diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 8ba8a74c0..4414d10ed 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -2718,6 +2718,12 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
AI_A2A_DISPATCHER:AddDefenderToSquadron(Squadron, Defender, Size)
Add defender to squadron.
+Add resources to a Squadron
AI_A2A_DISPATCHER:RemoveDefenderFromSquadron(Squadron, Defender)
Remove defender from squadron.
+Remove resources from a Squadron
Add resources to a Squadron
+ +AI_A2A_DISPATCHER
++ #string + Squadron +
+The squadron name.
+ ++ #number + Amount +
+Number of resources to add.
+ +Remove resources from a Squadron
+ +AI_A2A_DISPATCHER
++ #string + Squadron +
+The squadron name.
+ ++ #number + Amount +
+Number of resources to remove.
+ +AI_A2G_DISPATCHER:AddDefenseCoordinate(DefenseCoordinateName, DefenseCoordinate)
Add resources to a Squadron
AI_A2G_DISPATCHER:RemoveDefenderFromSquadron(Squadron, Defender)
Remove resources from a Squadron
The Defender Default Settings over all Squadrons.
- - - -Add resources to a Squadron
+ +AI_A2G_DISPATCHER
++ #string + Squadron +
+The squadron name.
+ ++ #number + Amount +
+Number of resources to add.
+ +Remove resources from a Squadron
+ +AI_A2G_DISPATCHER
++ #string + Squadron +
+The squadron name.
+ ++ #number + Amount +
+Number of resources to remove.
+ +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Aircraft is on a depoly mission.
+ @@ -4451,6 +4454,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5080,6 +5086,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6601,6 +6610,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 8732f72f8..7e42cf341 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3136,6 +3136,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +This table contains the targets detected during patrol.
+ @@ -6383,6 +6386,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7127,6 +7133,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8763,6 +8772,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 30447a919..dafe628a8 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,6 +1820,20 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3440,6 +3473,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +By default, no InitLimit
+ @@ -3619,6 +3655,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+Spawns a new static using a given template.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set stack flag.
+ +Make player section lead if he was not before.
+Set section lead of player flight.
GROUP_SET of all helis
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +GROUP_SET of all helis
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +GROUP_SET of all helis
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+