From 46e70029a6d6f374109e76431ba06cef945f9447 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Mon, 27 Jan 2025 17:49:01 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Cap.html | 140 ++ Documentation/AI.AI_A2A_Dispatcher.html | 160 +- Documentation/AI.AI_A2A_Patrol.html | 140 ++ Documentation/AI.AI_A2G_BAI.html | 140 ++ Documentation/AI.AI_A2G_CAS.html | 140 ++ Documentation/AI.AI_A2G_Dispatcher.html | 184 ++ Documentation/AI.AI_A2G_SEAD.html | 140 ++ Documentation/AI.AI_Air.html | 228 +- Documentation/AI.AI_Air_Dispatcher.html | 140 ++ Documentation/AI.AI_Air_Patrol.html | 140 ++ Documentation/AI.AI_BAI.html | 140 ++ Documentation/AI.AI_Balancer.html | 140 ++ Documentation/AI.AI_CAP.html | 140 ++ Documentation/AI.AI_CAS.html | 140 ++ Documentation/AI.AI_Cargo.html | 5 +- Documentation/AI.AI_Cargo_Airplane.html | 208 +- Documentation/AI.AI_Cargo_Helicopter.html | 180 +- Documentation/AI.AI_Escort.html | 140 ++ .../AI.AI_Escort_Dispatcher_Request.html | 140 ++ Documentation/AI.AI_Escort_Request.html | 140 ++ Documentation/AI.AI_Formation.html | 140 ++ Documentation/AI.AI_Patrol.html | 152 +- Documentation/Actions.Act_Account.html | 140 ++ Documentation/Actions.Act_Assign.html | 140 ++ Documentation/Actions.Act_Assist.html | 140 ++ Documentation/Actions.Act_Route.html | 140 ++ Documentation/Cargo.Cargo.html | 11 - Documentation/Cargo.CargoCrate.html | 22 - Documentation/Cargo.CargoUnit.html | 44 +- Documentation/Core.Astar.html | 140 ++ Documentation/Core.Base.html | 140 ++ Documentation/Core.Beacon.html | 140 ++ Documentation/Core.Condition.html | 140 ++ Documentation/Core.Database.html | 140 ++ Documentation/Core.Event.html | 280 +++ Documentation/Core.Fsm.html | 560 +++++ Documentation/Core.Goal.html | 140 ++ Documentation/Core.MarkerOps_Base.html | 140 ++ Documentation/Core.Message.html | 140 ++ Documentation/Core.Pathline.html | 140 ++ Documentation/Core.Point.html | 162 +- Documentation/Core.Report.html | 140 ++ Documentation/Core.ScheduleDispatcher.html | 140 ++ Documentation/Core.Scheduler.html | 140 ++ Documentation/Core.Set.html | 1960 +++++++++++++++++ Documentation/Core.Settings.html | 148 +- Documentation/Core.Spawn.html | 540 ++++- Documentation/Core.SpawnStatic.html | 140 ++ Documentation/Core.Spot.html | 272 +-- Documentation/Core.TextAndSound.html | 140 ++ Documentation/Core.Timer.html | 140 ++ Documentation/Core.UserFlag.html | 140 ++ Documentation/Core.Velocity.html | 280 +++ Documentation/Core.Zone.html | 464 ++++ Documentation/Functional.ATC_Ground.html | 280 +++ Documentation/Functional.Artillery.html | 140 ++ Documentation/Functional.CleanUp.html | 140 ++ Documentation/Functional.ClientWatch.html | 140 ++ Documentation/Functional.Designate.html | 6 +- Documentation/Functional.Detection.html | 599 ++++- Documentation/Functional.DetectionZones.html | 140 ++ Documentation/Functional.Escort.html | 140 ++ Documentation/Functional.Fox.html | 140 ++ Documentation/Functional.Mantis.html | 234 +- Documentation/Functional.MissileTrainer.html | 140 ++ Documentation/Functional.Movement.html | 140 ++ Documentation/Functional.PseudoATC.html | 140 ++ Documentation/Functional.RAT.html | 345 ++- Documentation/Functional.Scoring.html | 148 +- Documentation/Functional.Sead.html | 140 ++ Documentation/Functional.Shorad.html | 140 ++ Documentation/Functional.Suppression.html | 140 ++ Documentation/Functional.Warehouse.html | 140 ++ Documentation/Ops.ATIS.html | 140 ++ Documentation/Ops.Airboss.html | 185 +- Documentation/Ops.CSAR.html | 146 +- Documentation/Ops.CTLD.html | 768 ++++++- Documentation/Ops.RecoveryTanker.html | 140 ++ Documentation/Ops.RescueHelo.html | 140 ++ Documentation/Shapes.POLYGON.html | 140 ++ Documentation/Shapes.SHAPE_BASE.html | 140 ++ Documentation/Sound.Radio.html | 140 ++ Documentation/Sound.RadioQueue.html | 140 ++ Documentation/Sound.RadioSpeech.html | 140 ++ Documentation/Sound.SRS.html | 280 +++ Documentation/Tasking.CommandCenter.html | 140 ++ Documentation/Tasking.DetectionManager.html | 140 ++ Documentation/Tasking.Mission.html | 140 ++ Documentation/Tasking.TaskInfo.html | 140 ++ .../Tasking.Task_A2A_Dispatcher.html | 140 ++ .../Tasking.Task_A2G_Dispatcher.html | 140 ++ Documentation/Tasking.Task_CARGO.html | 13 +- .../Tasking.Task_Capture_Dispatcher.html | 140 ++ .../Tasking.Task_Cargo_Dispatcher.html | 316 ++- Documentation/Tasking.Task_Manager.html | 140 ++ Documentation/Utilities.FiFo.html | 302 +++ Documentation/Utilities.Socket.html | 140 ++ Documentation/Wrapper.Airbase.html | 140 ++ Documentation/Wrapper.Client.html | 140 ++ Documentation/Wrapper.Controllable.html | 250 ++- Documentation/Wrapper.DynamicCargo.html | 140 ++ Documentation/Wrapper.Group.html | 140 ++ Documentation/Wrapper.Identifiable.html | 140 ++ Documentation/Wrapper.Marker.html | 212 +- Documentation/Wrapper.Net.html | 140 ++ Documentation/Wrapper.Object.html | 140 ++ Documentation/Wrapper.Positionable.html | 280 +++ Documentation/Wrapper.Scenery.html | 140 ++ Documentation/Wrapper.Static.html | 140 ++ Documentation/Wrapper.Storage.html | 140 ++ Documentation/Wrapper.Unit.html | 140 ++ Documentation/Wrapper.Weapon.html | 140 ++ 112 files changed, 20039 insertions(+), 965 deletions(-) diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 7b6b32643..4ef06eb90 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -3055,6 +3055,18 @@ Therefore, this class is considered to be deprecated

AI_A2A_CAP:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2A_CAP:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2A_CAP:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3341,6 +3353,12 @@ Have a look at the class Core.Event#EVENT

AI_A2A_CAP:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2A_CAP.Properties

+ + @@ -3371,6 +3389,12 @@ Have a look at the class Core.Event#EVENT

AI_A2A_CAP:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2A_CAP:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10928,6 +10952,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -13025,6 +13121,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index cfd039859..55c335b27 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4299,6 +4299,18 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea

AI_A2A_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2A_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2A_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4585,6 +4597,12 @@ Have a look at the class Core.Event#EVENT

AI_A2A_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2A_DISPATCHER.Properties

+ + @@ -4615,6 +4633,12 @@ Have a look at the class Core.Event#EVENT

AI_A2A_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2A_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5034,14 +5058,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11701,14 +11722,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12966,14 +12984,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14533,14 +14548,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -15496,6 +15508,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -17593,6 +17677,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index 62cd46c34..f9847aa7b 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -3164,6 +3164,18 @@ Therefore, this class is considered to be deprecated

AI_A2A_PATROL:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2A_PATROL:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2A_PATROL:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3450,6 +3462,12 @@ Have a look at the class Core.Event#EVENT

AI_A2A_PATROL:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2A_PATROL.Properties

+ + @@ -3480,6 +3498,12 @@ Have a look at the class Core.Event#EVENT

AI_A2A_PATROL:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2A_PATROL:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -11689,6 +11713,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -13786,6 +13882,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index fef268518..a2fe6fe61 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -2944,6 +2944,18 @@ Therefore, this class is considered to be deprecated

AI_A2G_BAI:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2G_BAI:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2G_BAI:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3230,6 +3242,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_BAI:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2G_BAI.Properties

+ + @@ -3260,6 +3278,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_BAI:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2G_BAI:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10551,6 +10575,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12648,6 +12744,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index a309ebc2f..4205b3188 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -2944,6 +2944,18 @@ Therefore, this class is considered to be deprecated

AI_A2G_CAS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2G_CAS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2G_CAS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3230,6 +3242,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_CAS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2G_CAS.Properties

+ + @@ -3260,6 +3278,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_CAS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2G_CAS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10551,6 +10575,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12648,6 +12744,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 0b9bc6829..259a997c5 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4244,6 +4244,18 @@ of the squadron are destroyed. This is to keep consistency of air operations and

AI_A2G_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2G_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2G_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4530,6 +4542,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2G_DISPATCHER.Properties

+ + @@ -4560,6 +4578,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2G_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4903,6 +4927,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13454,6 +13489,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14780,6 +14826,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16408,6 +16465,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -17510,6 +17578,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -19607,6 +19747,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index e3f541a75..d034471eb 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -2972,6 +2972,18 @@ Therefore, this class is considered to be deprecated

AI_A2G_SEAD:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_A2G_SEAD:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_A2G_SEAD:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3258,6 +3270,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_SEAD:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_A2G_SEAD.Properties

+ + @@ -3288,6 +3306,12 @@ Have a look at the class Core.Event#EVENT

AI_A2G_SEAD:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_A2G_SEAD:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10579,6 +10603,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12676,6 +12772,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index a735aee0b..7cf282d40 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2753,6 +2753,18 @@ Therefore, this class is considered to be deprecated

AI_AIR:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_AIR:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_AIR:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3039,6 +3051,12 @@ Have a look at the class Core.Event#EVENT

AI_AIR:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_AIR.Properties

+ + @@ -3069,6 +3087,12 @@ Have a look at the class Core.Event#EVENT

AI_AIR:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_AIR:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3347,28 +3371,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6222,28 +6224,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6980,28 +6960,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8626,28 +8584,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -9606,6 +9542,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -11703,6 +11711,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 7d7eba9b7..27eaa7f30 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4004,6 +4004,18 @@ Therefore, this class is considered to be deprecated

AI_AIR_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_AIR_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_AIR_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4290,6 +4302,12 @@ Have a look at the class Core.Event#EVENT

AI_AIR_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_AIR_DISPATCHER.Properties

+ + @@ -4320,6 +4338,12 @@ Have a look at the class Core.Event#EVENT

AI_AIR_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_AIR_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -14049,6 +14073,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -16146,6 +16242,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index a6c3c052d..0339f1520 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -2988,6 +2988,18 @@ Therefore, this class is considered to be deprecated

AI_AIR_PATROL:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_AIR_PATROL:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_AIR_PATROL:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3274,6 +3286,12 @@ Have a look at the class Core.Event#EVENT

AI_AIR_PATROL:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_AIR_PATROL.Properties

+ + @@ -3304,6 +3322,12 @@ Have a look at the class Core.Event#EVENT

AI_AIR_PATROL:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_AIR_PATROL:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10492,6 +10516,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12589,6 +12685,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html index 0ea6c2e3b..b9e362b17 100644 --- a/Documentation/AI.AI_BAI.html +++ b/Documentation/AI.AI_BAI.html @@ -3193,6 +3193,18 @@ Therefore, this class is considered to be deprecated

AI_BAI_ZONE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_BAI_ZONE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_BAI_ZONE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3479,6 +3491,12 @@ Have a look at the class Core.Event#EVENT

AI_BAI_ZONE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_BAI_ZONE.Properties

+ + @@ -3509,6 +3527,12 @@ Have a look at the class Core.Event#EVENT

AI_BAI_ZONE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_BAI_ZONE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -12295,6 +12319,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -14392,6 +14488,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index b99972674..b226eb204 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -2420,6 +2420,18 @@ Therefore, this class is considered to be deprecated

AI_BALANCER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_BALANCER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_BALANCER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2706,6 +2718,12 @@ Have a look at the class Core.Event#EVENT

AI_BALANCER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_BALANCER.Properties

+ + @@ -2736,6 +2754,12 @@ Have a look at the class Core.Event#EVENT

AI_BALANCER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_BALANCER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6267,6 +6291,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8364,6 +8460,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html index e320f98fd..036b64c1c 100644 --- a/Documentation/AI.AI_CAP.html +++ b/Documentation/AI.AI_CAP.html @@ -3106,6 +3106,18 @@ Therefore, this class is considered to be deprecated

AI_CAP_ZONE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_CAP_ZONE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_CAP_ZONE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3392,6 +3404,12 @@ Have a look at the class Core.Event#EVENT

AI_CAP_ZONE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_CAP_ZONE.Properties

+ + @@ -3422,6 +3440,12 @@ Have a look at the class Core.Event#EVENT

AI_CAP_ZONE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_CAP_ZONE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -11883,6 +11907,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -13980,6 +14076,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html index a9240f2d8..f2432cdf8 100644 --- a/Documentation/AI.AI_CAS.html +++ b/Documentation/AI.AI_CAS.html @@ -3124,6 +3124,18 @@ Therefore, this class is considered to be deprecated

AI_CAS_ZONE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_CAS_ZONE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_CAS_ZONE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3410,6 +3422,12 @@ Have a look at the class Core.Event#EVENT

AI_CAS_ZONE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_CAS_ZONE.Properties

+ + @@ -3440,6 +3458,12 @@ Have a look at the class Core.Event#EVENT

AI_CAS_ZONE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_CAS_ZONE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -12120,6 +12144,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -14217,6 +14313,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 396b16ef9..aca1dc35c 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -1973,7 +1973,7 @@ Therefore, this class is considered to be deprecated

- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -2011,6 +2011,9 @@ Therefore, this class is considered to be deprecated

+ +

No loading happened, so we need to pickup something else.

+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index a60f38278..575c40fd5 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2462,6 +2462,18 @@ Therefore, this class is considered to be deprecated

AI_CARGO_AIRPLANE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_CARGO_AIRPLANE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_CARGO_AIRPLANE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2748,6 +2760,12 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_AIRPLANE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_CARGO_AIRPLANE.Properties

+ + @@ -2778,6 +2796,12 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_AIRPLANE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_CARGO_AIRPLANE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -2905,20 +2929,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2949,9 +2959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4698,20 +4705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4742,9 +4735,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -5333,20 +5323,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5377,9 +5353,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6856,20 +6829,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6900,9 +6859,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -7864,6 +7820,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9961,6 +9989,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index d7129b0d6..3c3410b04 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2533,6 +2533,18 @@ Therefore, this class is considered to be deprecated

AI_CARGO_HELICOPTER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_CARGO_HELICOPTER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_CARGO_HELICOPTER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2819,6 +2831,12 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_HELICOPTER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_CARGO_HELICOPTER.Properties

+ + @@ -2849,6 +2867,12 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_HELICOPTER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_CARGO_HELICOPTER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3070,22 +3094,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4988,22 +5018,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5658,22 +5694,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7216,22 +7258,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -8165,6 +8213,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10262,6 +10382,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index f68cd02a3..8d50169a6 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -3548,6 +3548,18 @@ Therefore, this class is considered to be deprecated

AI_ESCORT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_ESCORT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_ESCORT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3834,6 +3846,12 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_ESCORT.Properties

+ + @@ -3864,6 +3882,12 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_ESCORT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -17895,6 +17919,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -19992,6 +20088,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html index aae2b3a1b..3d5354a1e 100644 --- a/Documentation/AI.AI_Escort_Dispatcher_Request.html +++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html @@ -2297,6 +2297,18 @@ Therefore, this class is considered to be deprecated

AI_ESCORT_DISPATCHER_REQUEST:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_ESCORT_DISPATCHER_REQUEST:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_ESCORT_DISPATCHER_REQUEST:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2583,6 +2595,12 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_DISPATCHER_REQUEST:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_ESCORT_DISPATCHER_REQUEST.Properties

+ + @@ -2613,6 +2631,12 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_DISPATCHER_REQUEST:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_ESCORT_DISPATCHER_REQUEST:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5627,6 +5651,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7724,6 +7820,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 80bf4ea42..f9d363f8c 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -3633,6 +3633,18 @@ EscortPlanes = AI_ESCORT_REQUEST:New( EscortUnit, EscortGroup, "Desert", "Welcom

AI_ESCORT_REQUEST:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_ESCORT_REQUEST:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_ESCORT_REQUEST:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3919,6 +3931,12 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_REQUEST:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_ESCORT_REQUEST.Properties

+ + @@ -3949,6 +3967,12 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_REQUEST:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_ESCORT_REQUEST:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -18048,6 +18072,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -20145,6 +20241,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 1b740cff7..84821d523 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -2769,6 +2769,18 @@ Therefore, this class is considered to be deprecated

AI_FORMATION:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_FORMATION:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_FORMATION:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3055,6 +3067,12 @@ Have a look at the class Core.Event#EVENT

AI_FORMATION:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_FORMATION.Properties

+ + @@ -3085,6 +3103,12 @@ Have a look at the class Core.Event#EVENT

AI_FORMATION:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_FORMATION:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -12959,6 +12983,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -15056,6 +15152,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index ee13697c3..f4f16824d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -2890,6 +2890,18 @@ Therefore, this class is considered to be deprecated

AI_PATROL_ZONE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AI_PATROL_ZONE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AI_PATROL_ZONE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3176,6 +3188,12 @@ Have a look at the class Core.Event#EVENT

AI_PATROL_ZONE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AI_PATROL_ZONE.Properties

+ + @@ -3206,6 +3224,12 @@ Have a look at the class Core.Event#EVENT

AI_PATROL_ZONE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AI_PATROL_ZONE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3421,9 +3445,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6691,9 +6712,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -7438,9 +7456,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -9073,9 +9088,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -10108,6 +10120,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12205,6 +12289,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index 744709165..6179644c5 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -2425,6 +2425,18 @@

ACT_ACCOUNT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ACT_ACCOUNT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ACT_ACCOUNT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2711,6 +2723,12 @@ Have a look at the class Core.Event#EVENT

ACT_ACCOUNT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ACT_ACCOUNT.Properties

+ + @@ -2741,6 +2759,12 @@ Have a look at the class Core.Event#EVENT

ACT_ACCOUNT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ACT_ACCOUNT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6955,6 +6979,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9052,6 +9148,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index a7d711905..5c7b73d5d 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -2523,6 +2523,18 @@ The assignment type also allows to reject the task.

ACT_ASSIGN:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ACT_ASSIGN:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ACT_ASSIGN:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2809,6 +2821,12 @@ Have a look at the class Core.Event#EVENT

ACT_ASSIGN:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ACT_ASSIGN.Properties

+ + @@ -2839,6 +2857,12 @@ Have a look at the class Core.Event#EVENT

ACT_ASSIGN:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ACT_ASSIGN:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6925,6 +6949,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9022,6 +9118,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index d1c385587..5b09372c6 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -2525,6 +2525,18 @@ Therefore, this class is considered to be deprecated

ACT_ASSIST:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ACT_ASSIST:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ACT_ASSIST:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2811,6 +2823,12 @@ Have a look at the class Core.Event#EVENT

ACT_ASSIST:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ACT_ASSIST.Properties

+ + @@ -2841,6 +2859,12 @@ Have a look at the class Core.Event#EVENT

ACT_ASSIST:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ACT_ASSIST:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7202,6 +7226,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9299,6 +9395,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index fa04e1b6d..0bad38a8f 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -2582,6 +2582,18 @@ Therefore, this class is considered to be deprecated

ACT_ROUTE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ACT_ROUTE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ACT_ROUTE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2868,6 +2880,12 @@ Have a look at the class Core.Event#EVENT

ACT_ROUTE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ACT_ROUTE.Properties

+ + @@ -2898,6 +2916,12 @@ Have a look at the class Core.Event#EVENT

ACT_ROUTE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ACT_ROUTE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7611,6 +7635,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9708,6 +9804,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 1f363c654..971141dec 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,17 +2918,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -
-
- - -CARGO.Weight - - -
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index b40cd392a..67b8b830f 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1965,17 +1965,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
@@ -2644,17 +2633,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0f419fe2c..4dc712074 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1914,6 +1914,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir @@ -1932,17 +1943,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2629,6 +2629,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2647,17 +2658,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index ac799f4b5..75f701e6e 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -2349,6 +2349,18 @@ describe the optimal path from the start node to the end node.

ASTAR:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ASTAR:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ASTAR:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2635,6 +2647,12 @@ Have a look at the class Core.Event#EVENT

ASTAR:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ASTAR.Properties

+ + @@ -2665,6 +2683,12 @@ Have a look at the class Core.Event#EVENT

ASTAR:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ASTAR:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5954,6 +5978,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8051,6 +8147,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 37e06eb2a..e7695c748 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -2100,6 +2100,18 @@ object name to the method.

BASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

BASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

BASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2386,6 +2398,12 @@ Have a look at the class Core.Event#EVENT

BASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

BASE.Properties

+ + @@ -2416,6 +2434,12 @@ Have a look at the class Core.Event#EVENT

BASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

BASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3548,6 +3572,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+
+

BASE

+
+

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+
+

BASE

+
+

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -5645,6 +5741,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+
+

BASE

+
+

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index 9f3752fa9..58a423725 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -2024,6 +2024,18 @@ This uses the very generic singleton function "trigger.action.radioTransmission(

BEACON:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

BEACON:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

BEACON:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2310,6 +2322,12 @@ Have a look at the class Core.Event#EVENT

BEACON:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

BEACON.Properties

+ + @@ -2340,6 +2358,12 @@ Have a look at the class Core.Event#EVENT

BEACON:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

BEACON:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4451,6 +4475,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6548,6 +6644,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index a56e08618..2237dfe4d 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -2124,6 +2124,18 @@

CONDITION:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CONDITION:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CONDITION:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2410,6 +2422,12 @@ Have a look at the class Core.Event#EVENT

CONDITION:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CONDITION.Properties

+ + @@ -2440,6 +2458,12 @@ Have a look at the class Core.Event#EVENT

CONDITION:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CONDITION:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4667,6 +4691,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6764,6 +6860,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index bfc571f96..cf6c9e901 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -2609,6 +2609,18 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DATABASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DATABASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2895,6 +2907,12 @@ Have a look at the class Core.Event#EVENT

DATABASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DATABASE.Properties

+ + @@ -2925,6 +2943,12 @@ Have a look at the class Core.Event#EVENT

DATABASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DATABASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -8433,6 +8457,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10530,6 +10626,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 52aeb458d..8c4e44358 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -2312,6 +2312,18 @@ Example code snippet:

EVENT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

EVENT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

EVENT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2598,6 +2610,12 @@ Have a look at the class Core.Event#EVENT

EVENT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

EVENT.Properties

+ + @@ -2628,6 +2646,12 @@ Have a look at the class Core.Event#EVENT

EVENT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

EVENT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3303,6 +3327,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

EVENTHANDLER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

EVENTHANDLER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

EVENTHANDLER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3589,6 +3625,12 @@ Have a look at the class Core.Event#EVENT

EVENTHANDLER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

EVENTHANDLER.Properties

+ + @@ -3619,6 +3661,12 @@ Have a look at the class Core.Event#EVENT

EVENTHANDLER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

EVENTHANDLER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6622,6 +6670,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8719,6 +8839,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -11005,6 +11169,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -13102,6 +13338,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 9610f3e4d..b7523247d 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -2653,6 +2653,18 @@ for multiple objects or the position of the state machine in the process.

FSM:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

FSM:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

FSM:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2939,6 +2951,12 @@ Have a look at the class Core.Event#EVENT

FSM:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

FSM.Properties

+ + @@ -2969,6 +2987,12 @@ Have a look at the class Core.Event#EVENT

FSM:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

FSM:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3602,6 +3626,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_CONTROLLABLE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

FSM_CONTROLLABLE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

FSM_CONTROLLABLE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3888,6 +3924,12 @@ Have a look at the class Core.Event#EVENT

FSM_CONTROLLABLE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

FSM_CONTROLLABLE.Properties

+ + @@ -3918,6 +3960,12 @@ Have a look at the class Core.Event#EVENT

FSM_CONTROLLABLE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

FSM_CONTROLLABLE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4644,6 +4692,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_PROCESS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

FSM_PROCESS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

FSM_PROCESS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4930,6 +4990,12 @@ Have a look at the class Core.Event#EVENT

FSM_PROCESS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

FSM_PROCESS.Properties

+ + @@ -4960,6 +5026,12 @@ Have a look at the class Core.Event#EVENT

FSM_PROCESS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

FSM_PROCESS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5551,6 +5623,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_SET:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

FSM_SET:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

FSM_SET:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5837,6 +5921,12 @@ Have a look at the class Core.Event#EVENT

FSM_SET:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

FSM_SET.Properties

+ + @@ -5867,6 +5957,12 @@ Have a look at the class Core.Event#EVENT

FSM_SET:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

FSM_SET:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -8709,6 +8805,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10806,6 +10974,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -14421,6 +14633,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -16518,6 +16802,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -20731,6 +21059,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -22828,6 +23228,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -26051,6 +26495,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -28148,6 +28664,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 203f14cc1..90dcfd91d 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -2343,6 +2343,18 @@ You can use this method to check asynchronously if a goal has been achieved, for

GOAL:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

GOAL:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

GOAL:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2629,6 +2641,12 @@ Have a look at the class Core.Event#EVENT

GOAL:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

GOAL.Properties

+ + @@ -2659,6 +2677,12 @@ Have a look at the class Core.Event#EVENT

GOAL:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

GOAL:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5685,6 +5709,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7782,6 +7878,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index 4ad96b166..1f94b2d01 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -2336,6 +2336,18 @@ Last Update: Mar 2023

MARKEROPS_BASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MARKEROPS_BASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MARKEROPS_BASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2622,6 +2634,12 @@ Have a look at the class Core.Event#EVENT

MARKEROPS_BASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MARKEROPS_BASE.Properties

+ + @@ -2652,6 +2670,12 @@ Have a look at the class Core.Event#EVENT

MARKEROPS_BASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MARKEROPS_BASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6360,6 +6384,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8457,6 +8553,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 1552a334c..3e5bd0d28 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -2144,6 +2144,18 @@ To send messages, you need to use the To functions.

MESSAGE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MESSAGE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MESSAGE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2430,6 +2442,12 @@ Have a look at the class Core.Event#EVENT

MESSAGE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MESSAGE.Properties

+ + @@ -2460,6 +2478,12 @@ Have a look at the class Core.Event#EVENT

MESSAGE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MESSAGE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5329,6 +5353,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7426,6 +7522,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index f61ad482e..f5cb479e4 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -2086,6 +2086,18 @@ water depth.

PATHLINE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

PATHLINE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

PATHLINE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2372,6 +2384,12 @@ Have a look at the class Core.Event#EVENT

PATHLINE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

PATHLINE.Properties

+ + @@ -2402,6 +2420,12 @@ Have a look at the class Core.Event#EVENT

PATHLINE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

PATHLINE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4325,6 +4349,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6422,6 +6518,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 4067b0b4d..f32764502 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -3240,6 +3240,18 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

COORDINATE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

COORDINATE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3526,6 +3538,12 @@ Have a look at the class Core.Event#EVENT

COORDINATE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

COORDINATE.Properties

+ + @@ -3556,6 +3574,12 @@ Have a look at the class Core.Event#EVENT

COORDINATE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

COORDINATE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -14394,6 +14418,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -16491,6 +16587,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -17395,28 +17535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Field(s)

-
-
- - -POINT_VEC2.x - - - -
- -
-
-
- - -POINT_VEC2.z - - - -
- -

Function(s)

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 5042dd685..1445100d4 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1991,6 +1991,18 @@

REPORT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

REPORT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

REPORT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2277,6 +2289,12 @@ Have a look at the class Core.Event#EVENT

REPORT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

REPORT.Properties

+ + @@ -2307,6 +2325,12 @@ Have a look at the class Core.Event#EVENT

REPORT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

REPORT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3770,6 +3794,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -5867,6 +5963,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index f91591b21..bbf2f7028 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -2024,6 +2024,18 @@ The Schedule() method returns the CallID that is the reference ID for each plann

SCHEDULEDISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SCHEDULEDISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SCHEDULEDISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2310,6 +2322,12 @@ Have a look at the class Core.Event#EVENT

SCHEDULEDISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SCHEDULEDISPATCHER.Properties

+ + @@ -2340,6 +2358,12 @@ Have a look at the class Core.Event#EVENT

SCHEDULEDISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SCHEDULEDISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4022,6 +4046,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6119,6 +6215,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 4ce4c3850..bcb31dfd2 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -2172,6 +2172,18 @@ The schedule will stop after 300 seconds.

SCHEDULER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SCHEDULER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SCHEDULER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2458,6 +2470,12 @@ Have a look at the class Core.Event#EVENT

SCHEDULER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SCHEDULER.Properties

+ + @@ -2488,6 +2506,12 @@ Have a look at the class Core.Event#EVENT

SCHEDULER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SCHEDULER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4038,6 +4062,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6135,6 +6231,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 9a1cd3380..943e7a3be 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -3600,6 +3600,18 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:

SET_AIRBASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_AIRBASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_AIRBASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3886,6 +3898,12 @@ Have a look at the class Core.Event#EVENT

SET_AIRBASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_AIRBASE.Properties

+ + @@ -3916,6 +3934,12 @@ Have a look at the class Core.Event#EVENT

SET_AIRBASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_AIRBASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4510,6 +4534,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_BASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_BASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_BASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4796,6 +4832,12 @@ Have a look at the class Core.Event#EVENT

SET_BASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_BASE.Properties

+ + @@ -4826,6 +4868,12 @@ Have a look at the class Core.Event#EVENT

SET_BASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_BASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5604,6 +5652,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CARGO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_CARGO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_CARGO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5890,6 +5950,12 @@ Have a look at the class Core.Event#EVENT

SET_CARGO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_CARGO.Properties

+ + @@ -5920,6 +5986,12 @@ Have a look at the class Core.Event#EVENT

SET_CARGO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_CARGO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6710,6 +6782,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CLIENT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_CLIENT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_CLIENT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -6996,6 +7080,12 @@ Have a look at the class Core.Event#EVENT

SET_CLIENT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_CLIENT.Properties

+ + @@ -7026,6 +7116,12 @@ Have a look at the class Core.Event#EVENT

SET_CLIENT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_CLIENT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7821,6 +7917,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_DYNAMICCARGO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_DYNAMICCARGO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_DYNAMICCARGO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -8107,6 +8215,12 @@ Have a look at the class Core.Event#EVENT

SET_DYNAMICCARGO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_DYNAMICCARGO.Properties

+ + @@ -8137,6 +8251,12 @@ Have a look at the class Core.Event#EVENT

SET_DYNAMICCARGO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_DYNAMICCARGO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9093,6 +9213,18 @@ mission designer to add a dedicated method

SET_GROUP:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_GROUP:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_GROUP:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -9379,6 +9511,12 @@ Have a look at the class Core.Event#EVENT

SET_GROUP:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_GROUP.Properties

+ + @@ -9409,6 +9547,12 @@ Have a look at the class Core.Event#EVENT

SET_GROUP:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_GROUP:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10186,6 +10330,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_OPSGROUP:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_OPSGROUP:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_OPSGROUP:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -10472,6 +10628,12 @@ Have a look at the class Core.Event#EVENT

SET_OPSGROUP:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_OPSGROUP.Properties

+ + @@ -10502,6 +10664,12 @@ Have a look at the class Core.Event#EVENT

SET_OPSGROUP:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_OPSGROUP:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -11231,6 +11399,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_OPSZONE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_OPSZONE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_OPSZONE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -11517,6 +11697,12 @@ Have a look at the class Core.Event#EVENT

SET_OPSZONE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_OPSZONE.Properties

+ + @@ -11547,6 +11733,12 @@ Have a look at the class Core.Event#EVENT

SET_OPSZONE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_OPSZONE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -12252,6 +12444,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_PLAYER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_PLAYER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_PLAYER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -12538,6 +12742,12 @@ Have a look at the class Core.Event#EVENT

SET_PLAYER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_PLAYER.Properties

+ + @@ -12568,6 +12778,12 @@ Have a look at the class Core.Event#EVENT

SET_PLAYER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_PLAYER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -13279,6 +13495,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_SCENERY:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_SCENERY:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_SCENERY:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -13565,6 +13793,12 @@ Have a look at the class Core.Event#EVENT

SET_SCENERY:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_SCENERY.Properties

+ + @@ -13595,6 +13829,12 @@ Have a look at the class Core.Event#EVENT

SET_SCENERY:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_SCENERY:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -14390,6 +14630,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_STATIC:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_STATIC:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_STATIC:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -14676,6 +14928,12 @@ Have a look at the class Core.Event#EVENT

SET_STATIC:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_STATIC.Properties

+ + @@ -14706,6 +14964,12 @@ Have a look at the class Core.Event#EVENT

SET_STATIC:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_STATIC:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -15605,6 +15869,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_UNIT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_UNIT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_UNIT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -15891,6 +16167,12 @@ Have a look at the class Core.Event#EVENT

SET_UNIT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_UNIT.Properties

+ + @@ -15921,6 +16203,12 @@ Have a look at the class Core.Event#EVENT

SET_UNIT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_UNIT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -16710,6 +16998,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_ZONE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_ZONE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -16996,6 +17296,12 @@ Have a look at the class Core.Event#EVENT

SET_ZONE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_ZONE.Properties

+ + @@ -17026,6 +17332,12 @@ Have a look at the class Core.Event#EVENT

SET_ZONE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_ZONE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -17725,6 +18037,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE_GOAL:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SET_ZONE_GOAL:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SET_ZONE_GOAL:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -18011,6 +18335,12 @@ Have a look at the class Core.Event#EVENT

SET_ZONE_GOAL:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SET_ZONE_GOAL.Properties

+ + @@ -18041,6 +18371,12 @@ Have a look at the class Core.Event#EVENT

SET_ZONE_GOAL:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SET_ZONE_GOAL:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -21703,6 +22039,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -23800,6 +24208,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -27393,6 +27845,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -29490,6 +30014,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -33943,6 +34511,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -36040,6 +36680,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -40873,6 +41557,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -42970,6 +43726,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -47623,6 +48423,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -49720,6 +50592,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -55618,6 +56534,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -57715,6 +58703,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -62458,6 +63490,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -64555,6 +65659,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -68889,6 +70037,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -70986,6 +72206,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -75254,6 +76518,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -77351,6 +78687,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -81539,6 +82919,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -83636,6 +85088,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -88508,6 +90004,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -90605,6 +92173,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -96114,6 +97726,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -98211,6 +99895,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -103126,6 +104854,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -105223,6 +107023,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -109354,6 +111198,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -111451,6 +113367,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index a4a203db3..3449e21a6 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2529,6 +2529,18 @@ Therefore, there are 4 era that are defined within the settings:

SETTINGS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SETTINGS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SETTINGS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2815,6 +2827,12 @@ Have a look at the class Core.Event#EVENT

SETTINGS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SETTINGS.Properties

+ + @@ -2845,6 +2863,12 @@ Have a look at the class Core.Event#EVENT

SETTINGS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SETTINGS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3012,7 +3036,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -3067,7 +3091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric @@ -5180,7 +5204,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -5235,7 +5259,7 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric @@ -6206,6 +6230,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8303,6 +8399,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index bb53b35c6..3b96467ca 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3227,7 +3227,31 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.hidden

+

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

@@ -3394,6 +3418,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SPAWN:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SPAWN:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3680,6 +3716,12 @@ Have a look at the class Core.Event#EVENT

SPAWN:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SPAWN.Properties

+ + @@ -3710,6 +3752,12 @@ Have a look at the class Core.Event#EVENT

SPAWN:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SPAWN:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3880,14 +3928,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3968,9 +4013,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -4037,20 +4079,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -4084,6 +4112,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -4142,6 +4181,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -4285,8 +4335,60 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+ + +
+
+ + +
+
+ @@ -4302,6 +4404,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

self:T2( { self.SpawnTemplatePrefix, Vec2} )

+
+ + +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -4333,7 +4461,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -4347,7 +4475,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4515,17 +4643,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4560,7 +4677,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4641,7 +4758,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -10338,14 +10499,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10426,9 +10584,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -10495,20 +10650,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -10542,6 +10683,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10600,6 +10752,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
@@ -10743,8 +10906,60 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+ + +
+
+ + +
+
+ @@ -10760,6 +10975,32 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

self:T2( { self.SpawnTemplatePrefix, Vec2} )

+
+ + +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -10791,7 +11032,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -10805,7 +11046,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -10973,17 +11214,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -11018,7 +11248,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -11099,7 +11329,51 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.hidden +SPAWN.communication + + + + + + +
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -12036,6 +12310,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -14133,6 +14479,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 08cefe03c..61ce3bc3b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2320,6 +2320,18 @@ such as position and heading.

SPAWNSTATIC:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SPAWNSTATIC:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SPAWNSTATIC:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2606,6 +2618,12 @@ Have a look at the class Core.Event#EVENT

SPAWNSTATIC:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SPAWNSTATIC.Properties

+ + @@ -2636,6 +2654,12 @@ Have a look at the class Core.Event#EVENT

SPAWNSTATIC:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SPAWNSTATIC:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5757,6 +5781,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7854,6 +7950,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 725fa9556..459bf06f7 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2479,6 +2479,18 @@

SPOT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SPOT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SPOT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2765,6 +2777,12 @@ Have a look at the class Core.Event#EVENT

SPOT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SPOT.Properties

+ + @@ -2795,6 +2813,12 @@ Have a look at the class Core.Event#EVENT

SPOT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SPOT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -2974,50 +2998,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -4301,50 +4281,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -5867,50 +5803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -6866,6 +6758,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8963,6 +8927,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index 4686f7038..1e6f28aed 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -2012,6 +2012,18 @@

TEXTANDSOUND:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TEXTANDSOUND:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TEXTANDSOUND:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2298,6 +2310,12 @@ Have a look at the class Core.Event#EVENT

TEXTANDSOUND:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TEXTANDSOUND.Properties

+ + @@ -2328,6 +2346,12 @@ Have a look at the class Core.Event#EVENT

TEXTANDSOUND:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TEXTANDSOUND:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3990,6 +4014,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6087,6 +6183,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index a7a3cc460..5c4757ee7 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -2154,6 +2154,18 @@ mytimer:Start(1.0, nil, 10) -- Does not make sense as the function is only calle

TIMER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TIMER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TIMER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2440,6 +2452,12 @@ Have a look at the class Core.Event#EVENT

TIMER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TIMER.Properties

+ + @@ -2470,6 +2488,12 @@ Have a look at the class Core.Event#EVENT

TIMER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TIMER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4246,6 +4270,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6343,6 +6439,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index f062db5a0..bd67b4c8c 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1976,6 +1976,18 @@

USERFLAG:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

USERFLAG:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

USERFLAG:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2262,6 +2274,12 @@ Have a look at the class Core.Event#EVENT

USERFLAG:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

USERFLAG.Properties

+ + @@ -2292,6 +2310,12 @@ Have a look at the class Core.Event#EVENT

USERFLAG:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

USERFLAG:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3620,6 +3644,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -5717,6 +5813,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index f08b386d5..0acf32d24 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -2031,6 +2031,18 @@

VELOCITY:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

VELOCITY:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

VELOCITY:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2317,6 +2329,12 @@ Have a look at the class Core.Event#EVENT

VELOCITY:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

VELOCITY.Properties

+ + @@ -2347,6 +2365,12 @@ Have a look at the class Core.Event#EVENT

VELOCITY:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

VELOCITY:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -2677,6 +2701,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY_POSITIONABLE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

VELOCITY_POSITIONABLE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

VELOCITY_POSITIONABLE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2963,6 +2999,12 @@ Have a look at the class Core.Event#EVENT

VELOCITY_POSITIONABLE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

VELOCITY_POSITIONABLE.Properties

+ + @@ -2993,6 +3035,12 @@ Have a look at the class Core.Event#EVENT

VELOCITY_POSITIONABLE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

VELOCITY_POSITIONABLE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4449,6 +4497,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6546,6 +6666,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -8340,6 +8504,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10437,6 +10673,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index f807c75b8..13dc89d6a 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -3119,6 +3119,18 @@ This class implements the inherited functions from #ZONE

ZONE_BASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ZONE_BASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ZONE_BASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3405,6 +3417,12 @@ Have a look at the class Core.Event#EVENT

ZONE_BASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ZONE_BASE.Properties

+ + @@ -3435,6 +3453,12 @@ Have a look at the class Core.Event#EVENT

ZONE_BASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ZONE_BASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4652,6 +4676,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_OVAL:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ZONE_OVAL:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ZONE_OVAL:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4938,6 +4974,12 @@ Have a look at the class Core.Event#EVENT

ZONE_OVAL:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ZONE_OVAL.Properties

+ + @@ -4968,6 +5010,12 @@ Have a look at the class Core.Event#EVENT

ZONE_OVAL:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ZONE_OVAL:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6929,6 +6977,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

_ZONE_TRIANGLE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

_ZONE_TRIANGLE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

_ZONE_TRIANGLE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -7215,6 +7275,12 @@ Have a look at the class Core.Event#EVENT

_ZONE_TRIANGLE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

_ZONE_TRIANGLE.Properties

+ + @@ -7245,6 +7311,12 @@ Have a look at the class Core.Event#EVENT

_ZONE_TRIANGLE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

_ZONE_TRIANGLE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -12400,6 +12472,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -14497,6 +14641,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -15908,6 +16096,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -16612,6 +16811,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -18560,6 +18770,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -20060,6 +20281,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -21041,6 +21273,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -23138,6 +23442,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -35354,6 +35702,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -37451,6 +37871,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 9d21eb21c..f849628af 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -2743,6 +2743,18 @@ ATC_Ground = ATC_GROUND_PERSIANGULF:New(

ATC_GROUND:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ATC_GROUND:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ATC_GROUND:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3029,6 +3041,12 @@ Have a look at the class Core.Event#EVENT

ATC_GROUND:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ATC_GROUND.Properties

+ + @@ -3059,6 +3077,12 @@ Have a look at the class Core.Event#EVENT

ATC_GROUND:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ATC_GROUND:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3632,6 +3656,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ATC_GROUND_UNIVERSAL:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ATC_GROUND_UNIVERSAL:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ATC_GROUND_UNIVERSAL:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3918,6 +3954,12 @@ Have a look at the class Core.Event#EVENT

ATC_GROUND_UNIVERSAL:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ATC_GROUND_UNIVERSAL.Properties

+ + @@ -3948,6 +3990,12 @@ Have a look at the class Core.Event#EVENT

ATC_GROUND_UNIVERSAL:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ATC_GROUND_UNIVERSAL:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5645,6 +5693,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7742,6 +7862,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -10759,6 +10923,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12856,6 +13092,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index c1b188d8a..0bca3394f 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -4124,6 +4124,18 @@ normandy:Start()

ARTY:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ARTY:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ARTY:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4410,6 +4422,12 @@ Have a look at the class Core.Event#EVENT

ARTY:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ARTY.Properties

+ + @@ -4440,6 +4458,12 @@ Have a look at the class Core.Event#EVENT

ARTY:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ARTY:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -19397,6 +19421,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -21494,6 +21590,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 5e5acaa2e..61303cb6b 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -2042,6 +2042,18 @@ Note that this method will not allow anymore airbases to be attacked, so there i

CLEANUP_AIRBASE.__:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CLEANUP_AIRBASE.__:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CLEANUP_AIRBASE.__:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2328,6 +2340,12 @@ Have a look at the class Core.Event#EVENT

CLEANUP_AIRBASE.__:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CLEANUP_AIRBASE.__.Properties

+ + @@ -2358,6 +2376,12 @@ Have a look at the class Core.Event#EVENT

CLEANUP_AIRBASE.__:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CLEANUP_AIRBASE.__:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3656,6 +3680,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -5753,6 +5849,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.ClientWatch.html b/Documentation/Functional.ClientWatch.html index 1fbb65bc1..fb9ecb5ed 100644 --- a/Documentation/Functional.ClientWatch.html +++ b/Documentation/Functional.ClientWatch.html @@ -2476,6 +2476,18 @@

CLIENTWATCH:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CLIENTWATCH:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CLIENTWATCH:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2762,6 +2774,12 @@ Have a look at the class Core.Event#EVENT

CLIENTWATCH:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CLIENTWATCH.Properties

+ + @@ -2792,6 +2810,12 @@ Have a look at the class Core.Event#EVENT

CLIENTWATCH:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CLIENTWATCH:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6476,6 +6500,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8573,6 +8669,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 5362c47f3..293d912b8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2675,7 +2675,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -2685,8 +2685,8 @@ Use the method DESIGNATE.SetMission() to
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index b3e7a9d18..573330649 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -3511,6 +3511,18 @@ The different values of Unit.Category can be:

DETECTION_AREAS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DETECTION_AREAS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DETECTION_AREAS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3797,6 +3809,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_AREAS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DETECTION_AREAS.Properties

+ + @@ -3827,6 +3845,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_AREAS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DETECTION_AREAS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5185,6 +5209,18 @@ The different values of Unit.Category can be:

DETECTION_BASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DETECTION_BASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DETECTION_BASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5471,6 +5507,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_BASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DETECTION_BASE.Properties

+ + @@ -5501,6 +5543,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_BASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DETECTION_BASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7176,6 +7224,18 @@ The different values of Unit.Category can be:

DETECTION_TYPES:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DETECTION_TYPES:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DETECTION_TYPES:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -7462,6 +7522,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_TYPES:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DETECTION_TYPES.Properties

+ + @@ -7492,6 +7558,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_TYPES:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DETECTION_TYPES:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -8925,6 +8997,18 @@ The different values of Unit.Category can be:

DETECTION_UNITS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DETECTION_UNITS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DETECTION_UNITS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -9211,6 +9295,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_UNITS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DETECTION_UNITS.Properties

+ + @@ -9241,6 +9331,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_UNITS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DETECTION_UNITS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -17157,6 +17253,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+ + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -19254,6 +19422,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -20000,6 +20212,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -20149,7 +20372,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24754,6 +24977,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24903,7 +25137,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -26496,6 +26730,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26645,7 +26890,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -27627,6 +27872,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -29724,6 +30041,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -38099,6 +38460,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -40196,6 +40629,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -48194,6 +48671,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -50291,6 +50840,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 1c1c2a961..9d8f4d38e 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -3202,6 +3202,18 @@ The different values of Unit.Category can be:

DETECTION_ZONES:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DETECTION_ZONES:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DETECTION_ZONES:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3488,6 +3500,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_ZONES:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DETECTION_ZONES.Properties

+ + @@ -3518,6 +3536,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_ZONES:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DETECTION_ZONES:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -11608,6 +11632,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -13705,6 +13801,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index ef0c06281..c049246d4 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -2590,6 +2590,18 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the

ESCORT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ESCORT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ESCORT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2876,6 +2888,12 @@ Have a look at the class Core.Event#EVENT

ESCORT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ESCORT.Properties

+ + @@ -2906,6 +2924,12 @@ Have a look at the class Core.Event#EVENT

ESCORT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ESCORT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6481,6 +6505,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8578,6 +8674,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 20e729d23..6401b9f72 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -2837,6 +2837,18 @@ fox:Start()

FOX:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

FOX:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

FOX:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3123,6 +3135,12 @@ Have a look at the class Core.Event#EVENT

FOX:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

FOX.Properties

+ + @@ -3153,6 +3171,12 @@ Have a look at the class Core.Event#EVENT

FOX:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

FOX:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9481,6 +9505,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -11578,6 +11674,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 2da862cc9..a3711a0fa 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3064,6 +3064,18 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MANTIS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MANTIS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3350,6 +3362,12 @@ Have a look at the class Core.Event#EVENT

MANTIS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MANTIS.Properties

+ + @@ -3380,6 +3398,12 @@ Have a look at the class Core.Event#EVENT

MANTIS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MANTIS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4921,6 +4945,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+ + + +
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4990,9 +5058,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -9645,6 +9710,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+ + + +
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -9714,9 +9823,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- @@ -10687,6 +10793,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12784,6 +12962,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index d281b5a91..8b06d222b 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -2205,6 +2205,18 @@ Therefore, this class is considered to be deprecated and superseded by the

MISSILETRAINER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MISSILETRAINER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MISSILETRAINER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2491,6 +2503,12 @@ Have a look at the class Core.Event#EVENT

MISSILETRAINER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MISSILETRAINER.Properties

+ + @@ -2521,6 +2539,12 @@ Have a look at the class Core.Event#EVENT

MISSILETRAINER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MISSILETRAINER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4520,6 +4544,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6617,6 +6713,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index d80624d83..e0761c08f 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1984,6 +1984,18 @@ on defined intervals (currently every minute).

MOVEMENT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MOVEMENT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MOVEMENT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2270,6 +2282,12 @@ Have a look at the class Core.Event#EVENT

MOVEMENT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MOVEMENT.Properties

+ + @@ -2300,6 +2318,12 @@ Have a look at the class Core.Event#EVENT

MOVEMENT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MOVEMENT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3668,6 +3692,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -5765,6 +5861,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 7ce08cb9e..b789751de 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -2249,6 +2249,18 @@ pseudoATC:Start()

PSEUDOATC:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

PSEUDOATC:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

PSEUDOATC:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2535,6 +2547,12 @@ Have a look at the class Core.Event#EVENT

PSEUDOATC:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

PSEUDOATC.Properties

+ + @@ -2565,6 +2583,12 @@ Have a look at the class Core.Event#EVENT

PSEUDOATC:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

PSEUDOATC:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5259,6 +5283,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7356,6 +7452,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 52b68bdf7..eac88c0f7 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3573,12 +3573,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4783,7 +4777,31 @@ and any spaces before and after the resulting name are removed.

-

RAT.hidden

+

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

@@ -4950,6 +4968,18 @@ and any spaces before and after the resulting name are removed.

RAT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RAT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RAT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5236,6 +5266,12 @@ Have a look at the class Core.Event#EVENT

RAT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RAT.Properties

+ + @@ -5266,6 +5302,12 @@ Have a look at the class Core.Event#EVENT

RAT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RAT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5704,6 +5746,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

RATMANAGER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RATMANAGER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RATMANAGER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5990,6 +6044,12 @@ Have a look at the class Core.Event#EVENT

RATMANAGER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RATMANAGER.Properties

+ + @@ -6020,6 +6080,12 @@ Have a look at the class Core.Event#EVENT

RATMANAGER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RATMANAGER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7285,17 +7351,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -15176,17 +15231,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -22076,17 +22120,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -23086,6 +23119,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -25183,6 +25288,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -27562,6 +27711,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -29659,6 +29880,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 268400e5e..007a2f9af 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2618,6 +2618,18 @@ Various methods exist to configure:

SCORING:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SCORING:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SCORING:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2904,6 +2916,12 @@ Have a look at the class Core.Event#EVENT

SCORING:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SCORING.Properties

+ + @@ -2934,6 +2952,12 @@ Have a look at the class Core.Event#EVENT

SCORING:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SCORING:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3265,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -3276,7 +3300,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -6188,7 +6212,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange @@ -6199,7 +6223,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide @@ -7137,6 +7161,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9234,6 +9330,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 21e2ed953..a10775eae 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -2096,6 +2096,18 @@ period of time to stay defensive, before it takes evasive actions.

SEAD:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SEAD:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SEAD:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2382,6 +2394,12 @@ Have a look at the class Core.Event#EVENT

SEAD:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SEAD.Properties

+ + @@ -2412,6 +2430,12 @@ Have a look at the class Core.Event#EVENT

SEAD:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SEAD:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4473,6 +4497,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6570,6 +6666,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 4c254658d..604bfd457 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -2262,6 +2262,18 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SHORAD:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SHORAD:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2548,6 +2560,12 @@ Have a look at the class Core.Event#EVENT

SHORAD:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SHORAD.Properties

+ + @@ -2578,6 +2596,12 @@ Have a look at the class Core.Event#EVENT

SHORAD:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SHORAD:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5431,6 +5455,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7528,6 +7624,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index b86e42a92..b507cbf4f 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -3274,6 +3274,18 @@ If no scenery object is near the group the TakeCover event is r

SUPPRESSION:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SUPPRESSION:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SUPPRESSION:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3560,6 +3572,12 @@ Have a look at the class Core.Event#EVENT

SUPPRESSION:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SUPPRESSION.Properties

+ + @@ -3590,6 +3608,12 @@ Have a look at the class Core.Event#EVENT

SUPPRESSION:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SUPPRESSION:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -13591,6 +13615,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -15688,6 +15784,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index c01771385..078bc07a9 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -5551,6 +5551,18 @@ end

WAREHOUSE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

WAREHOUSE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

WAREHOUSE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5837,6 +5849,12 @@ Have a look at the class Core.Event#EVENT

WAREHOUSE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

WAREHOUSE.Properties

+ + @@ -5867,6 +5885,12 @@ Have a look at the class Core.Event#EVENT

WAREHOUSE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

WAREHOUSE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -24171,6 +24195,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -26268,6 +26364,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index c2cc08647..99b762d00 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -3315,6 +3315,18 @@ atis:Start()

ATIS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

ATIS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

ATIS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3601,6 +3613,12 @@ Have a look at the class Core.Event#EVENT

ATIS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

ATIS.Properties

+ + @@ -3631,6 +3649,12 @@ Have a look at the class Core.Event#EVENT

ATIS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

ATIS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -12056,6 +12080,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -14153,6 +14249,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 4166879a9..bc0946e84 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -6522,6 +6522,18 @@ If enabled, status and debug text messages will be displayed on the screen. Also

AIRBOSS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AIRBOSS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AIRBOSS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -6808,6 +6820,12 @@ Have a look at the class Core.Event#EVENT

AIRBOSS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AIRBOSS.Properties

+ + @@ -6838,6 +6856,12 @@ Have a look at the class Core.Event#EVENT

AIRBOSS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AIRBOSS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -35320,6 +35344,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -37417,6 +37513,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -41228,9 +41368,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set current case.

- @@ -41294,6 +41431,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -41312,6 +41463,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -41447,9 +41609,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

- @@ -41472,6 +41631,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+ @@ -41666,6 +41828,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

+ + + +
+
+ + +AIRBOSS.Radio.voice + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index b5a6dbe98..d156de7a0 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3463,6 +3463,18 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CSAR:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CSAR:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3749,6 +3761,12 @@ Have a look at the class Core.Event#EVENT

CSAR:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CSAR.Properties

+ + @@ -3779,6 +3797,12 @@ Have a look at the class Core.Event#EVENT

CSAR:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CSAR:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4574,7 +4598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Core.Point#COORDINATE CSAR.coordinate @@ -10858,7 +10882,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -13408,7 +13432,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -14992,6 +15016,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -17089,6 +17185,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index cf8ab8070..68383fb91 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -4273,6 +4273,18 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CTLD:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CTLD:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4559,6 +4571,12 @@ Have a look at the class Core.Event#EVENT

CTLD:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CTLD.Properties

+ + @@ -4589,6 +4607,12 @@ Have a look at the class Core.Event#EVENT

CTLD:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CTLD:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5640,6 +5664,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD_CARGO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CTLD_CARGO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CTLD_CARGO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5926,6 +5962,12 @@ Have a look at the class Core.Event#EVENT

CTLD_CARGO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CTLD_CARGO.Properties

+ + @@ -5956,6 +5998,12 @@ Have a look at the class Core.Event#EVENT

CTLD_CARGO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CTLD_CARGO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6449,6 +6497,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD_ENGINEERING:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CTLD_ENGINEERING:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CTLD_ENGINEERING:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -6735,6 +6795,12 @@ Have a look at the class Core.Event#EVENT

CTLD_ENGINEERING:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CTLD_ENGINEERING.Properties

+ + @@ -6765,6 +6831,12 @@ Have a look at the class Core.Event#EVENT

CTLD_ENGINEERING:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CTLD_ENGINEERING:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7245,6 +7317,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD_HERCULES:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CTLD_HERCULES:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CTLD_HERCULES:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -7531,6 +7615,12 @@ Have a look at the class Core.Event#EVENT

CTLD_HERCULES:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CTLD_HERCULES.Properties

+ + @@ -7561,6 +7651,12 @@ Have a look at the class Core.Event#EVENT

CTLD_HERCULES:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CTLD_HERCULES:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -8265,7 +8361,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -8290,11 +8386,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -8337,7 +8436,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -8353,6 +8452,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Beacons

+
@@ -8448,11 +8550,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -8481,14 +8586,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -8594,17 +8696,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -CTLD.UserSetGroup - - -
@@ -8741,6 +8832,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+ + + +
+
+ + #table +CTLD.droppedBeacons + + +
@@ -9022,7 +9124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -9121,7 +9223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -9159,6 +9261,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

sub categories

+
@@ -19239,7 +19344,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -19264,11 +19369,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -19311,7 +19419,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -19327,6 +19435,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

Beacons

+
@@ -19422,11 +19533,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -19455,14 +19569,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -19568,17 +19679,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - -CTLD.UserSetGroup - - -
@@ -19715,6 +19815,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+ + + +
+
+ + #table +CTLD.droppedBeacons + + +
@@ -19996,7 +20107,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20095,7 +20206,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -20133,6 +20244,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -21722,7 +21836,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -21747,11 +21861,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -21794,7 +21911,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -21810,6 +21927,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

Beacons

+
@@ -21905,11 +22025,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -21938,14 +22061,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -22051,17 +22171,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - -CTLD.UserSetGroup - - -
@@ -22198,6 +22307,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+ + + +
+
+ + #table +CTLD.droppedBeacons + + +
@@ -22479,7 +22599,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -22578,7 +22698,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -22616,6 +22736,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -23582,6 +23705,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -25679,6 +25874,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -26965,17 +27204,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

- - - -
-
@@ -29764,6 +29992,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -31861,6 +32161,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -32704,17 +33048,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
@@ -33368,17 +33701,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
@@ -34337,6 +34659,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -36434,6 +36828,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -37232,17 +37670,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
@@ -38569,17 +38996,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
@@ -39535,6 +39951,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -41632,6 +42120,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index cb53fb549..118f21bf6 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -3131,6 +3131,18 @@ If enabled, text messages about the tanker status will be displayed on screen an

RECOVERYTANKER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RECOVERYTANKER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RECOVERYTANKER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3417,6 +3429,12 @@ Have a look at the class Core.Event#EVENT

RECOVERYTANKER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RECOVERYTANKER.Properties

+ + @@ -3447,6 +3465,12 @@ Have a look at the class Core.Event#EVENT

RECOVERYTANKER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RECOVERYTANKER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10458,6 +10482,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12555,6 +12651,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index f5c90af57..0f6e185bc 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -2945,6 +2945,18 @@ If enabled, text messages about the helo status will be displayed on screen and

RESCUEHELO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RESCUEHELO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RESCUEHELO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3231,6 +3243,12 @@ Have a look at the class Core.Event#EVENT

RESCUEHELO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RESCUEHELO.Properties

+ + @@ -3261,6 +3279,12 @@ Have a look at the class Core.Event#EVENT

RESCUEHELO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RESCUEHELO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9381,6 +9405,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -11478,6 +11574,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html index 0e37e3242..c56e0b277 100644 --- a/Documentation/Shapes.POLYGON.html +++ b/Documentation/Shapes.POLYGON.html @@ -2073,6 +2073,18 @@

POLYGON:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

POLYGON:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

POLYGON:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2359,6 +2371,12 @@ Have a look at the class Core.Event#EVENT

POLYGON:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

POLYGON.Properties

+ + @@ -2389,6 +2407,12 @@ Have a look at the class Core.Event#EVENT

POLYGON:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

POLYGON:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4426,6 +4450,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6523,6 +6619,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html index 7f8c17f7c..b83d56daa 100644 --- a/Documentation/Shapes.SHAPE_BASE.html +++ b/Documentation/Shapes.SHAPE_BASE.html @@ -2082,6 +2082,18 @@ This is the base class that all other shape classes are built on. There are some

SHAPE_BASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SHAPE_BASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SHAPE_BASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2368,6 +2380,12 @@ Have a look at the class Core.Event#EVENT

SHAPE_BASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SHAPE_BASE.Properties

+ + @@ -2398,6 +2416,12 @@ Have a look at the class Core.Event#EVENT

SHAPE_BASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SHAPE_BASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4203,6 +4227,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6300,6 +6396,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index 10182a5b3..33b2f444c 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -2111,6 +2111,18 @@ This function is especially useful to stop the broadcast of looped transmissions

RADIO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RADIO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RADIO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2397,6 +2409,12 @@ Have a look at the class Core.Event#EVENT

RADIO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RADIO.Properties

+ + @@ -2427,6 +2445,12 @@ Have a look at the class Core.Event#EVENT

RADIO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RADIO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4492,6 +4516,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6589,6 +6685,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index c933a40ed..3c6ddb1fe 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -2157,6 +2157,18 @@

RADIOQUEUE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RADIOQUEUE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RADIOQUEUE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2443,6 +2455,12 @@ Have a look at the class Core.Event#EVENT

RADIOQUEUE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RADIOQUEUE.Properties

+ + @@ -2473,6 +2491,12 @@ Have a look at the class Core.Event#EVENT

RADIOQUEUE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RADIOQUEUE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5089,6 +5113,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7186,6 +7282,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 185b98bc0..2381b0c8e 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -2233,6 +2233,18 @@

RADIOSPEECH:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

RADIOSPEECH:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

RADIOSPEECH:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2519,6 +2531,12 @@ Have a look at the class Core.Event#EVENT

RADIOSPEECH:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

RADIOSPEECH.Properties

+ + @@ -2549,6 +2567,12 @@ Have a look at the class Core.Event#EVENT

RADIOSPEECH:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

RADIOSPEECH:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5137,6 +5161,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7234,6 +7330,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 183dd764b..b0720d307 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -2668,6 +2668,18 @@ atis:Start()

MSRS:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MSRS:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MSRS:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2954,6 +2966,12 @@ Have a look at the class Core.Event#EVENT

MSRS:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MSRS.Properties

+ + @@ -2984,6 +3002,12 @@ Have a look at the class Core.Event#EVENT

MSRS:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MSRS:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3601,6 +3625,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MSRSQUEUE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MSRSQUEUE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MSRSQUEUE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3887,6 +3923,12 @@ Have a look at the class Core.Event#EVENT

MSRSQUEUE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MSRSQUEUE.Properties

+ + @@ -3917,6 +3959,12 @@ Have a look at the class Core.Event#EVENT

MSRSQUEUE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MSRSQUEUE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -8827,6 +8875,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10924,6 +11044,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -13559,6 +13723,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -15656,6 +15892,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index fc6aa4d7f..e377e30d3 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -2372,6 +2372,18 @@ and will be replaced by a navigation using Reference Zones.

COMMANDCENTER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

COMMANDCENTER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

COMMANDCENTER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2658,6 +2670,12 @@ Have a look at the class Core.Event#EVENT

COMMANDCENTER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

COMMANDCENTER.Properties

+ + @@ -2688,6 +2706,12 @@ Have a look at the class Core.Event#EVENT

COMMANDCENTER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

COMMANDCENTER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5181,6 +5205,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7278,6 +7374,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index d33713040..ad83103ae 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -2418,6 +2418,18 @@ Therefore, this class is considered to be deprecated

DETECTION_MANAGER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DETECTION_MANAGER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DETECTION_MANAGER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2704,6 +2716,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_MANAGER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DETECTION_MANAGER.Properties

+ + @@ -2734,6 +2752,12 @@ Have a look at the class Core.Event#EVENT

DETECTION_MANAGER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DETECTION_MANAGER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6594,6 +6618,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8691,6 +8787,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index d07c8604d..0daa8c55e 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -2833,6 +2833,18 @@ Therefore, this class is considered to be deprecated

MISSION:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MISSION:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MISSION:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3119,6 +3131,12 @@ Have a look at the class Core.Event#EVENT

MISSION:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MISSION.Properties

+ + @@ -3149,6 +3167,12 @@ Have a look at the class Core.Event#EVENT

MISSION:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MISSION:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9205,6 +9229,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -11302,6 +11398,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index 73e7f2df1..25b4613eb 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -2063,6 +2063,18 @@ Therefore, this class is considered to be deprecated

TASKINFO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TASKINFO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TASKINFO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2349,6 +2361,12 @@ Have a look at the class Core.Event#EVENT

TASKINFO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TASKINFO.Properties

+ + @@ -2379,6 +2397,12 @@ Have a look at the class Core.Event#EVENT

TASKINFO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TASKINFO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4973,6 +4997,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7070,6 +7166,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9d1d71d75..f8d8295fd 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2638,6 +2638,18 @@ Therefore, this class is considered to be deprecated

TASK_A2A_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TASK_A2A_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TASK_A2A_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2924,6 +2936,12 @@ Have a look at the class Core.Event#EVENT

TASK_A2A_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TASK_A2A_DISPATCHER.Properties

+ + @@ -2954,6 +2972,12 @@ Have a look at the class Core.Event#EVENT

TASK_A2A_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TASK_A2A_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7426,6 +7450,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9523,6 +9619,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index e01dd4406..49f3176f9 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -2908,6 +2908,18 @@ Therefore, this class is considered to be deprecated

TASK_A2G_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TASK_A2G_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TASK_A2G_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3194,6 +3206,12 @@ Have a look at the class Core.Event#EVENT

TASK_A2G_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TASK_A2G_DISPATCHER.Properties

+ + @@ -3224,6 +3242,12 @@ Have a look at the class Core.Event#EVENT

TASK_A2G_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TASK_A2G_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -7593,6 +7617,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -9690,6 +9786,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index dad052db6..a1d464001 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3335,22 +3335,11 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo -
- - -
-
diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html index f090a4c4a..313d77763 100644 --- a/Documentation/Tasking.Task_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Capture_Dispatcher.html @@ -2578,6 +2578,18 @@ and setup a new capture zone task and assign it to a group of players, while you

TASK_CAPTURE_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TASK_CAPTURE_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TASK_CAPTURE_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2864,6 +2876,12 @@ Have a look at the class Core.Event#EVENT

TASK_CAPTURE_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TASK_CAPTURE_DISPATCHER.Properties

+ + @@ -2894,6 +2912,12 @@ Have a look at the class Core.Event#EVENT

TASK_CAPTURE_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TASK_CAPTURE_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6805,6 +6829,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8902,6 +8998,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 80c18e8d7..aded79a56 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -2901,6 +2901,18 @@ You can use this event handler to post messages to players, or provide status up

TASK_CARGO_DISPATCHER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TASK_CARGO_DISPATCHER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TASK_CARGO_DISPATCHER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3187,6 +3199,12 @@ Have a look at the class Core.Event#EVENT

TASK_CARGO_DISPATCHER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TASK_CARGO_DISPATCHER.Properties

+ + @@ -3217,6 +3235,12 @@ Have a look at the class Core.Event#EVENT

TASK_CARGO_DISPATCHER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TASK_CARGO_DISPATCHER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3376,50 +3400,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.CSARBriefing - - - -
- - -
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4526,50 +4506,6 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5428,50 +5364,6 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6961,50 +6853,6 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -7975,6 +7823,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+
+
+ +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10072,6 +9992,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 49f83a1f1..e34669c98 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -2341,6 +2341,18 @@ Therefore, this class is considered to be deprecated

TASK_MANAGER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

TASK_MANAGER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

TASK_MANAGER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2627,6 +2639,12 @@ Have a look at the class Core.Event#EVENT

TASK_MANAGER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

TASK_MANAGER.Properties

+ + @@ -2657,6 +2675,12 @@ Have a look at the class Core.Event#EVENT

TASK_MANAGER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

TASK_MANAGER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -6075,6 +6099,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -8172,6 +8268,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index a3c0c72cf..e2b9858c4 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -2118,6 +2118,18 @@

FIFO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

FIFO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

FIFO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2404,6 +2416,12 @@ Have a look at the class Core.Event#EVENT

FIFO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

FIFO.Properties

+ + @@ -2434,6 +2452,12 @@ Have a look at the class Core.Event#EVENT

FIFO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

FIFO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -2927,6 +2951,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

LIFO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

LIFO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

LIFO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3213,6 +3249,12 @@ Have a look at the class Core.Event#EVENT

LIFO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

LIFO.Properties

+ + @@ -3243,6 +3285,12 @@ Have a look at the class Core.Event#EVENT

LIFO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

LIFO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3467,6 +3515,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -4316,6 +4375,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -5260,6 +5330,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7357,6 +7499,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
@@ -9933,6 +10119,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12030,6 +12288,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index 1e00d6072..0f1a8a643 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -2317,6 +2317,18 @@

SOCKET:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SOCKET:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SOCKET:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2603,6 +2615,12 @@ Have a look at the class Core.Event#EVENT

SOCKET:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SOCKET.Properties

+ + @@ -2633,6 +2651,12 @@ Have a look at the class Core.Event#EVENT

SOCKET:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SOCKET:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5859,6 +5883,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -7956,6 +8052,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 16365f5fb..06d1d9ec5 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -3620,6 +3620,18 @@ Waiting for Ugra and ED to fix this issue.

AIRBASE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

AIRBASE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

AIRBASE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3906,6 +3918,12 @@ Have a look at the class Core.Event#EVENT

AIRBASE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

AIRBASE.Properties

+ + @@ -3936,6 +3954,12 @@ Have a look at the class Core.Event#EVENT

AIRBASE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

AIRBASE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -16217,6 +16241,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -18314,6 +18410,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 2fffa37a7..d8dd9983a 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -4639,6 +4639,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CLIENT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CLIENT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4925,6 +4937,12 @@ Have a look at the class Core.Event#EVENT

CLIENT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CLIENT.Properties

+ + @@ -4955,6 +4973,12 @@ Have a look at the class Core.Event#EVENT

CLIENT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CLIENT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -28701,6 +28725,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -30798,6 +30894,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index ea042dcf7..879da7263 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4057,6 +4057,18 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

CONTROLLABLE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

CONTROLLABLE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4343,6 +4355,12 @@ Have a look at the class Core.Event#EVENT

CONTROLLABLE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

CONTROLLABLE.Properties

+ + @@ -4373,6 +4391,12 @@ Have a look at the class Core.Event#EVENT

CONTROLLABLE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

CONTROLLABLE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4563,28 +4587,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -CONTROLLABLE.spot - - - -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -17621,28 +17623,6 @@ mygroup:WayPointExecute() - - - -
-
- - -CONTROLLABLE.spot - - - -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -21666,28 +21646,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - -CONTROLLABLE.spot - - - -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -22263,28 +22221,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.spot - - - -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -22461,28 +22397,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.spot - - - -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -23416,6 +23330,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -25513,6 +25499,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.DynamicCargo.html b/Documentation/Wrapper.DynamicCargo.html index 94bf290f3..310691f3b 100644 --- a/Documentation/Wrapper.DynamicCargo.html +++ b/Documentation/Wrapper.DynamicCargo.html @@ -2933,6 +2933,18 @@

DYNAMICCARGO:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

DYNAMICCARGO:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

DYNAMICCARGO:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3219,6 +3231,12 @@ Have a look at the class Core.Event#EVENT

DYNAMICCARGO:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

DYNAMICCARGO.Properties

+ + @@ -3249,6 +3267,12 @@ Have a look at the class Core.Event#EVENT

DYNAMICCARGO:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

DYNAMICCARGO:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -10883,6 +10907,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -12980,6 +13076,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 7791b7095..b3c887c1d 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4846,6 +4846,18 @@ amount of fuel in the group.

GROUP:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

GROUP:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

GROUP:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -5132,6 +5144,12 @@ Have a look at the class Core.Event#EVENT

GROUP:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

GROUP.Properties

+ + @@ -5162,6 +5180,12 @@ Have a look at the class Core.Event#EVENT

GROUP:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

GROUP:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -29912,6 +29936,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -32009,6 +32105,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index deb9bda49..11fb6dcaa 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -2059,6 +2059,18 @@

IDENTIFIABLE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

IDENTIFIABLE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

IDENTIFIABLE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2345,6 +2357,12 @@ Have a look at the class Core.Event#EVENT

IDENTIFIABLE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

IDENTIFIABLE.Properties

+ + @@ -2375,6 +2393,12 @@ Have a look at the class Core.Event#EVENT

IDENTIFIABLE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

IDENTIFIABLE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -4084,6 +4108,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -6181,6 +6277,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index a91c10881..8841d3b6f 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2694,6 +2694,18 @@ env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() )

MARKER:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

MARKER:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

MARKER:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2980,6 +2992,12 @@ Have a look at the class Core.Event#EVENT

MARKER:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

MARKER.Properties

+ + @@ -3010,6 +3028,12 @@ Have a look at the class Core.Event#EVENT

MARKER:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

MARKER:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3181,6 +3205,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3265,7 +3311,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -5298,6 +5344,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5382,7 +5450,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6886,6 +6954,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6970,7 +7060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -7918,6 +8008,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10015,6 +10177,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index 2e191f2e0..2295a7607 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -2545,6 +2545,18 @@ with some added FSM functions and options to block/unblock players in MP environ

NET:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

NET:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

NET:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2831,6 +2843,12 @@ Have a look at the class Core.Event#EVENT

NET:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

NET.Properties

+ + @@ -2861,6 +2879,12 @@ Have a look at the class Core.Event#EVENT

NET:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

NET:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -8621,6 +8645,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -10718,6 +10814,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index 6f20c85af..6477be520 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1979,6 +1979,18 @@

OBJECT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

OBJECT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

OBJECT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2265,6 +2277,12 @@ Have a look at the class Core.Event#EVENT

OBJECT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

OBJECT.Properties

+ + @@ -2295,6 +2313,12 @@ Have a look at the class Core.Event#EVENT

OBJECT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

OBJECT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3502,6 +3526,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -5599,6 +5695,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index e848ef522..b3e1db7c8 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -2704,6 +2704,18 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

POSITIONABLE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

POSITIONABLE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2990,6 +3002,12 @@ Have a look at the class Core.Event#EVENT

POSITIONABLE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

POSITIONABLE.Properties

+ + @@ -3020,6 +3038,12 @@ Have a look at the class Core.Event#EVENT

POSITIONABLE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

POSITIONABLE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -3446,6 +3470,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POSITIONABLE.__:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

POSITIONABLE.__:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

POSITIONABLE.__:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3732,6 +3768,12 @@ Have a look at the class Core.Event#EVENT

POSITIONABLE.__:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

POSITIONABLE.__.Properties

+ + @@ -3762,6 +3804,12 @@ Have a look at the class Core.Event#EVENT

POSITIONABLE.__:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

POSITIONABLE.__:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9718,6 +9766,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
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+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

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@@ -11815,6 +11935,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

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+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

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+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

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+
+
+
@@ -14064,6 +14228,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
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+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

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@@ -16161,6 +16397,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
+
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index aadde6ea0..55449694b 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -2815,6 +2815,18 @@

SCENERY:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

SCENERY:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

SCENERY:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3101,6 +3113,12 @@ Have a look at the class Core.Event#EVENT

SCENERY:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

SCENERY.Properties

+ + @@ -3131,6 +3149,12 @@ Have a look at the class Core.Event#EVENT

SCENERY:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

SCENERY:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9856,6 +9880,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
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+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

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@@ -11953,6 +12049,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

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+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

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diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 46baf5489..eddab3c13 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -2800,6 +2800,18 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

STATIC:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

STATIC:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3086,6 +3098,12 @@ Have a look at the class Core.Event#EVENT

STATIC:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

STATIC.Properties

+ + @@ -3116,6 +3134,12 @@ Have a look at the class Core.Event#EVENT

STATIC:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

STATIC:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -9536,6 +9560,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
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+ + + +

Get one property of an object by the key.

+ +
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+

Defined in:

+ +

Parameter:

+
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+ Key +

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+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

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Return value:

+
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Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

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@@ -11633,6 +11729,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

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+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
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+ Key +

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+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
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+ Value +

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+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

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diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html index 606d058a9..166a58a9f 100644 --- a/Documentation/Wrapper.Storage.html +++ b/Documentation/Wrapper.Storage.html @@ -2329,6 +2329,18 @@ UTILS.PrintTableToLog(weapons)

STORAGE:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

STORAGE:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

STORAGE:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -2615,6 +2627,12 @@ Have a look at the class Core.Event#EVENT

STORAGE:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

STORAGE.Properties

+ + @@ -2645,6 +2663,12 @@ Have a look at the class Core.Event#EVENT

STORAGE:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

STORAGE:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -5556,6 +5580,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
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+
+ +
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+ + + +

Get one property of an object by the key.

+ +
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+

Defined in:

+ +

Parameter:

+
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+ Key +

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The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

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Return value:

+
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Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

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@@ -7653,6 +7749,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

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+ + + +

Set one property of an object.

+ +
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+

Defined in:

+ +

Parameters:

+
+
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+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
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+
+

+ Value +

+
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+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

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diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 300b2d08b..3a31d5305 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -4409,6 +4409,18 @@ If you want to obtain the complete 3D position including orient

UNIT:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

UNIT:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

UNIT:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -4695,6 +4707,12 @@ Have a look at the class Core.Event#EVENT

UNIT:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

UNIT.Properties

+ + @@ -4725,6 +4743,12 @@ Have a look at the class Core.Event#EVENT

UNIT:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

UNIT:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -26583,6 +26607,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
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+ Key +

+
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+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
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+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
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@@ -28680,6 +28776,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
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+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
+
+
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diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 884bd91e2..f7a797e59 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -3288,6 +3288,18 @@ but it could also be a STATIC object.

WEAPON:GetParent(Child, FromClass)

This is the worker method to retrieve the Parent class.

+ + + +

WEAPON:GetProperties()

+ +

Get all of the properties of an object in a table.

+ + + +

WEAPON:GetProperty(Key)

+ +

Get one property of an object by the key.

@@ -3574,6 +3586,12 @@ Have a look at the class Core.Event#EVENT

WEAPON:OnEventUnitLost(EventData)

Occurs when the game thinks an object is destroyed.

+ + + +

WEAPON.Properties

+ + @@ -3604,6 +3622,12 @@ Have a look at the class Core.Event#EVENT

WEAPON:SetEventPriority(EventPriority)

Set the Class Core.Event processing Priority.

+ + + +

WEAPON:SetProperty(Key, Value)

+ +

Set one property of an object.

@@ -13198,6 +13222,78 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Get all of the properties of an object in a table.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

of values, indexed by keys.

+ +
+
+
+ +
+
+ +
+ + + +

Get one property of an object by the key.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

+ +
+
+
+
@@ -15295,6 +15391,50 @@ reflecting the order of the classes subscribed to the Event to be processed.

+ + + +
+ + + +

Set one property of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value that is stored. Note that the value can be a #string, but it can also be any other type!

+ +
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+