diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index a923796f6..242f5120e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,14 +4964,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a depoly mission.
- @@ -2907,9 +2904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -4672,9 +4666,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4700,9 +4691,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5307,9 +5295,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5335,9 +5320,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6830,9 +6812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6858,9 +6837,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 2c7690d6d..8ad928417 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3000,22 +3000,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
+ @@ -6618,6 +6621,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7362,6 +7368,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -8994,6 +9003,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 73a3b95a1..3edac5e44 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1943,6 +1943,17 @@ Therefore, this class is considered to be deprecatedThen we register the new group in the database
-
-- Send a message created to all players.
- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
+ MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
or
- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
+ MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
or
- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
+ MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
MessageAll:ToAll()
@@ -3151,11 +3151,11 @@ The message display times are automatically defined based on the timing settings
-- Send a message created with the @{New} method to the BLUE coalition.
- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
+ MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
or
- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
+ MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
or
- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
+ MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
MessageBLUE:ToBlue()
@@ -3225,14 +3225,14 @@ The message display times are automatically defined based on the timing settings
-- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
Client = CLIENT:FindByName("UnitNameOfMyClient")
- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( Client )
- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( Client )
+ MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
+ MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
or
- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( Client )
- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( Client )
+ MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
+ MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
or
- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
+ MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
+ MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
MessageClient1:ToClient( Client )
MessageClient2:ToClient( Client )
@@ -3297,11 +3297,11 @@ The message display times are automatically defined based on the timing settings
-- Send a message created with the @{New} method to the RED coalition.
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
or
- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
+ MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
or
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
MessageRED:ToCoalition( coalition.side.RED )
@@ -3649,11 +3649,11 @@ The message display times are automatically defined based on the timing settings
-- Send a message created with the @{New} method to the RED coalition.
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
or
- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
+ MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
or
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
MessageRED:ToRed()
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index c361ff0c6..9076ca9cb 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -16984,17 +16984,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-The #DETECTION_AREAS object for AWACS
-Prefix for logging
+switch alarm state RED
-The #DETECTION_AREAS object for AWACS
-Prefix for logging
+switch alarm state RED
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+ + + +Set case to that of lead.
+ @@ -40879,6 +40948,20 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
+ +Set section lead of player flight.
+Set Stable Hover
+ @@ -41245,17 +41334,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
- -tables
-noob catch
+time to repairor build a unit/group
use as counter
- -tables
-noob catch
+time to repairor build a unit/group
use as counter
- -tables
-noob catch
+time to repairor build a unit/group
Can transport crate.
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
+Stack by pointer.
+