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MooseBotter 2024-03-24 17:00:32 +00:00
parent a985a77c8b
commit 4266fb510a
28 changed files with 1075 additions and 986 deletions

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@ -4762,6 +4762,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -4884,11 +4895,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -13284,6 +13298,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13406,11 +13431,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -14612,6 +14640,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14734,11 +14773,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -16242,6 +16284,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16364,11 +16417,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>

View File

@ -3084,17 +3084,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -3194,28 +3183,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -5923,17 +5890,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6033,28 +5989,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6681,17 +6615,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6791,28 +6714,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8327,17 +8228,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8437,28 +8327,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

View File

@ -4522,6 +4522,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9819,6 +9830,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11136,6 +11158,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12755,6 +12788,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2803,6 +2803,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4833,6 +4836,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5445,6 +5451,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6945,6 +6954,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

View File

@ -2752,20 +2752,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2796,9 +2782,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -2824,6 +2807,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4542,20 +4528,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4586,9 +4558,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4614,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5174,20 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5218,9 +5176,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5246,6 +5201,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6694,20 +6652,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6738,9 +6682,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6766,6 +6707,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

View File

@ -3268,9 +3268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6518,9 +6515,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7265,9 +7259,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8900,9 +8891,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

View File

@ -2813,17 +2813,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO).Weight" ><strong>CARGO.Weight</strong></a>
</div>
</div>

View File

@ -1809,17 +1809,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -1838,17 +1827,6 @@ Therefore, this class is considered to be deprecated</p>
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2535,17 +2513,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2564,17 +2531,6 @@ Therefore, this class is considered to be deprecated</p>
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

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@ -16901,17 +16901,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).x" ><strong>POINT_VEC2.x</strong></a>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>

View File

@ -2859,7 +2859,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -5016,7 +5016,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>

View File

@ -3076,18 +3076,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).speed">SPAWN.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3799,20 +3787,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3846,6 +3820,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3992,20 +3977,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -4020,17 +3991,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
@ -4064,6 +4024,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@ -4277,17 +4248,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -4443,28 +4403,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
@ -10082,20 +10020,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -10129,6 +10053,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -10275,20 +10210,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -10303,17 +10224,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
@ -10347,6 +10257,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@ -10560,17 +10481,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -10726,28 +10636,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>

View File

@ -1997,6 +1997,24 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -2917,6 +2935,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@ -4270,6 +4321,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>

View File

@ -2821,39 +2821,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -4137,39 +4104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5692,39 +5626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

View File

@ -15383,17 +15383,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@ -16098,17 +16087,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@ -18057,17 +18035,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@ -19568,17 +19535,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>

View File

@ -3888,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -3904,6 +3904,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div>
</div>
@ -4473,7 +4476,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4489,6 +4492,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div>
</div>

View File

@ -3553,17 +3553,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6728,17 +6717,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7538,17 +7516,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -8318,17 +8285,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -9986,17 +9942,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>

View File

@ -19420,6 +19420,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -19580,7 +19591,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -24178,6 +24189,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -24338,7 +24360,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25931,6 +25953,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -26091,7 +26124,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -2021,12 +2021,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4071,17 +4065,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -4663,6 +4646,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -8746,17 +8732,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -9338,6 +9313,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>

View File

@ -2274,6 +2274,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2504,6 +2518,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -3468,12 +3468,6 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4639,18 +4633,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).speed">RAT.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -7054,17 +7036,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14945,17 +14916,6 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -21623,17 +21583,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -40705,6 +40705,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -40840,6 +40851,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Make player section lead if he was not before.</p>
</div>
</div>
@ -41059,6 +41073,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Band modulation.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
</div>
</div>

View File

@ -4441,11 +4441,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -4813,6 +4816,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4838,6 +4855,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10492,11 +10523,14 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10864,6 +10898,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10889,6 +10937,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12989,11 +13051,14 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -13361,6 +13426,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13386,6 +13465,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -7731,6 +7731,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -7751,7 +7762,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -7856,11 +7867,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -7978,14 +7992,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -8227,6 +8238,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -8483,7 +8505,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -8571,7 +8593,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -18036,6 +18058,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -18056,7 +18089,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -18161,11 +18194,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -18283,14 +18319,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -18532,6 +18565,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -18788,7 +18832,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -18876,7 +18920,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -20453,6 +20497,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -20473,7 +20528,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -20578,11 +20633,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -20700,14 +20758,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -20949,6 +21004,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -21205,7 +21271,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -21293,7 +21359,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -25568,6 +25634,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -26718,6 +26795,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>

View File

@ -3235,6 +3235,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>
@ -3267,7 +3278,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -4689,7 +4700,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -9221,7 +9232,7 @@ If the Unit is part of the Task, true is returned.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>

View File

@ -3266,11 +3266,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -4405,11 +4416,22 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -5296,11 +5318,22 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -6818,11 +6851,22 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>

View File

@ -3266,17 +3266,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@ -4126,17 +4115,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@ -7663,17 +7641,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@ -8523,17 +8490,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -2213,36 +2213,36 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<p>Airbases of the Sinai map:</p>
<ul>
<li>AIRBASE.SinaiMap.Abu_Rudeis</li>
<li>AIRBASE.SinaiMap.Abu_Suwayr</li>
<li>AIRBASE.SinaiMap.Al_Ismailiyah</li>
<li>AIRBASE.SinaiMap.Al_Mansurah</li>
<li>AIRBASE.SinaiMap.As_Salihiyah</li>
<li>AIRBASE.SinaiMap.AzZaqaziq</li>
<li>AIRBASE.SinaiMap.Baluza</li>
<li>AIRBASE.SinaiMap.Ben_Gurion</li>
<li>AIRBASE.SinaiMap.Bilbeis_Air_Base</li>
<li>AIRBASE.SinaiMap.Bir_Hasanah</li>
<li>AIRBASE.SinaiMap.Cairo_International_Airport</li>
<li>AIRBASE.SinaiMap.Cairo_West</li>
<li>AIRBASE.SinaiMap.Difarsuwar_Airfield</li>
<li>AIRBASE.SinaiMap.El_Arish</li>
<li>AIRBASE.SinaiMap.El_Gora</li>
<li>AIRBASE.SinaiMap.Fayed</li>
<li>AIRBASE.SinaiMap.Hatzerim</li>
<li>AIRBASE.SinaiMap.Hatzor</li>
<li>AIRBASE.SinaiMap.Inshas_Airbase</li>
<li>AIRBASE.SinaiMap.Kedem</li>
<li>AIRBASE.SinaiMap.Kibrit_Air_Base</li>
<li>AIRBASE.SinaiMap.Melez</li>
<li>AIRBASE.SinaiMap.Nevatim</li>
<li>AIRBASE.SinaiMap.Ovda</li>
<li>AIRBASE.SinaiMap.Palmahim</li>
<li>AIRBASE.SinaiMap.Ramon_Airbase</li>
<li>AIRBASE.SinaiMap.Sde_Dov</li>
<li>AIRBASE.SinaiMap.St_Catherine</li>
<li>AIRBASE.SinaiMap.Tel_Nof</li>
<li>AIRBASE.SinaiMap.Wadi_al_Jandali</li>
<li>AIRBASE.Sinai.Abu_Rudeis</li>
<li>AIRBASE.Sinai.Abu_Suwayr</li>
<li>AIRBASE.Sinai.Al_Ismailiyah</li>
<li>AIRBASE.Sinai.Al_Mansurah</li>
<li>AIRBASE.Sinai.As_Salihiyah</li>
<li>AIRBASE.Sinai.AzZaqaziq</li>
<li>AIRBASE.Sinai.Baluza</li>
<li>AIRBASE.Sinai.Ben_Gurion</li>
<li>AIRBASE.Sinai.Bilbeis_Air_Base</li>
<li>AIRBASE.Sinai.Bir_Hasanah</li>
<li>AIRBASE.Sinai.Cairo_International_Airport</li>
<li>AIRBASE.Sinai.Cairo_West</li>
<li>AIRBASE.Sinai.Difarsuwar_Airfield</li>
<li>AIRBASE.Sinai.El_Arish</li>
<li>AIRBASE.Sinai.El_Gora</li>
<li>AIRBASE.Sinai.Fayed</li>
<li>AIRBASE.Sinai.Hatzerim</li>
<li>AIRBASE.Sinai.Hatzor</li>
<li>AIRBASE.Sinai.Inshas_Airbase</li>
<li>AIRBASE.Sinai.Kedem</li>
<li>AIRBASE.Sinai.Kibrit_Air_Base</li>
<li>AIRBASE.Sinai.Melez</li>
<li>AIRBASE.Sinai.Nevatim</li>
<li>AIRBASE.Sinai.Ovda</li>
<li>AIRBASE.Sinai.Palmahim</li>
<li>AIRBASE.Sinai.Ramon_Airbase</li>
<li>AIRBASE.Sinai.Sde_Dov</li>
<li>AIRBASE.Sinai.St_Catherine</li>
<li>AIRBASE.Sinai.Tel_Nof</li>
<li>AIRBASE.Sinai.Wadi_al_Jandali</li>
</ul>
</td>
@ -2250,6 +2250,38 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).SouthAtlantic">AIRBASE.SouthAtlantic</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Airbases of the South Atlantic map:</p>
<ul>
<li>AIRBASE.SouthAtlantic.Almirante_Schroeders</li>
<li>AIRBASE.SouthAtlantic.Caleta_Tortel</li>
<li>AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena</li>
<li>AIRBASE.SouthAtlantic.Cullen</li>
<li>AIRBASE.SouthAtlantic.El_Calafate</li>
<li>AIRBASE.SouthAtlantic.Franco_Bianco</li>
<li>AIRBASE.SouthAtlantic.Gobernador_Gregores</li>
<li>AIRBASE.SouthAtlantic.Goose_Green</li>
<li>AIRBASE.SouthAtlantic.Gull_Point</li>
<li>AIRBASE.SouthAtlantic.Hipico_Flying_Club</li>
<li>AIRBASE.SouthAtlantic.Mount_Pleasant</li>
<li>AIRBASE.SouthAtlantic.O_Higgins</li>
<li>AIRBASE.SouthAtlantic.Pampa_Guanaco</li>
<li>AIRBASE.SouthAtlantic.Port_Stanley</li>
<li>AIRBASE.SouthAtlantic.Porvenir</li>
<li>AIRBASE.SouthAtlantic.Puerto_Natales</li>
<li>AIRBASE.SouthAtlantic.Puerto_Santa_Cruz</li>
<li>AIRBASE.SouthAtlantic.Puerto_Williams</li>
<li>AIRBASE.SouthAtlantic.Punta_Arenas</li>
<li>AIRBASE.SouthAtlantic.Rio_Chico</li>
<li>AIRBASE.SouthAtlantic.Rio_Gallegos</li>
<li>AIRBASE.SouthAtlantic.Rio_Grande</li>
<li>AIRBASE.SouthAtlantic.Rio_Turbio</li>
<li>AIRBASE.SouthAtlantic.San_Carlos_FOB</li>
<li>AIRBASE.SouthAtlantic.San_Julian</li>
<li>AIRBASE.SouthAtlantic.Tolhuin</li>
<li>AIRBASE.SouthAtlantic.Ushuaia</li>
<li>AIRBASE.SouthAtlantic.Ushuaia_Helo_Port</li>
</ul>
</td>
</tr>
@ -4371,36 +4403,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Airbases of the Sinai map:</p>
<ul>
<li>AIRBASE.SinaiMap.Abu_Rudeis</li>
<li>AIRBASE.SinaiMap.Abu_Suwayr</li>
<li>AIRBASE.SinaiMap.Al_Ismailiyah</li>
<li>AIRBASE.SinaiMap.Al_Mansurah</li>
<li>AIRBASE.SinaiMap.As_Salihiyah</li>
<li>AIRBASE.SinaiMap.AzZaqaziq</li>
<li>AIRBASE.SinaiMap.Baluza</li>
<li>AIRBASE.SinaiMap.Ben_Gurion</li>
<li>AIRBASE.SinaiMap.Bilbeis_Air_Base</li>
<li>AIRBASE.SinaiMap.Bir_Hasanah</li>
<li>AIRBASE.SinaiMap.Cairo_International_Airport</li>
<li>AIRBASE.SinaiMap.Cairo_West</li>
<li>AIRBASE.SinaiMap.Difarsuwar_Airfield</li>
<li>AIRBASE.SinaiMap.El_Arish</li>
<li>AIRBASE.SinaiMap.El_Gora</li>
<li>AIRBASE.SinaiMap.Fayed</li>
<li>AIRBASE.SinaiMap.Hatzerim</li>
<li>AIRBASE.SinaiMap.Hatzor</li>
<li>AIRBASE.SinaiMap.Inshas_Airbase</li>
<li>AIRBASE.SinaiMap.Kedem</li>
<li>AIRBASE.SinaiMap.Kibrit_Air_Base</li>
<li>AIRBASE.SinaiMap.Melez</li>
<li>AIRBASE.SinaiMap.Nevatim</li>
<li>AIRBASE.SinaiMap.Ovda</li>
<li>AIRBASE.SinaiMap.Palmahim</li>
<li>AIRBASE.SinaiMap.Ramon_Airbase</li>
<li>AIRBASE.SinaiMap.Sde_Dov</li>
<li>AIRBASE.SinaiMap.St_Catherine</li>
<li>AIRBASE.SinaiMap.Tel_Nof</li>
<li>AIRBASE.SinaiMap.Wadi_al_Jandali</li>
<li>AIRBASE.Sinai.Abu_Rudeis</li>
<li>AIRBASE.Sinai.Abu_Suwayr</li>
<li>AIRBASE.Sinai.Al_Ismailiyah</li>
<li>AIRBASE.Sinai.Al_Mansurah</li>
<li>AIRBASE.Sinai.As_Salihiyah</li>
<li>AIRBASE.Sinai.AzZaqaziq</li>
<li>AIRBASE.Sinai.Baluza</li>
<li>AIRBASE.Sinai.Ben_Gurion</li>
<li>AIRBASE.Sinai.Bilbeis_Air_Base</li>
<li>AIRBASE.Sinai.Bir_Hasanah</li>
<li>AIRBASE.Sinai.Cairo_International_Airport</li>
<li>AIRBASE.Sinai.Cairo_West</li>
<li>AIRBASE.Sinai.Difarsuwar_Airfield</li>
<li>AIRBASE.Sinai.El_Arish</li>
<li>AIRBASE.Sinai.El_Gora</li>
<li>AIRBASE.Sinai.Fayed</li>
<li>AIRBASE.Sinai.Hatzerim</li>
<li>AIRBASE.Sinai.Hatzor</li>
<li>AIRBASE.Sinai.Inshas_Airbase</li>
<li>AIRBASE.Sinai.Kedem</li>
<li>AIRBASE.Sinai.Kibrit_Air_Base</li>
<li>AIRBASE.Sinai.Melez</li>
<li>AIRBASE.Sinai.Nevatim</li>
<li>AIRBASE.Sinai.Ovda</li>
<li>AIRBASE.Sinai.Palmahim</li>
<li>AIRBASE.Sinai.Ramon_Airbase</li>
<li>AIRBASE.Sinai.Sde_Dov</li>
<li>AIRBASE.Sinai.St_Catherine</li>
<li>AIRBASE.Sinai.Tel_Nof</li>
<li>AIRBASE.Sinai.Wadi_al_Jandali</li>
</ul>
@ -4413,6 +4445,38 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#table
<a id="#(AIRBASE).SouthAtlantic" ><strong>AIRBASE.SouthAtlantic</strong></a>
<p> Airbases of the South Atlantic map:</p>
<ul>
<li>AIRBASE.SouthAtlantic.Almirante_Schroeders</li>
<li>AIRBASE.SouthAtlantic.Caleta_Tortel</li>
<li>AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena</li>
<li>AIRBASE.SouthAtlantic.Cullen</li>
<li>AIRBASE.SouthAtlantic.El_Calafate</li>
<li>AIRBASE.SouthAtlantic.Franco_Bianco</li>
<li>AIRBASE.SouthAtlantic.Gobernador_Gregores</li>
<li>AIRBASE.SouthAtlantic.Goose_Green</li>
<li>AIRBASE.SouthAtlantic.Gull_Point</li>
<li>AIRBASE.SouthAtlantic.Hipico_Flying_Club</li>
<li>AIRBASE.SouthAtlantic.Mount_Pleasant</li>
<li>AIRBASE.SouthAtlantic.O_Higgins</li>
<li>AIRBASE.SouthAtlantic.Pampa_Guanaco</li>
<li>AIRBASE.SouthAtlantic.Port_Stanley</li>
<li>AIRBASE.SouthAtlantic.Porvenir</li>
<li>AIRBASE.SouthAtlantic.Puerto_Natales</li>
<li>AIRBASE.SouthAtlantic.Puerto_Santa_Cruz</li>
<li>AIRBASE.SouthAtlantic.Puerto_Williams</li>
<li>AIRBASE.SouthAtlantic.Punta_Arenas</li>
<li>AIRBASE.SouthAtlantic.Rio_Chico</li>
<li>AIRBASE.SouthAtlantic.Rio_Gallegos</li>
<li>AIRBASE.SouthAtlantic.Rio_Grande</li>
<li>AIRBASE.SouthAtlantic.Rio_Turbio</li>
<li>AIRBASE.SouthAtlantic.San_Carlos_FOB</li>
<li>AIRBASE.SouthAtlantic.San_Julian</li>
<li>AIRBASE.SouthAtlantic.Tolhuin</li>
<li>AIRBASE.SouthAtlantic.Ushuaia</li>
<li>AIRBASE.SouthAtlantic.Ushuaia_Helo_Port</li>
</ul>
</div>
@ -7426,36 +7490,36 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
<p>Airbases of the Sinai map:</p>
<ul>
<li>AIRBASE.SinaiMap.Abu_Rudeis</li>
<li>AIRBASE.SinaiMap.Abu_Suwayr</li>
<li>AIRBASE.SinaiMap.Al_Ismailiyah</li>
<li>AIRBASE.SinaiMap.Al_Mansurah</li>
<li>AIRBASE.SinaiMap.As_Salihiyah</li>
<li>AIRBASE.SinaiMap.AzZaqaziq</li>
<li>AIRBASE.SinaiMap.Baluza</li>
<li>AIRBASE.SinaiMap.Ben_Gurion</li>
<li>AIRBASE.SinaiMap.Bilbeis_Air_Base</li>
<li>AIRBASE.SinaiMap.Bir_Hasanah</li>
<li>AIRBASE.SinaiMap.Cairo_International_Airport</li>
<li>AIRBASE.SinaiMap.Cairo_West</li>
<li>AIRBASE.SinaiMap.Difarsuwar_Airfield</li>
<li>AIRBASE.SinaiMap.El_Arish</li>
<li>AIRBASE.SinaiMap.El_Gora</li>
<li>AIRBASE.SinaiMap.Fayed</li>
<li>AIRBASE.SinaiMap.Hatzerim</li>
<li>AIRBASE.SinaiMap.Hatzor</li>
<li>AIRBASE.SinaiMap.Inshas_Airbase</li>
<li>AIRBASE.SinaiMap.Kedem</li>
<li>AIRBASE.SinaiMap.Kibrit_Air_Base</li>
<li>AIRBASE.SinaiMap.Melez</li>
<li>AIRBASE.SinaiMap.Nevatim</li>
<li>AIRBASE.SinaiMap.Ovda</li>
<li>AIRBASE.SinaiMap.Palmahim</li>
<li>AIRBASE.SinaiMap.Ramon_Airbase</li>
<li>AIRBASE.SinaiMap.Sde_Dov</li>
<li>AIRBASE.SinaiMap.St_Catherine</li>
<li>AIRBASE.SinaiMap.Tel_Nof</li>
<li>AIRBASE.SinaiMap.Wadi_al_Jandali</li>
<li>AIRBASE.Sinai.Abu_Rudeis</li>
<li>AIRBASE.Sinai.Abu_Suwayr</li>
<li>AIRBASE.Sinai.Al_Ismailiyah</li>
<li>AIRBASE.Sinai.Al_Mansurah</li>
<li>AIRBASE.Sinai.As_Salihiyah</li>
<li>AIRBASE.Sinai.AzZaqaziq</li>
<li>AIRBASE.Sinai.Baluza</li>
<li>AIRBASE.Sinai.Ben_Gurion</li>
<li>AIRBASE.Sinai.Bilbeis_Air_Base</li>
<li>AIRBASE.Sinai.Bir_Hasanah</li>
<li>AIRBASE.Sinai.Cairo_International_Airport</li>
<li>AIRBASE.Sinai.Cairo_West</li>
<li>AIRBASE.Sinai.Difarsuwar_Airfield</li>
<li>AIRBASE.Sinai.El_Arish</li>
<li>AIRBASE.Sinai.El_Gora</li>
<li>AIRBASE.Sinai.Fayed</li>
<li>AIRBASE.Sinai.Hatzerim</li>
<li>AIRBASE.Sinai.Hatzor</li>
<li>AIRBASE.Sinai.Inshas_Airbase</li>
<li>AIRBASE.Sinai.Kedem</li>
<li>AIRBASE.Sinai.Kibrit_Air_Base</li>
<li>AIRBASE.Sinai.Melez</li>
<li>AIRBASE.Sinai.Nevatim</li>
<li>AIRBASE.Sinai.Ovda</li>
<li>AIRBASE.Sinai.Palmahim</li>
<li>AIRBASE.Sinai.Ramon_Airbase</li>
<li>AIRBASE.Sinai.Sde_Dov</li>
<li>AIRBASE.Sinai.St_Catherine</li>
<li>AIRBASE.Sinai.Tel_Nof</li>
<li>AIRBASE.Sinai.Wadi_al_Jandali</li>
</ul>
@ -7468,6 +7532,38 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
#table
<a id="#(AIRBASE).SouthAtlantic" ><strong>AIRBASE.SouthAtlantic</strong></a>
<p> Airbases of the South Atlantic map:</p>
<ul>
<li>AIRBASE.SouthAtlantic.Almirante_Schroeders</li>
<li>AIRBASE.SouthAtlantic.Caleta_Tortel</li>
<li>AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena</li>
<li>AIRBASE.SouthAtlantic.Cullen</li>
<li>AIRBASE.SouthAtlantic.El_Calafate</li>
<li>AIRBASE.SouthAtlantic.Franco_Bianco</li>
<li>AIRBASE.SouthAtlantic.Gobernador_Gregores</li>
<li>AIRBASE.SouthAtlantic.Goose_Green</li>
<li>AIRBASE.SouthAtlantic.Gull_Point</li>
<li>AIRBASE.SouthAtlantic.Hipico_Flying_Club</li>
<li>AIRBASE.SouthAtlantic.Mount_Pleasant</li>
<li>AIRBASE.SouthAtlantic.O_Higgins</li>
<li>AIRBASE.SouthAtlantic.Pampa_Guanaco</li>
<li>AIRBASE.SouthAtlantic.Port_Stanley</li>
<li>AIRBASE.SouthAtlantic.Porvenir</li>
<li>AIRBASE.SouthAtlantic.Puerto_Natales</li>
<li>AIRBASE.SouthAtlantic.Puerto_Santa_Cruz</li>
<li>AIRBASE.SouthAtlantic.Puerto_Williams</li>
<li>AIRBASE.SouthAtlantic.Punta_Arenas</li>
<li>AIRBASE.SouthAtlantic.Rio_Chico</li>
<li>AIRBASE.SouthAtlantic.Rio_Gallegos</li>
<li>AIRBASE.SouthAtlantic.Rio_Grande</li>
<li>AIRBASE.SouthAtlantic.Rio_Turbio</li>
<li>AIRBASE.SouthAtlantic.San_Carlos_FOB</li>
<li>AIRBASE.SouthAtlantic.San_Julian</li>
<li>AIRBASE.SouthAtlantic.Tolhuin</li>
<li>AIRBASE.SouthAtlantic.Ushuaia</li>
<li>AIRBASE.SouthAtlantic.Ushuaia_Helo_Port</li>
</ul>
</div>
@ -12022,36 +12118,36 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>Airbases of the Sinai map:</p>
<ul>
<li>AIRBASE.SinaiMap.Abu_Rudeis</li>
<li>AIRBASE.SinaiMap.Abu_Suwayr</li>
<li>AIRBASE.SinaiMap.Al_Ismailiyah</li>
<li>AIRBASE.SinaiMap.Al_Mansurah</li>
<li>AIRBASE.SinaiMap.As_Salihiyah</li>
<li>AIRBASE.SinaiMap.AzZaqaziq</li>
<li>AIRBASE.SinaiMap.Baluza</li>
<li>AIRBASE.SinaiMap.Ben_Gurion</li>
<li>AIRBASE.SinaiMap.Bilbeis_Air_Base</li>
<li>AIRBASE.SinaiMap.Bir_Hasanah</li>
<li>AIRBASE.SinaiMap.Cairo_International_Airport</li>
<li>AIRBASE.SinaiMap.Cairo_West</li>
<li>AIRBASE.SinaiMap.Difarsuwar_Airfield</li>
<li>AIRBASE.SinaiMap.El_Arish</li>
<li>AIRBASE.SinaiMap.El_Gora</li>
<li>AIRBASE.SinaiMap.Fayed</li>
<li>AIRBASE.SinaiMap.Hatzerim</li>
<li>AIRBASE.SinaiMap.Hatzor</li>
<li>AIRBASE.SinaiMap.Inshas_Airbase</li>
<li>AIRBASE.SinaiMap.Kedem</li>
<li>AIRBASE.SinaiMap.Kibrit_Air_Base</li>
<li>AIRBASE.SinaiMap.Melez</li>
<li>AIRBASE.SinaiMap.Nevatim</li>
<li>AIRBASE.SinaiMap.Ovda</li>
<li>AIRBASE.SinaiMap.Palmahim</li>
<li>AIRBASE.SinaiMap.Ramon_Airbase</li>
<li>AIRBASE.SinaiMap.Sde_Dov</li>
<li>AIRBASE.SinaiMap.St_Catherine</li>
<li>AIRBASE.SinaiMap.Tel_Nof</li>
<li>AIRBASE.SinaiMap.Wadi_al_Jandali</li>
<li>AIRBASE.Sinai.Abu_Rudeis</li>
<li>AIRBASE.Sinai.Abu_Suwayr</li>
<li>AIRBASE.Sinai.Al_Ismailiyah</li>
<li>AIRBASE.Sinai.Al_Mansurah</li>
<li>AIRBASE.Sinai.As_Salihiyah</li>
<li>AIRBASE.Sinai.AzZaqaziq</li>
<li>AIRBASE.Sinai.Baluza</li>
<li>AIRBASE.Sinai.Ben_Gurion</li>
<li>AIRBASE.Sinai.Bilbeis_Air_Base</li>
<li>AIRBASE.Sinai.Bir_Hasanah</li>
<li>AIRBASE.Sinai.Cairo_International_Airport</li>
<li>AIRBASE.Sinai.Cairo_West</li>
<li>AIRBASE.Sinai.Difarsuwar_Airfield</li>
<li>AIRBASE.Sinai.El_Arish</li>
<li>AIRBASE.Sinai.El_Gora</li>
<li>AIRBASE.Sinai.Fayed</li>
<li>AIRBASE.Sinai.Hatzerim</li>
<li>AIRBASE.Sinai.Hatzor</li>
<li>AIRBASE.Sinai.Inshas_Airbase</li>
<li>AIRBASE.Sinai.Kedem</li>
<li>AIRBASE.Sinai.Kibrit_Air_Base</li>
<li>AIRBASE.Sinai.Melez</li>
<li>AIRBASE.Sinai.Nevatim</li>
<li>AIRBASE.Sinai.Ovda</li>
<li>AIRBASE.Sinai.Palmahim</li>
<li>AIRBASE.Sinai.Ramon_Airbase</li>
<li>AIRBASE.Sinai.Sde_Dov</li>
<li>AIRBASE.Sinai.St_Catherine</li>
<li>AIRBASE.Sinai.Tel_Nof</li>
<li>AIRBASE.Sinai.Wadi_al_Jandali</li>
</ul>
@ -12064,6 +12160,38 @@ Coordinates are dependent on the position of the maps origin.</p>
#table
<a id="#(AIRBASE).SouthAtlantic" ><strong>AIRBASE.SouthAtlantic</strong></a>
<p> Airbases of the South Atlantic map:</p>
<ul>
<li>AIRBASE.SouthAtlantic.Almirante_Schroeders</li>
<li>AIRBASE.SouthAtlantic.Caleta_Tortel</li>
<li>AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena</li>
<li>AIRBASE.SouthAtlantic.Cullen</li>
<li>AIRBASE.SouthAtlantic.El_Calafate</li>
<li>AIRBASE.SouthAtlantic.Franco_Bianco</li>
<li>AIRBASE.SouthAtlantic.Gobernador_Gregores</li>
<li>AIRBASE.SouthAtlantic.Goose_Green</li>
<li>AIRBASE.SouthAtlantic.Gull_Point</li>
<li>AIRBASE.SouthAtlantic.Hipico_Flying_Club</li>
<li>AIRBASE.SouthAtlantic.Mount_Pleasant</li>
<li>AIRBASE.SouthAtlantic.O_Higgins</li>
<li>AIRBASE.SouthAtlantic.Pampa_Guanaco</li>
<li>AIRBASE.SouthAtlantic.Port_Stanley</li>
<li>AIRBASE.SouthAtlantic.Porvenir</li>
<li>AIRBASE.SouthAtlantic.Puerto_Natales</li>
<li>AIRBASE.SouthAtlantic.Puerto_Santa_Cruz</li>
<li>AIRBASE.SouthAtlantic.Puerto_Williams</li>
<li>AIRBASE.SouthAtlantic.Punta_Arenas</li>
<li>AIRBASE.SouthAtlantic.Rio_Chico</li>
<li>AIRBASE.SouthAtlantic.Rio_Gallegos</li>
<li>AIRBASE.SouthAtlantic.Rio_Grande</li>
<li>AIRBASE.SouthAtlantic.Rio_Turbio</li>
<li>AIRBASE.SouthAtlantic.San_Carlos_FOB</li>
<li>AIRBASE.SouthAtlantic.San_Julian</li>
<li>AIRBASE.SouthAtlantic.Tolhuin</li>
<li>AIRBASE.SouthAtlantic.Ushuaia</li>
<li>AIRBASE.SouthAtlantic.Ushuaia_Helo_Port</li>
</ul>
</div>
@ -13154,36 +13282,36 @@ If the Identifiable is alive, true is returned. </p>
<p>Airbases of the Sinai map:</p>
<ul>
<li>AIRBASE.SinaiMap.Abu_Rudeis</li>
<li>AIRBASE.SinaiMap.Abu_Suwayr</li>
<li>AIRBASE.SinaiMap.Al_Ismailiyah</li>
<li>AIRBASE.SinaiMap.Al_Mansurah</li>
<li>AIRBASE.SinaiMap.As_Salihiyah</li>
<li>AIRBASE.SinaiMap.AzZaqaziq</li>
<li>AIRBASE.SinaiMap.Baluza</li>
<li>AIRBASE.SinaiMap.Ben_Gurion</li>
<li>AIRBASE.SinaiMap.Bilbeis_Air_Base</li>
<li>AIRBASE.SinaiMap.Bir_Hasanah</li>
<li>AIRBASE.SinaiMap.Cairo_International_Airport</li>
<li>AIRBASE.SinaiMap.Cairo_West</li>
<li>AIRBASE.SinaiMap.Difarsuwar_Airfield</li>
<li>AIRBASE.SinaiMap.El_Arish</li>
<li>AIRBASE.SinaiMap.El_Gora</li>
<li>AIRBASE.SinaiMap.Fayed</li>
<li>AIRBASE.SinaiMap.Hatzerim</li>
<li>AIRBASE.SinaiMap.Hatzor</li>
<li>AIRBASE.SinaiMap.Inshas_Airbase</li>
<li>AIRBASE.SinaiMap.Kedem</li>
<li>AIRBASE.SinaiMap.Kibrit_Air_Base</li>
<li>AIRBASE.SinaiMap.Melez</li>
<li>AIRBASE.SinaiMap.Nevatim</li>
<li>AIRBASE.SinaiMap.Ovda</li>
<li>AIRBASE.SinaiMap.Palmahim</li>
<li>AIRBASE.SinaiMap.Ramon_Airbase</li>
<li>AIRBASE.SinaiMap.Sde_Dov</li>
<li>AIRBASE.SinaiMap.St_Catherine</li>
<li>AIRBASE.SinaiMap.Tel_Nof</li>
<li>AIRBASE.SinaiMap.Wadi_al_Jandali</li>
<li>AIRBASE.Sinai.Abu_Rudeis</li>
<li>AIRBASE.Sinai.Abu_Suwayr</li>
<li>AIRBASE.Sinai.Al_Ismailiyah</li>
<li>AIRBASE.Sinai.Al_Mansurah</li>
<li>AIRBASE.Sinai.As_Salihiyah</li>
<li>AIRBASE.Sinai.AzZaqaziq</li>
<li>AIRBASE.Sinai.Baluza</li>
<li>AIRBASE.Sinai.Ben_Gurion</li>
<li>AIRBASE.Sinai.Bilbeis_Air_Base</li>
<li>AIRBASE.Sinai.Bir_Hasanah</li>
<li>AIRBASE.Sinai.Cairo_International_Airport</li>
<li>AIRBASE.Sinai.Cairo_West</li>
<li>AIRBASE.Sinai.Difarsuwar_Airfield</li>
<li>AIRBASE.Sinai.El_Arish</li>
<li>AIRBASE.Sinai.El_Gora</li>
<li>AIRBASE.Sinai.Fayed</li>
<li>AIRBASE.Sinai.Hatzerim</li>
<li>AIRBASE.Sinai.Hatzor</li>
<li>AIRBASE.Sinai.Inshas_Airbase</li>
<li>AIRBASE.Sinai.Kedem</li>
<li>AIRBASE.Sinai.Kibrit_Air_Base</li>
<li>AIRBASE.Sinai.Melez</li>
<li>AIRBASE.Sinai.Nevatim</li>
<li>AIRBASE.Sinai.Ovda</li>
<li>AIRBASE.Sinai.Palmahim</li>
<li>AIRBASE.Sinai.Ramon_Airbase</li>
<li>AIRBASE.Sinai.Sde_Dov</li>
<li>AIRBASE.Sinai.St_Catherine</li>
<li>AIRBASE.Sinai.Tel_Nof</li>
<li>AIRBASE.Sinai.Wadi_al_Jandali</li>
</ul>
@ -13196,6 +13324,38 @@ If the Identifiable is alive, true is returned. </p>
#table
<a id="#(AIRBASE).SouthAtlantic" ><strong>AIRBASE.SouthAtlantic</strong></a>
<p> Airbases of the South Atlantic map:</p>
<ul>
<li>AIRBASE.SouthAtlantic.Almirante_Schroeders</li>
<li>AIRBASE.SouthAtlantic.Caleta_Tortel</li>
<li>AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena</li>
<li>AIRBASE.SouthAtlantic.Cullen</li>
<li>AIRBASE.SouthAtlantic.El_Calafate</li>
<li>AIRBASE.SouthAtlantic.Franco_Bianco</li>
<li>AIRBASE.SouthAtlantic.Gobernador_Gregores</li>
<li>AIRBASE.SouthAtlantic.Goose_Green</li>
<li>AIRBASE.SouthAtlantic.Gull_Point</li>
<li>AIRBASE.SouthAtlantic.Hipico_Flying_Club</li>
<li>AIRBASE.SouthAtlantic.Mount_Pleasant</li>
<li>AIRBASE.SouthAtlantic.O_Higgins</li>
<li>AIRBASE.SouthAtlantic.Pampa_Guanaco</li>
<li>AIRBASE.SouthAtlantic.Port_Stanley</li>
<li>AIRBASE.SouthAtlantic.Porvenir</li>
<li>AIRBASE.SouthAtlantic.Puerto_Natales</li>
<li>AIRBASE.SouthAtlantic.Puerto_Santa_Cruz</li>
<li>AIRBASE.SouthAtlantic.Puerto_Williams</li>
<li>AIRBASE.SouthAtlantic.Punta_Arenas</li>
<li>AIRBASE.SouthAtlantic.Rio_Chico</li>
<li>AIRBASE.SouthAtlantic.Rio_Gallegos</li>
<li>AIRBASE.SouthAtlantic.Rio_Grande</li>
<li>AIRBASE.SouthAtlantic.Rio_Turbio</li>
<li>AIRBASE.SouthAtlantic.San_Carlos_FOB</li>
<li>AIRBASE.SouthAtlantic.San_Julian</li>
<li>AIRBASE.SouthAtlantic.Tolhuin</li>
<li>AIRBASE.SouthAtlantic.Ushuaia</li>
<li>AIRBASE.SouthAtlantic.Ushuaia_Helo_Port</li>
</ul>
</div>
@ -13903,36 +14063,36 @@ If the Identifiable is alive, true is returned. </p>
<p>Airbases of the Sinai map:</p>
<ul>
<li>AIRBASE.SinaiMap.Abu_Rudeis</li>
<li>AIRBASE.SinaiMap.Abu_Suwayr</li>
<li>AIRBASE.SinaiMap.Al_Ismailiyah</li>
<li>AIRBASE.SinaiMap.Al_Mansurah</li>
<li>AIRBASE.SinaiMap.As_Salihiyah</li>
<li>AIRBASE.SinaiMap.AzZaqaziq</li>
<li>AIRBASE.SinaiMap.Baluza</li>
<li>AIRBASE.SinaiMap.Ben_Gurion</li>
<li>AIRBASE.SinaiMap.Bilbeis_Air_Base</li>
<li>AIRBASE.SinaiMap.Bir_Hasanah</li>
<li>AIRBASE.SinaiMap.Cairo_International_Airport</li>
<li>AIRBASE.SinaiMap.Cairo_West</li>
<li>AIRBASE.SinaiMap.Difarsuwar_Airfield</li>
<li>AIRBASE.SinaiMap.El_Arish</li>
<li>AIRBASE.SinaiMap.El_Gora</li>
<li>AIRBASE.SinaiMap.Fayed</li>
<li>AIRBASE.SinaiMap.Hatzerim</li>
<li>AIRBASE.SinaiMap.Hatzor</li>
<li>AIRBASE.SinaiMap.Inshas_Airbase</li>
<li>AIRBASE.SinaiMap.Kedem</li>
<li>AIRBASE.SinaiMap.Kibrit_Air_Base</li>
<li>AIRBASE.SinaiMap.Melez</li>
<li>AIRBASE.SinaiMap.Nevatim</li>
<li>AIRBASE.SinaiMap.Ovda</li>
<li>AIRBASE.SinaiMap.Palmahim</li>
<li>AIRBASE.SinaiMap.Ramon_Airbase</li>
<li>AIRBASE.SinaiMap.Sde_Dov</li>
<li>AIRBASE.SinaiMap.St_Catherine</li>
<li>AIRBASE.SinaiMap.Tel_Nof</li>
<li>AIRBASE.SinaiMap.Wadi_al_Jandali</li>
<li>AIRBASE.Sinai.Abu_Rudeis</li>
<li>AIRBASE.Sinai.Abu_Suwayr</li>
<li>AIRBASE.Sinai.Al_Ismailiyah</li>
<li>AIRBASE.Sinai.Al_Mansurah</li>
<li>AIRBASE.Sinai.As_Salihiyah</li>
<li>AIRBASE.Sinai.AzZaqaziq</li>
<li>AIRBASE.Sinai.Baluza</li>
<li>AIRBASE.Sinai.Ben_Gurion</li>
<li>AIRBASE.Sinai.Bilbeis_Air_Base</li>
<li>AIRBASE.Sinai.Bir_Hasanah</li>
<li>AIRBASE.Sinai.Cairo_International_Airport</li>
<li>AIRBASE.Sinai.Cairo_West</li>
<li>AIRBASE.Sinai.Difarsuwar_Airfield</li>
<li>AIRBASE.Sinai.El_Arish</li>
<li>AIRBASE.Sinai.El_Gora</li>
<li>AIRBASE.Sinai.Fayed</li>
<li>AIRBASE.Sinai.Hatzerim</li>
<li>AIRBASE.Sinai.Hatzor</li>
<li>AIRBASE.Sinai.Inshas_Airbase</li>
<li>AIRBASE.Sinai.Kedem</li>
<li>AIRBASE.Sinai.Kibrit_Air_Base</li>
<li>AIRBASE.Sinai.Melez</li>
<li>AIRBASE.Sinai.Nevatim</li>
<li>AIRBASE.Sinai.Ovda</li>
<li>AIRBASE.Sinai.Palmahim</li>
<li>AIRBASE.Sinai.Ramon_Airbase</li>
<li>AIRBASE.Sinai.Sde_Dov</li>
<li>AIRBASE.Sinai.St_Catherine</li>
<li>AIRBASE.Sinai.Tel_Nof</li>
<li>AIRBASE.Sinai.Wadi_al_Jandali</li>
</ul>
@ -13945,6 +14105,38 @@ If the Identifiable is alive, true is returned. </p>
#table
<a id="#(AIRBASE).SouthAtlantic" ><strong>AIRBASE.SouthAtlantic</strong></a>
<p> Airbases of the South Atlantic map:</p>
<ul>
<li>AIRBASE.SouthAtlantic.Almirante_Schroeders</li>
<li>AIRBASE.SouthAtlantic.Caleta_Tortel</li>
<li>AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena</li>
<li>AIRBASE.SouthAtlantic.Cullen</li>
<li>AIRBASE.SouthAtlantic.El_Calafate</li>
<li>AIRBASE.SouthAtlantic.Franco_Bianco</li>
<li>AIRBASE.SouthAtlantic.Gobernador_Gregores</li>
<li>AIRBASE.SouthAtlantic.Goose_Green</li>
<li>AIRBASE.SouthAtlantic.Gull_Point</li>
<li>AIRBASE.SouthAtlantic.Hipico_Flying_Club</li>
<li>AIRBASE.SouthAtlantic.Mount_Pleasant</li>
<li>AIRBASE.SouthAtlantic.O_Higgins</li>
<li>AIRBASE.SouthAtlantic.Pampa_Guanaco</li>
<li>AIRBASE.SouthAtlantic.Port_Stanley</li>
<li>AIRBASE.SouthAtlantic.Porvenir</li>
<li>AIRBASE.SouthAtlantic.Puerto_Natales</li>
<li>AIRBASE.SouthAtlantic.Puerto_Santa_Cruz</li>
<li>AIRBASE.SouthAtlantic.Puerto_Williams</li>
<li>AIRBASE.SouthAtlantic.Punta_Arenas</li>
<li>AIRBASE.SouthAtlantic.Rio_Chico</li>
<li>AIRBASE.SouthAtlantic.Rio_Gallegos</li>
<li>AIRBASE.SouthAtlantic.Rio_Grande</li>
<li>AIRBASE.SouthAtlantic.Rio_Turbio</li>
<li>AIRBASE.SouthAtlantic.San_Carlos_FOB</li>
<li>AIRBASE.SouthAtlantic.San_Julian</li>
<li>AIRBASE.SouthAtlantic.Tolhuin</li>
<li>AIRBASE.SouthAtlantic.Ushuaia</li>
<li>AIRBASE.SouthAtlantic.Ushuaia_Helo_Port</li>
</ul>
</div>

View File

@ -5337,7 +5337,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -10137,7 +10148,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -22880,7 +22902,18 @@ mygroup:WayPointExecute()</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -26969,7 +27002,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -27594,7 +27638,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -27836,7 +27891,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>