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MooseBotter
2023-11-08 10:26:39 +00:00
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31 changed files with 976 additions and 597 deletions

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@@ -1836,12 +1836,24 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetPlayer">CLIENT:GetPlayer()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get name of player.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetPlayerInfo">CLIENT:GetPlayerInfo(Attribute)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Multi-Player Server] Return a table of attributes from CLIENT.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetPlayers">CLIENT:GetPlayers()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get player name(s).</p>
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetUCID">CLIENT:GetUCID()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Multi-Player Server] Get UCID from a CLIENT.</p>
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@@ -5376,6 +5388,65 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(CLIENT).GetPlayerInfo" ><strong>CLIENT:GetPlayerInfo(Attribute)</strong></a></h2>
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<p>[Multi-Player Server] Return a table of attributes from CLIENT.</p>
<p>If optional attribute is present, only that value is returned. </p>
<div id= "#Functions##GetPlayerInfo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
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<p>CLIENT</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
#string
<strong><strong>Attribute</strong></strong>
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<p>(Optional) The attribute to obtain. List see below.</p>
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<h2><strong>Return value:</strong></h2>
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<p>#table:</p>
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<p>PlayerInfo or nil if it cannot be found</p>
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Returned table holds these attributes:
'id' : player ID
'name' : player name
'side' : 0 - spectators, 1 - red, 2 - blue
'slot' : slot ID of the player or
'ping' : ping of the player in ms
'ipaddr': IP address of the player, SERVER ONLY
'ucid' : Unique Client Identifier, SERVER ONLY
</code></pre>
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@@ -5406,6 +5477,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(CLIENT).GetUCID" ><strong>CLIENT:GetUCID()</strong></a></h2>
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<p>[Multi-Player Server] Get UCID from a CLIENT.</p>
<div id= "#Functions##GetUCID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
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<p>CLIENT</p>
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<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
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<p>#string:</p>
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<p>UCID</p>
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@@ -5846,6 +5947,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> @param #CLIENT self</p>
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<h2><strong>Defined in:</strong></h2>