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MooseBotter 2025-05-15 11:23:05 +00:00
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79 changed files with 26233 additions and 1039 deletions

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@ -1724,6 +1724,8 @@ and automatically engage any airborne enemies that are within a certain range or
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><img src="..\Presentations\AI_CAP\Dia3.JPG" alt="Process"/></p>
<p>The AI_A2A_CAP is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_A2A_CAP process can be started using the <strong>Start</strong> event.</p>

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@ -1726,6 +1726,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>QUICK START GUIDE</h1>
<p>There are basically two classes available to model an A2A defense system.</p>
@ -5036,14 +5038,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -11703,14 +11702,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12968,14 +12964,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14535,14 +14528,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -1723,6 +1723,8 @@
<p>Use the Engage trigger to intercept intruders.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The AI_A2A_GCI is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_A2A_GCI process can be started using the <strong>Start</strong> event.</p>
<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
@ -1785,6 +1787,7 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_A2A_GCI)">AI_A2A_GCI</a></strong>
, extends <strong><a href="AI.AI_Air_Engage.html##(AI_AIR_ENGAGE)">AI.AI_Air_Engage#AI_AIR_ENGAGE</a></strong>
, extends <strong><a href="AI.AI_AIR.html##(AI_AIR)">AI.AI_AIR#AI_AIR</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">

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@ -1720,6 +1720,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia3.JPG" alt="Process"/></p>
<p>The AI_A2A_PATROL is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_A2A_PATROL process can be started using the <strong>Start</strong> event.</p>

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@ -1723,6 +1723,8 @@
<p>Use the Engage trigger to intercept intruders.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE

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@ -1725,6 +1725,8 @@
<h1>Developer Note</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>

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@ -1729,6 +1729,8 @@
<h1>QUICK START GUIDE</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The following class is available to model an A2G defense system.</p>
<p>AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.</p>

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@ -1723,6 +1723,8 @@
<p>Use the Engage trigger to intercept intruders.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The AI_A2G_SEAD is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_A2G_SEAD process can be started using the <strong>Start</strong> event.</p>
<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.

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@ -1720,6 +1720,7 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>1) AI_AIR constructor</h1>
@ -3349,28 +3350,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6224,28 +6203,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6982,28 +6939,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8628,28 +8563,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -1729,6 +1729,8 @@
<h1>QUICK START GUIDE</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The following class is available to model an AIR defense system.</p>
<p>AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.</p>
@ -4665,6 +4667,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9984,6 +9997,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11299,6 +11323,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12916,6 +12951,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -1723,6 +1723,8 @@
<p>Use the Engage trigger to intercept intruders.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The AI_AIR_ENGAGE is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_AIR_ENGAGE process can be started using the <strong>Start</strong> event.</p>
<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
@ -1769,6 +1771,7 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_AIR_ENGAGE)">Type <strong>AI_AIR_ENGAGE</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_AIR_ENGAGE)">AI_AIR_ENGAGE</a></strong>
, extends <strong><a href="AI.AI_AIR.html##(AI_AIR)">AI.AI_AIR#AI_AIR</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">

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@ -1722,6 +1722,8 @@ and automatically engage any airborne enemies that are within a certain range or
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><img src="..\Presentations\AI_CAP\Dia3.JPG" alt="Process"/></p>
<p>The AI_AIR_PATROL is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_AIR_PATROL process can be started using the <strong>Start</strong> event.</p>

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@ -1744,6 +1744,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.</p>
<p><img src="..\Presentations\AI_BAI\Dia3.JPG" alt="HoldAndEngage"/></p>

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@ -1727,6 +1727,8 @@
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_BALANCER</strong></h2></p></td>
<td class="style="width:60%;">
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Monitors and manages as many replacement AI groups as there are
CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
</td>
@ -1739,6 +1741,8 @@ CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
<a href="##(AI_BALANCER)">#AI_BALANCER</a>
<a id="AI_BALANCER" ><strong>AI_BALANCER</strong></a>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Monitors and manages as many replacement AI groups as there are
CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>

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@ -1748,6 +1748,8 @@ and automatically engage any airborne enemies that are within a certain range or
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><img src="..\Presentations\AI_CAP\Dia3.JPG" alt="Process"/></p>
<p>The AI_CAP_ZONE is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_CAP_ZONE process can be started using the <strong>Start</strong> event.</p>

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@ -1745,6 +1745,9 @@
<p>Implements the core functions to provide Close Air Support in an Engage <a href="Core.Zone.html">Core.Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.</p>
<p><img src="..\Presentations\AI_CAS\Dia3.JPG" alt="HoldAndEngage"/></p>

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@ -1719,8 +1719,10 @@
<p>Brings a dynamic cargo handling capability for an AI airplane group.</p>
<p>
Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.</p>
<p>The AI_CARGO_AIRPLANE module uses the <a href="Cargo.Cargo.html">Cargo.Cargo</a> capabilities within the MOOSE framework.
<a href="Cargo.Cargo.html">Cargo.Cargo</a> must be declared within the mission to make AI_CARGO_AIRPLANE recognize the cargo.
@ -2907,20 +2909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2976,6 +2964,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4694,20 +4685,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4763,6 +4740,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5323,20 +5303,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5392,6 +5358,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6840,20 +6809,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6909,6 +6864,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

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@ -1716,6 +1716,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>The dispatcher concept.</h1>
<p>Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.

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@ -1743,6 +1743,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.</p>
<p>The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.</p>

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@ -1736,6 +1736,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.</p>
<p>The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.</p>

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@ -1738,6 +1738,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.</p>

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@ -1736,6 +1736,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.</p>
<p>The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.</p>

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@ -1720,7 +1720,9 @@
<p>
Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.</p>
<img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.</p>
<p>The AI_CARGO_HELICOPTER class uses the <a href="Cargo.Cargo.html">Cargo.Cargo</a> capabilities within the MOOSE framework.
<a href="Cargo.Cargo.html">Cargo.Cargo</a> must be declared within the mission to make the AI_CARGO_HELICOPTER object recognize the cargo.

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@ -1718,6 +1718,8 @@
<p>Allows you to interact with escorting AI on your flight and take the lead.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).</p>
<p>The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.

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@ -1727,6 +1727,8 @@
<h1>Developer Note</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>

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@ -1727,6 +1727,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE

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@ -1718,6 +1718,8 @@
<p>Allows you to interact with escorting AI on your flight and take the lead.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).</p>
<p>The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.

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@ -1739,6 +1739,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>AI_FORMATION makes AI <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>s fly in formation of various compositions.
The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
The purpose of the class is to:</p>

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@ -1752,6 +1752,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia3.JPG" alt="Process"/></p>
<p>The AI_PATROL_ZONE is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_PATROL_ZONE process can be started using the <strong>Start</strong> event.</p>

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@ -1691,7 +1691,7 @@
<p><img src="..\Presentations\ACT_ACCOUNT\Dia1.JPG" alt="Banner Image"/></p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<hr/>
@ -2986,6 +2986,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h1><a href="##(ACT_ACCOUNT)">#ACT_ACCOUNT</a> FSM class, extends <a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a></h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h2>ACT_ACCOUNT state machine:</h2>
<p>This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.</p>

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@ -1693,6 +1693,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1><a href="##(ACT_ASSIGN)">#ACT_ASSIGN</a> FSM template class, extends <a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a></h1>
<h2>ACT_ASSIGN state machine:</h2>

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@ -1691,6 +1691,7 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h2>ACT_ASSIST state machine:</h2>
<p>This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.

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@ -1693,6 +1693,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1><a href="##(ACT_ROUTE)">#ACT_ROUTE</a> FSM class, extends <a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a></h1>
<h2>ACT_ROUTE state machine:</h2>

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@ -1693,6 +1693,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>1) MOOSE Cargo System.</h1>
<h4>Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.</h4>
@ -2907,17 +2909,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO).Weight" ><strong>CARGO.Weight</strong></a>
</div>
</div>

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@ -1712,7 +1712,11 @@
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>CARGO_CRATE</strong></h2></p></td>
<td class="style="width:60%;">
<p>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<ul>
<li>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</li>
</ul>
</td>
</tr>
</table>
@ -1723,7 +1727,11 @@
<a href="##(CARGO_CRATE)">#CARGO_CRATE</a>
<a id="CARGO_CRATE" ><strong>CARGO_CRATE</strong></a>
<p>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<ul>
<li>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</li>
</ul>
<p>Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_CRATE objects to and from carriers.</p>

View File

@ -1726,7 +1726,9 @@
<p>Defines a cargo that is represented by a <a href="Wrapper.Group.html">Wrapper.Group</a> object within the simulator.</p>
<p>The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/>
The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.</p>
<p>The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:</p>

View File

@ -1737,6 +1737,8 @@
<h1>Developer Note</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>

View File

@ -1733,6 +1733,8 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<h1>Developer Note</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
@ -1892,17 +1894,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2607,17 +2598,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>

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@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

View File

@ -3072,7 +3072,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@ -5232,7 +5232,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>

View File

@ -3211,37 +3211,7 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
@ -4171,6 +4141,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -4314,6 +4295,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
@ -4341,21 +4366,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4704,62 +4714,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
@ -10723,6 +10678,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -10866,6 +10832,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
@ -10893,21 +10903,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11256,62 +11251,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>

View File

@ -2116,6 +2116,24 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3130,6 +3148,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@ -4742,6 +4793,39 @@ Handy if you spawn from cargo statics which have resources already set.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>

View File

@ -2976,39 +2976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -4292,39 +4259,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5847,39 +5781,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

View File

@ -4116,7 +4116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4701,7 +4701,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>

View File

@ -2653,7 +2653,7 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -2663,8 +2663,8 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>

View File

@ -20189,28 +20189,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -20343,6 +20321,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@ -24965,28 +24954,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25119,6 +25086,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@ -26729,28 +26707,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -26883,6 +26839,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>

View File

@ -4712,8 +4712,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
@ -5006,61 +5006,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -5130,6 +5075,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -9613,8 +9561,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
@ -9907,61 +9855,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -10031,6 +9924,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>

View File

@ -1758,6 +1758,8 @@ the class will destroy the missile within a certain range, to avoid damage to yo
<h1>Developer Note</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
Therefore, this class is considered to be deprecated and superseded by the <a href="https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html">Functional.Fox</a> class, which provides the same functionality.</p>

View File

@ -2429,20 +2429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2673,20 +2659,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -4767,37 +4767,7 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>

View File

@ -3067,17 +3067,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@ -3278,7 +3267,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -6001,17 +5990,6 @@ The scale magnifies the scores given to the players.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@ -6212,7 +6190,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>

View File

@ -1698,6 +1698,8 @@ Derived classes implement the ways how the achievements can be realized.</p>
<h1>Developer Note</h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>

View File

@ -41336,7 +41336,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set case of f</p>
<p> Set case to that of lead.</p>
</div>
@ -41401,6 +41401,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Set stack flag.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -41419,6 +41433,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -41579,9 +41604,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -41615,9 +41637,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p>
</div>
</div>

View File

@ -4231,7 +4231,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4677,14 +4677,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -5052,6 +5049,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5077,6 +5088,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10509,7 +10534,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -10955,14 +10980,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -11330,6 +11352,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11355,6 +11391,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13053,7 +13103,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -13499,14 +13549,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -13874,6 +13921,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13899,6 +13960,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -8718,7 +8718,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -8922,6 +8922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>
@ -20876,7 +20887,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -21080,6 +21091,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>
@ -23392,7 +23414,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -23596,6 +23618,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>

View File

@ -1731,8 +1731,10 @@
<p>Governs multiple missions, the tasking and the reporting.</p>
<p>
Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow.
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow.
It can assign a random task to a player when requested.
The commandcenter provides the facilitites to communicate between human players online, executing a task.</p>

View File

@ -1696,6 +1696,8 @@
<p>The <a href="##(DETECTION_MANAGER)">#DETECTION_MANAGER</a> class defines the core functions to report detected objects to groups.
Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h2>1.1) DETECTION_MANAGER constructor:</h2>
<p> * <a href="##(DETECTION_MANAGER).New">DETECTION_MANAGER.New</a>(): Create a new DETECTION_MANAGER instance.</p>

View File

@ -1732,6 +1732,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>A mission contains multiple tasks and can be of different task types.
These tasks need to be assigned to human players to be executed.</p>

View File

@ -1705,6 +1705,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>1) Tasking from a player perspective.</h1>
<p>Tasking can be controlled by using the "other" menu in the radio menu of the player group.</p>

View File

@ -1709,6 +1709,8 @@
<td class="style="width:60%;">
<h1>TASKINFO class, extends <a href="Core.Base.html##(BASE)">Core.Base#BASE</a></h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h2>The TASKINFO class implements the methods to contain information and display information of a task.</h2>
</td>
</tr>
@ -1722,6 +1724,8 @@
<h1>TASKINFO class, extends <a href="Core.Base.html##(BASE)">Core.Base#BASE</a></h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h2>The TASKINFO class implements the methods to contain information and display information of a task.</h2>

View File

@ -1723,6 +1723,9 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a>.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The TASK_A2A is implemented using a <a href="Core.Fsm.html##(FSM_TASK)">Core.Fsm#FSM_TASK</a>, and has the following statuses:</p>
<ul>

View File

@ -1736,6 +1736,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><img src="..\Presentations\TASK_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
<p>The EWR will detect units, will group them, and will dispatch <a href="Tasking.Task.html">Tasking.Task</a>s to groups. Depending on the type of target detected, different tasks will be dispatched.
@ -3100,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3825,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -5001,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6479,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -1723,6 +1723,9 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a>.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The TASK_A2G is implemented using a <a href="Core.Fsm.html##(FSM_TASK)">Core.Fsm#FSM_TASK</a>, and has the following statuses:</p>
<ul>

View File

@ -1736,6 +1736,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
in a true co-operation environment wherein <strong>Multiple Teams</strong> will collaborate in Missions to <strong>achieve a common Mission Goal</strong>.</p>
@ -3370,14 +3372,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -3950,14 +3949,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -5140,14 +5136,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -6632,14 +6625,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>

View File

@ -1705,6 +1705,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h2>Test Missions:</h2>
<p>Test missions can be located on the main GITHUB site.</p>
@ -3318,6 +3320,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>

View File

@ -1783,6 +1783,8 @@ Therefore, this class is considered to be deprecated</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The <strong>TASK_CAPTURE_DISPATCHER</strong> allows you to setup various tasks for let human
players capture zones in a co-operation effort. </p>

View File

@ -1741,6 +1741,8 @@ based on detected enemy ground targets.</p>
<td class="style="width:60%;">
<h1>TASK_ZONE_GOAL class, extends <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a></h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone.</p>
</td>
</tr>
@ -1754,6 +1756,8 @@ based on detected enemy ground targets.</p>
<h1>TASK_ZONE_GOAL class, extends <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a></h1>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone.</p>

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@ -1743,6 +1743,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>Please read through the <a href="Tasking.Task_CARGO.html">Tasking.Task_CARGO</a> process to understand the mechanisms of tasking and cargo tasking and handling.</p>
<p>The cargo will be a downed pilot, which is located somwhere on the battlefield. Use the menus system and facilities to

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@ -1694,6 +1694,8 @@
<p>The <strong>TASK_CARGO_DISPATCHER</strong> allows you to setup various tasks for let human
players transport cargo as part of a task. </p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p>The cargo dispatcher will implement for you mechanisms to create cargo transportation tasks:</p>
<ul>
@ -3378,54 +3380,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -4517,54 +4486,21 @@ This method can only be used once!</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -5408,54 +5344,21 @@ This method can only be used once!</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -6930,54 +6833,21 @@ This method can only be used once!</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>

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@ -1691,6 +1691,8 @@
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<p><strong>Specific features:</strong></p>
<ul>

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@ -1693,6 +1693,8 @@
<hr/>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<h1>1) <a href="Tasking.Task_Manager.html##(TASK_MANAGER)">Tasking.Task_Manager#TASK_MANAGER</a> class, extends <a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></h1>
<p>The <a href="Tasking.Task_Manager.html##(TASK_MANAGER)">Tasking.Task_Manager#TASK_MANAGER</a> class defines the core functions to report tasks to groups.
Reportings can be done in several manners, and it is up to the derived classes if TASK_MANAGER to model the reporting behaviour.</p>

View File

@ -8281,6 +8281,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@ -9130,6 +9141,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>

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@ -4606,6 +4606,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -17881,6 +17892,17 @@ mygroup:WayPointExecute()</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -21915,6 +21937,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -22501,6 +22534,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -22688,6 +22732,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>

View File

@ -5658,18 +5658,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -10689,18 +10678,7 @@ These settings can be provided by calling the relevant Init...() methods of the
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -24069,18 +24047,7 @@ mygroup:WayPointExecute()</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -28208,18 +28175,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -28899,18 +28855,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -29191,18 +29136,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>

View File

@ -3971,6 +3971,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8005,6 +8016,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8591,6 +8613,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8778,6 +8811,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>