From 4b07f8a48a575b007c26966c989ce089695b4487 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 22 Jan 2023 12:22:46 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_A2G_Dispatcher.html | 44 ++++ Documentation/AI.AI_Air.html | 88 ------- Documentation/AI.AI_Cargo.html | 12 - Documentation/AI.AI_Cargo_Airplane.html | 12 - Documentation/AI.AI_Patrol.html | 12 + Documentation/Cargo.CargoGroup.html | 34 +-- Documentation/Cargo.CargoUnit.html | 44 ++++ Documentation/Core.Fsm.html | 4 +- Documentation/Core.Settings.html | 22 ++ Documentation/Core.Spawn.html | 100 +++++--- Documentation/Core.SpawnStatic.html | 84 ------- Documentation/Core.Spot.html | 33 +++ Documentation/Core.Zone.html | 4 +- Documentation/Functional.ATC_Ground.html | 10 +- Documentation/Functional.Detection.html | 6 +- Documentation/Functional.Mantis.html | 146 +++++++++++- Documentation/Functional.RAT.html | 39 ---- Documentation/Functional.Scoring.html | 18 +- .../Functional.ZoneCaptureCoalition.html | 2 +- Documentation/Functional.ZoneGoal.html | 2 +- Documentation/Functional.ZoneGoalCargo.html | 2 +- .../Functional.ZoneGoalCoalition.html | 2 +- Documentation/Ops.Airboss.html | 85 ++----- Documentation/Ops.CSAR.html | 93 ++++---- Documentation/Ops.CTLD.html | 217 ++++++++++++++---- .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 6 +- .../Tasking.Task_Cargo_Dispatcher.html | 44 ++++ Documentation/Utilities.FiFo.html | 44 ++-- 31 files changed, 740 insertions(+), 517 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index e7c06fb06..337521f5f 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4829,14 +4829,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11452,14 +11449,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12717,14 +12711,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14284,14 +14275,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 7d099ea57..3d24da8f6 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13234,6 +13245,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14562,6 +14584,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16192,6 +16225,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index dc3a82874..31f0e187d 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3147,28 +3147,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -5986,28 +5964,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6744,28 +6700,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8390,28 +8324,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index d37c0fcd1..b56a729b4 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2756,9 +2756,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4789,9 +4786,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5404,9 +5398,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -6907,9 +6898,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 1ce5ccc93..049661484 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2777,9 +2777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4570,9 +4567,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -5205,9 +5199,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6728,9 +6719,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index a62e057a4..8fe983b1f 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3221,6 +3221,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6468,6 +6471,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7212,6 +7218,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8844,6 +8853,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index df4941790..cc843a101 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1897,24 +1897,13 @@
-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3229,24 +3218,13 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 4dac9b461..65f8e6301 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1775,6 +1775,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -1793,6 +1804,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2479,6 +2501,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2497,6 +2530,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 5c7ae450b..533fe1d2f 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5760,7 +5760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7359,7 +7359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 1962744c8..07637cbf0 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2877,6 +2877,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5034,6 +5045,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 7e81588f6..fd315f3e9 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3371,11 +3371,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3448,6 +3451,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3503,6 +3509,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3525,17 +3545,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3694,8 +3703,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -SPAWN.SpawnInitLivery + #string +SPAWN.SpawnInitSkill @@ -3890,6 +3899,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -3902,7 +3922,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -8692,11 +8712,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -8769,6 +8792,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -8824,6 +8850,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -8846,17 +8886,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -9015,8 +9044,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -SPAWN.SpawnInitLivery + #string +SPAWN.SpawnInitSkill @@ -9211,6 +9240,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9223,7 +9263,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 4fb16a0b2..9c827547b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1960,24 +1960,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2892,39 +2874,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
@@ -4278,39 +4227,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 9244d46df..0378882be 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2799,6 +2799,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -4093,6 +4104,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5626,6 +5648,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index bf93bdd0f..f27fc1bd9 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -14696,7 +14696,7 @@ Note that only after a zone has been scanned, the zone can be e
-

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+

(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!

@@ -16936,7 +16936,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+

(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index b46372fde..07d49561c 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3832,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3848,6 +3848,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4414,7 +4417,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4430,6 +4433,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 1a19a6a0a..aca2f6015 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19283,7 +19283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -23997,7 +23997,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25772,7 +25772,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index d926100d5..d3838349e 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3705,8 +3705,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -3743,6 +3743,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -3831,6 +3842,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -4244,6 +4266,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4316,6 +4382,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -8175,8 +8244,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -8213,6 +8282,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8301,6 +8381,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -8714,6 +8805,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+ + + +
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -8786,6 +8921,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 6146121b4..2d5779d69 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3435,12 +3435,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -6793,17 +6787,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -14684,17 +14667,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -20629,17 +20601,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 108de65b3..f54586b00 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2893,14 +2893,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -3083,7 +3080,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3094,7 +3091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5482,14 +5479,11 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -5672,7 +5666,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -5683,7 +5677,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 25549bc41..b386e13b8 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -5716,7 +5716,7 @@ end
-

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+

(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 47f769541..f33ff1402 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -3041,7 +3041,7 @@ Derived classes implement the ways how the achievements can be realized.

-

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+

(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index eb56476bf..419944d12 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -4376,7 +4376,7 @@ Derived classes implement the ways how the achievements can be realized.

-

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+

(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 155d77783..76b3b3e1e 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -3524,7 +3524,7 @@ Derived classes implement the ways how the achievements can be realized.

-

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+

(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index b02dd355f..7911a7816 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9405,17 +9405,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -9427,17 +9416,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -28986,17 +28964,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -29008,17 +28975,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -32018,17 +31974,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -32040,17 +31985,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -39578,6 +39512,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set current case.

+ @@ -39640,6 +39577,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -39849,7 +39800,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set time stamp.

+

Set new time stamp.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 0bba9a346..e947fbe4c 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2483,6 +2483,12 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -3825,7 +3831,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4238,11 +4244,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4268,17 +4277,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4377,6 +4375,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ + +
+
+ + +CSAR.index + + +
@@ -9176,7 +9185,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -9589,11 +9598,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -9619,17 +9631,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -9728,6 +9729,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -11632,7 +11644,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -12045,11 +12057,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -12075,17 +12090,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -12184,6 +12188,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 959380fb8..6828af5e7 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1757,6 +1757,8 @@ Create the late-activated troops, vehicles, that will make up your deployable fo my_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types. my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted. my_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true` + my_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds. + my_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects

2.1 User functions

@@ -2384,7 +2386,7 @@ If you use units build by multiple templates, they will effectively double on lo -

CTLD:InjectTroops(Zone, Cargo)

+

CTLD:InjectTroops(Zone, Cargo, Surfacetypes, PreciseLocation)

(User) Pre-populate troops in the field.

@@ -3155,6 +3157,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD.minimumHoverHeight

+ + + +

CTLD.movecratesbeforebuild

+ + @@ -3335,6 +3343,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD.suppressmessages

+ + + +

CTLD.surfacetypes

+ + @@ -7318,7 +7332,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7343,11 +7357,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7379,7 +7396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -7401,7 +7418,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies @@ -7821,6 +7838,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -7962,6 +7990,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +CTLD.movecratesbeforebuild + + +
@@ -8052,7 +8091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -8118,7 +8157,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #table +CTLD.surfacetypes + + +
+ +
+
+
+ + #number CTLD.troopdropzoneradius @@ -9516,7 +9566,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

(User) Pre-populate troops in the field.

@@ -9552,6 +9602,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #CTLD_CARGO object to spawn.

+
+
+
+
+

+ #table + Surfacetypes +

+
+
+ +

(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!

+ +
+
+
+
+

+ #boolean + PreciseLocation +

+
+
+ +

(Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!

+

Return value:

@@ -9572,7 +9648,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -- get a #ZONE object local dropzone = ZONE:New("InjectZone") -- Core.Zone#ZONE -- and go: - my_ctld:InjectTroops(dropzone,InjectTroopsType) + my_ctld:InjectTroops(dropzone,InjectTroopsType,{land.SurfaceType.LAND})
@@ -16233,7 +16309,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -16258,11 +16334,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -16294,7 +16373,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -16316,7 +16395,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies @@ -16736,6 +16815,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -16877,6 +16967,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #boolean +CTLD.movecratesbeforebuild + + +
@@ -16967,7 +17068,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -17033,7 +17134,18 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #table +CTLD.surfacetypes + + +
+ +
+
+
+ + #number CTLD.troopdropzoneradius @@ -18663,7 +18775,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -18688,11 +18800,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -18724,7 +18839,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -18746,7 +18861,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies @@ -19166,6 +19281,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -19307,6 +19433,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #boolean +CTLD.movecratesbeforebuild + + +
@@ -19397,7 +19534,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -19463,7 +19600,18 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #table +CTLD.surfacetypes + + +
+ +
+
+
+ + #number CTLD.troopdropzoneradius @@ -23466,6 +23614,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -31610,17 +31769,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -32874,17 +33022,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index dd7fdf25c..2f9fb6135 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2898,7 +2898,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3623,7 +3623,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4799,7 +4799,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6277,7 +6277,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 3a779e93f..6707cc8a9 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3168,11 +3168,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3745,11 +3748,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4932,11 +4938,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6421,11 +6430,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 664f7bc26..133e4650d 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3238,7 +3238,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4660,7 +4660,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9192,7 +9192,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 5640b3fb5..841b8016f 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3172,6 +3172,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
@@ -4267,6 +4278,17 @@ This method can only be used once!

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
@@ -5114,6 +5136,17 @@ This method can only be used once!

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
@@ -6592,6 +6625,17 @@ This method can only be used once!

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 374e58413..8ef945956 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3218,17 +3218,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -4078,17 +4067,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -7573,6 +7551,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
@@ -8422,6 +8411,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +