@@ -4447,6 +4539,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CLIENT

+

Return value:

+
+
+

#number:

+
+
+ +

DCS#Group ID.

+ +
+
@@ -4503,7 +4606,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

The client UNIT or nil.

@@ -4542,6 +4645,66 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Get name of player.

+ +
+
+

Defined in:

+
+

CLIENT

+
+

Return value:

+
+
+

#string:

+
+
+ +

Player name or nil.

+ +
+
+
+ +
+
+ +
+ + + +

Get player name(s).

+ +
+
+

Defined in:

+
+

CLIENT

+
+

Return value:

+
+
+

#table:

+
+
+ +

List of player names or an empty table {}.

+ +
+
+
+
@@ -4699,7 +4862,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CLIENT:Register(ClientName)

+

Transport defines that the Client is a Transport.

+ +

Transports show cargo.

@@ -4711,13 +4877,101 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string ClientName

-

+ +

Name of the client unit.

+
+

Return value:

+
+
+

#CLIENT:

+
+
+ +

self

+ +
+
+
+ +
+ + +
+ + + +

Remove player.

+ +
+
+

Defined in:

+
+

CLIENT

+
+

Parameter:

+
+
+

+ #string + PlayerName +

+
+
+ +

Name of the player.

+ +
+
+

Return value:

+
+
+

#CLIENT:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Remove all players.

+ +
+
+

Defined in:

+
+

CLIENT

+
+

Return value:

+
+
+

#CLIENT:

+
+
+ +

self

+ +
+
@@ -4874,7 +5128,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

self

@@ -4924,9 +5178,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -4938,6 +5189,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Alive.

+ @@ -5004,6 +5258,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set client name.

+ @@ -5037,6 +5294,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -5348,6 +5619,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Get the CLIENT of the unit

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ +

+ +
+
+
+
@@ -6367,6 +6668,39 @@ If the Unit is alive but not active, false is returned.

+ + + +
+ + + +

Checks is the unit is a Player or Client slot.

+ + +

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ +

If true, unit is a player or client aircraft

+ +
+
+
+
@@ -6890,7 +7224,7 @@ If the Unit is alive but not active, false is returned.

- +

self

@@ -6984,9 +7318,6 @@ If the Unit is alive but not active, false is returned.

- -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -6998,6 +7329,9 @@ If the Unit is alive but not active, false is returned.

+ +

Alive.

+ @@ -7064,6 +7398,9 @@ If the Unit is alive but not active, false is returned.

+ +

Set client name.

+ @@ -7097,6 +7434,20 @@ If the Unit is alive but not active, false is returned.

+ +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -15422,9 +15773,6 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of - -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -15436,6 +15784,9 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +

Alive.

+ @@ -15502,6 +15853,9 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +

Set client name.

+ @@ -15535,6 +15889,20 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -18889,9 +19257,6 @@ Coordinates are dependent on the position of the maps origin.

- -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -18903,6 +19268,9 @@ Coordinates are dependent on the position of the maps origin.

+ +

Alive.

+ @@ -18969,6 +19337,9 @@ Coordinates are dependent on the position of the maps origin.

+ +

Set client name.

+ @@ -19002,6 +19373,20 @@ Coordinates are dependent on the position of the maps origin.

+ +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -19546,9 +19931,6 @@ If the Identifiable is alive, true is returned.

- -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -19560,6 +19942,9 @@ If the Identifiable is alive, true is returned.

+ +

Alive.

+ @@ -19626,6 +20011,9 @@ If the Identifiable is alive, true is returned.

+ +

Set client name.

+ @@ -19659,6 +20047,20 @@ If the Identifiable is alive, true is returned.

+ +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -19809,9 +20211,6 @@ If the Identifiable is alive, true is returned.

- -

self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )

- @@ -19823,6 +20222,9 @@ If the Identifiable is alive, true is returned.

+ +

Alive.

+ @@ -19889,6 +20291,9 @@ If the Identifiable is alive, true is returned.

+ +

Set client name.

+ @@ -19922,6 +20327,20 @@ If the Identifiable is alive, true is returned.

+ +

Message switch.

+ + + + +
+
+ + #table +CLIENT.Players + + +
@@ -20151,6 +20570,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -21704,6 +22156,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index c94a472e8..40ca6d86a 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -3189,6 +3189,12 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

CONTROLLABLE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3432,6 +3438,12 @@ place: Object that the unit landed on.

CONTROLLABLE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

CONTROLLABLE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -16363,6 +16375,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -17916,6 +17961,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index fdf803d86..2400497dd 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3821,6 +3821,12 @@ amount of fuel in the group.

GROUP:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

GROUP:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -4064,6 +4070,12 @@ place: Object that the unit landed on.

GROUP:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

GROUP:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -21675,6 +21687,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -23228,6 +23273,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 6c5737ca2..9f1cfdbb7 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -1631,6 +1631,12 @@ Controls a network of SAM sites.

IDENTIFIABLE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

IDENTIFIABLE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1874,6 +1880,12 @@ place: Object that the unit landed on.

IDENTIFIABLE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

IDENTIFIABLE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2983,6 +2995,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -4536,6 +4581,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 01aaa1fe8..0a0125efa 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2263,6 +2263,12 @@ env.info("Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS())

MARKER:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

MARKER:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2506,6 +2512,12 @@ place: Object that the unit landed on.

MARKER:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

MARKER:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2849,6 +2861,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +MARKER.tocoaliton + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -4933,6 +4967,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +MARKER.tocoaliton + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -6526,6 +6582,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +MARKER.tocoaliton + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -6755,6 +6833,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8308,6 +8419,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index 51674ea10..b294f94df 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1551,6 +1551,12 @@ Controls a network of SAM sites.

OBJECT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

OBJECT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -1794,6 +1800,12 @@ place: Object that the unit landed on.

OBJECT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

OBJECT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2385,6 +2397,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -3938,6 +3983,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index cdcbae27f..4c80d4270 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -2204,6 +2204,12 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

POSITIONABLE:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2447,6 +2453,12 @@ place: Object that the unit landed on.

POSITIONABLE:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

POSITIONABLE:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -2843,6 +2855,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POSITIONABLE.__:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

POSITIONABLE.__:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3086,6 +3104,12 @@ place: Object that the unit landed on.

POSITIONABLE.__:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

POSITIONABLE.__:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -7773,6 +7797,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9326,6 +9383,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
@@ -11477,6 +11571,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -13030,6 +13157,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 03dec41f9..ceffa7d89 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -2195,6 +2195,12 @@ Controls a network of SAM sites.

SCENERY:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

SCENERY:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2438,6 +2444,12 @@ place: Object that the unit landed on.

SCENERY:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

SCENERY:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -6977,6 +6989,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -8530,6 +8575,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index a92e26ba4..ce3f167ab 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -2264,6 +2264,12 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

STATIC:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -2507,6 +2513,12 @@ place: Object that the unit landed on.

STATIC:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

STATIC:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -7467,6 +7479,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -9020,6 +9065,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index d37049312..10f075b62 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1414,7 +1414,7 @@ Controls a network of SAM sites.

Author: FlightControl

-

Contributions:

+

Contributions: funkyfranky


@@ -1525,6 +1525,12 @@ If you want to obtain the complete 3D position including ori� Fields and Methods inherited from UNIT Description + +

UNIT.ClassName

+ +

Name of the class.

+ +

UNIT:Explode(power, delay)

@@ -1565,6 +1571,12 @@ If you want to obtain the complete 3D position including ori�

UNIT:GetCategoryName()

Returns the category name of the #UNIT.

+ + + +

UNIT:GetClient()

+ +

Get the CLIENT of the unit

@@ -1731,6 +1743,12 @@ If you want to obtain the complete 3D position including ori�

UNIT:IsAlive()

Returns if the Unit is alive.

+ + + +

UNIT:IsClient()

+ +

Checks is the unit is a Player or Client slot.

@@ -1815,6 +1833,12 @@ If you want to obtain the complete 3D position including ori�

UNIT:UnHandleEvent(EventID)

UnSubscribe to a DCS event.

+ + + +

UNIT.UnitName

+ +

Name of the unit.

@@ -3373,6 +3397,12 @@ If you want to obtain the complete 3D position including ori�

UNIT:CreateEventDead(EventTime, Initiator)

Creation of a Dead Event.

+ + + +

UNIT:CreateEventPlayerEnterAircraft(PlayerUnit)

+ +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

@@ -3616,6 +3646,12 @@ place: Object that the unit landed on.

UNIT:OnEventPilotDead(EventData)

Occurs when the pilot of an aircraft is killed.

+ + + +

UNIT:OnEventPlayerEnterAircraft(EventData)

+ +

Occurs when a player enters a slot and takes control of an aircraft.

@@ -3864,6 +3900,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #string +UNIT.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #string +UNIT.UnitName + +

Name of the unit.

+ +
+ +

Function(s)

@@ -4161,6 +4219,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

Get the CLIENT of the unit

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+ +
+ +

+ +
+
+
+
@@ -5180,6 +5268,39 @@ If the Unit is alive but not active, false is returned.

+ + + +
+ + + +

Checks is the unit is a Player or Client slot.

+ + +

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

If true, unit is a player or client aircraft

+ +
+
+
+
@@ -5703,7 +5824,7 @@ If the Unit is alive but not active, false is returned.

- +

self

@@ -5789,6 +5910,28 @@ If the Unit is alive but not active, false is returned.

Field(s)

+
+
+ + #string +UNIT.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #string +UNIT.UnitName + +

Name of the unit.

+ +
+ +

Function(s)

@@ -14092,6 +14235,28 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of

Field(s)

+
+
+ + #string +UNIT.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #string +UNIT.UnitName + +

Name of the unit.

+ +
+ +

Function(s)

@@ -17424,6 +17589,28 @@ Coordinates are dependent on the position of the maps origin.

Field(s)

+
+
+ + #string +UNIT.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #string +UNIT.UnitName + +

Name of the unit.

+ +
+ +

Function(s)

@@ -17946,6 +18133,28 @@ If the Identifiable is alive, true is returned.

Field(s)

+
+
+ + #string +UNIT.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #string +UNIT.UnitName + +

Name of the unit.

+ +
+ +

Function(s)

@@ -18074,6 +18283,28 @@ If the Identifiable is alive, true is returned.

Field(s)

+
+
+ + #string +UNIT.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #string +UNIT.UnitName + +

Name of the unit.

+ +
+ +

Function(s)

@@ -18289,6 +18520,39 @@ If the Identifiable is alive, true is returned.

+ + + +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+
@@ -19842,6 +20106,43 @@ initiator : The unit that the pilot has died in.

+ + + +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+