diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 93e2d5159..26838ac9e 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4983,14 +4983,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13548,14 +13545,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14888,14 +14882,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16530,14 +16521,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 5ad7183a9..15e194e54 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4615,17 +4615,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9945,17 +9934,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11271,17 +11249,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12899,17 +12866,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 3c90988a5..d43baa1e9 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2131,17 +2131,6 @@ Therefore, this class is considered to be deprecated

- - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 981cbc97f..2571de8e8 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2923,6 +2923,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4707,6 +4710,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5333,6 +5339,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6847,6 +6856,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index c520b52f6..88e3ba244 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3373,9 +3373,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6643,9 +6640,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -7390,9 +7384,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -9025,9 +9016,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 34af5b707..bb6c83442 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2020,9 +2020,6 @@ Therefore, this class is considered to be deprecated

- -

Then we register the new group in the database

- @@ -2034,20 +2031,6 @@ Therefore, this class is considered to be deprecated

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 29167ae94..1c130a370 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5925,7 +5925,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7524,7 +7524,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 34d4a29b1..2d9cf5d34 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -17006,17 +17006,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Field(s)

-
-
- - -POINT_VEC2.z - - - -
- -

Function(s)

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 4d63737f6..146399b77 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2964,7 +2964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -3024,6 +3024,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5121,7 +5132,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem @@ -5181,6 +5192,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 3591b7960..1fc0b0ec2 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3206,30 +3206,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.skill

- - @@ -3832,11 +3808,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3917,6 +3896,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3972,6 +3954,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -4005,17 +4001,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -4074,17 +4059,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -4140,17 +4114,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -4217,6 +4180,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Overwrite unit names by default with group name.

+ @@ -4228,60 +4194,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -4309,17 +4223,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -4351,7 +4254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4365,7 +4268,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4522,6 +4425,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4556,7 +4470,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4630,50 +4544,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -10284,11 +10154,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10369,6 +10242,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -10424,6 +10300,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -10457,17 +10347,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -10526,17 +10405,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -10592,17 +10460,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -10669,6 +10526,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

+ @@ -10680,60 +10540,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -10761,17 +10569,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -10803,7 +10600,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10817,7 +10614,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -10974,6 +10771,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11008,7 +10816,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11082,50 +10890,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index a69a60902..72370979f 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2138,24 +2138,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3098,39 +3080,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -4743,39 +4692,6 @@ Handy if you spawn from cargo statics which have resources already set.

- - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 4430e7c3a..e9c17110e 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2959,6 +2959,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -4275,6 +4286,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5830,6 +5852,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 6312cf39b..5f0975a48 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -15488,6 +15488,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -16192,6 +16203,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -18140,6 +18162,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19640,6 +19673,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 591063018..267b3b076 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3993,7 +3993,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4578,7 +4578,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 5362c47f3..293d912b8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2675,7 +2675,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -2685,8 +2685,8 @@ Use the method DESIGNATE.SetMission() to
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 1af0820d1..6677ef7b0 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19525,6 +19525,28 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19674,7 +19696,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24272,6 +24294,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24421,7 +24465,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26014,6 +26058,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26163,7 +26229,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 8a34cce43..9be787e05 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4762,30 +4762,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.modulation

- - - - - -

RAT.skill

- - diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index cab3a86fc..7da6a391a 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9729,17 +9729,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -9751,17 +9740,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -30099,17 +30077,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -30121,17 +30088,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -33211,17 +33167,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -33233,17 +33178,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -40905,7 +40839,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case of f

+

Set case to that of lead.

@@ -40970,20 +40904,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Also decrease flag for section members of flight.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -41002,17 +40922,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -41206,6 +41115,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set time stamp.

+ @@ -41364,17 +41276,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 0ad3af310..3de48a5e2 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4134,7 +4134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4569,11 +4569,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10277,7 +10280,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10712,11 +10715,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -12816,7 +12822,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -13251,11 +13257,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 2779ef36e..1dde58c36 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1942,6 +1942,7 @@ Static shapes loadable into the Chinook are at the time of writing:

my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment my_ctld.nobuildinloadzones = true -- don't build where you load. + my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook.

2.2 User functions

@@ -8022,20 +8023,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -8090,7 +8077,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -8106,9 +8093,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -8193,14 +8177,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8229,11 +8210,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8295,17 +8279,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8767,7 +8740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -8855,7 +8828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -18593,20 +18566,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -18661,7 +18620,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -18677,9 +18636,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -18764,14 +18720,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -18800,11 +18753,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -18866,17 +18822,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -19338,7 +19283,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -19426,7 +19371,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -21077,20 +21022,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -21145,7 +21076,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -21161,9 +21092,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -21248,14 +21176,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -21284,11 +21209,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21350,17 +21278,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -21822,7 +21739,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -21910,7 +21827,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -26021,6 +25938,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
@@ -35420,6 +35348,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+
+ + +
+
+ + #number +CTLD_HERCULES.j + + +
@@ -36746,6 +36685,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 640dfcd3e..550abd09c 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3371,7 +3371,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +TASK_CARGO_DISPATCHER.CountCSAR + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4521,7 +4532,18 @@ This method can only be used once!

+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5423,7 +5445,18 @@ This method can only be used once!

+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6956,7 +6989,18 @@ This method can only be used once!

+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index bca312f62..c0d3b5dd5 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -7768,17 +7768,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8628,17 +8617,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 796517417..75ea9fe6d 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5474,7 +5474,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10288,7 +10299,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -27294,7 +27327,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -27949,7 +27993,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -28205,7 +28260,18 @@ If the Identifiable is alive, true is returned.

+ +
+