diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 0f54bf26a..7ea00863a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4889,14 +4889,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+This table contains the targets detected during patrol.
+ @@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 5f4414a47..eb27133b7 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,13 +1938,24 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
+ +Then we register the new group in the database
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
-Set cargo object.
+ + + +Set cargo object.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3652,6 +3676,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
- - - -Prefix for logging
+switch alarm state RED
-The #DETECTION_AREAS object for AWACS
-Prefix for logging
+switch alarm state RED
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
+Create the CSV file.
+Set stack flag.
+ +Set section lead of player flight.
+Make player section lead if he was not before.
Set Stable Hover
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Name of the class.
-Beacons
-tables
-#1570
-Name of the class.
-Beacons
-tables
-#1570
-Name of the class.
-Beacons
-tables
-#1570
-Can transport crate.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-