diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 218364666..0dbf08969 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
+ @@ -2787,6 +2790,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -4538,6 +4544,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -4571,6 +4580,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5164,6 +5176,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -5197,6 +5212,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6678,6 +6696,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -6711,6 +6732,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index b91101721..659b538cb 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16811,17 +16811,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Overwrite unit names by default with group name.
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4221,6 +4249,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The AI is on by default when spawning a group.
+Overwrite unit names by default with group name.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10137,6 +10223,72 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. + + +switch alarm state RED
+switch alarm state RED
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set current case.
+Also decrease flag for section members of flight.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
-Set new time stamp.
+table of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
Can transport crate.
-Split string at seperators.
+Split string at separators.
Split string at seperators.
+Split string at separators.
C.f. split-string-in-lua.
@@ -8837,7 +8837,7 @@ The data will be a simple comma separated list of name and state etc, with one hSpeparator for split.
+Separator for split.