From 4702e84417e542d54b38b693f8e7eb92a19fc96f Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Wed, 28 Dec 2022 14:50:49 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_Air.html | 132 -------- Documentation/AI.AI_Cargo.html | 20 +- Documentation/AI.AI_Cargo_Airplane.html | 80 +---- Documentation/AI.AI_Patrol.html | 12 - Documentation/Cargo.CargoGroup.html | 56 +-- Documentation/Cargo.CargoUnit.html | 44 +-- Documentation/Core.Fsm.html | 4 +- Documentation/Core.Point.html | 33 ++ Documentation/Core.Settings.html | 34 +- Documentation/Core.Spawn.html | 200 +++++++---- Documentation/Core.SpawnStatic.html | 84 ----- Documentation/Core.Spot.html | 99 ++++++ Documentation/Functional.ATC_Ground.html | 4 +- Documentation/Functional.Designate.html | 110 ------ Documentation/Functional.Detection.html | 66 ++-- Documentation/Functional.Mantis.html | 206 ++++++++--- Documentation/Functional.RAT.html | 51 ++- Documentation/Functional.Scoring.html | 14 +- Documentation/Ops.Airboss.html | 34 +- Documentation/Ops.CSAR.html | 177 +++------- Documentation/Ops.CTLD.html | 188 ++-------- Documentation/Tasking.Task.html | 22 ++ .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 8 +- .../Tasking.Task_Cargo_Dispatcher.html | 184 +++++++++- Documentation/Utilities.Utils.html | 320 ++++++++++++++++-- Documentation/Wrapper.Group.html | 78 ++++- Documentation/Wrapper.Positionable.html | 44 +++ 30 files changed, 1338 insertions(+), 1014 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 337521f5f..e7c06fb06 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4829,11 +4829,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11449,11 +11452,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12711,11 +12717,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14275,11 +14284,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index dc3a82874..77e4a5c42 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3037,17 +3037,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3147,28 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -5876,17 +5843,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5986,28 +5942,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6634,17 +6568,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6744,28 +6667,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8280,17 +8181,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8390,28 +8280,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index b56a729b4..d520931c1 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2718,7 +2718,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -2756,6 +2756,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
@@ -4748,7 +4751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4786,6 +4789,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
@@ -5360,7 +5366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5398,6 +5404,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
@@ -6860,7 +6869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6898,6 +6907,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 049661484..d3f8c6e58 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2705,20 +2705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2749,9 +2735,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -2777,6 +2760,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4495,20 +4481,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4539,9 +4511,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4567,6 +4536,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5127,20 +5099,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5171,9 +5129,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -5199,6 +5154,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6647,20 +6605,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6691,9 +6635,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6719,6 +6660,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 8fe983b1f..a62e057a4 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3221,9 +3221,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6471,9 +6468,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7218,9 +7212,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8853,9 +8844,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index cc843a101..404e46e5c 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1897,6 +1897,20 @@
+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -1915,20 +1929,6 @@ -
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3218,6 +3218,20 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -3236,20 +3250,6 @@ This works for ground only groups.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 56700c265..9da278e01 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1775,6 +1775,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -1793,17 +1804,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2490,6 +2490,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2508,17 +2519,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 5c7ae450b..533fe1d2f 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5760,7 +5760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7359,7 +7359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 11d565b8f..ca50fdb42 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -17652,6 +17652,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+
+ +
+
+
+ + +POINT_VEC2.z + + +
@@ -18450,6 +18461,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+
+ +
+
+
+ + +POINT_VEC2.z + + +
@@ -26897,6 +26919,17 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 70d0bf32a..4e758cb51 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2817,7 +2817,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -2828,7 +2828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2872,22 +2872,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -4985,7 +4974,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem @@ -4996,7 +4985,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -5040,22 +5029,11 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index b67ec394e..4a3988d9b 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2812,12 +2812,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - @@ -2836,6 +2830,12 @@ and any spaces before and after the resulting name are removed.

SPAWN.skill

+ + + +

SPAWN.uncontrolled

+ + @@ -3395,14 +3395,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3475,9 +3472,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3533,6 +3527,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3555,17 +3563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -3646,6 +3643,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3701,6 +3709,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3712,8 +3734,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + +
@@ -3757,7 +3787,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3771,7 +3801,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -3981,17 +4011,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- -
-
-
- - -SPAWN.communication - - -
@@ -4025,6 +4044,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -8763,14 +8793,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -8843,9 +8870,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -8901,6 +8925,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -8923,17 +8961,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -9014,6 +9041,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9069,6 +9107,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9080,8 +9132,16 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + +
@@ -9125,7 +9185,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9139,7 +9199,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9349,17 +9409,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- -
-
-
- - -SPAWN.communication - - -
@@ -9393,6 +9442,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 4fb16a0b2..9c827547b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1960,24 +1960,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2892,39 +2874,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
@@ -4278,39 +4227,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 86ec2988c..9244d46df 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2766,6 +2766,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -4027,6 +4060,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5527,6 +5593,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index b46372fde..aeb826fb6 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3832,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4414,7 +4414,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 2d8f03031..baf8151fc 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3507,17 +3507,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -3529,17 +3518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6693,17 +6671,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -6715,17 +6682,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7514,17 +7470,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -7536,17 +7481,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8305,17 +8239,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -8327,17 +8250,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9984,17 +9896,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -10006,17 +9907,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 0e689d9da..d0dc80b11 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19101,6 +19101,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19244,17 +19255,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23793,6 +23793,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23936,17 +23947,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25546,6 +25546,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25689,17 +25700,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index c6be8eabe..2980e4915 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1970,12 +1970,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -3699,6 +3693,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + #table +MANTIS.AcceptZones + + +
@@ -3732,6 +3737,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +MANTIS.ConflictZones + + +
@@ -3787,17 +3803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix to build the #SET_GROUP for EWR group

- - - -
-
- - -MANTIS.Groupset - - -
@@ -3820,6 +3825,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -3848,7 +3864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -3859,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -3870,7 +3886,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4233,6 +4249,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4291,9 +4351,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -4305,6 +4362,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -8158,6 +8218,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + #table +MANTIS.AcceptZones + + +
@@ -8191,6 +8262,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8246,17 +8328,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix to build the #SET_GROUP for EWR group

- - - -
-
- - -MANTIS.Groupset - - -
@@ -8279,6 +8350,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -8307,7 +8389,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -8318,7 +8400,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -8329,7 +8411,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -8692,6 +8774,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -8750,9 +8876,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
@@ -8764,6 +8887,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 169af25f8..404ef6637 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3435,6 +3435,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4402,12 +4408,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - @@ -4426,6 +4426,12 @@ and any spaces before and after the resulting name are removed.

RAT.skill

+ + + +

RAT.uncontrolled

+ + @@ -6811,6 +6817,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14691,6 +14708,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -20625,6 +20653,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index f54586b00..5ab844d0e 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2893,11 +2893,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -3080,7 +3083,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -5479,11 +5482,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5666,7 +5672,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index d6658d716..9d2edd2b3 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -39578,9 +39578,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case of f

-
@@ -39643,6 +39640,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+ +
+
+
+ + AIRBOSS.PlayerData.grade @@ -39661,6 +39672,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -39796,9 +39818,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

-
@@ -39857,9 +39876,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index af79a0666..feb5d6717 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2483,6 +2483,12 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -3825,7 +3831,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4238,14 +4244,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4271,17 +4274,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4380,6 +4372,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -4588,20 +4591,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4627,20 +4616,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -9183,7 +9158,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -9596,14 +9571,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -9629,17 +9601,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -9738,6 +9699,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -9946,20 +9918,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -9985,20 +9943,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -11642,7 +11586,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12055,14 +11999,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -12088,17 +12029,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -12197,6 +12127,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -12405,20 +12346,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -12444,20 +12371,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 80ccadca3..cc1f37360 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7259,17 +7259,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -7301,7 +7290,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -7344,20 +7333,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -7398,7 +7373,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7409,7 +7384,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7425,9 +7400,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -7553,14 +7525,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7600,11 +7569,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -7677,17 +7649,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8085,7 +8046,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -8151,7 +8112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -16213,17 +16174,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -16255,7 +16205,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -16298,20 +16248,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -16352,7 +16288,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -16363,7 +16299,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -16379,9 +16315,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -16507,14 +16440,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -16554,11 +16484,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -16631,17 +16564,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -17039,7 +16961,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -17105,7 +17027,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -18682,17 +18604,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -18724,7 +18635,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -18767,20 +18678,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -18821,7 +18718,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -18832,7 +18729,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -18848,9 +18745,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -18976,14 +18870,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -19023,11 +18914,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -19100,17 +18994,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -19508,7 +19391,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -19574,7 +19457,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -23566,17 +23449,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

-
- -
-
-
- - #number -CTLD.UnitCapabilities.length - - -
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 2e7e23d93..133909fdc 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2897,6 +2897,17 @@ but can separately be modified later in your mission using the +
+ +
+
+
@@ -7533,6 +7544,17 @@ If the Unit is part of the Task, true is returned.

+
+ + +
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 2f9fb6135..dd7fdf25c 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2898,7 +2898,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3623,7 +3623,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4799,7 +4799,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6277,7 +6277,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 6707cc8a9..3a779e93f 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3168,14 +3168,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3748,14 +3745,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4938,14 +4932,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6430,14 +6421,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 11acaf0ad..133e4650d 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3190,7 +3190,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo @@ -3238,7 +3238,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4660,7 +4660,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9192,7 +9192,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 8be8c2430..70352b1d4 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3172,6 +3172,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -3186,7 +3230,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4278,6 +4322,50 @@ This method can only be used once!

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -4292,7 +4380,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5136,6 +5224,50 @@ This method can only be used once!

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -5150,7 +5282,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6625,6 +6757,50 @@ This method can only be used once!

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -6639,7 +6815,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index fd650faff..87e3ecf2d 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -2151,6 +2151,12 @@

UTILS.GetCoalitionName(Coalition)

Get the coalition name from its numerical ID, e.g.

+ + + +

UTILS.GetCountPerTypeName(Group)

+ +

Function to obtain a table of typenames from the group given with the number of units of the same type in the group.

@@ -2339,7 +2345,7 @@ -

UTILS.LoadSetOfGroups(Path, Filename, Spawn)

+

UTILS.LoadSetOfGroups(Path, Filename, Spawn, Structured, Cinematic, Effect, Density)

Load back a SET of groups from file.

@@ -2351,13 +2357,13 @@ -

UTILS.LoadStationaryListOfGroups(Path, Filename, Reduce)

+

UTILS.LoadStationaryListOfGroups(Path, Filename, Reduce, Structured, Cinematic, Effect, Density)

Load back a stationary list of groups from file.

-

UTILS.LoadStationaryListOfStatics(Path, Filename, Reduce)

+

UTILS.LoadStationaryListOfStatics(Path, Filename, Reduce, Dead, Cinematic, Effect, Density)

Load back a stationary list of statics from file.

@@ -2460,7 +2466,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte -

UTILS.SaveSetOfGroups(Set, Path, Filename)

+

UTILS.SaveSetOfGroups(Set, Path, Filename, Structured)

Function to save the state of a set of Wrapper.Group#GROUP objects.

@@ -2472,7 +2478,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte -

UTILS.SaveStationaryListOfGroups(List, Path, Filename)

+

UTILS.SaveStationaryListOfGroups(List, Path, Filename, Structured)

Function to save the state of a list of groups found by name

@@ -3962,6 +3968,50 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
+
+
+ +
+ + + +

Function to obtain a table of typenames from the group given with the number of units of the same type in the group.

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameter:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+ +

The group to list

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of typnames and typename counts, e.g. {["KAMAZ Truck"]=3,["ATZ-5"]=1}

+ +
+
+
+
@@ -5445,7 +5495,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte

Load back a SET of groups from file.

@@ -5496,17 +5546,77 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
-

Return value:

+
+
+

+ #boolean + Structured +

+
+
+ +

(Optional, needs Spawn=true)If true, and the data has been saved as structure before, remove the correct unit types as per the saved list.

+ +
+
+
+
+

+ #boolean + Cinematic +

+
+
+ +

(Optional, needs Structured=true) If true, place a fire/smoke effect on the dead static position.

+ +
+
+
+
+

+ #number + Effect +

+
+
+ +

(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

+ +
+
+
+
+

+ #number + Density +

+
+
+ +

(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

+ +
+
+

Return values:

- -
- + +
+

Set of GROUP objects. Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: { groupname=groupname, size=size, coordinate=coordinate, template=template }

-
+
+
+

#table:

+
+
+ +

When using Cinematic: table of names of smoke and fire objects, so they can be extinguished with COORDINATE.StopBigSmokeAndFire( name )

+ +
@@ -5573,7 +5683,7 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i

Load back a stationary list of groups from file.

@@ -5624,16 +5734,76 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i
-

Return value:

+
+
+

+ #boolean + Structured +

+
+
+ +

(Optional, needs Reduce = true) If true, and the data has been saved as structure before, remove the correct unit types as per the saved list.

+ +
+
+
+
+

+ #boolean + Cinematic +

+
+
+ +

(Optional, needs Structured = true) If true, place a fire/smoke effect on the dead static position.

+ +
+
+
+
+

+ #number + Effect +

+
+
+ +

(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

+ +
+
+
+
+

+ #number + Density +

+
+
+ +

(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

+ +
+
+

Return values:

-
-

#table:

-
-
- +
+

#table:

+
+
+

Table of data objects (tables) containing groupname, coordinate and group object. Returns nil when file cannot be read.

-
+
+
+

#table:

+
+
+ +

When using Cinematic: table of names of smoke and fire objects, so they can be extinguished with COORDINATE.StopBigSmokeAndFire( name )

+ +
@@ -5643,7 +5813,7 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i

Load back a stationary list of statics from file.

@@ -5694,17 +5864,77 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i
-

Return value:

+
+
+

+ #boolean + Dead +

+
+
+ +

(Optional, needs Reduce = true) If Dead is true, re-spawn the dead object as dead and do not just delete it.

+ +
+
+
+
+

+ #boolean + Cinematic +

+
+
+ +

(Optional, needs Dead = true) If true, place a fire/smoke effect on the dead static position.

+ +
+
+
+
+

+ #number + Effect +

+
+
+ +

(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

+ +
+
+
+
+

+ #number + Density +

+
+
+ +

(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

+ +
+
+

Return values:

-
-

#table:

-
-
- -

Table of data objects (tables) containing staticname, size (0=dead else 1), coordinate and the static object. +

+

#table:

+
+
+ +

Table of data objects (tables) containing staticname, size (0=dead else 1), coordinate and the static object. Dead objects will have coordinate points {x=0,y=0,z=0}

+ +
+
+

#table:

+
+
+ +

When using Cinematic: table of names of smoke and fire objects, so they can be extinguished with COORDINATE.StopBigSmokeAndFire( name ) Returns nil when file cannot be read.

-
+
@@ -6434,7 +6664,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte

Function to save the state of a set of Wrapper.Group#GROUP objects.

@@ -6483,6 +6713,19 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte

The name of the file.

+
+
+
+
+

+ #boolean + Structured +

+
+
+ +

Append the data with a list of typenames in the group plus their count.

+

Return value:

@@ -6587,7 +6830,7 @@ The data will be a simple comma separated list of name and state etc, with one h

Function to save the state of a list of groups found by name

@@ -6636,6 +6879,19 @@ The data will be a simple comma separated list of name and state etc, with one h

The name of the file.

+
+
+
+
+

+ #boolean + Structured +

+
+
+ +

Append the data with a list of typenames in the group plus their count.

+

Return value:

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 898e52c23..37f1d4aea 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4956,7 +4956,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -9455,7 +9466,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -18422,7 +18444,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -22268,7 +22301,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -22893,7 +22937,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -23153,7 +23208,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 5f9d3be3f..e80f9a068 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3632,6 +3632,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -7401,6 +7412,17 @@ Coordinates are dependent on the position of the maps origin.

+
+ +
+ @@ -7949,6 +7971,17 @@ If the Identifiable is alive, true is returned.

+
+ +
+ @@ -8132,6 +8165,17 @@ If the Identifiable is alive, true is returned.

+
+ +
+