diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 7b6b32643..4ef06eb90 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -3055,6 +3055,18 @@ Therefore, this class is considered to be deprecated
AI_A2A_CAP:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2A_CAP:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2A_CAP:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3341,6 +3353,12 @@ Have a look at the class Core.Event#EVENT
AI_A2A_CAP:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2A_CAP.Properties |
+
+
|
@@ -3371,6 +3389,12 @@ Have a look at the class Core.Event#EVENT
AI_A2A_CAP:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2A_CAP:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10928,6 +10952,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -13025,6 +13121,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index cfd039859..55c335b27 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -4299,6 +4299,18 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
AI_A2A_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2A_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2A_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4585,6 +4597,12 @@ Have a look at the class Core.Event#EVENT
AI_A2A_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2A_DISPATCHER.Properties |
+
+
|
@@ -4615,6 +4633,12 @@ Have a look at the class Core.Event#EVENT
AI_A2A_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2A_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5034,14 +5058,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11701,14 +11722,11 @@ They will lock the parking spot.
@@ -12966,14 +12984,11 @@ They will lock the parking spot.
@@ -14533,14 +14548,11 @@ They will lock the parking spot.
@@ -15496,6 +15508,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -17593,6 +17677,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 62cd46c34..f9847aa7b 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -3164,6 +3164,18 @@ Therefore, this class is considered to be deprecated
AI_A2A_PATROL:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2A_PATROL:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2A_PATROL:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3450,6 +3462,12 @@ Have a look at the class Core.Event#EVENT
AI_A2A_PATROL:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2A_PATROL.Properties |
+
+
|
@@ -3480,6 +3498,12 @@ Have a look at the class Core.Event#EVENT
AI_A2A_PATROL:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2A_PATROL:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -11689,6 +11713,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -13786,6 +13882,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index fef268518..a2fe6fe61 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -2944,6 +2944,18 @@ Therefore, this class is considered to be deprecated
AI_A2G_BAI:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2G_BAI:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2G_BAI:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3230,6 +3242,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_BAI:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2G_BAI.Properties |
+
+
|
@@ -3260,6 +3278,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_BAI:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2G_BAI:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10551,6 +10575,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12648,6 +12744,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index a309ebc2f..4205b3188 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -2944,6 +2944,18 @@ Therefore, this class is considered to be deprecated
AI_A2G_CAS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2G_CAS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2G_CAS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3230,6 +3242,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_CAS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2G_CAS.Properties |
+
+
|
@@ -3260,6 +3278,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_CAS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2G_CAS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10551,6 +10575,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12648,6 +12744,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 0b9bc6829..259a997c5 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4244,6 +4244,18 @@ of the squadron are destroyed. This is to keep consistency of air operations and
AI_A2G_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2G_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2G_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4530,6 +4542,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2G_DISPATCHER.Properties |
+
+
|
@@ -4560,6 +4578,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2G_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4903,6 +4927,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -13454,6 +13489,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14780,6 +14826,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -16408,6 +16465,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -17510,6 +17578,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -19607,6 +19747,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index e3f541a75..d034471eb 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -2972,6 +2972,18 @@ Therefore, this class is considered to be deprecated
AI_A2G_SEAD:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_A2G_SEAD:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_A2G_SEAD:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3258,6 +3270,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_SEAD:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_A2G_SEAD.Properties |
+
+
|
@@ -3288,6 +3306,12 @@ Have a look at the class Core.Event#EVENT
AI_A2G_SEAD:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_A2G_SEAD:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10579,6 +10603,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12676,6 +12772,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index a735aee0b..7cf282d40 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -2753,6 +2753,18 @@ Therefore, this class is considered to be deprecated
AI_AIR:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_AIR:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_AIR:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3039,6 +3051,12 @@ Have a look at the class Core.Event#EVENT
AI_AIR:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_AIR.Properties |
+
+
|
@@ -3069,6 +3087,12 @@ Have a look at the class Core.Event#EVENT
AI_AIR:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_AIR:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3347,28 +3371,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -6222,28 +6224,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
-
@@ -6980,28 +6960,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
-
@@ -8626,28 +8584,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
-
@@ -9606,6 +9542,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11703,6 +11711,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 7d7eba9b7..27eaa7f30 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -4004,6 +4004,18 @@ Therefore, this class is considered to be deprecated
AI_AIR_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_AIR_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_AIR_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4290,6 +4302,12 @@ Have a look at the class Core.Event#EVENT
AI_AIR_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_AIR_DISPATCHER.Properties |
+
+
|
@@ -4320,6 +4338,12 @@ Have a look at the class Core.Event#EVENT
AI_AIR_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_AIR_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -14049,6 +14073,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -16146,6 +16242,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index a6c3c052d..0339f1520 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -2988,6 +2988,18 @@ Therefore, this class is considered to be deprecated
AI_AIR_PATROL:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_AIR_PATROL:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_AIR_PATROL:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3274,6 +3286,12 @@ Have a look at the class Core.Event#EVENT
AI_AIR_PATROL:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_AIR_PATROL.Properties |
+
+
|
@@ -3304,6 +3322,12 @@ Have a look at the class Core.Event#EVENT
AI_AIR_PATROL:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_AIR_PATROL:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10492,6 +10516,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12589,6 +12685,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html
index 0ea6c2e3b..b9e362b17 100644
--- a/Documentation/AI.AI_BAI.html
+++ b/Documentation/AI.AI_BAI.html
@@ -3193,6 +3193,18 @@ Therefore, this class is considered to be deprecated
AI_BAI_ZONE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_BAI_ZONE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_BAI_ZONE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3479,6 +3491,12 @@ Have a look at the class Core.Event#EVENT
AI_BAI_ZONE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_BAI_ZONE.Properties |
+
+
|
@@ -3509,6 +3527,12 @@ Have a look at the class Core.Event#EVENT
AI_BAI_ZONE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_BAI_ZONE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -12295,6 +12319,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -14392,6 +14488,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index b99972674..b226eb204 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -2420,6 +2420,18 @@ Therefore, this class is considered to be deprecated
AI_BALANCER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_BALANCER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_BALANCER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2706,6 +2718,12 @@ Have a look at the class Core.Event#EVENT
AI_BALANCER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_BALANCER.Properties |
+
+
|
@@ -2736,6 +2754,12 @@ Have a look at the class Core.Event#EVENT
AI_BALANCER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_BALANCER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6267,6 +6291,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8364,6 +8460,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html
index e320f98fd..036b64c1c 100644
--- a/Documentation/AI.AI_CAP.html
+++ b/Documentation/AI.AI_CAP.html
@@ -3106,6 +3106,18 @@ Therefore, this class is considered to be deprecated
AI_CAP_ZONE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_CAP_ZONE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_CAP_ZONE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3392,6 +3404,12 @@ Have a look at the class Core.Event#EVENT
AI_CAP_ZONE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_CAP_ZONE.Properties |
+
+
|
@@ -3422,6 +3440,12 @@ Have a look at the class Core.Event#EVENT
AI_CAP_ZONE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_CAP_ZONE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -11883,6 +11907,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -13980,6 +14076,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html
index a9240f2d8..f2432cdf8 100644
--- a/Documentation/AI.AI_CAS.html
+++ b/Documentation/AI.AI_CAS.html
@@ -3124,6 +3124,18 @@ Therefore, this class is considered to be deprecated
AI_CAS_ZONE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_CAS_ZONE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_CAS_ZONE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3410,6 +3422,12 @@ Have a look at the class Core.Event#EVENT
AI_CAS_ZONE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_CAS_ZONE.Properties |
+
+
|
@@ -3440,6 +3458,12 @@ Have a look at the class Core.Event#EVENT
AI_CAS_ZONE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_CAS_ZONE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -12120,6 +12144,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -14217,6 +14313,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 396b16ef9..aca1dc35c 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -1973,7 +1973,7 @@ Therefore, this class is considered to be deprecated
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index a60f38278..575c40fd5 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2462,6 +2462,18 @@ Therefore, this class is considered to be deprecated
AI_CARGO_AIRPLANE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_CARGO_AIRPLANE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_CARGO_AIRPLANE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2748,6 +2760,12 @@ Have a look at the class Core.Event#EVENT
AI_CARGO_AIRPLANE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_CARGO_AIRPLANE.Properties |
+
+
|
@@ -2778,6 +2796,12 @@ Have a look at the class Core.Event#EVENT
AI_CARGO_AIRPLANE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_CARGO_AIRPLANE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -2905,20 +2929,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -2949,9 +2959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -4698,20 +4705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4742,9 +4735,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -5333,20 +5323,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -5377,9 +5353,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -6856,20 +6829,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6900,9 +6859,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -7864,6 +7820,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9961,6 +9989,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index d7129b0d6..3c3410b04 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -2533,6 +2533,18 @@ Therefore, this class is considered to be deprecated
AI_CARGO_HELICOPTER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_CARGO_HELICOPTER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_CARGO_HELICOPTER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2819,6 +2831,12 @@ Have a look at the class Core.Event#EVENT
AI_CARGO_HELICOPTER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_CARGO_HELICOPTER.Properties |
+
+
|
@@ -2849,6 +2867,12 @@ Have a look at the class Core.Event#EVENT
AI_CARGO_HELICOPTER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_CARGO_HELICOPTER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3070,22 +3094,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4988,22 +5018,28 @@ Adjust if necessary.
@@ -5658,22 +5694,28 @@ Adjust if necessary.
@@ -7216,22 +7258,28 @@ Adjust if necessary.
@@ -8165,6 +8213,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10262,6 +10382,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index f68cd02a3..8d50169a6 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -3548,6 +3548,18 @@ Therefore, this class is considered to be deprecated
AI_ESCORT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_ESCORT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_ESCORT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3834,6 +3846,12 @@ Have a look at the class Core.Event#EVENT
AI_ESCORT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_ESCORT.Properties |
+
+
|
@@ -3864,6 +3882,12 @@ Have a look at the class Core.Event#EVENT
AI_ESCORT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_ESCORT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -17895,6 +17919,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -19992,6 +20088,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html
index aae2b3a1b..3d5354a1e 100644
--- a/Documentation/AI.AI_Escort_Dispatcher_Request.html
+++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html
@@ -2297,6 +2297,18 @@ Therefore, this class is considered to be deprecated
AI_ESCORT_DISPATCHER_REQUEST:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_ESCORT_DISPATCHER_REQUEST:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_ESCORT_DISPATCHER_REQUEST:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2583,6 +2595,12 @@ Have a look at the class Core.Event#EVENT
AI_ESCORT_DISPATCHER_REQUEST:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_ESCORT_DISPATCHER_REQUEST.Properties |
+
+
|
@@ -2613,6 +2631,12 @@ Have a look at the class Core.Event#EVENT
AI_ESCORT_DISPATCHER_REQUEST:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_ESCORT_DISPATCHER_REQUEST:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5627,6 +5651,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7724,6 +7820,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html
index 80bf4ea42..f9d363f8c 100644
--- a/Documentation/AI.AI_Escort_Request.html
+++ b/Documentation/AI.AI_Escort_Request.html
@@ -3633,6 +3633,18 @@ EscortPlanes = AI_ESCORT_REQUEST:New( EscortUnit, EscortGroup, "Desert", "Welcom
AI_ESCORT_REQUEST:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_ESCORT_REQUEST:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_ESCORT_REQUEST:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3919,6 +3931,12 @@ Have a look at the class Core.Event#EVENT
AI_ESCORT_REQUEST:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_ESCORT_REQUEST.Properties |
+
+
|
@@ -3949,6 +3967,12 @@ Have a look at the class Core.Event#EVENT
AI_ESCORT_REQUEST:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_ESCORT_REQUEST:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -18048,6 +18072,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -20145,6 +20241,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 1b740cff7..84821d523 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -2769,6 +2769,18 @@ Therefore, this class is considered to be deprecated
AI_FORMATION:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_FORMATION:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_FORMATION:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3055,6 +3067,12 @@ Have a look at the class Core.Event#EVENT
AI_FORMATION:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_FORMATION.Properties |
+
+
|
@@ -3085,6 +3103,12 @@ Have a look at the class Core.Event#EVENT
AI_FORMATION:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_FORMATION:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -12959,6 +12983,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -15056,6 +15152,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index ee13697c3..f4f16824d 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -2890,6 +2890,18 @@ Therefore, this class is considered to be deprecated
AI_PATROL_ZONE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AI_PATROL_ZONE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AI_PATROL_ZONE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3176,6 +3188,12 @@ Have a look at the class Core.Event#EVENT
AI_PATROL_ZONE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AI_PATROL_ZONE.Properties |
+
+
|
@@ -3206,6 +3224,12 @@ Have a look at the class Core.Event#EVENT
AI_PATROL_ZONE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AI_PATROL_ZONE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3421,9 +3445,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6691,9 +6712,6 @@ The default interval is 30 seconds.
-
- This table contains the targets detected during patrol.
-
@@ -7438,9 +7456,6 @@ The default interval is 30 seconds.
-
- This table contains the targets detected during patrol.
-
@@ -9073,9 +9088,6 @@ The default interval is 30 seconds.
-
- This table contains the targets detected during patrol.
-
@@ -10108,6 +10120,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12205,6 +12289,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html
index 744709165..6179644c5 100644
--- a/Documentation/Actions.Act_Account.html
+++ b/Documentation/Actions.Act_Account.html
@@ -2425,6 +2425,18 @@
ACT_ACCOUNT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ACT_ACCOUNT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ACT_ACCOUNT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2711,6 +2723,12 @@ Have a look at the class Core.Event#EVENT
ACT_ACCOUNT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ACT_ACCOUNT.Properties |
+
+
|
@@ -2741,6 +2759,12 @@ Have a look at the class Core.Event#EVENT
ACT_ACCOUNT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ACT_ACCOUNT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6955,6 +6979,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9052,6 +9148,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html
index a7d711905..5c7b73d5d 100644
--- a/Documentation/Actions.Act_Assign.html
+++ b/Documentation/Actions.Act_Assign.html
@@ -2523,6 +2523,18 @@ The assignment type also allows to reject the task.
ACT_ASSIGN:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ACT_ASSIGN:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ACT_ASSIGN:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2809,6 +2821,12 @@ Have a look at the class Core.Event#EVENT
ACT_ASSIGN:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ACT_ASSIGN.Properties |
+
+
|
@@ -2839,6 +2857,12 @@ Have a look at the class Core.Event#EVENT
ACT_ASSIGN:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ACT_ASSIGN:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6925,6 +6949,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9022,6 +9118,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html
index d1c385587..5b09372c6 100644
--- a/Documentation/Actions.Act_Assist.html
+++ b/Documentation/Actions.Act_Assist.html
@@ -2525,6 +2525,18 @@ Therefore, this class is considered to be deprecated
ACT_ASSIST:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ACT_ASSIST:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ACT_ASSIST:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2811,6 +2823,12 @@ Have a look at the class Core.Event#EVENT
ACT_ASSIST:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ACT_ASSIST.Properties |
+
+
|
@@ -2841,6 +2859,12 @@ Have a look at the class Core.Event#EVENT
ACT_ASSIST:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ACT_ASSIST:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7202,6 +7226,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9299,6 +9395,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html
index fa04e1b6d..0bad38a8f 100644
--- a/Documentation/Actions.Act_Route.html
+++ b/Documentation/Actions.Act_Route.html
@@ -2582,6 +2582,18 @@ Therefore, this class is considered to be deprecated
ACT_ROUTE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ACT_ROUTE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ACT_ROUTE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2868,6 +2880,12 @@ Have a look at the class Core.Event#EVENT
ACT_ROUTE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ACT_ROUTE.Properties |
+
+
|
@@ -2898,6 +2916,12 @@ Have a look at the class Core.Event#EVENT
ACT_ROUTE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ACT_ROUTE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7611,6 +7635,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9708,6 +9804,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 1f363c654..971141dec 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -2918,17 +2918,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca
-
-
-
-
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index b40cd392a..67b8b830f 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1965,17 +1965,6 @@ Therefore, this class is considered to be deprecated
Field(s)
-
@@ -2644,17 +2633,6 @@ Therefore, this class is considered to be deprecated
Field(s)
-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 0f419fe2c..4dc712074 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1914,6 +1914,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -1932,17 +1943,6 @@ Therefore, this class is considered to be deprecated
Set cargo object.
-
-
-
-
@@ -2629,6 +2629,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2647,17 +2658,6 @@ Therefore, this class is considered to be deprecated
Set cargo object.
-
-
-
-
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index ac799f4b5..75f701e6e 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -2349,6 +2349,18 @@ describe the optimal path from the start node to the end node.
ASTAR:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ASTAR:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ASTAR:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2635,6 +2647,12 @@ Have a look at the class Core.Event#EVENT
ASTAR:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ASTAR.Properties |
+
+
|
@@ -2665,6 +2683,12 @@ Have a look at the class Core.Event#EVENT
ASTAR:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ASTAR:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5954,6 +5978,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8051,6 +8147,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 37e06eb2a..e7695c748 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -2100,6 +2100,18 @@ object name to the method.
BASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ BASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ BASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2386,6 +2398,12 @@ Have a look at the class Core.Event#EVENT
BASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ BASE.Properties |
+
+
|
@@ -2416,6 +2434,12 @@ Have a look at the class Core.Event#EVENT
BASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ BASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3548,6 +3572,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -5645,6 +5741,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index 9f3752fa9..58a423725 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -2024,6 +2024,18 @@ This uses the very generic singleton function "trigger.action.radioTransmission(
BEACON:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ BEACON:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ BEACON:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2310,6 +2322,12 @@ Have a look at the class Core.Event#EVENT
BEACON:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ BEACON.Properties |
+
+
|
@@ -2340,6 +2358,12 @@ Have a look at the class Core.Event#EVENT
BEACON:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ BEACON:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4451,6 +4475,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6548,6 +6644,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index a56e08618..2237dfe4d 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -2124,6 +2124,18 @@
CONDITION:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CONDITION:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CONDITION:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2410,6 +2422,12 @@ Have a look at the class Core.Event#EVENT
CONDITION:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CONDITION.Properties |
+
+
|
@@ -2440,6 +2458,12 @@ Have a look at the class Core.Event#EVENT
CONDITION:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CONDITION:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4667,6 +4691,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6764,6 +6860,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index bfc571f96..cf6c9e901 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -2609,6 +2609,18 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DATABASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DATABASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2895,6 +2907,12 @@ Have a look at the class Core.Event#EVENT
DATABASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DATABASE.Properties |
+
+
|
@@ -2925,6 +2943,12 @@ Have a look at the class Core.Event#EVENT
DATABASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DATABASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -8433,6 +8457,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10530,6 +10626,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index 52aeb458d..8c4e44358 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -2312,6 +2312,18 @@ Example code snippet:
EVENT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ EVENT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ EVENT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2598,6 +2610,12 @@ Have a look at the class Core.Event#EVENT
EVENT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ EVENT.Properties |
+
+
|
@@ -2628,6 +2646,12 @@ Have a look at the class Core.Event#EVENT
EVENT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ EVENT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3303,6 +3327,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
EVENTHANDLER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ EVENTHANDLER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ EVENTHANDLER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3589,6 +3625,12 @@ Have a look at the class Core.Event#EVENT
EVENTHANDLER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ EVENTHANDLER.Properties |
+
+
|
@@ -3619,6 +3661,12 @@ Have a look at the class Core.Event#EVENT
EVENTHANDLER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ EVENTHANDLER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6622,6 +6670,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8719,6 +8839,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -11005,6 +11169,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -13102,6 +13338,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 9610f3e4d..b7523247d 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -2653,6 +2653,18 @@ for multiple objects or the position of the state machine in the process.
FSM:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ FSM:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ FSM:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2939,6 +2951,12 @@ Have a look at the class Core.Event#EVENT
FSM:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ FSM.Properties |
+
+
|
@@ -2969,6 +2987,12 @@ Have a look at the class Core.Event#EVENT
FSM:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ FSM:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3602,6 +3626,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
FSM_CONTROLLABLE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ FSM_CONTROLLABLE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ FSM_CONTROLLABLE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3888,6 +3924,12 @@ Have a look at the class Core.Event#EVENT
FSM_CONTROLLABLE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ FSM_CONTROLLABLE.Properties |
+
+
|
@@ -3918,6 +3960,12 @@ Have a look at the class Core.Event#EVENT
FSM_CONTROLLABLE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ FSM_CONTROLLABLE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4644,6 +4692,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
FSM_PROCESS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ FSM_PROCESS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ FSM_PROCESS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4930,6 +4990,12 @@ Have a look at the class Core.Event#EVENT
FSM_PROCESS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ FSM_PROCESS.Properties |
+
+
|
@@ -4960,6 +5026,12 @@ Have a look at the class Core.Event#EVENT
FSM_PROCESS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ FSM_PROCESS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5551,6 +5623,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
FSM_SET:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ FSM_SET:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ FSM_SET:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5837,6 +5921,12 @@ Have a look at the class Core.Event#EVENT
FSM_SET:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ FSM_SET.Properties |
+
+
|
@@ -5867,6 +5957,12 @@ Have a look at the class Core.Event#EVENT
FSM_SET:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ FSM_SET:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -8709,6 +8805,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10806,6 +10974,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -14421,6 +14633,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -16518,6 +16802,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -20731,6 +21059,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -22828,6 +23228,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -26051,6 +26495,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -28148,6 +28664,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index 203f14cc1..90dcfd91d 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -2343,6 +2343,18 @@ You can use this method to check asynchronously if a goal has been achieved, for
GOAL:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ GOAL:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ GOAL:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2629,6 +2641,12 @@ Have a look at the class Core.Event#EVENT
GOAL:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ GOAL.Properties |
+
+
|
@@ -2659,6 +2677,12 @@ Have a look at the class Core.Event#EVENT
GOAL:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ GOAL:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5685,6 +5709,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7782,6 +7878,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index 4ad96b166..1f94b2d01 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -2336,6 +2336,18 @@ Last Update: Mar 2023
MARKEROPS_BASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MARKEROPS_BASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MARKEROPS_BASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2622,6 +2634,12 @@ Have a look at the class Core.Event#EVENT
MARKEROPS_BASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MARKEROPS_BASE.Properties |
+
+
|
@@ -2652,6 +2670,12 @@ Have a look at the class Core.Event#EVENT
MARKEROPS_BASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MARKEROPS_BASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6360,6 +6384,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8457,6 +8553,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 1552a334c..3e5bd0d28 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -2144,6 +2144,18 @@ To send messages, you need to use the To functions.
MESSAGE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MESSAGE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MESSAGE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2430,6 +2442,12 @@ Have a look at the class Core.Event#EVENT
MESSAGE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MESSAGE.Properties |
+
+
|
@@ -2460,6 +2478,12 @@ Have a look at the class Core.Event#EVENT
MESSAGE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MESSAGE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5329,6 +5353,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7426,6 +7522,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
index f61ad482e..f5cb479e4 100644
--- a/Documentation/Core.Pathline.html
+++ b/Documentation/Core.Pathline.html
@@ -2086,6 +2086,18 @@ water depth.
PATHLINE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ PATHLINE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ PATHLINE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2372,6 +2384,12 @@ Have a look at the class Core.Event#EVENT
PATHLINE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ PATHLINE.Properties |
+
+
|
@@ -2402,6 +2420,12 @@ Have a look at the class Core.Event#EVENT
PATHLINE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ PATHLINE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4325,6 +4349,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6422,6 +6518,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 4067b0b4d..f32764502 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -3240,6 +3240,18 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
COORDINATE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ COORDINATE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ COORDINATE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3526,6 +3538,12 @@ Have a look at the class Core.Event#EVENT
COORDINATE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ COORDINATE.Properties |
+
+
|
@@ -3556,6 +3574,12 @@ Have a look at the class Core.Event#EVENT
COORDINATE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ COORDINATE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -14394,6 +14418,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -16491,6 +16587,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -17395,28 +17535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Field(s)
-
-
Function(s)
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 5042dd685..1445100d4 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -1991,6 +1991,18 @@
REPORT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ REPORT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ REPORT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2277,6 +2289,12 @@ Have a look at the class Core.Event#EVENT
REPORT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ REPORT.Properties |
+
+
|
@@ -2307,6 +2325,12 @@ Have a look at the class Core.Event#EVENT
REPORT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ REPORT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3770,6 +3794,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -5867,6 +5963,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index f91591b21..bbf2f7028 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -2024,6 +2024,18 @@ The Schedule() method returns the CallID that is the reference ID for each plann
SCHEDULEDISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SCHEDULEDISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SCHEDULEDISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2310,6 +2322,12 @@ Have a look at the class Core.Event#EVENT
SCHEDULEDISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SCHEDULEDISPATCHER.Properties |
+
+
|
@@ -2340,6 +2358,12 @@ Have a look at the class Core.Event#EVENT
SCHEDULEDISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SCHEDULEDISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4022,6 +4046,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6119,6 +6215,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 4ce4c3850..bcb31dfd2 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -2172,6 +2172,18 @@ The schedule will stop after 300 seconds.
SCHEDULER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SCHEDULER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SCHEDULER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2458,6 +2470,12 @@ Have a look at the class Core.Event#EVENT
SCHEDULER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SCHEDULER.Properties |
+
+
|
@@ -2488,6 +2506,12 @@ Have a look at the class Core.Event#EVENT
SCHEDULER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SCHEDULER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4038,6 +4062,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6135,6 +6231,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 9a1cd3380..943e7a3be 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -3600,6 +3600,18 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:
SET_AIRBASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_AIRBASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_AIRBASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3886,6 +3898,12 @@ Have a look at the class Core.Event#EVENT
SET_AIRBASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_AIRBASE.Properties |
+
+
|
@@ -3916,6 +3934,12 @@ Have a look at the class Core.Event#EVENT
SET_AIRBASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_AIRBASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4510,6 +4534,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_BASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_BASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_BASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4796,6 +4832,12 @@ Have a look at the class Core.Event#EVENT
SET_BASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_BASE.Properties |
+
+
|
@@ -4826,6 +4868,12 @@ Have a look at the class Core.Event#EVENT
SET_BASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_BASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5604,6 +5652,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_CARGO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_CARGO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_CARGO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5890,6 +5950,12 @@ Have a look at the class Core.Event#EVENT
SET_CARGO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_CARGO.Properties |
+
+
|
@@ -5920,6 +5986,12 @@ Have a look at the class Core.Event#EVENT
SET_CARGO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_CARGO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6710,6 +6782,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_CLIENT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_CLIENT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_CLIENT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -6996,6 +7080,12 @@ Have a look at the class Core.Event#EVENT
SET_CLIENT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_CLIENT.Properties |
+
+
|
@@ -7026,6 +7116,12 @@ Have a look at the class Core.Event#EVENT
SET_CLIENT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_CLIENT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7821,6 +7917,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_DYNAMICCARGO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_DYNAMICCARGO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_DYNAMICCARGO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -8107,6 +8215,12 @@ Have a look at the class Core.Event#EVENT
SET_DYNAMICCARGO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_DYNAMICCARGO.Properties |
+
+
|
@@ -8137,6 +8251,12 @@ Have a look at the class Core.Event#EVENT
SET_DYNAMICCARGO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_DYNAMICCARGO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9093,6 +9213,18 @@ mission designer to add a dedicated method
SET_GROUP:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_GROUP:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_GROUP:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -9379,6 +9511,12 @@ Have a look at the class Core.Event#EVENT
SET_GROUP:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_GROUP.Properties |
+
+
|
@@ -9409,6 +9547,12 @@ Have a look at the class Core.Event#EVENT
SET_GROUP:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_GROUP:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10186,6 +10330,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_OPSGROUP:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_OPSGROUP:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_OPSGROUP:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -10472,6 +10628,12 @@ Have a look at the class Core.Event#EVENT
SET_OPSGROUP:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_OPSGROUP.Properties |
+
+
|
@@ -10502,6 +10664,12 @@ Have a look at the class Core.Event#EVENT
SET_OPSGROUP:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_OPSGROUP:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -11231,6 +11399,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_OPSZONE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_OPSZONE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_OPSZONE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -11517,6 +11697,12 @@ Have a look at the class Core.Event#EVENT
SET_OPSZONE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_OPSZONE.Properties |
+
+
|
@@ -11547,6 +11733,12 @@ Have a look at the class Core.Event#EVENT
SET_OPSZONE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_OPSZONE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -12252,6 +12444,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_PLAYER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_PLAYER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_PLAYER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -12538,6 +12742,12 @@ Have a look at the class Core.Event#EVENT
SET_PLAYER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_PLAYER.Properties |
+
+
|
@@ -12568,6 +12778,12 @@ Have a look at the class Core.Event#EVENT
SET_PLAYER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_PLAYER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -13279,6 +13495,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_SCENERY:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_SCENERY:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_SCENERY:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -13565,6 +13793,12 @@ Have a look at the class Core.Event#EVENT
SET_SCENERY:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_SCENERY.Properties |
+
+
|
@@ -13595,6 +13829,12 @@ Have a look at the class Core.Event#EVENT
SET_SCENERY:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_SCENERY:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -14390,6 +14630,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_STATIC:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_STATIC:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_STATIC:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -14676,6 +14928,12 @@ Have a look at the class Core.Event#EVENT
SET_STATIC:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_STATIC.Properties |
+
+
|
@@ -14706,6 +14964,12 @@ Have a look at the class Core.Event#EVENT
SET_STATIC:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_STATIC:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -15605,6 +15869,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_UNIT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_UNIT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_UNIT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -15891,6 +16167,12 @@ Have a look at the class Core.Event#EVENT
SET_UNIT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_UNIT.Properties |
+
+
|
@@ -15921,6 +16203,12 @@ Have a look at the class Core.Event#EVENT
SET_UNIT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_UNIT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -16710,6 +16998,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_ZONE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_ZONE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_ZONE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -16996,6 +17296,12 @@ Have a look at the class Core.Event#EVENT
SET_ZONE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_ZONE.Properties |
+
+
|
@@ -17026,6 +17332,12 @@ Have a look at the class Core.Event#EVENT
SET_ZONE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_ZONE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -17725,6 +18037,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_ZONE_GOAL:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SET_ZONE_GOAL:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SET_ZONE_GOAL:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -18011,6 +18335,12 @@ Have a look at the class Core.Event#EVENT
SET_ZONE_GOAL:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SET_ZONE_GOAL.Properties |
+
+
|
@@ -18041,6 +18371,12 @@ Have a look at the class Core.Event#EVENT
SET_ZONE_GOAL:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SET_ZONE_GOAL:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -21703,6 +22039,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -23800,6 +24208,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -27393,6 +27845,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -29490,6 +30014,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -33943,6 +34511,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -36040,6 +36680,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -40873,6 +41557,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -42970,6 +43726,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -47623,6 +48423,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -49720,6 +50592,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -55618,6 +56534,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -57715,6 +58703,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -62458,6 +63490,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -64555,6 +65659,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -68889,6 +70037,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -70986,6 +72206,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -75254,6 +76518,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -77351,6 +78687,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -81539,6 +82919,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -83636,6 +85088,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -88508,6 +90004,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -90605,6 +92173,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -96114,6 +97726,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -98211,6 +99895,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -103126,6 +104854,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -105223,6 +107023,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -109354,6 +111198,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -111451,6 +113367,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index a4a203db3..3449e21a6 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2529,6 +2529,18 @@ Therefore, there are 4 era that are defined within the settings:
SETTINGS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SETTINGS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SETTINGS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2815,6 +2827,12 @@ Have a look at the class Core.Event#EVENT
SETTINGS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SETTINGS.Properties |
+
+
|
@@ -2845,6 +2863,12 @@ Have a look at the class Core.Event#EVENT
SETTINGS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SETTINGS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3012,7 +3036,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2ASystem
@@ -3067,7 +3091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -5180,7 +5204,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2ASystem
@@ -5235,7 +5259,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
@@ -6206,6 +6230,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8303,6 +8399,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index bb53b35c6..3b96467ca 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3227,7 +3227,31 @@ and any spaces before and after the resulting name are removed.
- SPAWN.hidden |
+ SPAWN.communication |
+
+
+ |
+
+
+ SPAWN.frequency |
+
+
+ |
+
+
+ SPAWN.livery_id |
+
+
+ |
+
+
+ SPAWN.modulation |
+
+
+ |
+
+
+ SPAWN.skill |
|
@@ -3394,6 +3418,18 @@ and any spaces before and after the resulting name are removed.
SPAWN:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SPAWN:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SPAWN:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3680,6 +3716,12 @@ Have a look at the class Core.Event#EVENT
SPAWN:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SPAWN.Properties |
+
+
|
@@ -3710,6 +3752,12 @@ Have a look at the class Core.Event#EVENT
SPAWN:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SPAWN:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3880,14 +3928,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3968,9 +4013,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -4037,20 +4079,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -4084,6 +4112,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4142,6 +4181,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4285,8 +4335,60 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
@@ -4302,6 +4404,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
self:T2( { self.SpawnTemplatePrefix, Vec2} )
+
+
+
+
+
+
+
+
SPAWN.SpawnInitSADL
+
+
+
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
+
+
+
+
@@ -4333,7 +4461,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -4347,7 +4475,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -4515,17 +4643,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4560,7 +4677,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+
When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4641,7 +4758,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
SPAWN.skill
@@ -10338,14 +10499,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -10426,9 +10584,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10495,20 +10650,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -10542,6 +10683,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10600,6 +10752,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10743,8 +10906,60 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
+
@@ -10760,6 +10975,32 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.self:T2( { self.SpawnTemplatePrefix, Vec2} )
+
+
+
+
+
+
+
+
SPAWN.SpawnInitSADL
+
+
+
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
+
+
+
+
@@ -10791,7 +11032,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -10805,7 +11046,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -10973,17 +11214,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -11018,7 +11248,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+
When the first Spawn executes, all the Groups need to be made visible before start.
@@ -11099,7 +11329,51 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.hidden
+SPAWN.communication
+
+
+
+
+
+
+
+
+
+
+
+
+
+
SPAWN.skill
@@ -12036,6 +12310,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -14133,6 +14479,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 08cefe03c..61ce3bc3b 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -2320,6 +2320,18 @@ such as position and heading.
SPAWNSTATIC:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SPAWNSTATIC:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SPAWNSTATIC:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2606,6 +2618,12 @@ Have a look at the class Core.Event#EVENT
SPAWNSTATIC:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SPAWNSTATIC.Properties |
+
+
|
@@ -2636,6 +2654,12 @@ Have a look at the class Core.Event#EVENT
SPAWNSTATIC:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SPAWNSTATIC:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5757,6 +5781,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7854,6 +7950,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 725fa9556..459bf06f7 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2479,6 +2479,18 @@
SPOT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SPOT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SPOT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2765,6 +2777,12 @@ Have a look at the class Core.Event#EVENT
SPOT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SPOT.Properties |
+
+
|
@@ -2795,6 +2813,12 @@ Have a look at the class Core.Event#EVENT
SPOT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SPOT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -2974,50 +2998,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -4301,50 +4281,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -5867,50 +5803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -6866,6 +6758,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8963,6 +8927,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index 4686f7038..1e6f28aed 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -2012,6 +2012,18 @@
TEXTANDSOUND:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TEXTANDSOUND:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TEXTANDSOUND:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2298,6 +2310,12 @@ Have a look at the class Core.Event#EVENT
TEXTANDSOUND:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TEXTANDSOUND.Properties |
+
+
|
@@ -2328,6 +2346,12 @@ Have a look at the class Core.Event#EVENT
TEXTANDSOUND:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TEXTANDSOUND:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3990,6 +4014,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6087,6 +6183,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index a7a3cc460..5c4757ee7 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -2154,6 +2154,18 @@ mytimer:Start(1.0, nil, 10) -- Does not make sense as the function is only calle
TIMER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TIMER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TIMER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2440,6 +2452,12 @@ Have a look at the class Core.Event#EVENT
TIMER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TIMER.Properties |
+
+
|
@@ -2470,6 +2488,12 @@ Have a look at the class Core.Event#EVENT
TIMER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TIMER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4246,6 +4270,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6343,6 +6439,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index f062db5a0..bd67b4c8c 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -1976,6 +1976,18 @@
USERFLAG:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ USERFLAG:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ USERFLAG:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2262,6 +2274,12 @@ Have a look at the class Core.Event#EVENT
USERFLAG:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ USERFLAG.Properties |
+
+
|
@@ -2292,6 +2310,12 @@ Have a look at the class Core.Event#EVENT
USERFLAG:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ USERFLAG:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3620,6 +3644,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -5717,6 +5813,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index f08b386d5..0acf32d24 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -2031,6 +2031,18 @@
VELOCITY:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ VELOCITY:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ VELOCITY:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2317,6 +2329,12 @@ Have a look at the class Core.Event#EVENT
VELOCITY:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ VELOCITY.Properties |
+
+
|
@@ -2347,6 +2365,12 @@ Have a look at the class Core.Event#EVENT
VELOCITY:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ VELOCITY:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -2677,6 +2701,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
VELOCITY_POSITIONABLE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ VELOCITY_POSITIONABLE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ VELOCITY_POSITIONABLE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2963,6 +2999,12 @@ Have a look at the class Core.Event#EVENT
VELOCITY_POSITIONABLE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ VELOCITY_POSITIONABLE.Properties |
+
+
|
@@ -2993,6 +3035,12 @@ Have a look at the class Core.Event#EVENT
VELOCITY_POSITIONABLE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ VELOCITY_POSITIONABLE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4449,6 +4497,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6546,6 +6666,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -8340,6 +8504,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10437,6 +10673,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index f807c75b8..13dc89d6a 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -3119,6 +3119,18 @@ This class implements the inherited functions from #ZONE
ZONE_BASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ZONE_BASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ZONE_BASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3405,6 +3417,12 @@ Have a look at the class Core.Event#EVENT
ZONE_BASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ZONE_BASE.Properties |
+
+
|
@@ -3435,6 +3453,12 @@ Have a look at the class Core.Event#EVENT
ZONE_BASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ZONE_BASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4652,6 +4676,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_OVAL:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ZONE_OVAL:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ZONE_OVAL:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4938,6 +4974,12 @@ Have a look at the class Core.Event#EVENT
ZONE_OVAL:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ZONE_OVAL.Properties |
+
+
|
@@ -4968,6 +5010,12 @@ Have a look at the class Core.Event#EVENT
ZONE_OVAL:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ZONE_OVAL:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6929,6 +6977,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
_ZONE_TRIANGLE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ _ZONE_TRIANGLE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ _ZONE_TRIANGLE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -7215,6 +7275,12 @@ Have a look at the class Core.Event#EVENT
_ZONE_TRIANGLE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ _ZONE_TRIANGLE.Properties |
+
+
|
@@ -7245,6 +7311,12 @@ Have a look at the class Core.Event#EVENT
_ZONE_TRIANGLE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ _ZONE_TRIANGLE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -12400,6 +12472,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -14497,6 +14641,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -15908,6 +16096,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+ #table
ZONE_OVAL.CenterVec2
@@ -16612,6 +16811,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+
+
+
+ #table
ZONE_OVAL.CenterVec2
@@ -21041,6 +21273,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -23138,6 +23442,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -35354,6 +35702,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -37451,6 +37871,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 9d21eb21c..f849628af 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -2743,6 +2743,18 @@ ATC_Ground = ATC_GROUND_PERSIANGULF:New(
ATC_GROUND:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ATC_GROUND:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ATC_GROUND:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3029,6 +3041,12 @@ Have a look at the class Core.Event#EVENT
ATC_GROUND:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ATC_GROUND.Properties |
+
+
|
@@ -3059,6 +3077,12 @@ Have a look at the class Core.Event#EVENT
ATC_GROUND:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ATC_GROUND:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3632,6 +3656,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ATC_GROUND_UNIVERSAL:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ATC_GROUND_UNIVERSAL:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ATC_GROUND_UNIVERSAL:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3918,6 +3954,12 @@ Have a look at the class Core.Event#EVENT
ATC_GROUND_UNIVERSAL:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ATC_GROUND_UNIVERSAL.Properties |
+
+
|
@@ -3948,6 +3990,12 @@ Have a look at the class Core.Event#EVENT
ATC_GROUND_UNIVERSAL:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ATC_GROUND_UNIVERSAL:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5645,6 +5693,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7742,6 +7862,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -10759,6 +10923,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12856,6 +13092,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index c1b188d8a..0bca3394f 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -4124,6 +4124,18 @@ normandy:Start()
ARTY:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ARTY:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ARTY:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4410,6 +4422,12 @@ Have a look at the class Core.Event#EVENT
ARTY:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ARTY.Properties |
+
+
|
@@ -4440,6 +4458,12 @@ Have a look at the class Core.Event#EVENT
ARTY:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ARTY:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -19397,6 +19421,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -21494,6 +21590,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 5e5acaa2e..61303cb6b 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -2042,6 +2042,18 @@ Note that this method will not allow anymore airbases to be attacked, so there i
CLEANUP_AIRBASE.__:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CLEANUP_AIRBASE.__:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CLEANUP_AIRBASE.__:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2328,6 +2340,12 @@ Have a look at the class Core.Event#EVENT
CLEANUP_AIRBASE.__:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CLEANUP_AIRBASE.__.Properties |
+
+
|
@@ -2358,6 +2376,12 @@ Have a look at the class Core.Event#EVENT
CLEANUP_AIRBASE.__:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CLEANUP_AIRBASE.__:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3656,6 +3680,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -5753,6 +5849,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.ClientWatch.html b/Documentation/Functional.ClientWatch.html
index 1fbb65bc1..fb9ecb5ed 100644
--- a/Documentation/Functional.ClientWatch.html
+++ b/Documentation/Functional.ClientWatch.html
@@ -2476,6 +2476,18 @@
CLIENTWATCH:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CLIENTWATCH:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CLIENTWATCH:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2762,6 +2774,12 @@ Have a look at the class Core.Event#EVENT
CLIENTWATCH:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CLIENTWATCH.Properties |
+
+
|
@@ -2792,6 +2810,12 @@ Have a look at the class Core.Event#EVENT
CLIENTWATCH:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CLIENTWATCH:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6476,6 +6500,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8573,6 +8669,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 5362c47f3..293d912b8 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2675,7 +2675,7 @@ Use the method DESIGNATE.SetMission() to
+
+ DETECTION_AREAS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DETECTION_AREAS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3797,6 +3809,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_AREAS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DETECTION_AREAS.Properties |
+
+
|
@@ -3827,6 +3845,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_AREAS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DETECTION_AREAS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5185,6 +5209,18 @@ The different values of Unit.Category can be:
DETECTION_BASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DETECTION_BASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DETECTION_BASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5471,6 +5507,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_BASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DETECTION_BASE.Properties |
+
+
|
@@ -5501,6 +5543,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_BASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DETECTION_BASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7176,6 +7224,18 @@ The different values of Unit.Category can be:
DETECTION_TYPES:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DETECTION_TYPES:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DETECTION_TYPES:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -7462,6 +7522,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_TYPES:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DETECTION_TYPES.Properties |
+
+
|
@@ -7492,6 +7558,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_TYPES:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DETECTION_TYPES:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -8925,6 +8997,18 @@ The different values of Unit.Category can be:
DETECTION_UNITS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DETECTION_UNITS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DETECTION_UNITS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -9211,6 +9295,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_UNITS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DETECTION_UNITS.Properties |
+
+
|
@@ -9241,6 +9331,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_UNITS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DETECTION_UNITS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -17157,6 +17253,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -19254,6 +19422,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -20000,6 +20212,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -20149,7 +20372,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
@@ -24903,7 +25137,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
@@ -26645,7 +26890,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -29724,6 +30041,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -38099,6 +38460,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -40196,6 +40629,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -48194,6 +48671,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -50291,6 +50840,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index 1c1c2a961..9d8f4d38e 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -3202,6 +3202,18 @@ The different values of Unit.Category can be:
DETECTION_ZONES:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DETECTION_ZONES:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DETECTION_ZONES:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3488,6 +3500,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_ZONES:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DETECTION_ZONES.Properties |
+
+
|
@@ -3518,6 +3536,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_ZONES:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DETECTION_ZONES:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -11608,6 +11632,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -13705,6 +13801,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index ef0c06281..c049246d4 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -2590,6 +2590,18 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
ESCORT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ESCORT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ESCORT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2876,6 +2888,12 @@ Have a look at the class Core.Event#EVENT
ESCORT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ESCORT.Properties |
+
+
|
@@ -2906,6 +2924,12 @@ Have a look at the class Core.Event#EVENT
ESCORT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ESCORT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6481,6 +6505,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8578,6 +8674,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 20e729d23..6401b9f72 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -2837,6 +2837,18 @@ fox:Start()
FOX:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ FOX:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ FOX:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3123,6 +3135,12 @@ Have a look at the class Core.Event#EVENT
FOX:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ FOX.Properties |
+
+
|
@@ -3153,6 +3171,12 @@ Have a look at the class Core.Event#EVENT
FOX:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ FOX:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9481,6 +9505,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11578,6 +11674,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 2da862cc9..a3711a0fa 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -3064,6 +3064,18 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MANTIS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MANTIS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3350,6 +3362,12 @@ Have a look at the class Core.Event#EVENT
MANTIS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MANTIS.Properties |
+
+
|
@@ -3380,6 +3398,12 @@ Have a look at the class Core.Event#EVENT
MANTIS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MANTIS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4921,6 +4945,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4990,9 +5058,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- switch alarm state RED
-
@@ -9645,6 +9710,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix for logging
+
+
+
+
+
+
+
@@ -9714,9 +9823,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
- switch alarm state RED
-
@@ -10687,6 +10793,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12784,6 +12962,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index d281b5a91..8b06d222b 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -2205,6 +2205,18 @@ Therefore, this class is considered to be deprecated and superseded by the MISSILETRAINER:GetParent(Child, FromClass)
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MISSILETRAINER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MISSILETRAINER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2491,6 +2503,12 @@ Have a look at the class Core.Event#EVENT
MISSILETRAINER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MISSILETRAINER.Properties |
+
+
|
@@ -2521,6 +2539,12 @@ Have a look at the class Core.Event#EVENT
MISSILETRAINER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MISSILETRAINER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4520,6 +4544,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6617,6 +6713,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index d80624d83..e0761c08f 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -1984,6 +1984,18 @@ on defined intervals (currently every minute).
MOVEMENT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MOVEMENT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MOVEMENT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2270,6 +2282,12 @@ Have a look at the class Core.Event#EVENT
MOVEMENT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MOVEMENT.Properties |
+
+
|
@@ -2300,6 +2318,12 @@ Have a look at the class Core.Event#EVENT
MOVEMENT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MOVEMENT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3668,6 +3692,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -5765,6 +5861,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 7ce08cb9e..b789751de 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -2249,6 +2249,18 @@ pseudoATC:Start()
PSEUDOATC:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ PSEUDOATC:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ PSEUDOATC:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2535,6 +2547,12 @@ Have a look at the class Core.Event#EVENT
PSEUDOATC:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ PSEUDOATC.Properties |
+
+
|
@@ -2565,6 +2583,12 @@ Have a look at the class Core.Event#EVENT
PSEUDOATC:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ PSEUDOATC:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5259,6 +5283,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7356,6 +7452,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 52b68bdf7..eac88c0f7 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3573,12 +3573,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4783,7 +4777,31 @@ and any spaces before and after the resulting name are removed.
- RAT.hidden |
+ RAT.communication |
+
+
+ |
+
+
+ RAT.frequency |
+
+
+ |
+
+
+ RAT.livery_id |
+
+
+ |
+
+
+ RAT.modulation |
+
+
+ |
+
+
+ RAT.skill |
|
@@ -4950,6 +4968,18 @@ and any spaces before and after the resulting name are removed.
RAT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RAT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RAT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5236,6 +5266,12 @@ Have a look at the class Core.Event#EVENT
RAT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RAT.Properties |
+
+
|
@@ -5266,6 +5302,12 @@ Have a look at the class Core.Event#EVENT
RAT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RAT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5704,6 +5746,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
RATMANAGER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RATMANAGER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RATMANAGER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5990,6 +6044,12 @@ Have a look at the class Core.Event#EVENT
RATMANAGER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RATMANAGER.Properties |
+
+
|
@@ -6020,6 +6080,12 @@ Have a look at the class Core.Event#EVENT
RATMANAGER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RATMANAGER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7285,17 +7351,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15176,17 +15231,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -22076,17 +22120,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -23086,6 +23119,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -25183,6 +25288,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -27562,6 +27711,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -29659,6 +29880,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 268400e5e..007a2f9af 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2618,6 +2618,18 @@ Various methods exist to configure:
SCORING:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SCORING:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SCORING:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2904,6 +2916,12 @@ Have a look at the class Core.Event#EVENT
SCORING:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SCORING.Properties |
+
+
|
@@ -2934,6 +2952,12 @@ Have a look at the class Core.Event#EVENT
SCORING:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SCORING:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3265,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -3276,7 +3300,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyonfratricide
@@ -6188,7 +6212,7 @@ The scale magnifies the scores given to the players.
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9234,6 +9330,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 21e2ed953..a10775eae 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -2096,6 +2096,18 @@ period of time to stay defensive, before it takes evasive actions.
SEAD:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SEAD:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SEAD:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2382,6 +2394,12 @@ Have a look at the class Core.Event#EVENT
SEAD:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SEAD.Properties |
+
+
|
@@ -2412,6 +2430,12 @@ Have a look at the class Core.Event#EVENT
SEAD:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SEAD:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4473,6 +4497,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6570,6 +6666,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 4c254658d..604bfd457 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -2262,6 +2262,18 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SHORAD:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SHORAD:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2548,6 +2560,12 @@ Have a look at the class Core.Event#EVENT
SHORAD:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SHORAD.Properties |
+
+
|
@@ -2578,6 +2596,12 @@ Have a look at the class Core.Event#EVENT
SHORAD:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SHORAD:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5431,6 +5455,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7528,6 +7624,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index b86e42a92..b507cbf4f 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -3274,6 +3274,18 @@ If no scenery object is near the group the TakeCover event is r
SUPPRESSION:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SUPPRESSION:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SUPPRESSION:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3560,6 +3572,12 @@ Have a look at the class Core.Event#EVENT
SUPPRESSION:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SUPPRESSION.Properties |
+
+
|
@@ -3590,6 +3608,12 @@ Have a look at the class Core.Event#EVENT
SUPPRESSION:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SUPPRESSION:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -13591,6 +13615,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -15688,6 +15784,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index c01771385..078bc07a9 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -5551,6 +5551,18 @@ end
WAREHOUSE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ WAREHOUSE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ WAREHOUSE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5837,6 +5849,12 @@ Have a look at the class Core.Event#EVENT
WAREHOUSE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ WAREHOUSE.Properties |
+
+
|
@@ -5867,6 +5885,12 @@ Have a look at the class Core.Event#EVENT
WAREHOUSE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ WAREHOUSE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -24171,6 +24195,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -26268,6 +26364,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index c2cc08647..99b762d00 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -3315,6 +3315,18 @@ atis:Start()
ATIS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ ATIS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ ATIS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3601,6 +3613,12 @@ Have a look at the class Core.Event#EVENT
ATIS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ ATIS.Properties |
+
+
|
@@ -3631,6 +3649,12 @@ Have a look at the class Core.Event#EVENT
ATIS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ ATIS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -12056,6 +12080,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -14153,6 +14249,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 4166879a9..bc0946e84 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -6522,6 +6522,18 @@ If enabled, status and debug text messages will be displayed on the screen. Also
AIRBOSS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AIRBOSS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AIRBOSS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -6808,6 +6820,12 @@ Have a look at the class Core.Event#EVENT
AIRBOSS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AIRBOSS.Properties |
+
+
|
@@ -6838,6 +6856,12 @@ Have a look at the class Core.Event#EVENT
AIRBOSS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AIRBOSS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -35320,6 +35344,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -37417,6 +37513,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -41228,9 +41368,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set current case.
-
@@ -41294,6 +41431,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -41312,6 +41463,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -41447,9 +41609,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Make player section lead if he was not before.
-
@@ -41472,6 +41631,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set Stable Hover
+
@@ -41666,6 +41828,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
+
+
+
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index b5a6dbe98..d156de7a0 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -3463,6 +3463,18 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CSAR:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CSAR:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3749,6 +3761,12 @@ Have a look at the class Core.Event#EVENT
CSAR:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CSAR.Properties |
+
+
|
@@ -3779,6 +3797,12 @@ Have a look at the class Core.Event#EVENT
CSAR:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CSAR:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4574,7 +4598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -10858,7 +10882,7 @@ callsigns from playername or group name.
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -17089,6 +17185,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index cf8ab8070..68383fb91 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -4273,6 +4273,18 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CTLD:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CTLD:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4559,6 +4571,12 @@ Have a look at the class Core.Event#EVENT
CTLD:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CTLD.Properties |
+
+
|
@@ -4589,6 +4607,12 @@ Have a look at the class Core.Event#EVENT
CTLD:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CTLD:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5640,6 +5664,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
CTLD_CARGO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CTLD_CARGO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CTLD_CARGO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5926,6 +5962,12 @@ Have a look at the class Core.Event#EVENT
CTLD_CARGO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CTLD_CARGO.Properties |
+
+
|
@@ -5956,6 +5998,12 @@ Have a look at the class Core.Event#EVENT
CTLD_CARGO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CTLD_CARGO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6449,6 +6497,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
CTLD_ENGINEERING:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CTLD_ENGINEERING:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CTLD_ENGINEERING:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -6735,6 +6795,12 @@ Have a look at the class Core.Event#EVENT
CTLD_ENGINEERING:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CTLD_ENGINEERING.Properties |
+
+
|
@@ -6765,6 +6831,12 @@ Have a look at the class Core.Event#EVENT
CTLD_ENGINEERING:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CTLD_ENGINEERING:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7245,6 +7317,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
CTLD_HERCULES:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CTLD_HERCULES:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CTLD_HERCULES:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -7531,6 +7615,12 @@ Have a look at the class Core.Event#EVENT
CTLD_HERCULES:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CTLD_HERCULES.Properties |
+
+
|
@@ -7561,6 +7651,12 @@ Have a look at the class Core.Event#EVENT
CTLD_HERCULES:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CTLD_HERCULES:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -8265,7 +8361,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -8290,11 +8386,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8337,7 +8436,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -8353,6 +8452,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Beacons
+
@@ -8448,11 +8550,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8481,14 +8586,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8594,17 +8696,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8741,6 +8832,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -9022,7 +9124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- noob catch
+ time to repairor build a unit/group
@@ -9121,7 +9223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -9159,6 +9261,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
sub categories
+
@@ -19239,7 +19344,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -19264,11 +19369,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19311,7 +19419,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -19327,6 +19435,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
Beacons
+
@@ -19422,11 +19533,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19455,14 +19569,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19568,17 +19679,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -19715,6 +19815,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -19996,7 +20107,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- noob catch
+ time to repairor build a unit/group
@@ -20095,7 +20206,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -20133,6 +20244,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
sub categories
+
@@ -21722,7 +21836,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -21747,11 +21861,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21794,7 +21911,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -21810,6 +21927,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
Beacons
+
@@ -21905,11 +22025,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21938,14 +22061,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -22051,17 +22171,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -22198,6 +22307,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -22479,7 +22599,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- noob catch
+ time to repairor build a unit/group
@@ -22578,7 +22698,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -22616,6 +22736,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
sub categories
+
@@ -23582,6 +23705,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -25679,6 +25874,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -26965,17 +27204,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
-
-
-
-
@@ -29764,6 +29992,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -31861,6 +32161,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -32704,17 +33048,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -33368,17 +33701,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -34337,6 +34659,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -36434,6 +36828,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -37232,17 +37670,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
@@ -38569,17 +38996,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
@@ -39535,6 +39951,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -41632,6 +42120,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index cb53fb549..118f21bf6 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -3131,6 +3131,18 @@ If enabled, text messages about the tanker status will be displayed on screen an
RECOVERYTANKER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RECOVERYTANKER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RECOVERYTANKER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3417,6 +3429,12 @@ Have a look at the class Core.Event#EVENT
RECOVERYTANKER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RECOVERYTANKER.Properties |
+
+
|
@@ -3447,6 +3465,12 @@ Have a look at the class Core.Event#EVENT
RECOVERYTANKER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RECOVERYTANKER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10458,6 +10482,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12555,6 +12651,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index f5c90af57..0f6e185bc 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -2945,6 +2945,18 @@ If enabled, text messages about the helo status will be displayed on screen and
RESCUEHELO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RESCUEHELO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RESCUEHELO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3231,6 +3243,12 @@ Have a look at the class Core.Event#EVENT
RESCUEHELO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RESCUEHELO.Properties |
+
+
|
@@ -3261,6 +3279,12 @@ Have a look at the class Core.Event#EVENT
RESCUEHELO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RESCUEHELO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9381,6 +9405,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11478,6 +11574,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html
index 0e37e3242..c56e0b277 100644
--- a/Documentation/Shapes.POLYGON.html
+++ b/Documentation/Shapes.POLYGON.html
@@ -2073,6 +2073,18 @@
POLYGON:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ POLYGON:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ POLYGON:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2359,6 +2371,12 @@ Have a look at the class Core.Event#EVENT
POLYGON:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ POLYGON.Properties |
+
+
|
@@ -2389,6 +2407,12 @@ Have a look at the class Core.Event#EVENT
POLYGON:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ POLYGON:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4426,6 +4450,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6523,6 +6619,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html
index 7f8c17f7c..b83d56daa 100644
--- a/Documentation/Shapes.SHAPE_BASE.html
+++ b/Documentation/Shapes.SHAPE_BASE.html
@@ -2082,6 +2082,18 @@ This is the base class that all other shape classes are built on. There are some
SHAPE_BASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SHAPE_BASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SHAPE_BASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2368,6 +2380,12 @@ Have a look at the class Core.Event#EVENT
SHAPE_BASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SHAPE_BASE.Properties |
+
+
|
@@ -2398,6 +2416,12 @@ Have a look at the class Core.Event#EVENT
SHAPE_BASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SHAPE_BASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4203,6 +4227,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6300,6 +6396,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index 10182a5b3..33b2f444c 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -2111,6 +2111,18 @@ This function is especially useful to stop the broadcast of looped transmissions
RADIO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RADIO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RADIO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2397,6 +2409,12 @@ Have a look at the class Core.Event#EVENT
RADIO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RADIO.Properties |
+
+
|
@@ -2427,6 +2445,12 @@ Have a look at the class Core.Event#EVENT
RADIO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RADIO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4492,6 +4516,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6589,6 +6685,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index c933a40ed..3c6ddb1fe 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -2157,6 +2157,18 @@
RADIOQUEUE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RADIOQUEUE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RADIOQUEUE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2443,6 +2455,12 @@ Have a look at the class Core.Event#EVENT
RADIOQUEUE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RADIOQUEUE.Properties |
+
+
|
@@ -2473,6 +2491,12 @@ Have a look at the class Core.Event#EVENT
RADIOQUEUE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RADIOQUEUE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5089,6 +5113,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7186,6 +7282,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index 185b98bc0..2381b0c8e 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -2233,6 +2233,18 @@
RADIOSPEECH:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ RADIOSPEECH:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ RADIOSPEECH:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2519,6 +2531,12 @@ Have a look at the class Core.Event#EVENT
RADIOSPEECH:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ RADIOSPEECH.Properties |
+
+
|
@@ -2549,6 +2567,12 @@ Have a look at the class Core.Event#EVENT
RADIOSPEECH:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ RADIOSPEECH:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5137,6 +5161,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7234,6 +7330,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index 183dd764b..b0720d307 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -2668,6 +2668,18 @@ atis:Start()
MSRS:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MSRS:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MSRS:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2954,6 +2966,12 @@ Have a look at the class Core.Event#EVENT
MSRS:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MSRS.Properties |
+
+
|
@@ -2984,6 +3002,12 @@ Have a look at the class Core.Event#EVENT
MSRS:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MSRS:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3601,6 +3625,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
MSRSQUEUE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MSRSQUEUE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MSRSQUEUE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3887,6 +3923,12 @@ Have a look at the class Core.Event#EVENT
MSRSQUEUE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MSRSQUEUE.Properties |
+
+
|
@@ -3917,6 +3959,12 @@ Have a look at the class Core.Event#EVENT
MSRSQUEUE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MSRSQUEUE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -8827,6 +8875,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10924,6 +11044,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -13559,6 +13723,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -15656,6 +15892,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index fc6aa4d7f..e377e30d3 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -2372,6 +2372,18 @@ and will be replaced by a navigation using Reference Zones.
COMMANDCENTER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ COMMANDCENTER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ COMMANDCENTER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2658,6 +2670,12 @@ Have a look at the class Core.Event#EVENT
COMMANDCENTER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ COMMANDCENTER.Properties |
+
+
|
@@ -2688,6 +2706,12 @@ Have a look at the class Core.Event#EVENT
COMMANDCENTER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ COMMANDCENTER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5181,6 +5205,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7278,6 +7374,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index d33713040..ad83103ae 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -2418,6 +2418,18 @@ Therefore, this class is considered to be deprecated
DETECTION_MANAGER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DETECTION_MANAGER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DETECTION_MANAGER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2704,6 +2716,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_MANAGER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DETECTION_MANAGER.Properties |
+
+
|
@@ -2734,6 +2752,12 @@ Have a look at the class Core.Event#EVENT
DETECTION_MANAGER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DETECTION_MANAGER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6594,6 +6618,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8691,6 +8787,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index d07c8604d..0daa8c55e 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -2833,6 +2833,18 @@ Therefore, this class is considered to be deprecated
MISSION:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MISSION:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MISSION:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3119,6 +3131,12 @@ Have a look at the class Core.Event#EVENT
MISSION:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MISSION.Properties |
+
+
|
@@ -3149,6 +3167,12 @@ Have a look at the class Core.Event#EVENT
MISSION:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MISSION:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9205,6 +9229,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11302,6 +11398,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index 73e7f2df1..25b4613eb 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -2063,6 +2063,18 @@ Therefore, this class is considered to be deprecated
TASKINFO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TASKINFO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TASKINFO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2349,6 +2361,12 @@ Have a look at the class Core.Event#EVENT
TASKINFO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TASKINFO.Properties |
+
+
|
@@ -2379,6 +2397,12 @@ Have a look at the class Core.Event#EVENT
TASKINFO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TASKINFO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4973,6 +4997,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7070,6 +7166,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 9d1d71d75..f8d8295fd 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2638,6 +2638,18 @@ Therefore, this class is considered to be deprecated
TASK_A2A_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TASK_A2A_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TASK_A2A_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2924,6 +2936,12 @@ Have a look at the class Core.Event#EVENT
TASK_A2A_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TASK_A2A_DISPATCHER.Properties |
+
+
|
@@ -2954,6 +2972,12 @@ Have a look at the class Core.Event#EVENT
TASK_A2A_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TASK_A2A_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7426,6 +7450,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9523,6 +9619,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index e01dd4406..49f3176f9 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -2908,6 +2908,18 @@ Therefore, this class is considered to be deprecated
TASK_A2G_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TASK_A2G_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TASK_A2G_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3194,6 +3206,12 @@ Have a look at the class Core.Event#EVENT
TASK_A2G_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TASK_A2G_DISPATCHER.Properties |
+
+
|
@@ -3224,6 +3242,12 @@ Have a look at the class Core.Event#EVENT
TASK_A2G_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TASK_A2G_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -7593,6 +7617,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -9690,6 +9786,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index dad052db6..a1d464001 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3335,22 +3335,11 @@ based on the tasking capabilities defined in
-
-
-
diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html
index f090a4c4a..313d77763 100644
--- a/Documentation/Tasking.Task_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Capture_Dispatcher.html
@@ -2578,6 +2578,18 @@ and setup a new capture zone task and assign it to a group of players, while you
TASK_CAPTURE_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TASK_CAPTURE_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TASK_CAPTURE_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2864,6 +2876,12 @@ Have a look at the class Core.Event#EVENT
TASK_CAPTURE_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TASK_CAPTURE_DISPATCHER.Properties |
+
+
|
@@ -2894,6 +2912,12 @@ Have a look at the class Core.Event#EVENT
TASK_CAPTURE_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TASK_CAPTURE_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6805,6 +6829,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8902,6 +8998,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 80c18e8d7..aded79a56 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -2901,6 +2901,18 @@ You can use this event handler to post messages to players, or provide status up
TASK_CARGO_DISPATCHER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TASK_CARGO_DISPATCHER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TASK_CARGO_DISPATCHER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3187,6 +3199,12 @@ Have a look at the class Core.Event#EVENT
TASK_CARGO_DISPATCHER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TASK_CARGO_DISPATCHER.Properties |
+
+
|
@@ -3217,6 +3235,12 @@ Have a look at the class Core.Event#EVENT
TASK_CARGO_DISPATCHER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TASK_CARGO_DISPATCHER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3376,50 +3400,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10072,6 +9992,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 49f83a1f1..e34669c98 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -2341,6 +2341,18 @@ Therefore, this class is considered to be deprecated
TASK_MANAGER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ TASK_MANAGER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ TASK_MANAGER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2627,6 +2639,12 @@ Have a look at the class Core.Event#EVENT
TASK_MANAGER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ TASK_MANAGER.Properties |
+
+
|
@@ -2657,6 +2675,12 @@ Have a look at the class Core.Event#EVENT
TASK_MANAGER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ TASK_MANAGER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -6075,6 +6099,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -8172,6 +8268,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index a3c0c72cf..e2b9858c4 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -2118,6 +2118,18 @@
FIFO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ FIFO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ FIFO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2404,6 +2416,12 @@ Have a look at the class Core.Event#EVENT
FIFO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ FIFO.Properties |
+
+
|
@@ -2434,6 +2452,12 @@ Have a look at the class Core.Event#EVENT
FIFO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ FIFO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -2927,6 +2951,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
LIFO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ LIFO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ LIFO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3213,6 +3249,12 @@ Have a look at the class Core.Event#EVENT
LIFO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ LIFO.Properties |
+
+
|
@@ -3243,6 +3285,12 @@ Have a look at the class Core.Event#EVENT
LIFO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ LIFO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3467,6 +3515,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
@@ -4316,6 +4375,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
@@ -5260,6 +5330,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7357,6 +7499,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -9933,6 +10119,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12030,6 +12288,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 1e00d6072..0f1a8a643 100644
--- a/Documentation/Utilities.Socket.html
+++ b/Documentation/Utilities.Socket.html
@@ -2317,6 +2317,18 @@
SOCKET:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SOCKET:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SOCKET:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2603,6 +2615,12 @@ Have a look at the class Core.Event#EVENT
SOCKET:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SOCKET.Properties |
+
+
|
@@ -2633,6 +2651,12 @@ Have a look at the class Core.Event#EVENT
SOCKET:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SOCKET:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5859,6 +5883,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -7956,6 +8052,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 16365f5fb..06d1d9ec5 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -3620,6 +3620,18 @@ Waiting for Ugra and ED to fix this issue.
AIRBASE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ AIRBASE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ AIRBASE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3906,6 +3918,12 @@ Have a look at the class Core.Event#EVENT
AIRBASE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ AIRBASE.Properties |
+
+
|
@@ -3936,6 +3954,12 @@ Have a look at the class Core.Event#EVENT
AIRBASE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ AIRBASE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -16217,6 +16241,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -18314,6 +18410,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 2fffa37a7..d8dd9983a 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -4639,6 +4639,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CLIENT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CLIENT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4925,6 +4937,12 @@ Have a look at the class Core.Event#EVENT
CLIENT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CLIENT.Properties |
+
+
|
@@ -4955,6 +4973,12 @@ Have a look at the class Core.Event#EVENT
CLIENT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CLIENT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -28701,6 +28725,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -30798,6 +30894,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index ea042dcf7..879da7263 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4057,6 +4057,18 @@ The method CONTROLLABLE.SetTaskWaypoi
CONTROLLABLE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ CONTROLLABLE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ CONTROLLABLE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4343,6 +4355,12 @@ Have a look at the class Core.Event#EVENT
CONTROLLABLE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ CONTROLLABLE.Properties |
+
+
|
@@ -4373,6 +4391,12 @@ Have a look at the class Core.Event#EVENT
CONTROLLABLE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ CONTROLLABLE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4563,28 +4587,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -17621,28 +17623,6 @@ mygroup:WayPointExecute()
-
-
-
-
-
@@ -21666,28 +21646,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
-
@@ -22263,28 +22221,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
@@ -22461,28 +22397,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
@@ -23416,6 +23330,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -25513,6 +25499,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.DynamicCargo.html b/Documentation/Wrapper.DynamicCargo.html
index 94bf290f3..310691f3b 100644
--- a/Documentation/Wrapper.DynamicCargo.html
+++ b/Documentation/Wrapper.DynamicCargo.html
@@ -2933,6 +2933,18 @@
DYNAMICCARGO:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ DYNAMICCARGO:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ DYNAMICCARGO:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3219,6 +3231,12 @@ Have a look at the class Core.Event#EVENT
DYNAMICCARGO:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ DYNAMICCARGO.Properties |
+
+
|
@@ -3249,6 +3267,12 @@ Have a look at the class Core.Event#EVENT
DYNAMICCARGO:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ DYNAMICCARGO:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -10883,6 +10907,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -12980,6 +13076,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 7791b7095..b3c887c1d 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -4846,6 +4846,18 @@ amount of fuel in the group.
GROUP:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ GROUP:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ GROUP:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -5132,6 +5144,12 @@ Have a look at the class Core.Event#EVENT
GROUP:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ GROUP.Properties |
+
+
|
@@ -5162,6 +5180,12 @@ Have a look at the class Core.Event#EVENT
GROUP:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ GROUP:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -29912,6 +29936,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -32009,6 +32105,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index deb9bda49..11fb6dcaa 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -2059,6 +2059,18 @@
IDENTIFIABLE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ IDENTIFIABLE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ IDENTIFIABLE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2345,6 +2357,12 @@ Have a look at the class Core.Event#EVENT
IDENTIFIABLE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ IDENTIFIABLE.Properties |
+
+
|
@@ -2375,6 +2393,12 @@ Have a look at the class Core.Event#EVENT
IDENTIFIABLE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ IDENTIFIABLE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -4084,6 +4108,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -6181,6 +6277,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index a91c10881..8841d3b6f 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -2694,6 +2694,18 @@ env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() )
MARKER:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ MARKER:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ MARKER:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2980,6 +2992,12 @@ Have a look at the class Core.Event#EVENT
MARKER:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ MARKER.Properties |
+
+
|
@@ -3010,6 +3028,12 @@ Have a look at the class Core.Event#EVENT
MARKER:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ MARKER:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3181,6 +3205,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -3265,7 +3311,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.toall
+
MARKER.togroup
@@ -5298,6 +5344,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -5382,7 +5450,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.toall
+
MARKER.togroup
@@ -6886,6 +6954,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -6970,7 +7060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.toall
+
MARKER.togroup
@@ -7918,6 +8008,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10015,6 +10177,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html
index 2e191f2e0..2295a7607 100644
--- a/Documentation/Wrapper.Net.html
+++ b/Documentation/Wrapper.Net.html
@@ -2545,6 +2545,18 @@ with some added FSM functions and options to block/unblock players in MP environ
NET:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ NET:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ NET:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2831,6 +2843,12 @@ Have a look at the class Core.Event#EVENT
NET:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ NET.Properties |
+
+
|
@@ -2861,6 +2879,12 @@ Have a look at the class Core.Event#EVENT
NET:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ NET:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -8621,6 +8645,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -10718,6 +10814,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index 6f20c85af..6477be520 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -1979,6 +1979,18 @@
OBJECT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ OBJECT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ OBJECT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2265,6 +2277,12 @@ Have a look at the class Core.Event#EVENT
OBJECT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ OBJECT.Properties |
+
+
|
@@ -2295,6 +2313,12 @@ Have a look at the class Core.Event#EVENT
OBJECT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ OBJECT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3502,6 +3526,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -5599,6 +5695,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index e848ef522..b3e1db7c8 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -2704,6 +2704,18 @@ The method POSITIONABLE.GetVelocity()
POSITIONABLE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ POSITIONABLE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ POSITIONABLE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2990,6 +3002,12 @@ Have a look at the class Core.Event#EVENT
POSITIONABLE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ POSITIONABLE.Properties |
+
+
|
@@ -3020,6 +3038,12 @@ Have a look at the class Core.Event#EVENT
POSITIONABLE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ POSITIONABLE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -3446,6 +3470,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
POSITIONABLE.__:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ POSITIONABLE.__:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ POSITIONABLE.__:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3732,6 +3768,12 @@ Have a look at the class Core.Event#EVENT
POSITIONABLE.__:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ POSITIONABLE.__.Properties |
+
+
|
@@ -3762,6 +3804,12 @@ Have a look at the class Core.Event#EVENT
POSITIONABLE.__:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ POSITIONABLE.__:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9718,6 +9766,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11815,6 +11935,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
@@ -14064,6 +14228,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -16161,6 +16397,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index aadde6ea0..55449694b 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -2815,6 +2815,18 @@
SCENERY:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ SCENERY:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ SCENERY:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3101,6 +3113,12 @@ Have a look at the class Core.Event#EVENT
SCENERY:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ SCENERY.Properties |
+
+
|
@@ -3131,6 +3149,12 @@ Have a look at the class Core.Event#EVENT
SCENERY:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ SCENERY:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9856,6 +9880,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11953,6 +12049,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index 46baf5489..eddab3c13 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -2800,6 +2800,18 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
STATIC:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ STATIC:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ STATIC:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3086,6 +3098,12 @@ Have a look at the class Core.Event#EVENT
STATIC:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ STATIC.Properties |
+
+
|
@@ -3116,6 +3134,12 @@ Have a look at the class Core.Event#EVENT
STATIC:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ STATIC:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -9536,6 +9560,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -11633,6 +11729,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
+
+
+
diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html
index 606d058a9..166a58a9f 100644
--- a/Documentation/Wrapper.Storage.html
+++ b/Documentation/Wrapper.Storage.html
@@ -2329,6 +2329,18 @@ UTILS.PrintTableToLog(weapons)
STORAGE:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ STORAGE:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ STORAGE:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -2615,6 +2627,12 @@ Have a look at the class Core.Event#EVENT
STORAGE:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ STORAGE.Properties |
+
+
|
@@ -2645,6 +2663,12 @@ Have a look at the class Core.Event#EVENT
STORAGE:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ STORAGE:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -5556,6 +5580,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
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+
Get all of the properties of an object in a table.
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Defined in:
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Return value:
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of values, indexed by keys.
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+
Get one property of an object by the key.
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+
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Defined in:
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Parameter:
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+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
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Return value:
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Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
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@@ -7653,6 +7749,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
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+
Set one property of an object.
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Defined in:
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Parameters:
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The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
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The value that is stored. Note that the value can be a #string, but it can also be any other type!
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+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 300b2d08b..3a31d5305 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -4409,6 +4409,18 @@ If you want to obtain the complete 3D position including orient
UNIT:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ UNIT:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ UNIT:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -4695,6 +4707,12 @@ Have a look at the class Core.Event#EVENT
UNIT:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ UNIT.Properties |
+
+
|
@@ -4725,6 +4743,12 @@ Have a look at the class Core.Event#EVENT
UNIT:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ UNIT:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -26583,6 +26607,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
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+
Get all of the properties of an object in a table.
+
+
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+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
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+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
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+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
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+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
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+
@@ -28680,6 +28776,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
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+
Set one property of an object.
+
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+
+
Defined in:
+
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Parameters:
+
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+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
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+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
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+
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html
index 884bd91e2..f7a797e59 100644
--- a/Documentation/Wrapper.Weapon.html
+++ b/Documentation/Wrapper.Weapon.html
@@ -3288,6 +3288,18 @@ but it could also be a STATIC object.
WEAPON:GetParent(Child, FromClass) |
This is the worker method to retrieve the Parent class.
+ |
+
+
+ WEAPON:GetProperties() |
+
+ Get all of the properties of an object in a table.
+ |
+
+
+ WEAPON:GetProperty(Key) |
+
+ Get one property of an object by the key.
|
@@ -3574,6 +3586,12 @@ Have a look at the class Core.Event#EVENT
WEAPON:OnEventUnitLost(EventData) |
Occurs when the game thinks an object is destroyed.
+ |
+
+
+ WEAPON.Properties |
+
+
|
@@ -3604,6 +3622,12 @@ Have a look at the class Core.Event#EVENT
WEAPON:SetEventPriority(EventPriority) |
Set the Class Core.Event processing Priority.
+ |
+
+
+ WEAPON:SetProperty(Key, Value) |
+
+ Set one property of an object.
|
@@ -13198,6 +13222,78 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
+
+
+
Get all of the properties of an object in a table.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
of values, indexed by keys.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get one property of an object by the key.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
+
+
+
+
+
@@ -15295,6 +15391,50 @@ reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
+
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+
+
Set one property of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value that is stored. Note that the value can be a #string, but it can also be any other type!
+
+
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+
+