diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index c23923a50..889e61ab1 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4185,6 +4185,30 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
AI_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_A2A_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_A2A_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_A2A_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_A2A_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_A2G_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_A2G_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_A2G_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_A2G_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_A2G_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_AIR_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_AIR_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_AIR_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_AIR_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_AIR_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_BAI_ZONE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_BALANCER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_CAP_ZONE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_CAS_ZONE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 78f25c009..4c3e7864b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2348,6 +2348,30 @@ Therefore, this class is considered to be deprecatedAI_CARGO_AIRPLANE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_CARGO_AIRPLANE:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_CARGO_AIRPLANE:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_CARGO_AIRPLANE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_CARGO_AIRPLANE:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Aircraft is on a depoly mission.
+ @@ -4688,6 +4739,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5317,6 +5371,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6834,6 +6891,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -7097,6 +7157,138 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_CARGO_HELICOPTER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_CARGO_HELICOPTER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_CARGO_HELICOPTER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_CARGO_HELICOPTER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+AI_CARGO_HELICOPTER:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_CARGO_HELICOPTER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_ESCORT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_ESCORT_DISPATCHER_REQUEST:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_ESCORT_DISPATCHER_REQUEST:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_ESCORT_DISPATCHER_REQUEST:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_ESCORT_DISPATCHER_REQUEST:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+AI_ESCORT_DISPATCHER_REQUEST:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_ESCORT_DISPATCHER_REQUEST:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+AI_ESCORT_DISPATCHER_REQUEST:OnEventDynamicCargoLoaded(EventData)
Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+AI_ESCORT_DISPATCHER_REQUEST:OnEventDynamicCargoRemoved(EventData)
Occurs when a dynamic cargo crate is removed.
+AI_ESCORT_DISPATCHER_REQUEST:OnEventDynamicCargoUnloaded(EventData)
Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+AI_ESCORT_DISPATCHER_REQUEST:OnEventNewDynamicCargo(EventData)
Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_ESCORT_REQUEST:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+AI_ESCORT_REQUEST:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+AI_ESCORT_REQUEST:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_ESCORT_REQUEST:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
AI_ESCORT_REQUEST:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_FORMATION:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AI_PATROL_ZONE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+AI_PATROL_ZONE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ACT_ACCOUNT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ACT_ASSIGN:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ACT_ASSIST:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ACT_ROUTE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Then we register the new group in the database
+ASTAR:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ +BASE
++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ +BASE
++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ +BASE
++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ +BASE
++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ +BASE
++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ +BASE
++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ +BASE
++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ +BASE
++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BEACON:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +CONDITION:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +DATABASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +EVENT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
EVENTHANDLER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +FSM:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
FSM_CONTROLLABLE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+FSM_CONTROLLABLE:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+FSM_CONTROLLABLE:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+FSM_CONTROLLABLE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
FSM_CONTROLLABLE:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
FSM_PROCESS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
FSM_SET:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +GOAL:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MARKEROPS_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+MARKEROPS_BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Sends a MESSAGE to all players.
MESSAGE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Sends a MESSAGE to all players.
@@ -3062,7 +3110,7 @@ The message display times are automatically defined based on the timing settingsMESSAGE
@@ -3074,6 +3122,19 @@ The message display times are automatically defined based on the timing settings
(Optional) Settings for message display.
++ #number + Delay +
+(Optional) Delay in seconds before the message is send. Default instantly (nil).
self
-- Send the 2 messages created with the @{New} method to the Client Group.
-- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
- Client = CLIENT:FindByName("UnitNameOfMyClient")
+ Client = CLIENT:FindByName("NameOfClientUnit")
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
@@ -4573,6 +4634,138 @@ The message display times are automatically defined based on the timing settings
+
+
+
+
+
+
+
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Wrapper.DynamicCargo#DYNAMICCARGO
+ DynamicCargo
+
+
+
+
+the dynamic cargo object
+
+
+
+
+
+
+
+
+
+
+
+
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Wrapper.DynamicCargo#DYNAMICCARGO
+ DynamicCargo
+
+
+
+
+the dynamic cargo object
+
+
+
+
+
+
+
+
+
+
+
+
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Wrapper.DynamicCargo#DYNAMICCARGO
+ DynamicCargo
+
+
+
+
+the dynamic cargo object
+
+
+
+
+
+
+
+
+
+
+
+
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Wrapper.DynamicCargo#DYNAMICCARGO
+ DynamicCargo
+
+
+
+
+the dynamic cargo object
+
+
+
+
+
@@ -5767,6 +5960,114 @@ initiator : The unit that is dead.
+
+
+
+
+
+
+
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+
+
+* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Core.Event#EVENTDATA
+ EventData
+
+
+
+
+The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+Occurs when a dynamic cargo crate is removed.
+
+
+* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Core.Event#EVENTDATA
+ EventData
+
+
+
+
+The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+
+
+* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Core.Event#EVENTDATA
+ EventData
+
+
+
+
+The EventData structure.
+
+
+
+
+
@@ -6295,6 +6596,42 @@ Have a look at the class Core.Event#EVENT
+
+
+
+
+
+
+
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+
+
+* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+
+
+
+ Defined in:
+
+ Parameter:
+
+
+
+ Core.Event#EVENTDATA
+ EventData
+
+
+
+
+The EventData structure.
+
+
+
+
+
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
index 511abe174..2cdcb867b 100644
--- a/Documentation/Core.Pathline.html
+++ b/Documentation/Core.Pathline.html
@@ -1972,6 +1972,30 @@ water depth.
PATHLINE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+
+ Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +COORDINATE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +REPORT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SCHEDULEDISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+SCHEDULEDISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+SCHEDULEDISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+SCHEDULEDISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
SCHEDULEDISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SCHEDULER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +These classes are derived from #SET_BASE, which contains the main methods to manage the collections.
@@ -3486,6 +3486,30 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:SET_AIRBASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_CARGO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_CLIENT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_DYNAMICCARGO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+SET_DYNAMICCARGO:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+SET_DYNAMICCARGO:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+SET_DYNAMICCARGO:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
SET_DYNAMICCARGO:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_GROUP:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_OPSGROUP:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_OPSZONE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_PLAYER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_SCENERY:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_STATIC:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_UNIT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_ZONE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
SET_ZONE_GOAL:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SETTINGS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self
+@param #SETTINGS self + @param Wrapper.Group#GROUP MenuGroup Group for which to add menus. + @param #table RootMenu Root menu table + @return #SETTINGS
+- Wrapper.Group#GROUP MenuGroup
Group for which to add menus.
- +- #table RootMenu
Root menu table
- +BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SPAWN:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+ @@ -4225,7 +4274,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauwe arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Spawns a new static using a given template.
+SPAWNSTATIC:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SPOT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TEXTANDSOUND:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TIMER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +USERFLAG:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +VELOCITY:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
VELOCITY_POSITIONABLE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+VELOCITY_POSITIONABLE:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+VELOCITY_POSITIONABLE:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+VELOCITY_POSITIONABLE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+VELOCITY_POSITIONABLE:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
VELOCITY_POSITIONABLE:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+VELOCITY_POSITIONABLE:OnEventDynamicCargoUnloaded(EventData)
Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ZONE_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Create a convec hull.
+Create a convex hull.
ZONE_OVAL:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
_ZONE_TRIANGLE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+_ZONE_TRIANGLE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Create a convec hull.
+Create a convex hull.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ATC_GROUND:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
ATC_GROUND_UNIVERSAL:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+ATC_GROUND_UNIVERSAL:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ATC_GROUND_UNIVERSAL:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ATC_GROUND_UNIVERSAL:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ATC_GROUND_UNIVERSAL:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
ATC_GROUND_UNIVERSAL:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ARTY:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +CLEANUP_AIRBASE.__:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+CLEANUP_AIRBASE.__:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+CLEANUP_AIRBASE.__:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+CLEANUP_AIRBASE.__:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
CLEANUP_AIRBASE.__:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +CLIENTWATCH:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +DETECTION_AREAS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+DETECTION_AREAS:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+DETECTION_AREAS:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
DETECTION_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+DETECTION_BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
DETECTION_TYPES:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+DETECTION_TYPES:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+DETECTION_TYPES:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
DETECTION_UNITS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+DETECTION_UNITS:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+DETECTION_UNITS:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +DETECTION_ZONES:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+DETECTION_ZONES:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+DETECTION_ZONES:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +ESCORT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +FOX:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MANTIS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
The #DETECTION_AREAS object for AWACS
+ + + +The #DETECTION_AREAS object for AWACS
+ + + +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MISSILETRAINER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+MISSILETRAINER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
MISSILETRAINER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MOVEMENT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +PSEUDOATC:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RAT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
RATMANAGER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RANGE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SCORING:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SEAD:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SHORAD:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SUPPRESSION:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +WAREHOUSE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +The payload of the asset.
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index 389c4aed7..dd3abf0ba 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -3201,6 +3201,30 @@ atis:Start()ATIS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AIRBOSS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Set case of f
+ @@ -40972,7 +41233,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
@@ -41134,9 +41395,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set section lead of player flight.
- @@ -41159,6 +41417,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -41350,6 +41611,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +CSAR:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +CTLD:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
CTLD_CARGO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
CTLD_ENGINEERING:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+CTLD_ENGINEERING:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+CTLD_ENGINEERING:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+CTLD_ENGINEERING:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
CTLD_ENGINEERING:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
CTLD_HERCULES:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
holds #CTLD_ENGINEERING objects
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+noob catch
+time to repairor build a unit/group
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RECOVERYTANKER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+RECOVERYTANKER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RESCUEHELO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +POLYGON:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SHAPE_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RADIO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RADIOQUEUE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RADIOSPEECH:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MSRS:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
MSRSQUEUE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +| Fields and Methods inherited from SOUNDBASE | Description | -||
|---|---|---|---|
| - |
- Name of the class. - |
- ||
SOUNDBASE.GetSpeechTime(Text, Speed, isGoogle, self, length, speed) |
@@ -1914,548 +1907,6 @@ Note that the gender voice needs to be installed on your windows machine for the |
Constructor to create a new SOUNDBASE object. - |
-
| Fields and Methods inherited from BASE | -Description | -
|---|---|
| - |
- The ID number of the class. - |
-
| - |
- The name of the class. - |
-
| - |
- The name of the class concatenated with the ID number of the class. - |
-
| - |
- Clear the state of an object. - |
-
SOUNDBASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
-
- Creation of a Birth Event. - |
-
SOUNDBASE:CreateEventCrash(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Crash Event. - |
-
SOUNDBASE:CreateEventDead(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Dead Event. - |
-
| - |
- Creation of a |
-
| - |
- Creation of a Remove Unit Event. - |
-
| - |
- Creation of a Takeoff Event. - |
-
| - |
- Creation of a Crash Event. - |
-
| - |
- Log an exception which will be traced always. - |
-
| - |
- Returns the event dispatcher - |
-
| - |
- Remove all subscribed events - |
-
| - |
- Trace a function call. - |
-
| - |
- Trace a function call level 2. - |
-
| - |
- Trace a function call level 3. - |
-
| - |
- Get the ClassID of the class instance. - |
-
| - |
- Get the ClassName of the class instance. - |
-
| - |
- Get the ClassName + ClassID of the class instance. - |
-
| - |
- Get the Class Core.Event processing Priority. - |
-
| - |
- This is the worker method to retrieve the Parent class. - |
-
| - |
- Get a Value given a Key from the Object. - |
-
| - |
- Subscribe to a DCS Event. - |
-
| - |
- Log an information which will be traced always. - |
-
| - |
- This is the worker method to inherit from a parent class. - |
-
| - |
- This is the worker method to check if an object is an (sub)instance of a class. - |
-
| - |
- Enquires if tracing is on (for the class). - |
-
| - |
- BASE constructor. - |
-
| - |
- Occurs when an Event for an object is triggered. - |
-
| - |
- BDA. - |
-
| - |
- Occurs when a ground unit captures either an airbase or a farp. - |
-
| - |
- Occurs when any object is spawned into the mission. - |
-
| - |
- Occurs when any aircraft crashes into the ground and is completely destroyed. - |
-
| - |
- Occurs when an object is dead. - |
-
| - |
- Unknown precisely what creates this event, likely tied into newer damage model. - |
-
| - |
- Discard chair after ejection. - |
-
| - |
- Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when any aircraft shuts down its engines. - |
-
| - |
- Occurs when any aircraft starts its engines. - |
-
| - |
- Occurs whenever an object is hit by a weapon. - |
-
| - |
- Occurs when any system fails on a human controlled aircraft. - |
-
| - |
- Occurs on the death of a unit. - |
-
| - |
- Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. - |
-
| - |
- Landing quality mark. - |
-
| - |
- Occurs when a new mark was added. - |
-
| - |
- Occurs when a mark text was changed. - |
-
| - |
- Occurs when a mark was removed. - |
-
| - |
- Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Weapon add. - |
-
| - |
- Occurs when the pilot of an aircraft is killed. - |
-
| - |
- Occurs when a player enters a slot and takes control of an aircraft. - |
-
| - |
- Occurs when any player assumes direct control of a unit. - |
-
| - |
- Occurs when any player relieves control of a unit to the AI. - |
-
| - |
- Occurs when an aircraft connects with a tanker and begins taking on fuel. - |
-
| - |
- Occurs when an aircraft is finished taking fuel. - |
-
| - |
- Occurs when any modification to the "Score" as seen on the debrief menu would occur. - |
-
| - |
- Occurs when any unit stops firing its weapon. - |
-
| - |
- Occurs when any unit begins firing a weapon that has a high rate of fire. - |
-
| - |
- Occurs whenever any unit in a mission fires a weapon. - |
-
| - |
- Occurs when an aircraft takes off from an airbase, farp, or ship. - |
-
| - |
- Trigger zone. - |
-
| - |
- Occurs when the game thinks an object is destroyed. - |
-
| - |
- Schedule a new time event. - |
-
SOUNDBASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
-
- Schedule a new time event. - |
-
| - |
- Stops the Schedule. - |
-
| - | - - | -
| - |
- Set the Class Core.Event processing Priority. - |
-
| - |
- Set a state or property of the Object given a Key and a Value. - |
-
| - |
- Trace a function logic level 1. - |
-
| - |
- Trace a function logic level 2. - |
-
| - |
- Trace a function logic level 3. - |
-
| - |
- Trace all methods in MOOSE - |
-
| - |
- Set tracing for a class - |
-
| - |
- Set tracing for a specific method of class - |
-
| - |
- Set trace level - |
-
| - |
- Set trace off. - |
-
| - |
- Set trace on. - |
-
| - |
- Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default. - |
-
| - |
- UnSubscribe to a DCS event. - |
-
| - | - - | -
SOUNDBASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function call. - |
-
| - |
- (Internal) Serialize arguments - |
-
SOUNDBASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function logic. - |
-
| - | - - | -
| - |
- The main event handling function... |
| Fields and Methods inherited from SOUNDFILE | Description | -
|---|---|
| - |
- Name of the class - |
-
| @@ -2535,579 +1979,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau | |
|
- Duration of the sound file in seconds. + |
|
|
- Name of the flag. + |
|
|
- Directory path, where the sound file is located. This includes the final slash "/". - |
- |
| - |
- Duration in seconds how long the subtitle is displayed. - |
-
| - |
- Subtitle of the transmission. + |
|
- If true, sound file is played via SRS. Sound file needs to be on local disk not inside the miz file! - |
-
| Fields and Methods inherited from BASE | -Description | -
|---|---|
| - |
- The ID number of the class. - |
-
| - |
- The name of the class. - |
-
| - |
- The name of the class concatenated with the ID number of the class. - |
-
| - |
- Clear the state of an object. - |
-
SOUNDFILE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
-
- Creation of a Birth Event. - |
-
SOUNDFILE:CreateEventCrash(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Crash Event. - |
-
SOUNDFILE:CreateEventDead(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Dead Event. - |
-
| - |
- Creation of a |
-
| - |
- Creation of a Remove Unit Event. - |
-
| - |
- Creation of a Takeoff Event. - |
-
| - |
- Creation of a Crash Event. - |
-
| - |
- Log an exception which will be traced always. - |
-
| - |
- Returns the event dispatcher - |
-
| - |
- Remove all subscribed events - |
-
| - |
- Trace a function call. - |
-
| - |
- Trace a function call level 2. - |
-
| - |
- Trace a function call level 3. - |
-
| - |
- Get the ClassID of the class instance. - |
-
| - |
- Get the ClassName of the class instance. - |
-
| - |
- Get the ClassName + ClassID of the class instance. - |
-
| - |
- Get the Class Core.Event processing Priority. - |
-
| - |
- This is the worker method to retrieve the Parent class. - |
-
| - |
- Get a Value given a Key from the Object. - |
-
| - |
- Subscribe to a DCS Event. - |
-
| - |
- Log an information which will be traced always. - |
-
| - |
- This is the worker method to inherit from a parent class. - |
-
| - |
- This is the worker method to check if an object is an (sub)instance of a class. - |
-
| - |
- Enquires if tracing is on (for the class). - |
-
| - |
- BASE constructor. - |
-
| - |
- Occurs when an Event for an object is triggered. - |
-
| - |
- BDA. - |
-
| - |
- Occurs when a ground unit captures either an airbase or a farp. - |
-
| - |
- Occurs when any object is spawned into the mission. - |
-
| - |
- Occurs when any aircraft crashes into the ground and is completely destroyed. - |
-
| - |
- Occurs when an object is dead. - |
-
| - |
- Unknown precisely what creates this event, likely tied into newer damage model. - |
-
| - |
- Discard chair after ejection. - |
-
| - |
- Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when any aircraft shuts down its engines. - |
-
| - |
- Occurs when any aircraft starts its engines. - |
-
| - |
- Occurs whenever an object is hit by a weapon. - |
-
| - |
- Occurs when any system fails on a human controlled aircraft. - |
-
| - |
- Occurs on the death of a unit. - |
-
| - |
- Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. - |
-
| - |
- Landing quality mark. - |
-
| - |
- Occurs when a new mark was added. - |
-
| - |
- Occurs when a mark text was changed. - |
-
| - |
- Occurs when a mark was removed. - |
-
| - |
- Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Weapon add. - |
-
| - |
- Occurs when the pilot of an aircraft is killed. - |
-
| - |
- Occurs when a player enters a slot and takes control of an aircraft. - |
-
| - |
- Occurs when any player assumes direct control of a unit. - |
-
| - |
- Occurs when any player relieves control of a unit to the AI. - |
-
| - |
- Occurs when an aircraft connects with a tanker and begins taking on fuel. - |
-
| - |
- Occurs when an aircraft is finished taking fuel. - |
-
| - |
- Occurs when any modification to the "Score" as seen on the debrief menu would occur. - |
-
| - |
- Occurs when any unit stops firing its weapon. - |
-
| - |
- Occurs when any unit begins firing a weapon that has a high rate of fire. - |
-
| - |
- Occurs whenever any unit in a mission fires a weapon. - |
-
| - |
- Occurs when an aircraft takes off from an airbase, farp, or ship. - |
-
| - |
- Trigger zone. - |
-
| - |
- Occurs when the game thinks an object is destroyed. - |
-
| - |
- Schedule a new time event. - |
-
SOUNDFILE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
-
- Schedule a new time event. - |
-
| - |
- Stops the Schedule. - |
-
| - | - | -
| - |
- Set the Class Core.Event processing Priority. - |
-
| - |
- Set a state or property of the Object given a Key and a Value. - |
-
| - |
- Trace a function logic level 1. - |
-
| - |
- Trace a function logic level 2. - |
-
| - |
- Trace a function logic level 3. - |
-
| - |
- Trace all methods in MOOSE - |
-
| - |
- Set tracing for a class - |
-
| - |
- Set tracing for a specific method of class - |
-
| - |
- Set trace level - |
-
| - |
- Set trace off. - |
-
| - |
- Set trace on. - |
-
| - |
- Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default. - |
-
| - |
- UnSubscribe to a DCS event. - |
-
| - | - - | -
SOUNDFILE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function call. - |
-
| - |
- (Internal) Serialize arguments - |
-
SOUNDFILE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function logic. - |
-
| - | - - | -
| - |
- The main event handling function... |
| Fields and Methods inherited from SOUNDTEXT | Description | -
|---|---|
| - |
- Name of the class - |
-
| @@ -3169,573 +2052,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau | |
|
- Culture, e.g. "en-GB". + |
|
|
- Duration in seconds. + |
|
|
- Gender: "male", "female". + |
|
|
- Text to speak. + |
|
|
- Specific voice to use. Overrules |
-
| Fields and Methods inherited from BASE | -Description | -
|---|---|
| - |
- The ID number of the class. - |
-
| - |
- The name of the class. - |
-
| - |
- The name of the class concatenated with the ID number of the class. - |
-
| - |
- Clear the state of an object. - |
-
SOUNDTEXT:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
-
- Creation of a Birth Event. - |
-
SOUNDTEXT:CreateEventCrash(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Crash Event. - |
-
SOUNDTEXT:CreateEventDead(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Dead Event. - |
-
| - |
- Creation of a |
-
| - |
- Creation of a Remove Unit Event. - |
-
| - |
- Creation of a Takeoff Event. - |
-
| - |
- Creation of a Crash Event. - |
-
| - |
- Log an exception which will be traced always. - |
-
| - |
- Returns the event dispatcher - |
-
| - |
- Remove all subscribed events - |
-
| - |
- Trace a function call. - |
-
| - |
- Trace a function call level 2. - |
-
| - |
- Trace a function call level 3. - |
-
| - |
- Get the ClassID of the class instance. - |
-
| - |
- Get the ClassName of the class instance. - |
-
| - |
- Get the ClassName + ClassID of the class instance. - |
-
| - |
- Get the Class Core.Event processing Priority. - |
-
| - |
- This is the worker method to retrieve the Parent class. - |
-
| - |
- Get a Value given a Key from the Object. - |
-
| - |
- Subscribe to a DCS Event. - |
-
| - |
- Log an information which will be traced always. - |
-
| - |
- This is the worker method to inherit from a parent class. - |
-
| - |
- This is the worker method to check if an object is an (sub)instance of a class. - |
-
| - |
- Enquires if tracing is on (for the class). - |
-
| - |
- BASE constructor. - |
-
| - |
- Occurs when an Event for an object is triggered. - |
-
| - |
- BDA. - |
-
| - |
- Occurs when a ground unit captures either an airbase or a farp. - |
-
| - |
- Occurs when any object is spawned into the mission. - |
-
| - |
- Occurs when any aircraft crashes into the ground and is completely destroyed. - |
-
| - |
- Occurs when an object is dead. - |
-
| - |
- Unknown precisely what creates this event, likely tied into newer damage model. - |
-
| - |
- Discard chair after ejection. - |
-
| - |
- Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when any aircraft shuts down its engines. - |
-
| - |
- Occurs when any aircraft starts its engines. - |
-
| - |
- Occurs whenever an object is hit by a weapon. - |
-
| - |
- Occurs when any system fails on a human controlled aircraft. - |
-
| - |
- Occurs on the death of a unit. - |
-
| - |
- Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. - |
-
| - |
- Landing quality mark. - |
-
| - |
- Occurs when a new mark was added. - |
-
| - |
- Occurs when a mark text was changed. - |
-
| - |
- Occurs when a mark was removed. - |
-
| - |
- Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Weapon add. - |
-
| - |
- Occurs when the pilot of an aircraft is killed. - |
-
| - |
- Occurs when a player enters a slot and takes control of an aircraft. - |
-
| - |
- Occurs when any player assumes direct control of a unit. - |
-
| - |
- Occurs when any player relieves control of a unit to the AI. - |
-
| - |
- Occurs when an aircraft connects with a tanker and begins taking on fuel. - |
-
| - |
- Occurs when an aircraft is finished taking fuel. - |
-
| - |
- Occurs when any modification to the "Score" as seen on the debrief menu would occur. - |
-
| - |
- Occurs when any unit stops firing its weapon. - |
-
| - |
- Occurs when any unit begins firing a weapon that has a high rate of fire. - |
-
| - |
- Occurs whenever any unit in a mission fires a weapon. - |
-
| - |
- Occurs when an aircraft takes off from an airbase, farp, or ship. - |
-
| - |
- Trigger zone. - |
-
| - |
- Occurs when the game thinks an object is destroyed. - |
-
| - |
- Schedule a new time event. - |
-
SOUNDTEXT:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
-
- Schedule a new time event. - |
-
| - |
- Stops the Schedule. - |
-
| - | - | -
| - |
- Set the Class Core.Event processing Priority. - |
-
| - |
- Set a state or property of the Object given a Key and a Value. - |
-
| - |
- Trace a function logic level 1. - |
-
| - |
- Trace a function logic level 2. - |
-
| - |
- Trace a function logic level 3. - |
-
| - |
- Trace all methods in MOOSE - |
-
| - |
- Set tracing for a class - |
-
| - |
- Set tracing for a specific method of class - |
-
| - |
- Set trace level - |
-
| - |
- Set trace off. - |
-
| - |
- Set trace on. - |
-
| - |
- Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default. - |
-
| - |
- UnSubscribe to a DCS event. - |
-
| - | - - | -
SOUNDTEXT:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function call. - |
-
| - |
- (Internal) Serialize arguments - |
-
SOUNDTEXT:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function logic. - |
-
| - | - - | -
| - |
- The main event handling function... |
Name of the class.
- -Name of the class.
- -Clear the state of an object.
- -- Object -
-The object that holds the Value set by the Key.
- -- StateName -
-The key that is should be cleared.
- -Creation of a Birth Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- #string - IniUnitName -
-The initiating unit name.
- -- place -
-- subplace -
-Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a Dead Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
- Wrapper.Unit#UNIT - PlayerUnit -
-The aircraft unit the player entered.
- -Creation of a Remove Unit Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Takeoff Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Log an exception which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Returns the event dispatcher
- -Remove all subscribed events
- -Trace a function call.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 2.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 3.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Get the ClassID of the class instance.
- -#string:
-The ClassID of the class instance.
- -Get the ClassName of the class instance.
- -#string:
-The ClassName of the class instance.
- -Get the ClassName + ClassID of the class instance.
- - -The ClassName + ClassID is formatted as '%s#%09d'.
- -#string:
-The ClassName + ClassID of the class instance.
- -Get the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -This is the worker method to retrieve the Parent class.
- - -Note that the Parent class must be passed to call the parent class method.
- -self:GetParent(self):ParentMethod()
-
-
-
-
-
-Get a Value given a Key from the Object.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that holds the Value set by the Key.
- -- Key -
-The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
- -The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
- -Subscribe to a DCS Event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -- #function - EventFunction -
-(optional) The function to be called when the event occurs for the unit.
- -Log an information which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -This is the worker method to inherit from a parent class.
- -- Child -
-is the Child class that inherits.
- -- #BASE - Parent -
-is the Parent class that the Child inherits from.
- -Child
- -This is the worker method to check if an object is an (sub)instance of a class.
- - - -ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
- ClassName -
-is the name of the class or the class itself to run the check against
- -#boolean:
-Enquires if tracing is on (for the class).
- -BASE constructor.
- - - -This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
- -function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-Occurs when an Event for an object is triggered.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that triggered the event.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -BDA.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a ground unit captures either an airbase or a farp.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any object is spawned into the mission.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was spawned
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft crashes into the ground and is completely destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that has crashed
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an object is dead.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is dead.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Unknown precisely what creates this event, likely tied into newer damage model.
- - -Will update this page when new information become available.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Discard chair after ejection.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has ejected
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft shuts down its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is stopping its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft starts its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is starting its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever an object is hit by a weapon.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any system fails on a human controlled aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that had the failure
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs on the death of a unit.
- - -Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has landed -place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
- - -Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Landing quality mark.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a new mark was added.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark text was changed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark was removed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Weapon add.
- - -Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the pilot of an aircraft is killed.
- - -Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the pilot has died in.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a player enters a slot and takes control of an aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player assumes direct control of a unit.
- - -Note - not Mulitplayer safe. Use PlayerEnterAircraft. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player relieves control of a unit to the AI.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the player left.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft connects with a tanker and begins taking on fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft is finished taking fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any modification to the "Score" as seen on the debrief menu would occur.
- - -There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit stops firing its weapon.
- - -Event will always correspond with a shooting start event. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was doing the shooting.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit begins firing a weapon that has a high rate of fire.
- - -Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever any unit in a mission fires a weapon.
- - -But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft takes off from an airbase, farp, or ship.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Trigger zone.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the game thinks an object is destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #number - Repeat -
-Specifies the interval in seconds when the scheduler will call the event function.
- -- #number - RandomizeFactor -
-Specifies a randomization factor between 0 and 1 to randomize the Repeat.
- -- #number - Stop -
-Specifies the amount of seconds when the scheduler will be stopped.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Stops the Schedule.
- -- #string - SchedulerID -
-(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
- -Set the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -- #number - EventPriority -
-The Core.Event processing Priority.
- -self
- -Set a state or property of the Object given a Key and a Value.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that will hold the Value set by the Key.
- -- Key -
-The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
- -- Value -
-The value to is stored in the object.
- -The Value set.
- -Trace a function logic level 1.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 2.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 3.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace all methods in MOOSE
- -- #boolean - TraceAll -
-true = trace all methods in MOOSE.
- -Set tracing for a class
- -Set tracing for a specific method of class
- -- #string - Class -
-Class name.
- -- #string - Method -
-Method.
- -Set trace level
- -Set trace off.
- -Set trace on.
- -Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.
- - -So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.
- -- #boolean - TraceOnOff -
-Switch the tracing on or off.
- -
- -- Switch the tracing On
- BASE:TraceOnOff( true )
-
- -- Switch the tracing Off
- BASE:TraceOnOff( false )
-
-
-UnSubscribe to a DCS event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -Trace a function call.
- - -This function is private.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-(Internal) Serialize arguments
- -- #table - Arguments -
-#string:
-Text
- -Trace a function logic.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-The main event handling function...
- - -This function captures all events generated for the class.
- -Name of the class
- -Duration of the sound file in seconds.
- -Name of the flag.
- -Directory path, where the sound file is located. This includes the final slash "/".
- -Duration in seconds how long the subtitle is displayed.
- -Subtitle of the transmission.
- -If true, sound file is played via SRS. Sound file needs to be on local disk not inside the miz file!
+Name of the class
- -Duration of the sound file in seconds.
- -Name of the flag.
- -Directory path, where the sound file is located. This includes the final slash "/".
- -Duration in seconds how long the subtitle is displayed.
- -Subtitle of the transmission.
- -If true, sound file is played via SRS. Sound file needs to be on local disk not inside the miz file!
- -Clear the state of an object.
- -- Object -
-The object that holds the Value set by the Key.
- -- StateName -
-The key that is should be cleared.
- -Creation of a Birth Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- #string - IniUnitName -
-The initiating unit name.
- -- place -
-- subplace -
-Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a Dead Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
- Wrapper.Unit#UNIT - PlayerUnit -
-The aircraft unit the player entered.
- -Creation of a Remove Unit Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Takeoff Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Log an exception which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Returns the event dispatcher
- -Remove all subscribed events
- -Trace a function call.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 2.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 3.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Get the ClassID of the class instance.
- -#string:
-The ClassID of the class instance.
- -Get the ClassName of the class instance.
- -#string:
-The ClassName of the class instance.
- -Get the ClassName + ClassID of the class instance.
- - -The ClassName + ClassID is formatted as '%s#%09d'.
- -#string:
-The ClassName + ClassID of the class instance.
- -Get the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -This is the worker method to retrieve the Parent class.
- - -Note that the Parent class must be passed to call the parent class method.
- -self:GetParent(self):ParentMethod()
-
-
-
-
-
-Get a Value given a Key from the Object.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that holds the Value set by the Key.
- -- Key -
-The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
- -The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
- -Subscribe to a DCS Event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -- #function - EventFunction -
-(optional) The function to be called when the event occurs for the unit.
- -Log an information which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -This is the worker method to inherit from a parent class.
- -- Child -
-is the Child class that inherits.
- -- #BASE - Parent -
-is the Parent class that the Child inherits from.
- -Child
- -This is the worker method to check if an object is an (sub)instance of a class.
- - - -ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
- ClassName -
-is the name of the class or the class itself to run the check against
- -#boolean:
-Enquires if tracing is on (for the class).
- -BASE constructor.
- - - -This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
- -function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-Occurs when an Event for an object is triggered.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that triggered the event.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -BDA.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a ground unit captures either an airbase or a farp.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any object is spawned into the mission.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was spawned
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft crashes into the ground and is completely destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that has crashed
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an object is dead.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is dead.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Unknown precisely what creates this event, likely tied into newer damage model.
- - -Will update this page when new information become available.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Discard chair after ejection.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has ejected
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft shuts down its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is stopping its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft starts its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is starting its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever an object is hit by a weapon.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any system fails on a human controlled aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that had the failure
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs on the death of a unit.
- - -Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has landed -place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
- - -Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Landing quality mark.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a new mark was added.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark text was changed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark was removed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Weapon add.
- - -Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the pilot of an aircraft is killed.
- - -Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the pilot has died in.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a player enters a slot and takes control of an aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player assumes direct control of a unit.
- - -Note - not Mulitplayer safe. Use PlayerEnterAircraft. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player relieves control of a unit to the AI.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the player left.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft connects with a tanker and begins taking on fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft is finished taking fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any modification to the "Score" as seen on the debrief menu would occur.
- - -There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit stops firing its weapon.
- - -Event will always correspond with a shooting start event. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was doing the shooting.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit begins firing a weapon that has a high rate of fire.
- - -Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever any unit in a mission fires a weapon.
- - -But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft takes off from an airbase, farp, or ship.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Trigger zone.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the game thinks an object is destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #number - Repeat -
-Specifies the interval in seconds when the scheduler will call the event function.
- -- #number - RandomizeFactor -
-Specifies a randomization factor between 0 and 1 to randomize the Repeat.
- -- #number - Stop -
-Specifies the amount of seconds when the scheduler will be stopped.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Stops the Schedule.
- -- #string - SchedulerID -
-(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
- -Set the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -- #number - EventPriority -
-The Core.Event processing Priority.
- -self
- -Set a state or property of the Object given a Key and a Value.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that will hold the Value set by the Key.
- -- Key -
-The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
- -- Value -
-The value to is stored in the object.
- -The Value set.
- -Trace a function logic level 1.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 2.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 3.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace all methods in MOOSE
- -- #boolean - TraceAll -
-true = trace all methods in MOOSE.
- -Set tracing for a class
- -Set tracing for a specific method of class
- -- #string - Class -
-Class name.
- -- #string - Method -
-Method.
- -Set trace level
- -Set trace off.
- -Set trace on.
- -Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.
- - -So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.
- -- #boolean - TraceOnOff -
-Switch the tracing on or off.
- -
- -- Switch the tracing On
- BASE:TraceOnOff( true )
-
- -- Switch the tracing Off
- BASE:TraceOnOff( false )
-
-
-UnSubscribe to a DCS event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -Trace a function call.
- - -This function is private.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-(Internal) Serialize arguments
- -- #table - Arguments -
-#string:
-Text
- -Trace a function logic.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-The main event handling function...
- - -This function captures all events generated for the class.
- -Name of the class
- -Culture, e.g. "en-GB".
- -Duration in seconds.
- -Gender: "male", "female".
- -Text to speak.
- -Specific voice to use. Overrules gender and culture settings.
Name of the class
- -Culture, e.g. "en-GB".
- -Duration in seconds.
- -Gender: "male", "female".
- -Text to speak.
- -Specific voice to use. Overrules gender and culture settings.
Clear the state of an object.
- -- Object -
-The object that holds the Value set by the Key.
- -- StateName -
-The key that is should be cleared.
- -Creation of a Birth Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- #string - IniUnitName -
-The initiating unit name.
- -- place -
-- subplace -
-Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a Dead Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
- Wrapper.Unit#UNIT - PlayerUnit -
-The aircraft unit the player entered.
- -Creation of a Remove Unit Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Takeoff Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Log an exception which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Returns the event dispatcher
- -Remove all subscribed events
- -Trace a function call.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 2.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 3.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Get the ClassID of the class instance.
- -#string:
-The ClassID of the class instance.
- -Get the ClassName of the class instance.
- -#string:
-The ClassName of the class instance.
- -Get the ClassName + ClassID of the class instance.
- - -The ClassName + ClassID is formatted as '%s#%09d'.
- -#string:
-The ClassName + ClassID of the class instance.
- -Get the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -This is the worker method to retrieve the Parent class.
- - -Note that the Parent class must be passed to call the parent class method.
- -self:GetParent(self):ParentMethod()
-
-
-
-
-
-Get a Value given a Key from the Object.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that holds the Value set by the Key.
- -- Key -
-The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
- -The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
- -Subscribe to a DCS Event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -- #function - EventFunction -
-(optional) The function to be called when the event occurs for the unit.
- -Log an information which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -This is the worker method to inherit from a parent class.
- -- Child -
-is the Child class that inherits.
- -- #BASE - Parent -
-is the Parent class that the Child inherits from.
- -Child
- -This is the worker method to check if an object is an (sub)instance of a class.
- - - -ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
- ClassName -
-is the name of the class or the class itself to run the check against
- -#boolean:
-Enquires if tracing is on (for the class).
- -BASE constructor.
- - - -This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
- -function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-Occurs when an Event for an object is triggered.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that triggered the event.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -BDA.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a ground unit captures either an airbase or a farp.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any object is spawned into the mission.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was spawned
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft crashes into the ground and is completely destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that has crashed
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an object is dead.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is dead.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Unknown precisely what creates this event, likely tied into newer damage model.
- - -Will update this page when new information become available.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Discard chair after ejection.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has ejected
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft shuts down its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is stopping its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft starts its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is starting its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever an object is hit by a weapon.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any system fails on a human controlled aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that had the failure
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs on the death of a unit.
- - -Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has landed -place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
- - -Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Landing quality mark.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a new mark was added.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark text was changed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark was removed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Weapon add.
- - -Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the pilot of an aircraft is killed.
- - -Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the pilot has died in.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a player enters a slot and takes control of an aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player assumes direct control of a unit.
- - -Note - not Mulitplayer safe. Use PlayerEnterAircraft. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player relieves control of a unit to the AI.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the player left.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft connects with a tanker and begins taking on fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft is finished taking fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any modification to the "Score" as seen on the debrief menu would occur.
- - -There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit stops firing its weapon.
- - -Event will always correspond with a shooting start event. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was doing the shooting.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit begins firing a weapon that has a high rate of fire.
- - -Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever any unit in a mission fires a weapon.
- - -But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft takes off from an airbase, farp, or ship.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Trigger zone.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the game thinks an object is destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #number - Repeat -
-Specifies the interval in seconds when the scheduler will call the event function.
- -- #number - RandomizeFactor -
-Specifies a randomization factor between 0 and 1 to randomize the Repeat.
- -- #number - Stop -
-Specifies the amount of seconds when the scheduler will be stopped.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Stops the Schedule.
- -- #string - SchedulerID -
-(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
- -Set the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -- #number - EventPriority -
-The Core.Event processing Priority.
- -self
- -Set a state or property of the Object given a Key and a Value.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that will hold the Value set by the Key.
- -- Key -
-The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
- -- Value -
-The value to is stored in the object.
- -The Value set.
- -Trace a function logic level 1.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 2.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 3.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace all methods in MOOSE
- -- #boolean - TraceAll -
-true = trace all methods in MOOSE.
- -Set tracing for a class
- -Set tracing for a specific method of class
- -- #string - Class -
-Class name.
- -- #string - Method -
-Method.
- -Set trace level
- -Set trace off.
- -Set trace on.
- -Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.
- - -So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.
- -- #boolean - TraceOnOff -
-Switch the tracing on or off.
- -
- -- Switch the tracing On
- BASE:TraceOnOff( true )
-
- -- Switch the tracing Off
- BASE:TraceOnOff( false )
-
-
-UnSubscribe to a DCS event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -Trace a function call.
- - -This function is private.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-(Internal) Serialize arguments
- -- #table - Arguments -
-#string:
-Text
- -Trace a function logic.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-The main event handling function...
- - -This function captures all events generated for the class.
- -| - | - -
| Fields and Methods inherited from BASE | -Description | -
|---|---|
| - |
- The ID number of the class. - |
-
| - |
- The name of the class. - |
-
| - |
- The name of the class concatenated with the ID number of the class. - |
-
| - |
- Clear the state of an object. - |
-
USERSOUND:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
-
- Creation of a Birth Event. - |
-
USERSOUND:CreateEventCrash(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Crash Event. - |
-
USERSOUND:CreateEventDead(EventTime, Initiator, IniObjectCategory) |
-
- Creation of a Dead Event. - |
-
| - |
- Creation of a |
-
| - |
- Creation of a Remove Unit Event. - |
-
| - |
- Creation of a Takeoff Event. - |
-
| - |
- Creation of a Crash Event. - |
-
| - |
- Log an exception which will be traced always. - |
-
| - |
- Returns the event dispatcher - |
-
| - |
- Remove all subscribed events - |
-
| - |
- Trace a function call. - |
-
| - |
- Trace a function call level 2. - |
-
| - |
- Trace a function call level 3. - |
-
| - |
- Get the ClassID of the class instance. - |
-
| - |
- Get the ClassName of the class instance. - |
-
| - |
- Get the ClassName + ClassID of the class instance. - |
-
| - |
- Get the Class Core.Event processing Priority. - |
-
| - |
- This is the worker method to retrieve the Parent class. - |
-
| - |
- Get a Value given a Key from the Object. - |
-
| - |
- Subscribe to a DCS Event. - |
-
| - |
- Log an information which will be traced always. - |
-
| - |
- This is the worker method to inherit from a parent class. - |
-
| - |
- This is the worker method to check if an object is an (sub)instance of a class. - |
-
| - |
- Enquires if tracing is on (for the class). - |
-
| - |
- BASE constructor. - |
-
| - |
- Occurs when an Event for an object is triggered. - |
-
| - |
- BDA. - |
-
| - |
- Occurs when a ground unit captures either an airbase or a farp. - |
-
| - |
- Occurs when any object is spawned into the mission. - |
-
| - |
- Occurs when any aircraft crashes into the ground and is completely destroyed. - |
-
| - |
- Occurs when an object is dead. - |
-
| - |
- Unknown precisely what creates this event, likely tied into newer damage model. - |
-
| - |
- Discard chair after ejection. - |
-
| - |
- Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when any aircraft shuts down its engines. - |
-
| - |
- Occurs when any aircraft starts its engines. - |
-
| - |
- Occurs whenever an object is hit by a weapon. - |
-
| - |
- Occurs when any system fails on a human controlled aircraft. - |
-
| - |
- Occurs on the death of a unit. - |
-
| - |
- Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. - |
-
| - |
- Landing quality mark. - |
-
| - |
- Occurs when a new mark was added. - |
-
| - |
- Occurs when a mark text was changed. - |
-
| - |
- Occurs when a mark was removed. - |
-
| - |
- Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes. - |
-
| - |
- Weapon add. - |
-
| - |
- Occurs when the pilot of an aircraft is killed. - |
-
| - |
- Occurs when a player enters a slot and takes control of an aircraft. - |
-
| - |
- Occurs when any player assumes direct control of a unit. - |
-
| - |
- Occurs when any player relieves control of a unit to the AI. - |
-
| - |
- Occurs when an aircraft connects with a tanker and begins taking on fuel. - |
-
| - |
- Occurs when an aircraft is finished taking fuel. - |
-
| - |
- Occurs when any modification to the "Score" as seen on the debrief menu would occur. - |
-
| - |
- Occurs when any unit stops firing its weapon. - |
-
| - |
- Occurs when any unit begins firing a weapon that has a high rate of fire. - |
-
| - |
- Occurs whenever any unit in a mission fires a weapon. - |
-
| - |
- Occurs when an aircraft takes off from an airbase, farp, or ship. - |
-
| - |
- Trigger zone. - |
-
| - |
- Occurs when the game thinks an object is destroyed. - |
-
| - |
- Schedule a new time event. - |
-
USERSOUND:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
-
- Schedule a new time event. - |
-
| - |
- Stops the Schedule. - |
-
| - | - - | -
| - |
- Set the Class Core.Event processing Priority. - |
-
| - |
- Set a state or property of the Object given a Key and a Value. - |
-
| - |
- Trace a function logic level 1. - |
-
| - |
- Trace a function logic level 2. - |
-
| - |
- Trace a function logic level 3. - |
-
| - |
- Trace all methods in MOOSE - |
-
| - |
- Set tracing for a class - |
-
| - |
- Set tracing for a specific method of class - |
-
| - |
- Set trace level - |
-
| - |
- Set trace off. - |
-
| - |
- Set trace on. - |
-
| - |
- Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default. - |
-
| - |
- UnSubscribe to a DCS event. - |
-
| - | - - | -
USERSOUND:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function call. - |
-
| - |
- (Internal) Serialize arguments - |
-
USERSOUND:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
-
- Trace a function logic. - |
-
| - | - - | -
| - |
- The main event handling function... |
Clear the state of an object.
- -- Object -
-The object that holds the Value set by the Key.
- -- StateName -
-The key that is should be cleared.
- -Creation of a Birth Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- #string - IniUnitName -
-The initiating unit name.
- -- place -
-- subplace -
-Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a Dead Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -- IniObjectCategory -
-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
- Wrapper.Unit#UNIT - PlayerUnit -
-The aircraft unit the player entered.
- -Creation of a Remove Unit Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Takeoff Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Creation of a Crash Event.
- -- DCS#Time - EventTime -
-The time stamp of the event.
- -- DCS#Object - Initiator -
-The initiating object of the event.
- -Log an exception which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Returns the event dispatcher
- -Remove all subscribed events
- -Trace a function call.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 2.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function call level 3.
- - -Must be at the beginning of the function logic.
- -- Arguments -
-A #table or any field.
- -Get the ClassID of the class instance.
- -#string:
-The ClassID of the class instance.
- -Get the ClassName of the class instance.
- -#string:
-The ClassName of the class instance.
- -Get the ClassName + ClassID of the class instance.
- - -The ClassName + ClassID is formatted as '%s#%09d'.
- -#string:
-The ClassName + ClassID of the class instance.
- -Get the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -This is the worker method to retrieve the Parent class.
- - -Note that the Parent class must be passed to call the parent class method.
- -self:GetParent(self):ParentMethod()
-
-
-
-
-
-Get a Value given a Key from the Object.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that holds the Value set by the Key.
- -- Key -
-The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
- -The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
- -Subscribe to a DCS Event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -- #function - EventFunction -
-(optional) The function to be called when the event occurs for the unit.
- -Log an information which will be traced always.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -This is the worker method to inherit from a parent class.
- -- Child -
-is the Child class that inherits.
- -- #BASE - Parent -
-is the Parent class that the Child inherits from.
- -Child
- -This is the worker method to check if an object is an (sub)instance of a class.
- - - -ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
- ClassName -
-is the name of the class or the class itself to run the check against
- -#boolean:
-Enquires if tracing is on (for the class).
- -BASE constructor.
- - - -This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
- -function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-Occurs when an Event for an object is triggered.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that triggered the event.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -BDA.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a ground unit captures either an airbase or a farp.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any object is spawned into the mission.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was spawned
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft crashes into the ground and is completely destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that has crashed
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an object is dead.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is dead.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Unknown precisely what creates this event, likely tied into newer damage model.
- - -Will update this page when new information become available.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Discard chair after ejection.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has ejected
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft shuts down its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is stopping its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any aircraft starts its engines.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is starting its engines.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever an object is hit by a weapon.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any system fails on a human controlled aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that had the failure
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs on the death of a unit.
- - -Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- - -initiator : The unit that has landed -place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
- - -Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Landing quality mark.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a new mark was added.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark text was changed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mark was removed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Weapon add.
- - -Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the pilot of an aircraft is killed.
- - -Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the pilot has died in.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when a player enters a slot and takes control of an aircraft.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player assumes direct control of a unit.
- - -Note - not Mulitplayer safe. Use PlayerEnterAircraft. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is being taken control of.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any player relieves control of a unit to the AI.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the player left.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft connects with a tanker and begins taking on fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft is finished taking fuel.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was receiving fuel.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any modification to the "Score" as seen on the debrief menu would occur.
- - -There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit stops firing its weapon.
- - -Event will always correspond with a shooting start event. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was doing the shooting.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when any unit begins firing a weapon that has a high rate of fire.
- - -Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs whenever any unit in a mission fires a weapon.
- - -But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when an aircraft takes off from an airbase, farp, or ship.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Trigger zone.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Occurs when the game thinks an object is destroyed.
- - -Have a look at the class Core.Event#EVENT as these are just the prototypes.
- -- Core.Event#EVENTDATA - EventData -
-The EventData structure.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Schedule a new time event.
- - -Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
- -- #number - Start -
-Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
- -- #number - Repeat -
-Specifies the interval in seconds when the scheduler will call the event function.
- -- #number - RandomizeFactor -
-Specifies a randomization factor between 0 and 1 to randomize the Repeat.
- -- #number - Stop -
-Specifies the amount of seconds when the scheduler will be stopped.
- -- #function - SchedulerFunction -
-The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
- -- #table - ... -
-Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
- -#string:
-The Schedule ID of the planned schedule.
- -Stops the Schedule.
- -- #string - SchedulerID -
-(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
- -Set the Class Core.Event processing Priority.
- - -The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.
- -- #number - EventPriority -
-The Core.Event processing Priority.
- -self
- -Set a state or property of the Object given a Key and a Value.
- - -Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
- -- Object -
-The object that will hold the Value set by the Key.
- -- Key -
-The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
- -- Value -
-The value to is stored in the object.
- -The Value set.
- -Trace a function logic level 1.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 2.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace a function logic level 3.
- - -Can be anywhere within the function logic.
- -- Arguments -
-A #table or any field.
- -Trace all methods in MOOSE
- -- #boolean - TraceAll -
-true = trace all methods in MOOSE.
- -Set tracing for a class
- -Set tracing for a specific method of class
- -- #string - Class -
-Class name.
- -- #string - Method -
-Method.
- -Set trace level
- -Set trace off.
- -Set trace on.
- -Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.
- - -So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.
- -- #boolean - TraceOnOff -
-Switch the tracing on or off.
- -
- -- Switch the tracing On
- BASE:TraceOnOff( true )
-
- -- Switch the tracing Off
- BASE:TraceOnOff( false )
-
-
-UnSubscribe to a DCS event.
- -- Core.Event#EVENTS - EventID -
-Event ID.
- -Trace a function call.
- - -This function is private.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-(Internal) Serialize arguments
- -- #table - Arguments -
-#string:
-Text
- -Trace a function logic.
- -- Arguments -
-A #table or any field.
- -- DebugInfoCurrentParam -
-- DebugInfoFromParam -
-The main event handling function...
- - -This function captures all events generated for the class.
- -COMMANDCENTER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +DETECTION_MANAGER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+DETECTION_MANAGER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+DETECTION_MANAGER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+DETECTION_MANAGER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
DETECTION_MANAGER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MISSION:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASKINFO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+TASK_A2A_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+TASK_A2A_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+TASK_A2A_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+TASK_A2A_DISPATCHER:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
TASK_A2A_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASK_A2G_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+TASK_A2G_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+TASK_A2G_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+TASK_A2G_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+TASK_A2G_DISPATCHER:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
TASK_A2G_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASK_CAPTURE_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+TASK_CAPTURE_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+TASK_CAPTURE_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+TASK_CAPTURE_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+TASK_CAPTURE_DISPATCHER:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
TASK_CAPTURE_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+TASK_CAPTURE_DISPATCHER:OnEventDynamicCargoLoaded(EventData)
Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+TASK_CAPTURE_DISPATCHER:OnEventDynamicCargoRemoved(EventData)
Occurs when a dynamic cargo crate is removed.
+TASK_CAPTURE_DISPATCHER:OnEventDynamicCargoUnloaded(EventData)
Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASK_CARGO_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+TASK_CARGO_DISPATCHER:CreateEventDynamicCargoLoaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+TASK_CARGO_DISPATCHER:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+TASK_CARGO_DISPATCHER:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+TASK_CARGO_DISPATCHER:CreateEventNewDynamicCargo(DynamicCargo)
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
TASK_CARGO_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+TASK_CARGO_DISPATCHER:OnEventDynamicCargoUnloaded(EventData)
Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASK_MANAGER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +FIFO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
LIFO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SOCKET:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +AIRBASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +CLIENT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +CONTROLLABLE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +DYNAMICCARGO:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +GROUP:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +IDENTIFIABLE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +MARKER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Coordinate of the mark.
- - - -Coordinate of the mark.
-Coordinate of the mark.
-Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +NET:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +OBJECT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +POSITIONABLE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
POSITIONABLE.__:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+POSITIONABLE.__:CreateEventDynamicCargoRemoved(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+POSITIONABLE.__:CreateEventDynamicCargoUnloaded(DynamicCargo)
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SCENERY:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +STATIC:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +STORAGE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +UNIT:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +WEAPON:CreateEventDead(EventTime, Initiator, IniObjectCategory)
Creation of a Dead Event.
+Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
Discard chair after ejection.
+Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+Occurs when a dynamic cargo crate is removed.
+Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
Occurs when a mission starts Have a look at the class Core.Event#EVENT as these are just the prototypes.
+Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
+ ++ Wrapper.DynamicCargo#DYNAMICCARGO + DynamicCargo +
+the dynamic cargo object
+ +Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a dynamic cargo crate is removed.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
+ + +* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +