diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index c50525da6..cccdcae38 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2527,6 +2527,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
Set destination airbase for next :Route() command.
- @@ -2754,9 +2751,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4508,9 +4502,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4544,9 +4535,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5140,9 +5128,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5176,9 +5161,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6660,9 +6642,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6696,9 +6675,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index d55f0f146..af18e58ec 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3226,9 +3226,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -This table contains the targets detected during patrol.
- @@ -6476,9 +6473,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7223,9 +7217,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8858,9 +8849,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index fcd5367a4..ed138ffa4 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1902,20 +1902,6 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
- -self.CargoObject:Destroy()
- -The AI is on by default when spawning a group.
+The AI is on by default when spawning a group.
+Spawns a new static using a given template.
+In order to prevent an overflow of designations due to many Detected Targets, there is a Maximum Designations scope that is set in the DesignationObject.
-The method DESIGNATE.SetMaximumDesignations() will put a limit on the amount of designations put in scope of the DesignationObject. +
The method DESIGNATE.SetMaximumDesignations() will put a limit on the amount of designations (target groups) put in scope of the DesignationObject. Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.
Set the maximum amount of designations.
+Set the maximum amount of designations (target groups).
Set the maximum amount of designations.
+Set the maximum amount of designations (target groups).
+ + +This will put a limit on the amount of designations in scope. +Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.
Set the maximum amount of markings FACs will do, per designated target group.
+ +This will limit the number of parallelly marked units of a target group.
+Prefix for logging
+switch alarm state RED
+Prefix for logging
+switch alarm state RED
+Set case to that of lead.
+Set case of f
Set Stable Hover
+Set time stamp.
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-Stack by pointer.
+ + + +Stack by pointer.
+ + + +Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -