diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ff7be6c3e..d89f6a8dc 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -5020,14 +5020,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 283192853..1458aaa1c 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2905,6 +2905,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-self.CargoObject:Destroy()
+ +Set cargo object.
-Set cargo object.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4061,6 +4058,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
- @@ -4320,6 +4317,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +By default, no InitLimit
+ @@ -4373,11 +4373,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauwe arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+switch alarm state RED
+switch alarm state RED
+Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Set case to that of lead.
+Set stack flag.
+ +Make player section lead if he was not before.
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-Can transport crate.
+Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-