diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 242f5120e..a923796f6 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,11 +4964,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+ @@ -7362,6 +7368,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -8994,6 +9003,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 3edac5e44..73a3b95a1 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1943,17 +1943,6 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
- -Then we register the new group in the database
+Set cargo object.
-Set cargo object.
-The ME name of the HQ object
-switch alarm state RED
-self.SAMCheckRanges = {}
-The ME name of the HQ object
-switch alarm state RED
-self.SAMCheckRanges = {}
-Get true (or magnetic) heading of carrier into the wind.
+Get true (or magnetic) heading of carrier into the wind.
Set max altitude to register flights in the initial zone.
+Set if old into wind calculation is used when carrier turns into the wind for a recovery.
Max altitude in meters to register in the inital zone.
+If true, use old into wind calculation.
If true, use old into wind calculation.
+ +Get true (or magnetic) heading of carrier into the wind.
-This accounts for the angled runway. -Implementation based on Mags & Bambi.
+This accounts for the angled runway.
Get true (or magnetic) heading of carrier into the wind.
+ + +This accounts for the angled runway. +Implementation based on Mags & Bambi.
+ +AIRBOSS
++ #number + vdeck +
+Desired wind velocity over deck in knots.
+ ++ #boolean + magnetic +
+If true, calculate magnetic heading. By default true heading is returned.
+ ++ Core.Point#COORDINATE + coord +
+(Optional) Coordinate from which heading is calculated. Default is current carrier position.
+ +#number:
+Carrier heading in degrees.
+ +#number:
+Carrier speed in knots to reach desired wind speed on deck.
+ +Get true (or magnetic) heading of carrier into the wind.
@@ -11879,6 +11989,19 @@ Implementation based on Mags &AIRBOSS
+ #number + vdeck +
+Desired wind velocity over deck in knots.
+ +@@ -12133,7 +12256,7 @@ Implementation based on Mags &
Altitude ASL in meters. Default 15 m.
+Altitude ASL in meters. Default 18 m.
Set if old into wind calculation is used when carrier turns into the wind for a recovery.
+ +AIRBOSS
++ #boolean + SwitchOn +
+If true or nil, use old into wind calculation.
self
+ +If true, use old into wind calculation.
+ +If true, use old into wind calculation.
+ +Set case of f
+Decrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Make player section lead if he was not before.
- @@ -40945,6 +41137,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e65ef7023..f6c40f4fb 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4100,7 +4100,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+noob catch
+time to repairor build a unit/group
Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
- - - -Stack by pointer.
+Stack by pointer.
+