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MooseBotter 2024-04-19 14:00:42 +00:00
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43 changed files with 1347 additions and 123580 deletions

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@ -4743,7 +4743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2A_GCICAP)">Type <strong>AI_A2A_GCICAP</strong></a></h2></div> <div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2A_GCICAP)">Type <strong>AI_A2A_GCICAP</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1"> <div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_A2A_GCICAP)">AI_A2A_GCICAP</a></strong> <strong><a href="##(AI_A2A_GCICAP)">AI_A2A_GCICAP</a></strong>
, extends <strong><a href="##(AI_A2A_DISPATCHER)">#AI_A2A_DISPATCHER</a></strong>
</div> </div>
<div class="w3-card w3-margin"> <div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2"> <table class="w3-table w3-border-bottom w3-border-theme-l2">
@ -4882,11 +4881,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>
@ -11546,11 +11548,14 @@ They will lock the parking spot.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>
@ -12808,11 +12813,14 @@ They will lock the parking spot.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>
@ -14372,11 +14380,14 @@ They will lock the parking spot.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>

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@ -2675,12 +2675,6 @@ of the squadron are destroyed. This is to keep consistency of air operations and
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).DefenderTasks">AI_A2G_DISPATCHER.DefenderTasks</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).DefenderTasks">AI_A2G_DISPATCHER.DefenderTasks</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).Defenders">AI_A2G_DISPATCHER.Defenders</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2711,12 +2705,6 @@ of the squadron are destroyed. This is to keep consistency of air operations and
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).DefenseRadius">AI_A2G_DISPATCHER.DefenseRadius</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).DefenseRadius">AI_A2G_DISPATCHER.DefenseRadius</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).DefenseReactivity">AI_A2G_DISPATCHER.DefenseReactivity</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4762,17 +4750,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -4829,11 +4806,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseCoordinates)">#AI_A2G_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -4851,21 +4831,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseQueue)">#AI_A2G_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenseReactivity" ><strong>AI_A2G_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -4917,11 +4889,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.Takeoff)">#AI_A2G_DISPATCHER.Takeoff</a>
<a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a> <a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_A2G_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>
@ -4958,6 +4933,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##AddDefenderToSquadron" class="w3-show w3-white"> <div id= "#Functions##AddDefenderToSquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -5008,6 +4986,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> @param #AI_A2G_DISPATCHER self
@param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
@param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.</p>
<div id= "#Functions##AddDefenseCoordinate" class="w3-show w3-white"> <div id= "#Functions##AddDefenseCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -5018,27 +5001,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#string
<strong><strong>DefenseCoordinateName</strong></strong> <strong><strong>DefenseCoordinateName</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>The name of the coordinate to be defended by A2G defenses.</p>
</div> </div>
</div> </div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<strong><strong>DefenseCoordinate</strong></strong> <strong><strong>DefenseCoordinate</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>The coordinate to be defended by A2G defenses.</p>
</div> </div>
</div> </div>
</div> </div>
@ -6912,6 +6889,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_A2G_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white"> <div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6922,7 +6903,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6943,6 +6923,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_A2G_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventCrashOrDead" class="w3-show w3-white"> <div id= "#Functions##OnEventCrashOrDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6953,7 +6937,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6974,6 +6957,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_A2G_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white"> <div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6984,7 +6971,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7005,6 +6991,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_A2G_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white"> <div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7015,7 +7005,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7173,6 +7162,9 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##RemoveDefenderFromSquadron" class="w3-show w3-white"> <div id= "#Functions##RemoveDefenderFromSquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7379,6 +7371,9 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##ResourcePark" class="w3-show w3-white"> <div id= "#Functions##ResourcePark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8829,7 +8824,7 @@ You want it to wait until a certain defend radius is reached, which is calculate
1. the <strong>distance of the closest airbase to target</strong>, being smaller than the <strong>Defend Radius</strong>. 1. the <strong>distance of the closest airbase to target</strong>, being smaller than the <strong>Defend Radius</strong>.
2. the <strong>distance to any defense reference point</strong>.</p> 2. the <strong>distance to any defense reference point</strong>.</p>
<p>The <strong>default</strong> defense radius is defined as <strong>400000</strong> or <strong>40km</strong>. Override the default defense radius when the era of the warfare is early, or, <p>The <strong>default</strong> defense radius is defined as <strong>40000</strong> or <strong>40km</strong>. Override the default defense radius when the era of the warfare is early, or,
when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.</p> when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.</p>
<p>Use the method <a href="##(AI_A2G_DISPATCHER).SetDefendRadius">AI_A2G_DISPATCHER.SetDefendRadius</a>() to set a specific defend radius for all squadrons, <p>Use the method <a href="##(AI_A2G_DISPATCHER).SetDefendRadius">AI_A2G_DISPATCHER.SetDefendRadius</a>() to set a specific defend radius for all squadrons,
@ -8852,7 +8847,7 @@ when you don't want to let the AI_A2G_DISPATCHER react immediately when a certai
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.</p> <p>(Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.</p>
</div> </div>
</div> </div>
@ -8892,6 +8887,9 @@ when you don't want to let the AI_A2G_DISPATCHER react immediately when a certai
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##SetDefenseReactivityHigh" class="w3-show w3-white"> <div id= "#Functions##SetDefenseReactivityHigh" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8911,6 +8909,9 @@ when you don't want to let the AI_A2G_DISPATCHER react immediately when a certai
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##SetDefenseReactivityLow" class="w3-show w3-white"> <div id= "#Functions##SetDefenseReactivityLow" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8930,6 +8931,9 @@ when you don't want to let the AI_A2G_DISPATCHER react immediately when a certai
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##SetDefenseReactivityMedium" class="w3-show w3-white"> <div id= "#Functions##SetDefenseReactivityMedium" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -12654,6 +12658,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> @param #AI_A2G_DISPATCHER self
@param #string SquadronName The squadron name.
@param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
@usage</p>
<pre><code> -- Set the Squadron Takeoff interval every 60 seconds for squadron "SQ50", which is good for a FARP cold start.
A2GDispatcher:SetSquadronTakeoffInterval( "SQ50", 60 )
</code></pre>
<div id= "#Functions##SetSquadronTakeoffInterval" class="w3-show w3-white"> <div id= "#Functions##SetSquadronTakeoffInterval" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -12664,35 +12679,23 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#string
<strong><strong>SquadronName</strong></strong> <strong><strong>SquadronName</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>The squadron name.</p>
</div> </div>
</div> </div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#number
<strong><strong>TakeoffInterval</strong></strong> <strong><strong>TakeoffInterval</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p> Only Takeoff new units each specified interval in seconds in 10 seconds steps.</p>
</div> </div>
</div> </div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Set the Squadron Takeoff interval every 60 seconds for squadron "SQ50", which is good for a FARP cold start.
A2GDispatcher:SetSquadronTakeoffInterval( "SQ50", 60 )
</code></pre>
</div> </div>
</div> </div>
@ -13239,6 +13242,9 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> @param #AI_A2G_DISPATCHER self</p>
<div id= "#Functions##onafterStart" class="w3-show w3-white"> <div id= "#Functions##onafterStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -13295,17 +13301,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -13362,11 +13357,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseCoordinates)">#AI_A2G_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -13384,21 +13382,13 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseQueue)">#AI_A2G_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenseReactivity" ><strong>AI_A2G_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -13450,11 +13440,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.Takeoff)">#AI_A2G_DISPATCHER.Takeoff</a>
<a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a> <a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_A2G_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>
@ -14634,17 +14627,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -14701,11 +14683,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseCoordinates)">#AI_A2G_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -14723,21 +14708,13 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseQueue)">#AI_A2G_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenseReactivity" ><strong>AI_A2G_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -14789,11 +14766,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.Takeoff)">#AI_A2G_DISPATCHER.Takeoff</a>
<a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a> <a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_A2G_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>
@ -16275,17 +16255,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -16342,11 +16311,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseCoordinates)">#AI_A2G_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseCoordinates" ><strong>AI_A2G_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -16364,21 +16336,13 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.DefenseQueue)">#AI_A2G_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_A2G_DISPATCHER).DefenseQueue" ><strong>AI_A2G_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenseReactivity" ><strong>AI_A2G_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -16430,11 +16394,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_A2G_DISPATCHER.Takeoff)">#AI_A2G_DISPATCHER.Takeoff</a>
<a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a> <a id="#(AI_A2G_DISPATCHER).Takeoff" ><strong>AI_A2G_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_A2G_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>

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@ -2651,12 +2651,6 @@ Therefore, this class is considered to be deprecated</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER).DefenderTasks">AI_AIR_DISPATCHER.DefenderTasks</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER).DefenderTasks">AI_AIR_DISPATCHER.DefenderTasks</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER).Defenders">AI_AIR_DISPATCHER.Defenders</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2687,12 +2681,6 @@ Therefore, this class is considered to be deprecated</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER).DefenseRadius">AI_AIR_DISPATCHER.DefenseRadius</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER).DefenseRadius">AI_AIR_DISPATCHER.DefenseRadius</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER).DefenseReactivity">AI_AIR_DISPATCHER.DefenseReactivity</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4522,6 +4510,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -4578,11 +4577,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseCoordinates)">#AI_AIR_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -4600,21 +4602,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseQueue)">#AI_AIR_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenseReactivity" ><strong>AI_AIR_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -4655,11 +4649,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.Takeoff)">#AI_AIR_DISPATCHER.Takeoff</a>
<a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a> <a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_AIR_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>
@ -4696,6 +4693,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> @param #AI_AIR_DISPATCHER self
@param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron</p>
<div id= "#Functions##AddDefenderToSquadron" class="w3-show w3-white"> <div id= "#Functions##AddDefenderToSquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -4706,7 +4707,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="AI.AI_Air_Squadron.html##(AI_AIR_SQUADRON)">AI.AI_Air_Squadron#AI_AIR_SQUADRON</a>
<strong><strong>Squadron</strong></strong> <strong><strong>Squadron</strong></strong>
</p> </p>
</div> </div>
@ -4747,6 +4747,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> @param #AI_AIR_DISPATCHER self
@param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
@param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.</p>
<div id= "#Functions##AddDefenseCoordinate" class="w3-show w3-white"> <div id= "#Functions##AddDefenseCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -4757,27 +4762,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#string
<strong><strong>DefenseCoordinateName</strong></strong> <strong><strong>DefenseCoordinateName</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>The name of the coordinate to be defended by AIR defenses.</p>
</div> </div>
</div> </div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<strong><strong>DefenseCoordinate</strong></strong> <strong><strong>DefenseCoordinate</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>The coordinate to be defended by AIR defenses.</p>
</div> </div>
</div> </div>
</div> </div>
@ -5415,6 +5414,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> @param #AI_AIR_DISPATCHER self
@param Wrapper.Group#GROUP Defender
@return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.</p>
<div id= "#Functions##GetSquadronFromDefender" class="w3-show w3-white"> <div id= "#Functions##GetSquadronFromDefender" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -5425,7 +5429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Defender</strong></strong> <strong><strong>Defender</strong></strong>
</p> </p>
</div> </div>
@ -5433,17 +5436,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p></p> <p></p>
</div> </div>
</div> </div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="AI.AI_Air_Squadron.html##(AI_AIR_SQUADRON)">AI.AI_Air_Squadron#AI_AIR_SQUADRON</a>:</p>
</div>
<div class="w3-half">
<p>The Squadron.</p>
</div>
</div>
</div> </div>
</div> </div>
@ -6242,6 +6234,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_AIR_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white"> <div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6252,7 +6248,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6273,6 +6268,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_AIR_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventCrashOrDead" class="w3-show w3-white"> <div id= "#Functions##OnEventCrashOrDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6283,7 +6282,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6304,6 +6302,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_AIR_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white"> <div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6314,7 +6316,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6335,6 +6336,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_AIR_DISPATCHER self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white"> <div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6345,7 +6350,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6385,6 +6389,10 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_AIR_DISPATCHER self
@param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron</p>
<div id= "#Functions##RemoveDefenderFromSquadron" class="w3-show w3-white"> <div id= "#Functions##RemoveDefenderFromSquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6395,7 +6403,6 @@ The Detection object is polymorphic, depending on the type of detection object c
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="AI.AI_Air_Squadron.html##(AI_AIR_SQUADRON)">AI.AI_Air_Squadron#AI_AIR_SQUADRON</a>
<strong><strong>Squadron</strong></strong> <strong><strong>Squadron</strong></strong>
</p> </p>
</div> </div>
@ -6466,6 +6473,9 @@ The Detection object is polymorphic, depending on the type of detection object c
<p> @param #AI_AIR_DISPATCHER self</p>
<div id= "#Functions##ResourcePark" class="w3-show w3-white"> <div id= "#Functions##ResourcePark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7848,6 +7858,9 @@ when you don't want to let the AI_AIR_DISPATCHER react immediately when a certai
<p> @param #AI_AIR_DISPATCHER self</p>
<div id= "#Functions##SetDefenseReactivityHigh" class="w3-show w3-white"> <div id= "#Functions##SetDefenseReactivityHigh" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7867,6 +7880,9 @@ when you don't want to let the AI_AIR_DISPATCHER react immediately when a certai
<p> @param #AI_AIR_DISPATCHER self</p>
<div id= "#Functions##SetDefenseReactivityLow" class="w3-show w3-white"> <div id= "#Functions##SetDefenseReactivityLow" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7886,6 +7902,9 @@ when you don't want to let the AI_AIR_DISPATCHER react immediately when a certai
<p> @param #AI_AIR_DISPATCHER self</p>
<div id= "#Functions##SetDefenseReactivityMedium" class="w3-show w3-white"> <div id= "#Functions##SetDefenseReactivityMedium" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -9428,6 +9447,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> @param #AI_AIR_DISPATCHER self
@param #string SquadronName The squadron name.
@param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
@usage</p>
<pre><code> -- Set the Squadron Takeoff interval every 60 seconds for squadron "SQ50", which is good for a FARP cold start.
AIRDispatcher:SetSquadronTakeoffInterval( "SQ50", 60 )
</code></pre>
<div id= "#Functions##SetSquadronTakeoffInterval" class="w3-show w3-white"> <div id= "#Functions##SetSquadronTakeoffInterval" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -9438,35 +9468,23 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#string
<strong><strong>SquadronName</strong></strong> <strong><strong>SquadronName</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>The squadron name.</p>
</div> </div>
</div> </div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#number
<strong><strong>TakeoffInterval</strong></strong> <strong><strong>TakeoffInterval</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p> Only Takeoff new units each specified interval in seconds in 10 seconds steps.</p>
</div> </div>
</div> </div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Set the Squadron Takeoff interval every 60 seconds for squadron "SQ50", which is good for a FARP cold start.
AIRDispatcher:SetSquadronTakeoffInterval( "SQ50", 60 )
</code></pre>
</div> </div>
</div> </div>
@ -9763,6 +9781,9 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> @param #AI_AIR_DISPATCHER self</p>
<div id= "#Functions##onafterStart" class="w3-show w3-white"> <div id= "#Functions##onafterStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -9819,6 +9840,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -9875,11 +9907,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseCoordinates)">#AI_AIR_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -9897,21 +9932,13 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseQueue)">#AI_AIR_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenseReactivity" ><strong>AI_AIR_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -9952,11 +9979,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.Takeoff)">#AI_AIR_DISPATCHER.Takeoff</a>
<a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a> <a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_AIR_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>
@ -11136,6 +11166,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -11192,11 +11233,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseCoordinates)">#AI_AIR_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -11214,21 +11258,13 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseQueue)">#AI_AIR_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenseReactivity" ><strong>AI_AIR_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -11269,11 +11305,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.Takeoff)">#AI_AIR_DISPATCHER.Takeoff</a>
<a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a> <a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_AIR_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>
@ -12755,6 +12794,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -12811,11 +12861,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseCoordinates)">#AI_AIR_DISPATCHER.DefenseCoordinates</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseCoordinates" ><strong>AI_AIR_DISPATCHER.DefenseCoordinates</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates</p>
</div> </div>
</div> </div>
@ -12833,21 +12886,13 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.DefenseQueue)">#AI_AIR_DISPATCHER.DefenseQueue</a> #table
<a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a> <a id="#(AI_AIR_DISPATCHER).DefenseQueue" ><strong>AI_AIR_DISPATCHER.DefenseQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenseReactivity" ><strong>AI_AIR_DISPATCHER.DefenseReactivity</strong></a>
<p> @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue</p>
</div> </div>
@ -12888,11 +12933,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(AI_AIR_DISPATCHER.Takeoff)">#AI_AIR_DISPATCHER.Takeoff</a>
<a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a> <a id="#(AI_AIR_DISPATCHER).Takeoff" ><strong>AI_AIR_DISPATCHER.Takeoff</strong></a>
<p> @field #AI_AIR_DISPATCHER.Takeoff Takeoff</p>
</div> </div>
</div> </div>

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@ -2479,7 +2479,7 @@ Therefore, this class is considered to be deprecated</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_BAI_ZONE)._NewPatrolRoute">AI_BAI_ZONE._NewPatrolRoute(AIControllable, self)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_BAI_ZONE)._NewPatrolRoute">AI_BAI_ZONE:_NewPatrolRoute(AIControllable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
@ -7281,6 +7281,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnCrash" class="w3-show w3-white"> <div id= "#Functions##OnCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7291,7 +7295,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7312,6 +7315,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEjection" class="w3-show w3-white"> <div id= "#Functions##OnEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7322,7 +7329,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7808,6 +7814,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnPilotDead" class="w3-show w3-white"> <div id= "#Functions##OnPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7818,7 +7828,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -8300,39 +8309,30 @@ The default interval is 30 seconds.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(AI_BAI_ZONE)._NewPatrolRoute" ><strong>AI_BAI_ZONE._NewPatrolRoute(AIControllable, self)</strong></a></h2> <h2><a id="#(AI_BAI_ZONE)._NewPatrolRoute" ><strong>AI_BAI_ZONE:_NewPatrolRoute(AIControllable)</strong></a></h2>
</div> </div>
<p> @param Wrapper.Controllable#CONTROLLABLE AIControllable
This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
<div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white"> <div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left"> <div class="w3-margin-left">
<p><a href="AI.AI_Patrol.html##(AI_PATROL_ZONE)">AI.AI_Patrol#AI_PATROL_ZONE</a></p> <p><a href="AI.AI_Patrol.html##(AI_PATROL_ZONE)">AI.AI_Patrol#AI_PATROL_ZONE</a></p>
</div> </div>
<h2><strong>Parameters:</strong></h2> <h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<strong><strong>AIControllable</strong></strong> <strong><strong>AIControllable</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p> <p></p>
</div> </div>
</div> </div>
@ -8580,6 +8580,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterDead" class="w3-show w3-white"> <div id= "#Functions##onafterDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8599,6 +8602,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable</p>
<div id= "#Functions##onafterDetect" class="w3-show w3-white"> <div id= "#Functions##onafterDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8659,6 +8666,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterRTB" class="w3-show w3-white"> <div id= "#Functions##onafterRTB" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8833,6 +8843,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterStatus" class="w3-show w3-white"> <div id= "#Functions##onafterStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8852,6 +8865,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable+</p>
<div id= "#Functions##onbeforeDetect" class="w3-show w3-white"> <div id= "#Functions##onbeforeDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8912,6 +8929,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onbeforeStatus" class="w3-show w3-white"> <div id= "#Functions##onbeforeStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>

View File

@ -2392,7 +2392,7 @@ Therefore, this class is considered to be deprecated</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE)._NewPatrolRoute">AI_CAP_ZONE._NewPatrolRoute(AIControllable, self)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE)._NewPatrolRoute">AI_CAP_ZONE:_NewPatrolRoute(AIControllable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
@ -6935,6 +6935,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnCrash" class="w3-show w3-white"> <div id= "#Functions##OnCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6945,7 +6949,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -6966,6 +6969,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEjection" class="w3-show w3-white"> <div id= "#Functions##OnEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6976,7 +6983,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7462,6 +7468,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnPilotDead" class="w3-show w3-white"> <div id= "#Functions##OnPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7472,7 +7482,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7954,39 +7963,30 @@ The default interval is 30 seconds.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(AI_CAP_ZONE)._NewPatrolRoute" ><strong>AI_CAP_ZONE._NewPatrolRoute(AIControllable, self)</strong></a></h2> <h2><a id="#(AI_CAP_ZONE)._NewPatrolRoute" ><strong>AI_CAP_ZONE:_NewPatrolRoute(AIControllable)</strong></a></h2>
</div> </div>
<p> @param Wrapper.Controllable#CONTROLLABLE AIControllable
This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
<div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white"> <div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left"> <div class="w3-margin-left">
<p><a href="AI.AI_Patrol.html##(AI_PATROL_ZONE)">AI.AI_Patrol#AI_PATROL_ZONE</a></p> <p><a href="AI.AI_Patrol.html##(AI_PATROL_ZONE)">AI.AI_Patrol#AI_PATROL_ZONE</a></p>
</div> </div>
<h2><strong>Parameters:</strong></h2> <h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<strong><strong>AIControllable</strong></strong> <strong><strong>AIControllable</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p> <p></p>
</div> </div>
</div> </div>
@ -8234,6 +8234,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterDead" class="w3-show w3-white"> <div id= "#Functions##onafterDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8253,6 +8256,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable</p>
<div id= "#Functions##onafterDetect" class="w3-show w3-white"> <div id= "#Functions##onafterDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8313,6 +8320,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterRTB" class="w3-show w3-white"> <div id= "#Functions##onafterRTB" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8487,6 +8497,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterStatus" class="w3-show w3-white"> <div id= "#Functions##onafterStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8506,6 +8519,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable+</p>
<div id= "#Functions##onbeforeDetect" class="w3-show w3-white"> <div id= "#Functions##onbeforeDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8566,6 +8583,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onbeforeStatus" class="w3-show w3-white"> <div id= "#Functions##onbeforeStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>

View File

@ -2410,7 +2410,7 @@ Therefore, this class is considered to be deprecated</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAS_ZONE)._NewPatrolRoute">AI_CAS_ZONE._NewPatrolRoute(AIControllable, self)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAS_ZONE)._NewPatrolRoute">AI_CAS_ZONE:_NewPatrolRoute(AIControllable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
@ -7139,6 +7139,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnCrash" class="w3-show w3-white"> <div id= "#Functions##OnCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7149,7 +7153,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7170,6 +7173,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEjection" class="w3-show w3-white"> <div id= "#Functions##OnEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7180,7 +7187,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -7666,6 +7672,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnPilotDead" class="w3-show w3-white"> <div id= "#Functions##OnPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -7676,7 +7686,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -8158,39 +8167,30 @@ The default interval is 30 seconds.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(AI_CAS_ZONE)._NewPatrolRoute" ><strong>AI_CAS_ZONE._NewPatrolRoute(AIControllable, self)</strong></a></h2> <h2><a id="#(AI_CAS_ZONE)._NewPatrolRoute" ><strong>AI_CAS_ZONE:_NewPatrolRoute(AIControllable)</strong></a></h2>
</div> </div>
<p> @param Wrapper.Controllable#CONTROLLABLE AIControllable
This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
<div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white"> <div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left"> <div class="w3-margin-left">
<p><a href="AI.AI_Patrol.html##(AI_PATROL_ZONE)">AI.AI_Patrol#AI_PATROL_ZONE</a></p> <p><a href="AI.AI_Patrol.html##(AI_PATROL_ZONE)">AI.AI_Patrol#AI_PATROL_ZONE</a></p>
</div> </div>
<h2><strong>Parameters:</strong></h2> <h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<strong><strong>AIControllable</strong></strong> <strong><strong>AIControllable</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p> <p></p>
</div> </div>
</div> </div>
@ -8438,6 +8438,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterDead" class="w3-show w3-white"> <div id= "#Functions##onafterDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8457,6 +8460,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable</p>
<div id= "#Functions##onafterDetect" class="w3-show w3-white"> <div id= "#Functions##onafterDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8517,6 +8524,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterRTB" class="w3-show w3-white"> <div id= "#Functions##onafterRTB" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8691,6 +8701,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterStatus" class="w3-show w3-white"> <div id= "#Functions##onafterStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8710,6 +8723,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable+</p>
<div id= "#Functions##onbeforeDetect" class="w3-show w3-white"> <div id= "#Functions##onbeforeDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -8770,6 +8787,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onbeforeStatus" class="w3-show w3-white"> <div id= "#Functions##onbeforeStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>

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@ -2807,6 +2807,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
@ -4580,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
@ -5195,6 +5201,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
@ -6698,6 +6707,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>

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@ -2176,7 +2176,7 @@ Therefore, this class is considered to be deprecated</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_PATROL_ZONE)._NewPatrolRoute">AI_PATROL_ZONE._NewPatrolRoute(AIControllable, self)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_PATROL_ZONE)._NewPatrolRoute">AI_PATROL_ZONE:_NewPatrolRoute(AIControllable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
@ -4785,6 +4785,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnCrash" class="w3-show w3-white"> <div id= "#Functions##OnCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -4795,7 +4799,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -4816,6 +4819,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnEjection" class="w3-show w3-white"> <div id= "#Functions##OnEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -4826,7 +4833,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -5312,6 +5318,10 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<p> @param #AI_PATROL_ZONE self
@param Core.Event#EVENTDATA EventData</p>
<div id= "#Functions##OnPilotDead" class="w3-show w3-white"> <div id= "#Functions##OnPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -5322,7 +5332,6 @@ PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong> <strong><strong>EventData</strong></strong>
</p> </p>
</div> </div>
@ -5804,39 +5813,30 @@ The default interval is 30 seconds.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(AI_PATROL_ZONE)._NewPatrolRoute" ><strong>AI_PATROL_ZONE._NewPatrolRoute(AIControllable, self)</strong></a></h2> <h2><a id="#(AI_PATROL_ZONE)._NewPatrolRoute" ><strong>AI_PATROL_ZONE:_NewPatrolRoute(AIControllable)</strong></a></h2>
</div> </div>
<p> @param Wrapper.Controllable#CONTROLLABLE AIControllable
This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
<div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white"> <div id= "#Functions##_NewPatrolRoute" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left"> <div class="w3-margin-left">
<p>AI_PATROL_ZONE</p> <p>AI_PATROL_ZONE</p>
</div> </div>
<h2><strong>Parameters:</strong></h2> <h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<strong><strong>AIControllable</strong></strong> <strong><strong>AIControllable</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>This static method is called from the route path within the last task at the last waypoint of the Controllable.
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p> <p></p>
</div> </div>
</div> </div>
@ -6084,6 +6084,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterDead" class="w3-show w3-white"> <div id= "#Functions##onafterDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6103,6 +6106,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable</p>
<div id= "#Functions##onafterDetect" class="w3-show w3-white"> <div id= "#Functions##onafterDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6163,6 +6170,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterRTB" class="w3-show w3-white"> <div id= "#Functions##onafterRTB" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6337,6 +6347,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onafterStatus" class="w3-show w3-white"> <div id= "#Functions##onafterStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6356,6 +6369,10 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self
@param Wrapper.Controllable#CONTROLLABLE Controllable+</p>
<div id= "#Functions##onbeforeDetect" class="w3-show w3-white"> <div id= "#Functions##onbeforeDetect" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>
@ -6416,6 +6433,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> @param #AI_PATROL_ZONE self</p>
<div id= "#Functions##onbeforeStatus" class="w3-show w3-white"> <div id= "#Functions##onbeforeStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2> <h2><strong>Defined in:</strong></h2>

View File

@ -1911,13 +1911,24 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a> <a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div> </div>
</div> </div>

View File

@ -1809,17 +1809,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a> <a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -1838,17 +1827,6 @@ Therefore, this class is considered to be deprecated</p>
<p> Set cargo object.</p> <p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div> </div>
</div> </div>
@ -2535,17 +2513,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a> <a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2564,17 +2531,6 @@ Therefore, this class is considered to be deprecated</p>
<p> Set cargo object.</p> <p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div> </div>
</div> </div>

View File

@ -5820,7 +5820,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7419,7 +7419,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

View File

@ -2870,11 +2870,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a> <a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div> </div>
</div> </div>
@ -2914,7 +2917,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a> <a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@ -5027,11 +5030,14 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a> <a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div> </div>
</div> </div>
@ -5071,7 +5077,7 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a> <a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>

View File

@ -3088,24 +3088,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@ -3671,11 +3653,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a> <a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div> </div>
</div> </div>
@ -3756,6 +3741,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div> </div>
</div> </div>
@ -3811,6 +3799,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@ -3844,17 +3846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div> </div>
</div> </div>
@ -3924,17 +3915,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div> </div>
</div> </div>
@ -3979,17 +3959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div> </div>
</div> </div>
@ -4045,6 +4014,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@ -4056,49 +4039,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a> <p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div> </div>
@ -4111,17 +4053,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div> </div>
</div> </div>
@ -4153,7 +4084,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a> <a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -4167,7 +4098,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a> <a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -4435,39 +4366,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div> </div>
</div> </div>
@ -10029,11 +9927,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a> <a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div> </div>
</div> </div>
@ -10114,6 +10015,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div> </div>
</div> </div>
@ -10169,6 +10073,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@ -10202,17 +10120,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div> </div>
</div> </div>
@ -10282,17 +10189,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div> </div>
</div> </div>
@ -10337,17 +10233,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div> </div>
</div> </div>
@ -10403,6 +10288,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@ -10414,49 +10313,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a> <p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div> </div>
@ -10469,17 +10327,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div> </div>
</div> </div>
@ -10511,7 +10358,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a> <a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -10525,7 +10372,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a> <a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -10793,39 +10640,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div> </div>
</div> </div>

View File

@ -3888,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a> <a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -3904,9 +3904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div> </div>
</div> </div>
@ -4476,7 +4473,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a> <a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4492,9 +4489,6 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div> </div>
</div> </div>

View File

@ -3575,17 +3575,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div> </div>
</div> </div>
@ -6761,17 +6750,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div> </div>
</div> </div>
@ -7582,17 +7560,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div> </div>
</div> </div>
@ -8373,17 +8340,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div> </div>
</div> </div>
@ -10052,17 +10008,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div> </div>
</div> </div>

View File

@ -3468,12 +3468,6 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4651,24 +4645,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@ -7072,17 +7048,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@ -14963,17 +14928,6 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@ -21731,17 +21685,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>

View File

@ -40678,7 +40678,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Decrease stack/flag. Human player needs to take care himself.</p> <p> Also decrease flag for section members of flight.</p>
</div> </div>
@ -40841,7 +40841,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p> <p> Make player section lead if he was not before.</p>
</div> </div>
@ -40865,9 +40865,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div> </div>
</div> </div>
@ -40902,7 +40899,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p> <p> Set new time stamp.</p>
</div> </div>

View File

@ -2605,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4011,7 +4017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a> <a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4479,17 +4485,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div> </div>
</div> </div>
@ -4613,6 +4608,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p> <p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div> </div>
</div> </div>
@ -4821,20 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4860,20 +4852,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10128,7 +10106,7 @@ callsigns from playername or group name.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a> <a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -10596,17 +10574,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div> </div>
</div> </div>
@ -10730,6 +10697,17 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p> <p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div> </div>
</div> </div>
@ -10938,20 +10916,6 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10977,20 +10941,6 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12667,7 +12617,7 @@ callsigns from playername or group name.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a> <a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -13135,17 +13085,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div> </div>
</div> </div>
@ -13269,6 +13208,17 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p> <p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div> </div>
</div> </div>
@ -13477,20 +13427,6 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13516,20 +13452,6 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -7796,7 +7796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7821,14 +7821,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a> <a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div> </div>
</div> </div>
@ -7860,7 +7857,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -7971,14 +7968,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@ -8256,17 +8250,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@ -8611,7 +8594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a> <a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -18196,7 +18179,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -18221,14 +18204,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a> <a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div> </div>
</div> </div>
@ -18260,7 +18240,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -18371,14 +18351,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@ -18656,17 +18633,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@ -19011,7 +18977,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a> <a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -20630,7 +20596,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -20655,14 +20621,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a> <a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div> </div>
</div> </div>
@ -20694,7 +20657,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -20805,14 +20768,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@ -21090,17 +21050,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@ -21445,7 +21394,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a> <a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -30620,6 +30569,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div> </div>
</div> </div>
@ -31273,6 +31233,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div> </div>
</div> </div>
@ -34850,17 +34821,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p> <p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div> </div>
</div> </div>
@ -36187,17 +36147,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p> <p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div> </div>
</div> </div>

View File

@ -3230,7 +3230,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a> <a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>

View File

@ -3277,22 +3277,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div> </div>
</div> </div>
@ -4438,22 +4427,11 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div> </div>
</div> </div>
@ -5351,22 +5329,11 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div> </div>
</div> </div>
@ -6895,22 +6862,11 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div> </div>
</div> </div>

View File

@ -3266,6 +3266,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p> <p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div> </div>
</div> </div>
@ -4115,6 +4126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p> <p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div> </div>
</div> </div>

View File

@ -5337,7 +5337,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -10137,7 +10148,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -22880,7 +22902,18 @@ mygroup:WayPointExecute()</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -26969,7 +27002,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -27594,7 +27638,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -27836,7 +27891,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>

View File

@ -3744,6 +3744,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@ -7778,6 +7789,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@ -8348,6 +8370,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@ -8535,6 +8568,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>