diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index cfd039859..c9a74577d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5034,14 +5034,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
+By default, no InitLimit
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The AI is on by default when spawning a group.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
-self.SAMCheckRanges = {}
+The ME name of the HQ object
+Prefix for logging
+switch alarm state RED
-self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case of f
- @@ -41233,7 +41296,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
@@ -41457,7 +41520,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set time stamp.
+Set new time stamp.
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index d1172d5e9..2c3aaa821 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8222,7 +8222,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauholds #CTLD_ENGINEERING objects
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
@@ -9081,7 +9059,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauholds #CTLD_ENGINEERING objects
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+