From 4b07f8a48a575b007c26966c989ce089695b4487 Mon Sep 17 00:00:00 2001
From: Applevangelist
Date: Sun, 22 Jan 2023 12:22:46 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Dispatcher.html | 20 +-
Documentation/AI.AI_A2G_Dispatcher.html | 44 ++++
Documentation/AI.AI_Air.html | 88 -------
Documentation/AI.AI_Cargo.html | 12 -
Documentation/AI.AI_Cargo_Airplane.html | 12 -
Documentation/AI.AI_Patrol.html | 12 +
Documentation/Cargo.CargoGroup.html | 34 +--
Documentation/Cargo.CargoUnit.html | 44 ++++
Documentation/Core.Fsm.html | 4 +-
Documentation/Core.Settings.html | 22 ++
Documentation/Core.Spawn.html | 100 +++++---
Documentation/Core.SpawnStatic.html | 84 -------
Documentation/Core.Spot.html | 33 +++
Documentation/Core.Zone.html | 4 +-
Documentation/Functional.ATC_Ground.html | 10 +-
Documentation/Functional.Detection.html | 6 +-
Documentation/Functional.Mantis.html | 146 +++++++++++-
Documentation/Functional.RAT.html | 39 ----
Documentation/Functional.Scoring.html | 18 +-
.../Functional.ZoneCaptureCoalition.html | 2 +-
Documentation/Functional.ZoneGoal.html | 2 +-
Documentation/Functional.ZoneGoalCargo.html | 2 +-
.../Functional.ZoneGoalCoalition.html | 2 +-
Documentation/Ops.Airboss.html | 85 ++-----
Documentation/Ops.CSAR.html | 93 ++++----
Documentation/Ops.CTLD.html | 217 ++++++++++++++----
.../Tasking.Task_A2A_Dispatcher.html | 8 +-
.../Tasking.Task_A2G_Dispatcher.html | 20 +-
Documentation/Tasking.Task_CARGO.html | 6 +-
.../Tasking.Task_Cargo_Dispatcher.html | 44 ++++
Documentation/Utilities.FiFo.html | 44 ++--
31 files changed, 740 insertions(+), 517 deletions(-)
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index e7c06fb06..337521f5f 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -4829,14 +4829,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11452,14 +11449,11 @@ They will lock the parking spot.
@@ -12717,14 +12711,11 @@ They will lock the parking spot.
@@ -14284,14 +14275,11 @@ They will lock the parking spot.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 7d099ea57..3d24da8f6 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -13234,6 +13245,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14562,6 +14584,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -16192,6 +16225,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index dc3a82874..31f0e187d 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -3147,28 +3147,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -5986,28 +5964,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
-
@@ -6744,28 +6700,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
-
@@ -8390,28 +8324,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index d37c0fcd1..b56a729b4 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -2756,9 +2756,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
@@ -4789,9 +4786,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
@@ -5404,9 +5398,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
@@ -6907,9 +6898,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 1ce5ccc93..049661484 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2777,9 +2777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4570,9 +4567,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -5205,9 +5199,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -6728,9 +6719,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index a62e057a4..8fe983b1f 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -3221,6 +3221,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6468,6 +6471,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -7212,6 +7218,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8844,6 +8853,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index df4941790..cc843a101 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1897,24 +1897,13 @@
-
-
-
@@ -3229,24 +3218,13 @@ This works for ground only groups.
-
-
-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 4dac9b461..65f8e6301 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1775,6 +1775,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -1793,6 +1804,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
@@ -2479,6 +2501,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2497,6 +2530,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 5c7ae450b..533fe1d2f 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -5760,7 +5760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7359,7 +7359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 1962744c8..07637cbf0 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2877,6 +2877,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5034,6 +5045,17 @@ It is advised to use this method at the start of the mission.
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 7e81588f6..fd315f3e9 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3371,11 +3371,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -3448,6 +3451,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -3503,6 +3509,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3525,17 +3545,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3694,8 +3703,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -3902,7 +3922,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- When the first Spawn executes, all the Groups need to be made visible before start.
+ Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -8692,11 +8712,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -8769,6 +8792,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -8824,6 +8850,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -8846,17 +8886,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9015,8 +9044,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
@@ -9223,7 +9263,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+ Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 4fb16a0b2..9c827547b 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1960,24 +1960,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
- |
-
-
- SPAWNSTATIC.heliport_callsign_id |
-
-
- |
-
-
- SPAWNSTATIC.heliport_frequency |
-
-
- |
-
-
- SPAWNSTATIC.heliport_modulation |
-
-
|
@@ -2892,39 +2874,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -4278,39 +4227,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 9244d46df..0378882be 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2799,6 +2799,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4093,6 +4104,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5626,6 +5648,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index bf93bdd0f..f27fc1bd9 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -14696,7 +14696,7 @@ Note that only after a zone has been scanned, the zone can be e
-
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!
@@ -16936,7 +16936,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index b46372fde..07d49561c 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3832,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -3848,6 +3848,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Kickspeed
+
@@ -4414,7 +4417,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4430,6 +4433,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+
Kickspeed
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 1a19a6a0a..aca2f6015 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19283,7 +19283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number
+
DETECTION_BASE.RefreshTimeInterval
@@ -23997,7 +23997,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
@@ -25772,7 +25772,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index d926100d5..d3838349e 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -3705,8 +3705,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -3831,6 +3842,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4244,6 +4266,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4316,6 +4382,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -8175,8 +8244,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -8301,6 +8381,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -8714,6 +8805,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix for logging
+
+
+
+
+
+
+
@@ -8786,6 +8921,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 6146121b4..2d5779d69 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3435,12 +3435,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -6793,17 +6787,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -14684,17 +14667,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -20629,17 +20601,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 108de65b3..f54586b00 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2893,14 +2893,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3083,7 +3080,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3094,7 +3091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyonfratricide
@@ -5482,14 +5479,11 @@ The scale magnifies the scores given to the players.
@@ -5672,7 +5666,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -5683,7 +5677,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 25549bc41..b386e13b8 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -5716,7 +5716,7 @@ end
-
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 47f769541..f33ff1402 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -3041,7 +3041,7 @@ Derived classes implement the ways how the achievements can be realized.
-
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index eb56476bf..419944d12 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -4376,7 +4376,7 @@ Derived classes implement the ways how the achievements can be realized.
-
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 155d77783..76b3b3e1e 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -3524,7 +3524,7 @@ Derived classes implement the ways how the achievements can be realized.
-
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index b02dd355f..7911a7816 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9405,17 +9405,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9427,17 +9416,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -28986,17 +28964,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -29008,17 +28975,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -32018,17 +31974,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -32040,17 +31985,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -39578,6 +39512,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set current case.
+
@@ -39640,6 +39577,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -39849,7 +39800,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Set time stamp.
+
Set new time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 0bba9a346..e947fbe4c 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2483,6 +2483,12 @@ Create a late-activated single infantry unit as template in the mission editor a
CSAR.inTransitGroups |
+ |
+
+
+ CSAR.index |
+
+
|
@@ -3825,7 +3831,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4238,11 +4244,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4268,17 +4277,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4377,6 +4375,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -9176,7 +9185,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -9589,11 +9598,14 @@ callsigns from playername or group name.
@@ -9619,17 +9631,6 @@ callsigns from playername or group name.
-
-
-
-
@@ -9728,6 +9729,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -11632,7 +11644,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -12045,11 +12057,14 @@ callsigns from playername or group name.
@@ -12075,17 +12090,6 @@ callsigns from playername or group name.
-
-
-
-
@@ -12184,6 +12188,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 959380fb8..6828af5e7 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -1757,6 +1757,8 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
my_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
my_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
+ my_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
+ my_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects
2.1 User functions
@@ -2384,7 +2386,7 @@ If you use units build by multiple templates, they will effectively double on lo
- CTLD:InjectTroops(Zone, Cargo) |
+ CTLD:InjectTroops(Zone, Cargo, Surfacetypes, PreciseLocation) |
(User) Pre-populate troops in the field.
|
@@ -3155,6 +3157,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD.minimumHoverHeight |
+ |
+
+
+ CTLD.movecratesbeforebuild |
+
+
|
@@ -3335,6 +3343,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD.suppressmessages |
+ |
+
+
+ CTLD.surfacetypes |
+
+
|
@@ -7318,7 +7332,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -7343,11 +7357,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7379,7 +7396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeFMFrequencies
@@ -7401,7 +7418,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeVHFFrequencies
@@ -7821,6 +7838,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -7962,6 +7990,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8052,7 +8091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -8118,7 +8157,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ #number
CTLD.troopdropzoneradius
@@ -9516,7 +9566,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
(User) Pre-populate troops in the field.
@@ -9552,6 +9602,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #CTLD_CARGO object to spawn.
+
+
+
+
+
+ #table
+ Surfacetypes
+
+
+
+
+
(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
+
+
+
+
+
+
+ #boolean
+ PreciseLocation
+
+
+
+
+
(Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!
+
Return value:
@@ -9572,7 +9648,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-- get a #ZONE object
local dropzone = ZONE:New("InjectZone") -- Core.Zone#ZONE
-- and go:
- my_ctld:InjectTroops(dropzone,InjectTroopsType)
+ my_ctld:InjectTroops(dropzone,InjectTroopsType,{land.SurfaceType.LAND})
@@ -16233,7 +16309,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -16258,11 +16334,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -16294,7 +16373,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeFMFrequencies
@@ -16316,7 +16395,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -16736,6 +16815,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -16877,6 +16967,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -16967,7 +17068,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -17033,7 +17134,18 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ #number
CTLD.troopdropzoneradius
@@ -18663,7 +18775,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -18688,11 +18800,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18724,7 +18839,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeFMFrequencies
@@ -18746,7 +18861,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -19166,6 +19281,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -19307,6 +19433,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -19397,7 +19534,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -19463,7 +19600,18 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ #number
CTLD.troopdropzoneradius
@@ -23466,6 +23614,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
+
+
+
+
@@ -31610,17 +31769,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
@@ -32874,17 +33022,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index dd7fdf25c..2f9fb6135 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2898,7 +2898,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau