diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 24807f361..20850b47e 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3078,6 +3078,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5906,6 +5917,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6653,6 +6675,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8288,6 +8321,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index ca3a03ff5..7f173ddbf 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2563,17 +2563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3645,17 +3634,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 6cbfca874..ad13105cf 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2759,7 +2759,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4789,7 +4789,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5401,7 +5401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6901,7 +6901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 43dc65147..4d9605eea 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,6 +2746,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -2801,9 +2815,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4522,6 +4533,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -4577,9 +4602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -5140,6 +5162,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -5195,9 +5231,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6646,6 +6679,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -6701,9 +6748,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index dcf9819bc..1088c9eae 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,22 +2911,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4829,22 +4835,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5499,22 +5511,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7057,22 +7075,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index e7b130cb3..912d4862a 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1867,17 +1867,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
@@ -2546,17 +2535,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 2ceff13c5..5f4414a47 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1942,6 +1942,9 @@ Therefore, this class is considered to be deprecated

+ +

Then we register the new group in the database

+
@@ -3260,6 +3263,9 @@ This works for ground only groups.

+ +

Then we register the new group in the database

+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 5d4ed2138..773036e17 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2864,11 +2864,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -2908,7 +2911,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -5032,11 +5035,14 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -5076,7 +5082,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 150f49f7c..ed17a0203 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2952,30 +2952,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.skill

- - - - - -

SPAWN.uncontrolled

- - @@ -4255,50 +4231,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.skill - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
@@ -10175,50 +10107,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.skill - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 5285688c4..27c7a141a 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1996,6 +1996,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2910,6 +2928,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ +
+ + +
+ @@ -4263,6 +4314,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ +
+ + +
+ diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 6d8b4c5cd..de04fc749 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2815,50 +2815,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -4142,50 +4098,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -5708,50 +5620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 17249da9d..6c50b438b 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1920,6 +1920,60 @@ This class implements the inherited functions from #ZO

This class implements the inherited functions from #ZONE_BASE taking into account the own zone format and properties.

+ + + +
+ + + + + +

Global ZONE_POLYGON

+

The ZONE_POLYGON class defined by a sequence of Wrapper.Group#GROUP waypoints within the Mission Editor, forming a polygon, OR by drawings made with the Draw tool +- in the Mission Editor +This class implements the inherited functions from #ZONE_RADIUS taking into account the own zone format and properties.

+
+
+
+
+ + #ZONE_POLYGON +ZONE_POLYGON + +

The ZONE_POLYGON class defined by a sequence of Wrapper.Group#GROUP waypoints within the Mission Editor, forming a polygon, OR by drawings made with the Draw tool +- in the Mission Editor +This class implements the inherited functions from #ZONE_RADIUS taking into account the own zone format and properties.

+ + + +

Declare a ZONE_POLYGON directly in the DCS mission editor!

+ +

You can declare a ZONE_POLYGON using the DCS mission editor by adding the #ZONE_POLYGON tag in the group name.

+ +

So, imagine you have a group declared in the mission editor, with group name DefenseZone#ZONE_POLYGON. +Then during mission startup, when loading Moose.lua, this group will be detected as a ZONE_POLYGON declaration. +Within the background, a ZONE_POLYGON object will be created within the Core.Database using the properties of the group. +The ZONE_POLYGON name will be the group name without the #ZONE_POLYGON tag.

+ +

So, you can search yourself for the ZONE_POLYGON by using the ZONE_POLYGON.FindByName() method. +In this example, local PolygonZone = ZONE_POLYGON:FindByName( "DefenseZone" ) would return the ZONE_POLYGON object +that was created at mission startup, and reference it into the PolygonZone local object.

+ +

Mission ZON-510 shows a demonstration of this feature or method.

+ +

This is especially handy if you want to quickly setup a SET_ZONE... +So when you would declare local SetZone = SET_ZONE:New():FilterPrefixes( "Defense" ):FilterStart(), +then SetZone would contain the ZONE_POLYGON object DefenseZone as part of the zone collection, +without much scripting overhead!

+ +

This class now also supports drawings made with the Draw tool in the Mission Editor. Any drawing made with Line > Segments > Closed, Polygon > Rect or Polygon > Free can be +made into a ZONE_POLYGON.

+ +

This class has been updated to use a accurate way of generating random points inside the polygon without having to use trial and error guesses. +You can also get the surface area of the polygon now, handy if you want measure which coalition has the largest captured area, for example.

+ +
@@ -4837,6 +4891,132 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Fields and Methods inherited from ZONE_POLYGON Description + +

ZONE_POLYGON:CheckScannedCoalition(Coalition)

+ +

Check if a certain coalition is inside a scanned zone.

+ + + +

ZONE_POLYGON:CountScannedCoalitions()

+ +

Count the number of different coalitions inside the zone.

+ + + +

ZONE_POLYGON:FindByName(ZoneName)

+ +

Find a polygon zone in the _DATABASE using the name of the polygon zone.

+ + + +

ZONE_POLYGON:GetScannedCoalition(Coalition)

+ +

Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.

+ + + +

ZONE_POLYGON:GetScannedScenery()

+ +

Get scanned scenery table

+ + + +

ZONE_POLYGON:GetScannedSceneryObjects()

+ +

Get scanned scenery table

+ + + +

ZONE_POLYGON:GetScannedSceneryType(SceneryType)

+ +

Get scanned scenery types

+ + + +

ZONE_POLYGON:GetScannedSetGroup()

+ +

Get a set of scanned units.

+ + + +

ZONE_POLYGON:GetScannedSetScenery()

+ +

Get scanned set of scenery objects

+ + + +

ZONE_POLYGON:GetScannedSetUnit()

+ +

Get a set of scanned units.

+ + + +

ZONE_POLYGON:GetScannedUnits()

+ +

Count the number of different coalitions inside the zone.

+ + + +

ZONE_POLYGON:IsAllInZoneOfCoalition(Coalition)

+ +

Is All in Zone of Coalition?

+ + + +

ZONE_POLYGON:IsAllInZoneOfOtherCoalition(Coalition)

+ +

Is All in Zone of Other Coalition?

+ + + +

ZONE_POLYGON:IsNoneInZone()

+ +

Is None in Zone?

+ + + +

ZONE_POLYGON:IsNoneInZoneOfCoalition(Coalition)

+ +

Is None in Zone of Coalition?

+ + + +

ZONE_POLYGON:IsSomeInZoneOfCoalition(Coalition)

+ +

Is Some in Zone of Coalition?

+ + + +

ZONE_POLYGON:New(ZoneName, ZoneGroup)

+ +

Constructor to create a ZONE_POLYGON instance, taking the zone name and the Wrapper.Group#GROUP defined within the Mission Editor.

+ + + +

ZONE_POLYGON:NewFromDrawing(DrawingName)

+ +

Constructor to create a ZONE_POLYGON instance, taking the name of a drawing made with the draw tool in the Mission Editor.

+ + + +

ZONE_POLYGON:NewFromGroupName(GroupName)

+ +

Constructor to create a ZONE_POLYGON instance, taking the zone name and the name of the Wrapper.Group#GROUP defined within the Mission Editor.

+ + + +

ZONE_POLYGON:NewFromPointsArray(ZoneName, PointsArray)

+ +

Constructor to create a ZONE_POLYGON instance, taking the zone name and an array of DCS#Vec2, forming a polygon.

+ + + +

ZONE_POLYGON:Scan(ObjectCategories, UnitCategories)

+ +

Scan the zone for the presence of units of the given ObjectCategories.

+ +

ZONE_POLYGON.ScanData

@@ -22687,6 +22867,903 @@ When moose is loading dynamically (for moose class development), tracing is swit

Function(s)

+
+ +
+

ZONE_POLYGON:CheckScannedCoalition(Coalition)

+
+ +

Check if a certain coalition is inside a scanned zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

The coalition id, e.g. coalition.side.BLUE.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

If true, the coalition is inside the zone.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:CountScannedCoalitions()

+
+ +

Count the number of different coalitions inside the zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#number:

+
+
+ +

Counted coalitions.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:FindByName(ZoneName)

+
+ +

Find a polygon zone in the _DATABASE using the name of the polygon zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #string + ZoneName +

+
+
+ +

The name of the polygon zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedCoalition(Coalition)

+
+ +

Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.

+ + +

Returns nil if there are none to two Coalitions in the zone! +Returns one Coalition if there are only Units of one Coalition in the Zone. +Returns the Coalition for the given Coalition if there are units of the Coalition in the Zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ Coalition +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ + + +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedScenery()

+
+ +

Get scanned scenery table

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

Structured table of [type].[name].Wrapper.Scenery#SCENERY scenery objects.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSceneryObjects()

+
+ +

Get scanned scenery table

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of Wrapper.Scenery#SCENERY scenery objects.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSceneryType(SceneryType)

+
+ +

Get scanned scenery types

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ SceneryType +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of DCS scenery type objects.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSetGroup()

+
+ +

Get a set of scanned units.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSetScenery()

+
+ +

Get scanned set of scenery objects

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of Wrapper.Scenery#SCENERY scenery objects.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSetUnit()

+
+ +

Get a set of scanned units.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+ +
+ +

Set of units and statics inside the zone.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedUnits()

+
+ +

Count the number of different coalitions inside the zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of DCS units and DCS statics inside the zone.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsAllInZoneOfCoalition(Coalition)

+
+ +

Is All in Zone of Coalition?

+ + +

Check if only the specified coalition is inside the zone and noone else.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

Coalition ID of the coalition which is checked to be the only one in the zone.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

True, if only that coalition is inside the zone and no one else.

+ +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsAllInZoneOfOtherCoalition(Coalition)

+
+ +

Is All in Zone of Other Coalition?

+ + +

Check if only one coalition is inside the zone and the specified coalition is not the one. +You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

Coalition ID of the coalition which is not supposed to be in the zone.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

True, if and only if only one coalition is inside the zone and the specified coalition is not it.

+ +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsNoneInZone()

+
+ +

Is None in Zone?

+ + +

You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsEmpty = self.Zone:IsNoneInZone()
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsNoneInZoneOfCoalition(Coalition)

+
+ +

Is None in Zone of Coalition?

+ + +

You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ Coalition +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsSomeInZoneOfCoalition(Coalition)

+
+ +

Is Some in Zone of Coalition?

+ + +

Check if more than one coalition is inside the zone and the specified coalition is one of them. +You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

ID of the coalition which is checked to be inside the zone.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

True if more than one coalition is inside the zone and the specified coalition is one of them.

+ +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:New(ZoneName, ZoneGroup)

+
+ +

Constructor to create a ZONE_POLYGON instance, taking the zone name and the Wrapper.Group#GROUP defined within the Mission Editor.

+ + +

The Wrapper.Group#GROUP waypoints define the polygon corners. The first and the last point are automatically connected by ZONE_POLYGON.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameters:

+
+
+

+ #string + ZoneName +

+
+
+ +

Name of the zone.

+ +
+
+
+
+

+ Wrapper.Group#GROUP + ZoneGroup +

+
+
+ +

The GROUP waypoints as defined within the Mission Editor define the polygon shape.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:NewFromDrawing(DrawingName)

+
+ +

Constructor to create a ZONE_POLYGON instance, taking the name of a drawing made with the draw tool in the Mission Editor.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #string + DrawingName +

+
+
+ +

The name of the drawing in the Mission Editor

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:NewFromGroupName(GroupName)

+
+ +

Constructor to create a ZONE_POLYGON instance, taking the zone name and the name of the Wrapper.Group#GROUP defined within the Mission Editor.

+ + +

The Wrapper.Group#GROUP waypoints define the polygon corners. The first and the last point are automatically connected by ZONE_POLYGON.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #string + GroupName +

+
+
+ +

The group name of the GROUP defining the waypoints within the Mission Editor to define the polygon shape.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:NewFromPointsArray(ZoneName, PointsArray)

+
+ +

Constructor to create a ZONE_POLYGON instance, taking the zone name and an array of DCS#Vec2, forming a polygon.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameters:

+
+
+

+ #string + ZoneName +

+
+
+ +

Name of the zone.

+ +
+
+
+
+

+ #ZONE_POLYGON_BASE.ListVec2 + PointsArray +

+
+
+ +

An array of DCS#Vec2, forming a polygon.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:Scan(ObjectCategories, UnitCategories)

+
+ +

Scan the zone for the presence of units of the given ObjectCategories.

+ + +

Does not scan for scenery at the moment. +Note that only after a zone has been scanned, the zone can be evaluated by:

+ + + +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameters:

+
+
+

+ ObjectCategories +

+
+
+ +

An array of categories of the objects to find in the zone. E.g. {Object.Category.UNIT}

+ +
+
+
+
+

+ UnitCategories +

+
+
+ +

An array of unit categories of the objects to find in the zone. E.g. {Unit.Category.GROUND_UNIT,Unit.Category.SHIP}

+ +
+
+

Usage:

+
   myzone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
+   local IsAttacked = myzone:IsSomeInZoneOfCoalition( self.Coalition )
+ +
+ +
+
+ diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 080c8a2fa..6baccaf35 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3878,7 +3878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3894,6 +3894,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4463,7 +4466,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4479,6 +4482,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index f72a37db9..7294c4efe 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3543,6 +3543,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -3554,6 +3565,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6707,6 +6729,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -6718,6 +6751,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7506,6 +7550,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -7517,6 +7572,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -8275,6 +8341,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -8286,6 +8363,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9932,6 +10020,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -9943,6 +10042,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 5544d709a..7c8725915 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19137,28 +19137,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19302,6 +19280,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -23840,28 +23829,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24005,6 +23972,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25604,28 +25582,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25769,6 +25725,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 7a36683b4..1775f0c2c 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3961,8 +3961,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -3999,17 +3999,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -4109,17 +4098,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.RejectZones - - -
@@ -4148,7 +4126,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -4159,7 +4137,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -4170,7 +4148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -4327,8 +4305,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -4649,9 +4627,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.SAMCheckRanges = {}

-
@@ -8620,8 +8595,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -8658,17 +8633,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -8768,17 +8732,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

-
- -
-
-
- - #table -MANTIS.RejectZones - - -
@@ -8807,7 +8760,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Long @@ -8818,7 +8771,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Medium @@ -8829,7 +8782,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Short @@ -8986,8 +8939,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -9308,9 +9261,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

self.SAMCheckRanges = {}

-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e9de5230c..fcc4c7970 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2268,20 +2268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2512,20 +2498,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index a766a45f1..eeade693d 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3471,12 +3471,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4534,30 +4528,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.livery_id

- - - - - -

RAT.skill

- - - - - -

RAT.uncontrolled

- - @@ -6949,17 +6919,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -14840,17 +14799,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -21203,17 +21151,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 38fd87f7e..6b69d5329 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -3053,7 +3056,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -3064,7 +3067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5639,7 +5645,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange @@ -5650,7 +5656,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 3d263ec03..594b44b5b 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9600,6 +9600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9611,6 +9622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29799,6 +29821,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -29810,6 +29843,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -32878,6 +32922,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -32889,6 +32944,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -40567,7 +40633,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set stack flag.

+

Also decrease flag for section members of flight.

@@ -40594,17 +40660,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -40801,6 +40856,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set new time stamp.

+
@@ -40959,17 +41017,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 307c689e5..6d5bc4f09 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4423,11 +4429,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4453,17 +4462,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4587,6 +4585,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -10463,11 +10472,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10493,17 +10505,6 @@ callsigns from playername or group name.

- - - -
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10627,6 +10628,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -12988,11 +13000,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -13018,17 +13033,6 @@ callsigns from playername or group name.

- - - -
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13152,6 +13156,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 6a37347e6..6d32feb1b 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7730,7 +7730,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -7752,7 +7752,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7777,14 +7777,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #number +CTLD.Engineers + + + + +

use as counter

+ +
+ +
+
+
+ + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7816,7 +7827,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -7827,7 +7838,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7838,14 +7849,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -7930,14 +7938,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8215,17 +8220,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -8482,7 +8476,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -18033,7 +18027,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -18055,7 +18049,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -18080,14 +18074,25 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + #number +CTLD.Engineers + + + + +

use as counter

+ +
+ +
+
+
+ + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -18119,7 +18124,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -18130,7 +18135,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -18141,14 +18146,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -18233,14 +18235,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -18518,17 +18517,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -18785,7 +18773,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20470,7 +20458,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -20492,7 +20480,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -20517,14 +20505,25 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + #number +CTLD.Engineers + + + + +

use as counter

+ +
+ +
+
+
+ + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -20556,7 +20555,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -20567,7 +20566,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -20578,14 +20577,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -20670,14 +20666,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -20955,17 +20948,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -21222,7 +21204,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -30257,17 +30239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- @@ -30921,17 +30892,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- @@ -34467,6 +34427,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+
+ +
+
+
+ + #number +CTLD_HERCULES.j + + +
@@ -35793,6 +35764,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+
+ +
+
+
+ + #number +CTLD_HERCULES.j + + +
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b0f6202ea..34058e877 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2939,7 +2939,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3664,7 +3664,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4840,7 +4840,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6318,7 +6318,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index c213a94f7..cece80bc5 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3235,6 +3235,17 @@ based on the tasking capabilities defined in + +
+ diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 379749b42..776bb45f6 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3216,8 +3216,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -4322,8 +4355,41 @@ This method can only be used once!

+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -5180,8 +5246,41 @@ This method can only be used once!

+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -6669,8 +6768,41 @@ This method can only be used once!

+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 9f4ee0aa3..1cfc181f2 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -7609,6 +7609,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
@@ -8458,6 +8469,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 22a0bd77c..70a16f17d 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3022,6 +3022,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3099,28 +3121,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -5161,6 +5161,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5238,28 +5260,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -6771,6 +6771,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6848,28 +6870,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -