diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index bf6258b9c..f9b14f9d5 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-Then we register the new group in the database
- @@ -1943,6 +1940,20 @@ Therefore, this class is considered to be deprecated + + + +Now we spawn the new group based on the template created.
+Set cargo object.
- - - -Set cargo object.
- - - -Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
Gets a random object from the Core.Set#SET_BASE and derived classes.
+Gets a random object from the Core.Set#SET_BASE and derived classes.
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +SET_BASE
+or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
or nil if none found or the SET is empty!
+Gets a random object from the Core.Set#SET_BASE and derived classes.
+ + +A bit slower than SET_BASE.GetRandom() but tries to ensure you get an object back if the SET is not empty.
+ +or nil if the SET is empty!
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The AI is on by default when spawning a group.
+Spawns a new static using a given template.
+Function to get the HQ object for further use
-Prefix for logging
-Prefix for logging
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Create the CSV file.
+Create the CSV file.
+Set case to that of lead.
-Also decrease flag for section members of flight.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set Stable Hover
+Set new time stamp.
-contain a table for each SAR with all units he has with the original names
+ + + +counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
Can transport crate.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
+Stack by pointer.
+Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-