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@@ -9606,6 +9606,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Radio queue of LSO.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
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</div>
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</div>
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@@ -9617,6 +9628,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Radio queue of marshal.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
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</div>
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</div>
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@@ -29805,6 +29827,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of LSO.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
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</div>
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</div>
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@@ -29816,6 +29849,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of marshal.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
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</div>
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</div>
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@@ -32884,6 +32928,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of LSO.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
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</div>
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</div>
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@@ -32895,6 +32950,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of marshal.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
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</div>
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</div>
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@@ -40544,6 +40610,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set case to that of lead.</p>
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</div>
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</div>
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@@ -40612,7 +40681,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Decrease stack/flag. Human player needs to take care himself.</p>
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<p> Set stack flag.</p>
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</div>
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@@ -40639,17 +40708,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
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</div>
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</div>
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@@ -40785,6 +40843,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set section lead of player flight.</p>
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</div>
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</div>
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@@ -40840,6 +40901,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set time stamp.</p>
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</div>
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</div>
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@@ -40998,17 +41062,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Band modulation.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
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</div>
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</div>
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