diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index bf6258b9c..f9b14f9d5 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- @@ -2790,9 +2787,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -2818,9 +2812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -4547,9 +4538,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4583,9 +4571,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4611,9 +4596,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5182,9 +5164,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5218,9 +5197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5246,9 +5222,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6705,9 +6678,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6741,9 +6711,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6769,9 +6736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1088c9eae..dcf9819bc 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,28 +2911,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -Life divided by Life0 as percentage value, eg 75 meaning 75% alive. CAVEAT: Some objects change their life value or "hitpoints" after the first hit. Hence we will adjust the Life0 value to 120% of the last life value if life exceeds life0 ata any point. -Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
+Thus we will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
+ @@ -3903,39 +3955,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case to that of lead.
- @@ -40562,20 +40559,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Set section lead of player flight.
+Set Stable Hover
- @@ -40945,17 +40928,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -use as counter
+ +holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+use as counter
+ +holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+use as counter
+ +holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+Can transport crate.
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.
+Get SCENERY relative life in percent, e.g.
Check if SCENERY Object is alive.
Check if SCENERY Object is dead.
Get SCENERY relative life in percent, e.g.
+ + +75.
+ +SCENERY
+#number:
+rlife
+ +Check if SCENERY Object is alive.
@@ -3686,6 +3725,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSCENERY
+ #number + Threshold +
+(Optional) If given, SCENERY counts as alive above this relative life in percent (1..100).
+ +Check if SCENERY Object is dead.
@@ -3716,6 +3769,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSCENERY
+ #number + Threshold +
+(Optional) If given, SCENERY counts as dead below this relative life in percent (1..100).
+ +