diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 84372af6a..76760752f 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -2351,6 +2351,12 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
AI_A2A_DISPATCHER:CountDefendersToBeEngaged(AttackerDetection, DefenderCount)
Gets the method at which new flights will spawn and take-off as part of the defense system.
+Check if the Squadron is visible before startup of the dispatcher.
AI_A2A_DISPATCHER:RemoveDefenderFromSquadron(Squadron, Defender)
AI_A2A_DISPATCHER:ResourceActivate(DefenderSquadron, DefendersNeeded)
AI_A2A_DISPATCHER:SetSquadron(SquadronName, AirbaseName, TemplatePrefixes, Resources)
AI_A2A_DISPATCHER:SetSquadron(SquadronName, AirbaseName, TemplatePrefixes, ResourceCount)
This is the main method to define Squadrons programmatically.
AI_A2A_DISPATCHER:SetSquadronTanker(SquadronName, TankerName)
Set the squadron tanker where defenders will Refuel in the air.
+Set the Squadron visible before startup of the dispatcher.
AI_A2A_GCICAP constructor.
AI_A2A_GCICAP constructor with border.
Check if the Squadron is visible before startup of the dispatcher.
+ +AI_A2A_DISPATCHER
++ #string + SquadronName +
+The squadron name.
+ +true if visible.
+ +
+ -- Set the Squadron visible before startup of dispatcher.
+ local IsVisible = A2ADispatcher:IsSquadronVisible( "Mineralnye" )
+
+
+AI_A2A_DISPATCHER
++ DefenderSquadron +
+AI_A2A_DISPATCHER
++ DefenderSquadron +
++ DefendersNeeded +
+This is the main method to define Squadrons programmatically.
@@ -7151,7 +7318,7 @@ If you have only one prefix name for a squadron, you don't need to use the
#number
- Resources
+ ResourceCount
-- This is an example like the previous, but now with infinite resources.
- -- The Resources parameter is not given in the SetSquadron method.
+ -- The ResourceCount parameter is not given in the SetSquadron method.
A2ADispatcher:SetSquadron( "104th", "Batumi", "Mig-29" )
A2ADispatcher:SetSquadron( "23th", "Batumi", "Su-27" )
@@ -8449,6 +8616,60 @@ multiplied by the Overhead and rounded up to the smallest integer.
Set the Squadron visible before startup of the dispatcher.
+ + +All planes will be spawned as uncontrolled on the parking spot. +They will lock the parking spot.
+ +AI_A2A_DISPATCHER
++ #string + SquadronName +
+The squadron name.
+ +
+ -- Set the Squadron visible before startup of dispatcher.
+ A2ADispatcher:SetSquadronVisible( "Mineralnye" )
+
+
+AI_A2A_DISPATCHER
++ From +
++ Event +
++ To +
+AI_A2A_GCICAP constructor.
@@ -13987,7 +14291,7 @@ For airplanes, 6000 (6km) is recommended, and is also the default value of this#number - Resources + ResourceCount
AI_A2A_GCICAP constructor with border.
@@ -14207,7 +14511,7 @@ For airplanes, 6000 (6km) is recommended, and is also the default value of this#number - Resources + ResourceCount
Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
- @@ -6633,9 +6627,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8018,9 +8009,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 516c24590..a28641796 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1356,6 +1356,17 @@ which are excellent tools to be reused in an OO environment!.self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-Coordinates.
+Coordinates.
+ diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 3a7a11128..684bd7d9f 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2131,7 +2131,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -2937,20 +2946,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -Overwrite unit names by default with group name.
-By default, no InitLimit
- @@ -2976,6 +2968,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+Overwrite unit names by default with group name.
-When the first Spawn executes, all the Groups need to be made visible before start.
Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
self.SmokeColor = nil
+self.SmokeColor = nil
+self.SmokeColor = nil
+