diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 0f54bf26a..7ea00863a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4889,14 +4889,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Then we register the new group in the database
+Now we spawn the new group based on the template created.
-Then we register the new group in the database
+Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+[Internal] Private function for use of continous zone filter
+Handle CA slots addition
+Handle CA slots removal
Iterate the SET_UNIT sorted *per Threat Level and call an iterator function for each alive UNIT, providing the UNIT and optional parameters.
+Gets the alive set.
Handle CA slots addition
+ +SET_CLIENT
++ Core.Event#EVENTDATA + Event +
+self
+ +Handle CA slots removal
+ +SET_CLIENT
++ Core.Event#EVENTDATA + Event +
+self
+ +Gets the alive set.
+ +SET_UNIT
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+By default, no InitLimit
+ + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4171,17 +4190,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The AI is on by default when spawning a group.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -9974,17 +10007,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Spawns a new static using a given template.
-Kickspeed
+ @@ -4466,6 +4469,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index c0922f2ea..7c8725915 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19280,6 +19280,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
- @@ -8587,17 +8551,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 96c151b8e..1d1a3daff 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3471,12 +3471,6 @@ manager:Stop(7200)Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+ @@ -40559,20 +40628,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Set Stable Hover
-Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 56406b3ee..84a8f3556 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-Flag for direct loading.
+Flag for direct loading.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+Stack by pointer.
-Stack by pointer.
-