From 4efccc67b0772aeae04aefd5f8767fcdbb379315 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+ @@ -2787,6 +2790,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -4538,6 +4544,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -4571,6 +4580,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5164,6 +5176,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -5197,6 +5212,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6678,6 +6696,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -6711,6 +6732,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 0085e6597..3320c8798 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3262,6 +3262,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +This table contains the targets detected during patrol.
+ @@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 8d527ced2..fe44e1df3 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1860,6 +1860,17 @@ Therefore, this class is considered to be deprecatedThen we register the new group in the database
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3718,20 +3685,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+The ME name of the HQ object
- - - -Prefix for logging
- - - -self.SAMCheckRanges = {}
- @@ -8680,17 +8600,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -The ME name of the HQ object
- - - -Prefix for logging
- - - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e9de5230c..fcc4c7970 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2268,20 +2268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Set current case.
-Decrease stack/flag. Human player needs to take care himself.
+ +Set time stamp.
+Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
-time to repairor build a unit/group
+noob catch
Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
-time to repairor build a unit/group
+noob catch
Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
-time to repairor build a unit/group
+noob catch
Can transport crate.
+Flag for direct loading.
-Flag for direct loading.
-template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+ + + +Set option.
+[AIR] Set how the AI uses the onboard radar.
+[AIR] Set how the AI uses the onboard radar, here: for attack only.
+[AIR] Set how the AI uses the onboard radar, here: always on.
+[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+[AIR] Set how the AI uses the onboard radar.
[AIR] Set how the AI uses the onboard radar.
+ ++ #number + Option +
+Options are: NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3
self
+ +[AIR] Set how the AI uses the onboard radar, here: for attack only.
+ +self
+ +[AIR] Set how the AI uses the onboard radar, here: always on.
+ +self
+ +[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+ +self
+ +[AIR] Set how the AI uses the onboard radar.
+ + +Here: never.
+ +self
+ +Set option.
+[AIR] Set how the AI uses the onboard radar.
+[AIR] Set how the AI uses the onboard radar, here: for attack only.
+[AIR] Set how the AI uses the onboard radar, here: always on.
+[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+[AIR] Set how the AI uses the onboard radar.
[AIR] Set how the AI uses the onboard radar.
+ +CONTROLLABLE
++ #number + Option +
+Options are: NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3
self
+ +[AIR] Set how the AI uses the onboard radar, here: for attack only.
+ +[AIR] Set how the AI uses the onboard radar, here: always on.
+ +[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+ +[AIR] Set how the AI uses the onboard radar.
+ + +Here: never.
+ +Set option.
+[AIR] Set how the AI uses the onboard radar.
+[AIR] Set how the AI uses the onboard radar, here: for attack only.
+[AIR] Set how the AI uses the onboard radar, here: always on.
+[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+[AIR] Set how the AI uses the onboard radar.
[AIR] Set how the AI uses the onboard radar.
+ ++ #number + Option +
+Options are: NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3
self
+ +[AIR] Set how the AI uses the onboard radar, here: for attack only.
+ +self
+ +[AIR] Set how the AI uses the onboard radar, here: always on.
+ +self
+ +[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+ +self
+ +[AIR] Set how the AI uses the onboard radar.
+ + +Here: never.
+ +self
+ +Set option.
+[AIR] Set how the AI uses the onboard radar.
+[AIR] Set how the AI uses the onboard radar, here: for attack only.
+[AIR] Set how the AI uses the onboard radar, here: always on.
+[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+[AIR] Set how the AI uses the onboard radar.
[AIR] Set how the AI uses the onboard radar.
+ ++ #number + Option +
+Options are: NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3
self
+ +[AIR] Set how the AI uses the onboard radar, here: for attack only.
+ +self
+ +[AIR] Set how the AI uses the onboard radar, here: always on.
+ +self
+ +[AIR] Set how the AI uses the onboard radar, here: when required for searching.
+ +self
+ +[AIR] Set how the AI uses the onboard radar.
+ + +Here: never.
+ +self
+ +