diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 7d099ea57..3d24da8f6 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+self.CargoObject:Destroy()
+ +self.CargoObject:Destroy()
+ +the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3534,17 +3531,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -Function to get the HQ object for further use
-Prefix to build the #SET_GROUP for EWR group
- - - -switch alarm state RED
-Prefix to build the #SET_GROUP for EWR group
-switch alarm state RED
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RANGE:_DisplayMessageToGroup(_unit, _text, _time, _clear, display)
RANGE:_DisplayMessageToGroup(_unit, _text, _time, _clear, display, _togroup)
Display message to group.
Display message to group.
@@ -8680,6 +8680,19 @@ If a zone is not explicitly specified, the range zone is determined by its locatIf true, display message regardless of player setting "Messages Off".
++ #boolean + _togroup +
+If true, display the message to the group in any case
+#boolean:
nil If player does not exist.
+If true, group has > 1 player in it
Create the CSV file.
-Create the CSV file.
-Set case to that of lead.
-Set stack flag.
+Decrease stack/flag. Human player needs to take care himself.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-