diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index a4f9e4446..567fdba2a 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 8c79c1f01..8466c5846 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html index 59487e1f2..e61229960 100644 --- a/Documentation/AI.AI_A2A_GCI.html +++ b/Documentation/AI.AI_A2A_GCI.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index ca1575530..f55007bc3 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index 6512b2a2f..8ab196455 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index d901782dc..a93e64cf5 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ca8200e0e..62cfd00e9 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -4645,6 +4645,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -12988,6 +12999,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14305,6 +14327,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -15928,6 +15961,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 3708ec56c..665ce4d75 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 54b59d325..c9dd315e2 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -4441,17 +4441,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9749,17 +9738,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11077,17 +11055,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12711,17 +12678,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index fad2a2766..7de17d5fb 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5679,6 +5690,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6404,6 +6426,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8021,6 +8054,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index 4c1a6b6c4..a0aa00ebb 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index c4162f714..30d3d5626 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 3feb81be6..da6cda728 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index a4dbdc6af..e487bb96f 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index 488d7fb58..a03b6a337 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index 458982128..3fc787ce1 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 9a6ee64ea..7c8d31aaf 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 1253a6f7a..275da52e8 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 67c792158..a1c53577b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -2621,20 +2621,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4408,20 +4394,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5037,20 +5009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6558,20 +6516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 8ed8b0b06..65d56488f 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 6bc22fe79..d41d1d036 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 1aeb1c534..881479861 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 2ab45805b..81de35752 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index 68df01080..05a26519d 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 3a8557a4c..aa9c7c855 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 029d75a09..3cb2ee6a5 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index 9bb42c390..3b65014fc 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index 9b838b68e..3a12b8855 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 16cd072cb..c8999b9c3 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index 84ead4a6f..d7ff0bee2 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 7d72e3cd5..62351b083 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 97d8158dd..c690312c6 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html index 15fd803f4..295f3d0f3 100644 --- a/Documentation/Actions.Account.html +++ b/Documentation/Actions.Account.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html index bc0f8ff24..60818c193 100644 --- a/Documentation/Actions.Assign.html +++ b/Documentation/Actions.Assign.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html index cf0088671..8c10b793d 100644 --- a/Documentation/Actions.Assist.html +++ b/Documentation/Actions.Assist.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html index 5561e2afe..b08121879 100644 --- a/Documentation/Actions.Route.html +++ b/Documentation/Actions.Route.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index d4fa66e8b..1e8131d65 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 04f9de5a5..4774a7526 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 066dfc00c..8cf26ce7e 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -1835,6 +1835,20 @@ Controls a network of short range air/missile defense groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3139,6 +3153,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index c694cdfaf..d0ee05634 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index d20a58eda..25b3199b1 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -1698,17 +1698,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -1727,6 +1716,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2413,17 +2413,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2442,6 +2431,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 886b83ed7..9f1c14cb3 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index ac7649919..c611c5533 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 48c1f8506..3d7d8fc57 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 78c4b063a..64fd62efa 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 14a66da33..85d4686f5 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 8e1594002..359bd49ee 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index dec38de03..1ff08053b 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 983064ba7..3b4fef741 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 797b8017d..c389d3b2f 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -5082,9 +5082,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Coordinates.

- @@ -12874,9 +12871,6 @@ Creates a line on the F10 map from one point to another.

- -

Coordinates.

- diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 2961d7de7..60c31f9f6 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index b733c6a4f..b33a362a6 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index c452e34e2..43f7e3bcc 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 0683bc243..9ecaecfde 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 1f402dbdf..4bdb4edca 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -2775,6 +2775,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4809,7 +4820,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem @@ -4869,6 +4880,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index eec2465e0..9f2b69c8b 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -2733,7 +2733,31 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

@@ -3368,6 +3392,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3423,6 +3450,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3445,6 +3486,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3481,17 +3533,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -3605,38 +3646,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - +

By default, no InitLimit

@@ -3669,7 +3680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3683,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -3829,6 +3840,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -3841,7 +3863,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -3900,7 +3922,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -8723,6 +8789,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -8778,6 +8847,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -8800,6 +8883,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -8836,17 +8930,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -8960,38 +9043,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - +

By default, no InitLimit

@@ -9024,7 +9077,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9038,7 +9091,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9184,6 +9237,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9196,7 +9260,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9255,7 +9319,51 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.communication + + + +
+ + +
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index fe14911c9..8315dc7c3 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index bbf8f352a..b0b52b35e 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -2670,6 +2670,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -3883,6 +3916,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5387,6 +5453,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 1838da103..865b0e7d1 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 893e806c1..50a604898 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 5d321fe4b..79d20d92d 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 86c870407..ee333ca74 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 357183915..b92380126 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html index 875f687b4..3477e99a9 100644 --- a/Documentation/ENUMS.html +++ b/Documentation/ENUMS.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index b07ff2770..ec9dd7c07 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html index 090b4eaff..0a7f172f7 100644 --- a/Documentation/Functional.Arty.html +++ b/Documentation/Functional.Arty.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 56298d528..334cdae77 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index c0fd46b5c..5e51b7402 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -6602,17 +6591,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -7423,17 +7401,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -8214,17 +8181,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -9897,17 +9853,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 680777846..2208f74a5 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -18940,17 +18940,6 @@ BASE:TraceOnOff( false ) - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23664,17 +23653,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25443,17 +25421,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index c1a19f494..9fcde3cb2 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index e965324c5..e8208a85c 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a33bf49e8..11a80f5fe 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -3204,9 +3204,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -6178,9 +6175,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index d94427dd8..dc379c8c9 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index d6cb4f978..027f59eb2 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -2148,6 +2148,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
@@ -2378,6 +2392,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 36ba43d79..6130b9b40 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 967bc2048..7ed02e970 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 1cba36f37..73672ba28 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -3358,6 +3358,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4321,7 +4327,31 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

@@ -6695,6 +6725,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14575,6 +14616,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -20510,6 +20562,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 4b1f11499..764e3d022 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 1ebf4e75c..2b1bcdd4a 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 5385efb16..79005d829 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 5a408b575..44607e51c 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 87e2ef447..90cfc034d 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 774f6c7ef..a80872cc4 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 2ef4fd71c..95bd7b634 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index a4a90a812..b0bc2180d 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index d9eb61145..cbba320b0 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 004aefb29..eaa421060 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

Ops.CTLD

-

Ops -- Combat Troops & Logistics Deployment.

+

Ops -- Combat Troops & Logistics Department.

@@ -1541,6 +1541,7 @@ Controls a network of short range air/missile defense groups.

  • F-14A/B Tomcat (Player & AI)
  • A-4E Skyhawk Community Mod (Player & AI)
  • AV-8B N/A Harrier (Player & AI) [WIP]
  • +
  • T-45C Goshawk (VNAO)(Player & AI) [WIP]
  • F/A-18C Hornet (AI)
  • F-14A Tomcat (AI)
  • E-2D Hawkeye (AI)
  • @@ -1613,7 +1614,7 @@ They contain the latest development Moose.lua file.

    @@ -1686,7 +1687,7 @@ Bankler was kind enough to allow me to add this to the class - thanks again!

    That being said, this script allows you to use any of the three cases to be used at any time. Or, in other words, you need to specify when which case is safe and appropriate.

    -

    This is a lot of responsability. You are the boss, but you need to make the right decisions or things will go terribly wrong!

    +

    This is a lot of responsibility. You are the boss, but you need to make the right decisions or things will go terribly wrong!

    Recovery windows can be set up via the AIRBOSS.AddRecoveryWindow function as explained below. With this it is possible to seamlessly (within reason!) switch recovery cases in the same mission.

    @@ -1713,14 +1714,14 @@ As described below, the initial zone can be smoked or flared via the AIRBOSS F10

    Banner Image

    -

    Once the aircraft reaches the Inital, the landing pattern begins. The important steps of the pattern are shown in the image above.

    +

    Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above.

    CASE III

    Banner Image

    -

    A Case III recovery is conducted during nighttime. The holding position and the landing pattern are rather different from a Case I recovery as can be seen in the image above.

    +

    A Case III recovery is conducted during nighttime or when the visibility is below CASE II minima during the day. The holding position and the landing pattern are rather different from a Case I recovery as can be seen in the image above.

    The first holding zone starts 21 NM astern the carrier at angels 6. The separation between the stacks is 1000 ft just like in Case I. However, the distance to the boat increases by 1 NM with each stack. The general form can be written as D=15+6+(N-1), where D is the distance to the boat in NM and N the number of the stack starting at N=1.

    @@ -2007,7 +2008,10 @@ Once you are in the groove the LSO will ask you to "Call the ball." and then ack
  • Lined Up Left or Right: LUL, LUR
  • Too High or too LOw: H, LO
  • Too Fast or too SLOw: F, SLO
  • -
  • Fly through glideslope down or up: \ , /
  • +
  • OverShoot: OS, only referenced during X
  • +
  • Fly through glideslope down or up: \ , /, advisory only
  • +
  • Drift Left or Right:DL, DR, advisory only
  • +
  • Angled Approach: Angled approach (wings level and LUL): AA, advisory only
  • Each grading, x, is subdivided by

    @@ -2079,7 +2083,7 @@ issue a pattern wave off. Currently, this is only implemented for Case I recover

    Foul Deck Waveoff

    -

    A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is crossing the ship's wake during Case I/II operations, +

    A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is at position IM-IC during Case I/II operations, or with an aircraft approaching the 3/4 NM during Case III operations.

    The approaching aircraft will be notified via LSO radio comms and is supposed to overfly the landing area to enter the Bolter pattern. This pass is not graded.

    @@ -2175,7 +2179,7 @@ the point where he initially turned into the wind.

    The same holds true after the recovery window closes. The carrier will head back to the place where he left its assigned route and resume the path to the next waypoint defined in the mission editor.

    -

    Note that the carrier will only head into the wind, if the wind direction is different by more than 5° from the current heading of the carrier (the angled runway, if any, fis taken into account here).

    +

    Note that the carrier will only head into the wind, if the wind direction is different by more than 5° from the current heading of the carrier (the angled runway, if any, fis taken into account here).


    @@ -2324,10 +2328,10 @@ from the "Saved Games\DCS" directory. If lfs was not d

    The graph displays the lineup error (LUE) as a function of the distance to the carrier.

    -

    The pilot approaches the carrier from the port side, LUE>0°, at a distance of ~1 NM. -At the beginning of the groove (X), he significantly overshoots to the starboard side (LUE<5°). +

    The pilot approaches the carrier from the port side, LUE>0°, at a distance of ~1 NM. +At the beginning of the groove (X), he significantly overshoots to the starboard side (LUE<5°). In the middle (IM), he performs good corrections and smoothly reduces the lineup error. -Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runway to a reasonable level, |LUE|<0.5°.

    +Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runway to a reasonable level, |LUE|<0.5°.

    Glideslope Error

    @@ -2336,7 +2340,7 @@ Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runw

    The graph displays the glideslope error (GSE) as a function of the distance to the carrier.

    In this case the pilot already enters the groove (X) below the optimal glideslope. He is not able to correct his height in the IM part and -stays significantly too low. In close, he performs a harsh correction to gain altitude and ends up even slightly too high (GSE>0.5°). +stays significantly too low. In close, he performs a harsh correction to gain altitude and ends up even slightly too high (GSE>0.5°). At his point further corrections are necessary.

    Angle of Attack

    @@ -2785,6 +2789,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS:GetCoalition()

    Get carrier coalition.

    + + + +

    AIRBOSS:GetCoord()

    + +

    Get carrier coordinate.

    @@ -3115,6 +3125,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS:OnEventMissionEnd(EventData)

    Airboss event function handling the mission end event.

    + + + +

    AIRBOSS:OnEventRemoveUnit(EventData)

    + +

    Airboss event handler for event REMOVEUNIT.

    @@ -3376,7 +3392,7 @@ If enabled, status and debug text messages will be displayed on the screen. Also -

    AIRBOSS:SetLineupErrorThresholds(_max, _min, Left, LEFT, Right, RIGHT)

    +

    AIRBOSS:SetLineupErrorThresholds(_max, _min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)

    Set lineup error thresholds.

    @@ -3625,6 +3641,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS:Start()

    Triggers the FSM event "Start" that starts the airboss.

    + + + +

    AIRBOSS.StatusTimer

    + + @@ -4897,6 +4919,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS:_Spinning(playerData)

    Spinning

    + + + +

    AIRBOSS:_Status()

    + +

    Check AI status.

    @@ -5239,6 +5267,18 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS.initialmaxalt

    Max altitude in meters to register in the inital zone.

    + + + +

    AIRBOSS.landingcoord

    + + + + + +

    AIRBOSS.landingspotcoord

    + + @@ -5509,6 +5549,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS.staticweather

    Mission uses static rather than dynamic weather.

    + + + +

    AIRBOSS.sterncoord

    + + @@ -5593,6 +5639,48 @@ If enabled, status and debug text messages will be displayed on the screen. Also

    AIRBOSS.zoneCCZ

    Carrier controlled zone (CCZ), i.e. a zone of 5 NM radius around the carrier.

    + + + +

    AIRBOSS.zoneCarrierbox

    + + + + + +

    AIRBOSS.zoneCommence

    + + + + + +

    AIRBOSS.zoneGroove

    + + + + + +

    AIRBOSS.zoneHolding

    + + + + + +

    AIRBOSS.zoneInitial

    + + + + + +

    AIRBOSS.zoneLineup

    + + + + + +

    AIRBOSS.zoneRunwaybox

    + + @@ -6534,6 +6622,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    AIRBOSS.AircraftCarrier.S3BTANKER

    Lockheed S-3B Viking tanker.

    + + + +

    AIRBOSS.AircraftCarrier.T45C

    + +

    T-45C by VNAO

    @@ -7034,6 +7128,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    AIRBOSS.GrooveData.AoA

    Angle of Attack.

    + + + +

    AIRBOSS.GrooveData.Drift

    + + @@ -7560,6 +7660,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    AIRBOSS.LUE.Left

    (LUR) threshold. Default -1.0 deg.

    + + + +

    AIRBOSS.LUE.LeftMed

    + +

    threshold for AA/OS measuring. Default -2.0 deg.

    @@ -7572,6 +7678,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    AIRBOSS.LUE.Right

    (LUL) threshold. Default 1.0 deg.

    + + + +

    AIRBOSS.LUE.RightMed

    + +

    threshold for AA/OS measuring. Default 2.0 deg.

    @@ -9061,6 +9173,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + +AIRBOSS.StatusTimer + + +
    @@ -9556,6 +9679,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Max altitude in meters to register in the inital zone.

    + + + +
    +
    + + Core.Point#COORDINATE +AIRBOSS.landingcoord + + + +
    + +
    +
    +
    + + Core.Point#COORDINATE +AIRBOSS.landingspotcoord + + +
    @@ -9875,6 +10020,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Mission uses static rather than dynamic weather.

    + + + +
    +
    + + Core.Point#COORDINATE +AIRBOSS.sterncoord + + +
    @@ -10031,6 +10187,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    + + +AIRBOSS.zoneHolding + + + + +

    Create holding zone.

    + +
    +

    Function(s)

    @@ -10698,6 +10868,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + + + +
    + +
    +

    AIRBOSS:GetCoord()

    +
    + +

    Get carrier coordinate.

    + +
    +
    +

    Defined in:

    +
    +

    AIRBOSS

    +
    +

    Return value:

    +
    + +
    + +

    Carrier coordinate.

    + +
    +
    +
    +
    @@ -11173,7 +11373,7 @@ The true bearing can be obtained by setting the TrueNorth parameter to
    -

    Altitude in meters. Default 50 m.

    +

    Altitude in meters. Default 15 m. (change made from 50m from Discord discussion from Sickdog)

    @@ -12640,6 +12840,37 @@ The true bearing can be obtained by setting the TrueNorth parameter to + + + +
    + +
    +

    AIRBOSS:OnEventRemoveUnit(EventData)

    +
    + +

    Airboss event handler for event REMOVEUNIT.

    + +
    +
    +

    Defined in:

    +
    +

    AIRBOSS

    +
    +

    Parameter:

    +
    +
    +

    + Core.Event#EVENTDATA + EventData +

    +
    +
    +

    +
    +
    +
    +
    @@ -14136,7 +14367,7 @@ So best stick to the defaults up to 30 degrees.

    -

    AIRBOSS:SetLineupErrorThresholds(_max, _min, Left, LEFT, Right, RIGHT)

    +

    AIRBOSS:SetLineupErrorThresholds(_max, _min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)

    Set lineup error thresholds.

    @@ -14181,6 +14412,17 @@ So best stick to the defaults up to 30 degrees.

    +
    +
    +

    + #number + LeftMed +

    +
    +
    +

    +
    +

    @@ -14203,6 +14445,17 @@ So best stick to the defaults up to 30 degrees.

    +
    +
    +

    + #number + RightMed +

    +
    +
    +

    +
    +

    @@ -14254,7 +14507,7 @@ So best stick to the defaults up to 30 degrees.

    -

    Correction distance in meters. Default 8.7 m.

    +

    Correction distance in meters. Default 12 m.

    @@ -14732,7 +14985,7 @@ Marshal stacks for Case II/III are unlimited.

    -

    Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.

    +

    Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.

    @@ -25287,6 +25540,28 @@ Also set player step to undefined if applicable or remove human flight if option + + + +
    + +
    +

    AIRBOSS:_Status()

    +
    + +

    Check AI status.

    + + +

    Pattern queue AI in the groove? Marshal queue AI arrived in holding zone?

    + +
    +
    +

    Defined in:

    +
    +

    AIRBOSS

    +
    +
    +
    @@ -28045,6 +28320,17 @@ If removed flight is the section lead, we try to find a new leader.

    + + + +
    +
    + + +AIRBOSS.StatusTimer + + +
    @@ -28540,6 +28826,28 @@ If removed flight is the section lead, we try to find a new leader.

    Max altitude in meters to register in the inital zone.

    + + + +
    +
    + + Core.Point#COORDINATE +AIRBOSS.landingcoord + + + +
    + +
    +
    +
    + + Core.Point#COORDINATE +AIRBOSS.landingspotcoord + + +
    @@ -28859,6 +29167,17 @@ If removed flight is the section lead, we try to find a new leader.

    Mission uses static rather than dynamic weather.

    + + + +
    +
    + + Core.Point#COORDINATE +AIRBOSS.sterncoord + + +
    @@ -29015,6 +29334,20 @@ If removed flight is the section lead, we try to find a new leader.

    + +
    +
    + + +AIRBOSS.zoneHolding + + + + +

    Create holding zone.

    + +
    +

    Function(s)

    @@ -30990,6 +31323,17 @@ If removed flight is the section lead, we try to find a new leader.

    +
    + + +
    +
    + + +AIRBOSS.StatusTimer + + +
    @@ -31485,6 +31829,28 @@ If removed flight is the section lead, we try to find a new leader.

    Max altitude in meters to register in the inital zone.

    + + + +
    +
    + + Core.Point#COORDINATE +AIRBOSS.landingcoord + + + +
    + +
    +
    +
    + + Core.Point#COORDINATE +AIRBOSS.landingspotcoord + + +
    @@ -31804,6 +32170,17 @@ If removed flight is the section lead, we try to find a new leader.

    Mission uses static rather than dynamic weather.

    + + + +
    +
    + + Core.Point#COORDINATE +AIRBOSS.sterncoord + + +
    @@ -31960,6 +32337,20 @@ If removed flight is the section lead, we try to find a new leader.

    + +
    +
    + + +AIRBOSS.zoneHolding + + + + +

    Create holding zone.

    + +
    +

    Function(s)

    @@ -35418,6 +35809,17 @@ BASE:TraceOnOff( false )
    + +
    +
    + + #string +AIRBOSS.AircraftCarrier.T45C + +

    T-45C by VNAO

    + +
    +

    Function(s)

    @@ -36265,6 +36667,17 @@ BASE:TraceOnOff( false )

    Angle of Attack.

    +
    + + +
    +
    + + #string +AIRBOSS.GrooveData.Drift + + +
    @@ -37196,6 +37609,17 @@ BASE:TraceOnOff( false ) + +
    +
    + + #number +AIRBOSS.LUE.LeftMed + +

    threshold for AA/OS measuring. Default -2.0 deg.

    + +
    +
    @@ -37218,6 +37642,17 @@ BASE:TraceOnOff( false )
    +
    +
    +
    + + #number +AIRBOSS.LUE.RightMed + +

    threshold for AA/OS measuring. Default 2.0 deg.

    + +
    +
    @@ -38142,7 +38577,7 @@ BASE:TraceOnOff( false ) -

    Set case of f

    +

    Set case to that of lead.

    @@ -38205,13 +38640,10 @@ BASE:TraceOnOff( false )
    + #AIRBOSS.GroovePos +AIRBOSS.PlayerData.groove -AIRBOSS.PlayerData.flag - - - - -

    Also decrease flag for section members of flight.

    +

    Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

    @@ -38219,10 +38651,10 @@ BASE:TraceOnOff( false )
    - #AIRBOSS.GroovePos -AIRBOSS.PlayerData.groove + #boolean +AIRBOSS.PlayerData.holding -

    Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

    +
    @@ -38395,6 +38827,9 @@ BASE:TraceOnOff( false ) + +

    Set new time stamp.

    +
    diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 21089a59b..be0aa075f 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -2085,7 +2085,7 @@ atis:Start()

    ATIS:SetRunwayHeadingsMagnetic(headings)

    -

    Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

    +

    Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

    @@ -3399,43 +3399,43 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    ATIS.RunwayM2T.Caucasus

    -

    0° (East).

    +

    0° (East).

    ATIS.RunwayM2T.MarianaIslands

    -

    +2° (East).

    +

    +2° (East).

    ATIS.RunwayM2T.Nevada

    -

    +12° (East).

    +

    +12° (East).

    ATIS.RunwayM2T.Normandy

    -

    -10° (West).

    +

    -10° (West).

    ATIS.RunwayM2T.PersianGulf

    -

    +2° (East).

    +

    +2° (East).

    ATIS.RunwayM2T.Syria

    -

    +5° (East).

    +

    +5° (East).

    ATIS.RunwayM2T.TheChannel

    -

    -10° (West).

    +

    -10° (West).

    @@ -4834,7 +4834,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    Runway magnetic heading divided by ten (and rounded). Eg, "13" for 130°.

    +

    Runway magnetic heading divided by ten (and rounded). Eg, "13" for 130°.

    @@ -5551,13 +5551,13 @@ For example, use this if there are two runways with the same directions.

    To get true from magnetic heading one has to add easterly or substract westerly variation, e.g

    -

    A magnetic heading of 180° corresponds to a true heading of

    +

    A magnetic heading of 180° corresponds to a true heading of

    Likewise, to convert true into magnetic heading, one has to substract easterly and add westerly variation.

    @@ -6021,7 +6021,7 @@ Note that the dew point is only an artificial information as DCS does not have a

    ATIS:SetRunwayHeadingsMagnetic(headings)

    -

    Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

    +

    Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

    @@ -6039,7 +6039,7 @@ Note that the dew point is only an artificial information as DCS does not have a
    -

    Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.

    +

    Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.

    @@ -13176,7 +13176,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Caucasus -

    0° (East).

    +

    0° (East).

    @@ -13187,7 +13187,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.MarianaIslands -

    +2° (East).

    +

    +2° (East).

    @@ -13198,7 +13198,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Nevada -

    +12° (East).

    +

    +12° (East).

    @@ -13209,7 +13209,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Normandy -

    -10° (West).

    +

    -10° (West).

    @@ -13220,7 +13220,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.PersianGulf -

    +2° (East).

    +

    +2° (East).

    @@ -13231,7 +13231,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Syria -

    +5° (East).

    +

    +5° (East).

    @@ -13242,7 +13242,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.TheChannel -

    -10° (West).

    +

    -10° (West).

    diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index df8c3c70e..00e60e2d7 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -2206,12 +2206,6 @@ Create a late-activated single infantry unit as template in the mission editor a

    CSAR.inTransitGroups

    - - - -

    CSAR.index

    - - @@ -3521,11 +3515,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.allheligroupset + +

    GROUP_SET of all helis

    +
    @@ -3681,25 +3678,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    - + #table CSAR.downedPilots + +

    Replacement woundedGroups

    + +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -3798,17 +3806,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    - - - -
    -
    - - -CSAR.index - - -
    @@ -7863,11 +7860,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.allheligroupset + +

    GROUP_SET of all helis

    +
    @@ -8023,25 +8023,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    - + #table CSAR.downedPilots + +

    Replacement woundedGroups

    + +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -8140,17 +8151,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    - - - -
    -
    - - -CSAR.index - - -
    @@ -10015,11 +10015,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.allheligroupset + +

    GROUP_SET of all helis

    +
    @@ -10175,25 +10178,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    - + #table CSAR.downedPilots + +

    Replacement woundedGroups

    + +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -10292,17 +10306,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    - - - -
    -
    - - -CSAR.index - - -
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 1f3265a04..6fcc8c425 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -1491,7 +1491,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -1515,7 +1515,7 @@ Controls a network of short range air/missile defense groups.


    -

    Author: Applevangelist (Moose Version), Ciribob (original), Thanks to: Shadowze, Cammel (testing)

    +

    Author: Applevangelist (Moose Version), Ciribob (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)

    Global(s)

    @@ -1588,6 +1588,8 @@ Create the late-activated troops, vehicles (no statics at this point!) that will
       -- add infantry unit called "Anti-Tank Small" using template "ATS", of type TROOP with size 3
        -- infantry units will be loaded directly from LOAD zones into the heli (matching number of free seats needed)
        my_ctld:AddTroopsCargo("Anti-Tank Small",{"ATS"},CTLD_CARGO.Enum.TROOPS,3)
    +   -- if you want to add weight to your Heli, troops can have a weight in kg **per person**. Currently no max weight checked. Fly carefully.
    +   my_ctld:AddTroopsCargo("Anti-Tank Small",{"ATS"},CTLD_CARGO.Enum.TROOPS,3,80)
     
        -- add infantry unit called "Anti-Tank" using templates "AA" and "AA"", of type TROOP with size 4
        my_ctld:AddTroopsCargo("Anti-Air",{"AA","AA2"},CTLD_CARGO.Enum.TROOPS,4)
    @@ -1595,9 +1597,14 @@ Create the late-activated troops, vehicles (no statics at this point!) that will
        -- add vehicle called "Humvee" using template "Humvee", of type VEHICLE, size 2, i.e. needs two crates to be build
        -- vehicles and FOB will be spawned as crates in a LOAD zone first. Once transported to DROP zones, they can be build into the objects
        my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2)
    +   -- if you want to add weight to your Heli, crates can have a weight in kg **per crate**. Currently no max weight checked. Fly carefully.
    +   my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
     
        -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
        my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
    +
    +   -- add crates to repair FOB or VEHICLE type units - the 2nd parameter needs to match the template you want to repair
    +   my_ctld:AddCratesRepair("Humvee Repair","Humvee",CTLD_CARGO.Enum.REPAIR,1)
     

    1.3 Add logistics zones

    @@ -1638,6 +1645,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will my_ctld.movetroopsdistance = 5000 -- .. but only if this far away (in meters) my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters) my_ctld.suppressmessages = false -- Set to true if you want to script your own messages. + my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.

    2.1 User functions

    @@ -1728,13 +1736,17 @@ Create the late-activated troops, vehicles (no statics at this point!) that will end -

    3.6 OnAfterCratesBuild

    +

    3.6 OnAfterCratesBuild, OnAfterCratesRepaired

    This function is called when a player has build a vehicle or FOB:

       function my_ctld:OnAfterCratesBuild(From, Event, To, Group, Unit, Vehicle)
          ... your code here ...
        end
    +
    +   function my_ctld:OnAfterCratesRepaired(From, Event, To, Group, Unit, Vehicle)
    +     ... your code here ...
    +   end
     

    3.7 A simple SCORING example:

    @@ -1762,7 +1774,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will

    4.1 Manage Crates

    -

    Use this entry to get, load, list nearby, drop, and build crates. Also @see options.

    +

    Use this entry to get, load, list nearby, drop, build and repair crates. Also @see options.

    4.2 Manage Troops

    @@ -1798,7 +1810,7 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but
             my_ctld.enableHercules = true
              my_ctld.HercMinAngels = 155 -- for troop/cargo drop via chute in meters, ca 470 ft
              my_ctld.HercMaxAngels = 2000 -- for troop/cargo drop via chute in meters, ca 6000 ft
    -         my_ctld.HercMaxSpeed = 77 -- 77mps or 270 kph or 150 kn
    +         my_ctld.HercMaxSpeed = 77 -- 77mps or 270kph or 150kn
     

    Also, the following options need to be set to true:

    @@ -1862,13 +1874,19 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but -

    CTLD:AddCratesCargo(Name, Templates, Type, NoCrates)

    +

    CTLD:AddCratesCargo(Name, Templates, Type, NoCrates, PerCrateMass)

    User function - Add generic crate-type loadable as cargo.

    -

    CTLD:AddTroopsCargo(Name, Templates, Type, NoTroops)

    +

    CTLD:AddCratesRepair(Name, Template, Type, NoCrates, PerCrateMass)

    + +

    User function - Add generic repair crates loadable as cargo.

    + + + +

    CTLD:AddTroopsCargo(Name, Templates, Type, NoTroops, PerTroopMass)

    User function - Add generic troop type loadable as cargo.

    @@ -1931,6 +1949,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD.ClassName

    Name of the class.

    + + + +

    CTLD:CleanDroppedTroops()

    + +

    (Internal) Run through DroppedTroops and capture alive units

    @@ -2105,6 +2129,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD:OnAfterCratesPickedUp(From, Event, To, Group, Unit, Cargo)

    FSM Function OnAfterCratesPickedUp.

    + + + +

    CTLD:OnAfterCratesRepaired(From, Event, To, Group, Unit, Vehicle)

    + +

    FSM Function OnAfterCratesRepaired.

    @@ -2129,6 +2159,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit)

    FSM Function OnAfterTroopsRTB.

    + + + +

    CTLD.PerCrateMass

    + + @@ -2234,7 +2270,7 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but -

    CTLD:_BuildObjectFromCrates(Group, Unit, Build)

    +

    CTLD:_BuildObjectFromCrates(Group, Unit, Build, Repair, Coordinate, RepairLocation)

    (Internal) Function to actually SPAWN buildables in the mission.

    @@ -2261,6 +2297,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD:_FindCratesNearby(_group, _unit, _dist)

    (Internal) Function to find and return nearby crates.

    + + + +

    CTLD:_FindRepairNearby(Group, Unit, Repairtype)

    + + @@ -2309,6 +2351,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD:_GetUnitCapabilities(Unit)

    (Internal) Function to get capabilities of a chopper

    + + + +

    CTLD:_GetUnitCargoMass(Unit)

    + +

    (Internal) Function to get current loaded mass

    @@ -2363,6 +2411,18 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD:_RefreshRadioBeacons()

    (Internal) Function to refresh radio beacons

    + + + +

    CTLD:_RepairCrates(Group, Unit)

    + +

    (Internal) Function to repair nearby vehicles / FOBs

    + + + +

    CTLD:_RepairObjectFromCrates(Group, Unit, Crates, Build, Number)

    + +

    (Internal) Function to repair an object.

    @@ -2393,6 +2453,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD:_UnloadTroops(Group, Unit)

    (Internal) Function to unload troops from heli.

    + + + +

    CTLD:_UpdateUnitCargoMass(Unit)

    + +

    (Internal) Function to calculate and set Unit internal cargo mass

    @@ -2567,6 +2633,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

    CTLD.prefixes

    + + + +

    CTLD.repairtime

    + + @@ -3827,6 +3899,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    CTLD_CARGO.ID

    ID of this cargo.

    + + + +

    CTLD_CARGO:IsRepair()

    + +

    Query crate type for REPAIR

    @@ -3848,9 +3926,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped)

    +

    CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass)

    Function to create new CTLD_CARGO object.

    + + + +

    CTLD_CARGO.PerCrateMass

    + +

    Mass in kg

    @@ -4719,6 +4803,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    CTLD_CARGO.Enum.FOB

    + + + +

    CTLD_CARGO.Enum.REPAIR

    + + @@ -4814,6 +4904,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Name of the class.

    + + + +
    +
    + + #number +CTLD.CrateCounter + + +
    @@ -4845,7 +4946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -4905,9 +5006,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Beacons

    -
    @@ -5022,11 +5120,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + #number +CTLD.PerCrateMass + + +
    + +
    +
    +
    + + #table CTLD.PilotGroups + +

    tables

    +
    @@ -5294,6 +5406,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    + + #number +CTLD.repairtime + + + + +

    time to repair a unit/group

    + +
    +
    @@ -5533,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    User function - Add generic crate-type loadable as cargo.

    @@ -5598,6 +5724,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Number of crates needed to build this cargo.

    +
    +
    +
    +
    +

    + #number + PerCrateMass +

    +
    +
    + +

    Mass in kg of each crate

    +
    @@ -5608,7 +5747,95 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    CTLD:AddTroopsCargo(Name, Templates, Type, NoTroops)

    +

    CTLD:AddCratesRepair(Name, Template, Type, NoCrates, PerCrateMass)

    +
    + +

    User function - Add generic repair crates loadable as cargo.

    + + +

    This type will create crates that need to be loaded, moved, dropped and built.

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameters:

    +
    +
    +

    + #string + Name +

    +
    +
    + +

    Unique name of this type of cargo. E.g. "Humvee".

    + +
    +
    +
    +
    +

    + #string + Template +

    +
    +
    + +

    Template of VEHICLE or FOB cargo that this can repair.

    + +
    +
    +
    +
    +

    + #CTLD_CARGO.Enum + Type +

    +
    +
    + +

    Type of cargo, here REPAIR.

    + +
    +
    +
    +
    +

    + #number + NoCrates +

    +
    +
    + +

    Number of crates needed to build this cargo.

    + +
    +
    +
    +
    +

    + #number + PerCrateMass +

    +
    +
    + +

    Mass in kg of each crate

    + +
    +
    +
    + +
    +
    + +
    + +
    +

    CTLD:AddTroopsCargo(Name, Templates, Type, NoTroops, PerTroopMass)

    User function - Add generic troop type loadable as cargo.

    @@ -5673,6 +5900,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Size of the group in number of Units across combined templates (for loading).

    +
    + +
    +
    +

    + #number + PerTroopMass +

    +
    +
    + +

    Mass in kg of each soldier

    +
    @@ -5824,6 +6064,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    CTLD:CleanDroppedTroops()

    +
    + +

    (Internal) Run through DroppedTroops and capture alive units

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Return value:

    +
    +
    +

    #CTLD:

    +
    +
    + +

    self

    + +
    +
    +
    +
    @@ -6516,6 +6786,115 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    CTLD:OnAfterCratesRepaired(From, Event, To, Group, Unit, Vehicle)

    +
    + +

    FSM Function OnAfterCratesRepaired.

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameters:

    +
    +
    +

    + #string + From +

    +
    +
    + +

    State.

    + +
    +
    +
    +
    +

    + #string + Event +

    +
    +
    + +

    Trigger.

    + +
    +
    +
    +
    +

    + #string + To +

    +
    +
    + +

    State.

    + +
    +
    +
    +
    +

    + Wrapper.Group#GROUP + Group +

    +
    +
    + +

    Group Object.

    + +
    +
    +
    +
    +

    + Wrapper.Unit#UNIT + Unit +

    +
    +
    + +

    Unit Object.

    + +
    +
    +
    +
    +

    + Wrapper.Group#GROUP + Vehicle +

    +
    +
    + +

    The #GROUP object of the vehicle or FOB repaired.

    + +
    +
    +

    Return value:

    +
    +
    +

    #CTLD:

    +
    +
    + +

    self

    + +
    +
    +
    +
    @@ -7223,7 +7602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    CTLD:_BuildObjectFromCrates(Group, Unit, Build)

    +

    CTLD:_BuildObjectFromCrates(Group, Unit, Build, Repair, Coordinate, RepairLocation)

    (Internal) Function to actually SPAWN buildables in the mission.

    @@ -7268,6 +7647,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    +
    +
    +

    + #boolean + Repair +

    +
    +
    + +

    If true this is a repair and not a new build

    + +
    +
    +
    +
    +

    + Core.Point#COORDINATE + Coordinate +

    +
    +
    + +

    Location for repair (e.g. where the destroyed unit was)

    + +
    +
    +
    +
    +

    + RepairLocation +

    +
    +
    +

    +
    +
    @@ -7491,6 +7906,56 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    CTLD:_FindRepairNearby(Group, Unit, Repairtype)

    +
    + + + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameters:

    +
    +
    +

    + Group +

    +
    +
    +

    +
    +
    +
    +
    +

    + Unit +

    +
    +
    +

    +
    +
    +
    +
    +

    + Repairtype +

    +
    +
    +

    +
    +
    +
    +
    @@ -7816,6 +8281,48 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    CTLD:_GetUnitCargoMass(Unit)

    +
    + +

    (Internal) Function to get current loaded mass

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameter:

    +
    +
    +

    + Wrapper.Unit#UNIT + Unit +

    +
    +
    +

    +
    +
    +

    Return value:

    +
    +
    +

    #number:

    +
    +
    + +

    mass in kgs

    + +
    +
    +
    +
    @@ -8216,6 +8723,129 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    CTLD:_RepairCrates(Group, Unit)

    +
    + +

    (Internal) Function to repair nearby vehicles / FOBs

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameters:

    +
    +
    +

    + Wrapper.Group#GROUP + Group +

    +
    +
    +

    +
    +
    +
    +
    +

    + Wrappe.Unit#UNIT + Unit +

    +
    +
    +

    +
    +
    +
    + +
    +
    + +
    + +
    +

    CTLD:_RepairObjectFromCrates(Group, Unit, Crates, Build, Number)

    +
    + +

    (Internal) Function to repair an object.

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameters:

    +
    +
    +

    + Wrapper.Group#GROUP + Group +

    +
    +
    +

    +
    +
    +
    +
    +

    + Wrapper.Unit#UNIT + Unit +

    +
    +
    +

    +
    +
    +
    +
    +

    + #table + Crates +

    +
    +
    + +

    Table of #CTLD_CARGO objects near the unit.

    + +
    +
    +
    +
    +

    + #CTLD.Buildable + Build +

    +
    +
    + +

    Table build object.

    + +
    +
    +
    +
    +

    + #number + Number +

    +
    +
    + +

    Number of objects in Crates (found) to limit search.

    + +
    +
    +
    +
    @@ -8456,6 +9086,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    CTLD:_UpdateUnitCargoMass(Unit)

    +
    + +

    (Internal) Function to calculate and set Unit internal cargo mass

    + +
    +
    +

    Defined in:

    +
    +

    CTLD

    +
    +

    Parameter:

    +
    +
    +

    + Wrapper.Unit#UNIT + Unit +

    +
    +
    +

    +
    +
    +
    +
    @@ -9652,6 +10313,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Name of the class.

    + + + +
    +
    + + #number +CTLD.CrateCounter + + +
    @@ -9683,7 +10355,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -9743,9 +10415,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Beacons

    -
    @@ -9860,11 +10529,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + #number +CTLD.PerCrateMass + + +
    + +
    +
    +
    + + #table CTLD.PilotGroups + +

    tables

    +
    @@ -10132,6 +10815,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    + + #number +CTLD.repairtime + + + + +

    time to repair a unit/group

    + +
    +
    @@ -11709,6 +12406,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Name of the class.

    +
    + +
    +
    +
    + + #number +CTLD.CrateCounter + + +
    @@ -11740,7 +12448,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -11800,9 +12508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Beacons

    -
    @@ -11917,11 +12622,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + #number +CTLD.PerCrateMass + + +
    + +
    +
    +
    + + #table CTLD.PilotGroups + +

    tables

    +
    @@ -12189,6 +12908,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    + + #number +CTLD.repairtime + + + + +

    time to repair a unit/group

    + +
    +
    @@ -16123,6 +16856,17 @@ BASE:TraceOnOff( false )
    +
    +
    +
    + + #number +CTLD_CARGO.PerCrateMass + +

    Mass in kg

    + +
    +
    @@ -16397,6 +17141,25 @@ BASE:TraceOnOff( false )
    + + + +
    + +
    +

    CTLD_CARGO:IsRepair()

    +
    + +

    Query crate type for REPAIR

    + +
    +
    +

    Defined in:

    +
    +

    CTLD_CARGO

    +
    +
    +
    @@ -16434,7 +17197,7 @@ BASE:TraceOnOff( false )
    -

    CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped)

    +

    CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass)

    Function to create new CTLD_CARGO object.

    @@ -16561,6 +17324,19 @@ BASE:TraceOnOff( false )

    Cargo/Troops have been unloaded from a chopper.

    +
    + +
    +
    +

    + #number + PerCrateMass +

    +
    +
    + +

    Mass in kg

    +

    Return value:

    @@ -16772,6 +17548,17 @@ BASE:TraceOnOff( false ) + +
    +
    + + #number +CTLD_CARGO.PerCrateMass + +

    Mass in kg

    + +
    +
    @@ -18353,6 +19140,17 @@ BASE:TraceOnOff( false )
    +
    +
    +
    + + #number +CTLD_CARGO.PerCrateMass + +

    Mass in kg

    + +
    +
    @@ -21651,6 +22449,17 @@ BASE:TraceOnOff( false ) +
    + +
    +
    +
    + + #string +CTLD_CARGO.Enum.REPAIR + + +
    diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 8f08ad8de..f766e4fb3 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 9729003b8..46d3c8bef 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Sound.MSRS.html b/Documentation/Sound.MSRS.html index 4e94fe45c..a9bd8995c 100644 --- a/Documentation/Sound.MSRS.html +++ b/Documentation/Sound.MSRS.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index 175a2276f..79732f575 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index c4945c564..1d0834d44 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index bcde85f16..a71963139 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 4b8207969..ca6ab68bb 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index 03bd620d6..4f93e896b 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index c35443def..7e1e9509a 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 96e14fd6a..92c09d556 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 756134dbe..0eb2c8464 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 4f6551d73..29350e6d5 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -2820,17 +2820,6 @@ but can separately be modified later in your mission using the - - - -
    -
    - - -TASK.TaskControlMenu - - -
    @@ -7467,17 +7456,6 @@ If the Unit is part of the Task, true is returned.

    - - - -
    -
    - - -TASK.TaskControlMenu - - -
    diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index 0174e5953..7e3ed459a 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html index f4461d903..321bcba87 100644 --- a/Documentation/Tasking.TaskZoneCapture.html +++ b/Documentation/Tasking.TaskZoneCapture.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index a38a690a4..24cdb3685 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 0d50b2263..32df93725 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index a28c42927..c788f4918 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index c9e5a4c72..6dd368129 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -3084,14 +3084,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    @@ -3664,14 +3661,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    @@ -4854,14 +4848,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    @@ -6350,14 +6341,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 3c13545df..a0f6a6048 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -3150,7 +3150,7 @@ based on the tasking capabilities defined in
    - #number + TASK_CARGO.CargoLimit @@ -4572,7 +4572,7 @@ based on the tasking capabilities defined in
    - #number + TASK_CARGO.CargoLimit @@ -9104,7 +9104,7 @@ If the Unit is part of the Task, true is returned.

    - #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index b2f428349..3fa1e7976 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 62d335f79..756239625 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -3088,50 +3088,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    -
    -
    - - -TASK_CARGO_DISPATCHER.CSARBriefing - - - -
    - -
    -
    -
    - - -TASK_CARGO_DISPATCHER.CSARDeployZones - - - -
    - -
    -
    -
    - - -TASK_CARGO_DISPATCHER.CSARTaskName - - - -
    - -
    -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -4211,50 +4167,6 @@ This method can only be used once!

    Field(s)

    -
    - - -
    -
    - - -
    -
    - - -
    -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -5113,50 +5025,6 @@ This method can only be used once!

    Field(s)

    -
    - - -
    -
    - - -
    -
    - - -
    -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -6650,50 +6518,6 @@ This method can only be used once!

    Field(s)

    - - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index bc1619a32..63258cbf7 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 657cf8791..f255ac544 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html index f6e062bbd..a2c07a849 100644 --- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html index 528a135aa..7ba8fac78 100644 --- a/Documentation/Utilities.PROFILER.html +++ b/Documentation/Utilities.PROFILER.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html index 9d823cc57..29f04a481 100644 --- a/Documentation/Utilities.Templates.html +++ b/Documentation/Utilities.Templates.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Utils.STTS.html b/Documentation/Utils.STTS.html index 44a572f21..b4e90e183 100644 --- a/Documentation/Utils.STTS.html +++ b/Documentation/Utils.STTS.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Utils.html b/Documentation/Utils.html index b73ddbed8..3e17d94c2 100644 --- a/Documentation/Utils.html +++ b/Documentation/Utils.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 59dd88a99..e5f0f45be 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index a7d5f53e7..8bcd17f8b 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -2119,6 +2119,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

    CLIENT:ResetEvents()

    Reset the subscriptions.

    + + + +

    CLIENT:SetUnitInternalCargo(mass)

    + +

    Sets the Unit's Internal Cargo Mass, in kg

    @@ -4214,7 +4220,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    Alive2.

    +

    Alive.

    @@ -5328,7 +5334,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    Alive2.

    +

    Alive.

    @@ -7448,6 +7454,50 @@ If the Unit is alive but not active, false is returned.

    + + + +
    + +
    +

    CLIENT:SetUnitInternalCargo(mass)

    +
    + +

    Sets the Unit's Internal Cargo Mass, in kg

    + +
    +
    +

    Defined in:

    + +

    Parameter:

    +
    +
    +

    + #number + mass +

    +
    +
    + +

    to set cargo to

    + +
    +
    +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    +
    @@ -7518,7 +7568,7 @@ If the Unit is alive but not active, false is returned.

    -

    Alive2.

    +

    Alive.

    @@ -16066,7 +16116,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

    Alive2.

    +

    Alive.

    @@ -19550,7 +19600,7 @@ Coordinates are dependent on the position of the maps origin.

    -

    Alive2.

    +

    Alive.

    @@ -20224,7 +20274,7 @@ If the Identifiable is alive, true is returned.

    -

    Alive2.

    +

    Alive.

    @@ -20504,7 +20554,7 @@ If the Identifiable is alive, true is returned.

    -

    Alive2.

    +

    Alive.

    diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 9ac920f96..c340f3bc7 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 4963adf98..e72b2e534 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -4740,18 +4740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -GROUP.InitRespawnRandomizePositionInner - - - -
    - - -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -8857,18 +8846,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -17396,18 +17374,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -20871,18 +20838,7 @@ Coordinates are dependent on the position of the maps origin.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21536,18 +21492,7 @@ If the Identifiable is alive, true is returned.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21807,18 +21752,7 @@ If the Identifiable is alive, true is returned.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 0b4a9986b..ad67bf0b1 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 184459b88..0f701b3c3 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index bfcb38654..11a059920 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 690cd9496..598362115 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -3511,17 +3511,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - Core.Spot#SPOT -POSITIONABLE.Spot - - -
    @@ -6909,17 +6898,6 @@ Coordinates are dependent on the position of the maps origin.

    - - - -
    -
    - - Core.Spot#SPOT -POSITIONABLE.Spot - - -
    @@ -7497,17 +7475,6 @@ If the Identifiable is alive, true is returned.

    - - - -
    -
    - - Core.Spot#SPOT -POSITIONABLE.Spot - - -
    @@ -7691,17 +7658,6 @@ If the Identifiable is alive, true is returned.

    - - - -
    -
    - - Core.Spot#SPOT -POSITIONABLE.Spot - - -
    diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 0471bdd22..fc2fde855 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index c730bd24f..01f76c480 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index eb3bc660f..b7d4e417a 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

    -

    Ops -- Combat Troops & Logistics Deployment.

    +

    Ops -- Combat Troops & Logistics Department.

    @@ -1929,6 +1929,12 @@ If you want to obtain the complete 3D position including orient

    UNIT:ResetEvents()

    Reset the subscriptions.

    + + + +

    UNIT:SetUnitInternalCargo(mass)

    + +

    Sets the Unit's Internal Cargo Mass, in kg

    @@ -6048,6 +6054,50 @@ If the Unit is alive but not active, false is returned.

    + + + +
    + +
    +

    UNIT:SetUnitInternalCargo(mass)

    +
    + +

    Sets the Unit's Internal Cargo Mass, in kg

    + +
    +
    +

    Defined in:

    +
    +

    UNIT

    +
    +

    Parameter:

    +
    +
    +

    + #number + mass +

    +
    +
    + +

    to set cargo to

    + +
    +
    +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    +
    diff --git a/Documentation/index.html b/Documentation/index.html index d56243d2d..d46e7af7b 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

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    Ops -- Combat Troops & Logistics Deployment.

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    Ops -- Combat Troops & Logistics Department.

    @@ -2583,7 +2583,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

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    Ops -- Combat Troops & Logistics Deployment.

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    Ops -- Combat Troops & Logistics Department.

    diff --git a/Documentation/routines.html b/Documentation/routines.html index 13890ae97..2339838cf 100644 --- a/Documentation/routines.html +++ b/Documentation/routines.html @@ -1034,7 +1034,7 @@ Controls a network of short range air/missile defense groups.

    Ops.CTLD

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    Ops -- Combat Troops & Logistics Deployment.

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    Ops -- Combat Troops & Logistics Department.