diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 30bb524cf..b2641ffc8 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4437,6 +4437,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9734,6 +9745,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11051,6 +11073,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12674,6 +12707,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 159977bc1..8396e6637 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2934,17 +2934,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5689,17 +5678,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6425,17 +6403,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8053,17 +8020,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 56717b67f..9d5e82608 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2633,7 +2633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4663,7 +4663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5275,7 +5275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6779,7 +6779,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index a69f4197a..61b2bec73 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2628,9 +2628,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

-
@@ -2664,9 +2661,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -2692,6 +2686,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -4418,9 +4415,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

-
@@ -4454,9 +4448,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4482,6 +4473,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5050,9 +5044,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -5086,9 +5077,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -5114,6 +5102,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6574,9 +6565,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -6610,9 +6598,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6638,6 +6623,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 7e42cf341..8732f72f8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3136,9 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index dafe628a8..f82ea5469 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,20 +1820,6 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup @@ -3155,20 +3141,6 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 49aa6ed95..0acaf3e53 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1716,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2431,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- - -
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 789151b7f..3e303283d 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5651,7 +5651,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7254,7 +7254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 5ece4f6b7..a8e97dfba 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1524,11 +1524,18 @@ Controls a network of short range air/missile defense groups.

Authors:

    -
  • FlightControl : Design & Programming
  • +
  • FlightControl (Design & Programming)

Contributions:

+
    +
  • funkyfranky
  • +
  • Applevangelist
  • +
+ +
+

Global(s)

@@ -1562,6 +1569,7 @@ Controls a network of short range air/missile defense groups.

  • COORDINATE.NewFromVec3(): from a DCS#Vec3.
  • +

    2) Smoke, flare, explode, illuminate at the coordinate.

    At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:

    @@ -1599,9 +1607,10 @@ Controls a network of short range air/missile defense groups.

  • COORDINATE.IlluminationBomb(): To illuminate the point.
  • +

    3) Create markings on the map.

    -

    Place markers (text boxes with clarifications for briefings, target locations or any other reference point) +

    Place markers (text boxes with clarifications for briefings, target locations or any other reference point) on the map for all players, coalitions or specific groups:

      @@ -1656,8 +1665,8 @@ on the map for all players, coalitions or specific groups:

      4.6) LOS between coordinates.

      Calculate if the coordinate has Line of Sight (LOS) with the other given coordinate. -Mountains, trees and other objects can be positioned between the two 3D points, preventing visibility in a straight continuous line. -The method COORDINATE.IsLOS() returns if the two coordinates have LOS.

      +Mountains, trees and other objects can be positioned between the two 3D points, preventing visibilty in a straight continuous line. +The method COORDINATE.IsLOS() returns if the two coodinates have LOS.

      4.7) Check the coordinate position.

      @@ -1669,6 +1678,8 @@ The method COORDINATE.IsLOS() returns if the
    • COORDINATE.IsAtCoordinate2D(): is in a given coordinate within a specific precision.
    + +

    5) Measure the simulation environment at the coordinate.

    5.1) Weather specific.

    @@ -1722,7 +1733,7 @@ the most optimal path following the road between two coordinates.

    10) Drawings on F10 map

    @@ -1814,6 +1825,7 @@ In order to keep the credibility of the the author, I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors, who you can find on the Eagle Dynamics Forums.

    +

    POINT_VEC3 constructor

    A new POINT_VEC3 object can be created with:

    @@ -1838,10 +1850,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
     local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
     
    +

    3D calculation methods

    Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:

    +

    Point Randomization

    Various methods exist to calculate random locations around a given 3D point.

    @@ -1851,6 +1865,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these +
    @@ -1873,55 +1888,55 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these -

    COORDINATE:BigSmokeAndFire(preset, Density, Preset)

    +

    COORDINATE:BigSmokeAndFire(preset, density, name)

    Big smoke and fire at the coordinate.

    -

    COORDINATE:BigSmokeAndFireHuge(Density)

    +

    COORDINATE:BigSmokeAndFireHuge(density, name)

    Huge smoke and fire at the coordinate.

    -

    COORDINATE:BigSmokeAndFireLarge(Density)

    +

    COORDINATE:BigSmokeAndFireLarge(density, name)

    Large smoke and fire at the coordinate.

    -

    COORDINATE:BigSmokeAndFireMedium(Density)

    +

    COORDINATE:BigSmokeAndFireMedium(density, name)

    Medium smoke and fire at the coordinate.

    -

    COORDINATE:BigSmokeAndFireSmall(Density)

    +

    COORDINATE:BigSmokeAndFireSmall(density, name)

    Small smoke and fire at the coordinate.

    -

    COORDINATE:BigSmokeHuge(Density)

    +

    COORDINATE:BigSmokeHuge(density, name)

    Huge smoke at the coordinate.

    -

    COORDINATE:BigSmokeLarge(Density)

    +

    COORDINATE:BigSmokeLarge(density, name)

    Large smoke at the coordinate.

    -

    COORDINATE:BigSmokeMedium(Density)

    +

    COORDINATE:BigSmokeMedium(number, name, density)

    Medium smoke at the coordinate.

    -

    COORDINATE:BigSmokeSmall(Density)

    +

    COORDINATE:BigSmokeSmall(density, name)

    Small smoke at the coordinate.

    @@ -1930,6 +1945,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:CircleToAll(Radius, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)

    Circle to all.

    + + + +

    COORDINATE.ClassName

    + +

    Name of the class

    @@ -1942,12 +1963,18 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:Explosion(ExplosionIntensity, Delay)

    Creates an explosion at the point of a certain intensity.

    + + + +

    COORDINATE:FindClosestScenery(radius)

    + +

    Find the closest scenery to the COORDINATE within a certain radius.

    COORDINATE:FindClosestUnit(radius)

    -

    Find the closest unit to the COORDINATE within a certain radius.

    +

    Find the closest unit to the COORDINATE within a certain radius.

    @@ -2062,12 +2089,18 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:GetClosestPointToRoad(Railroad)

    Gets the nearest coordinate to a road (or railroad).

    + + + +

    COORDINATE:GetCoordinate()

    + +

    Return the coordinates itself.

    COORDINATE:GetDirectionVec3(TargetCoordinate)

    -

    Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.

    +

    Return a direction vector Vec3 from COORDINATE to the COORDINATE.

    @@ -2122,6 +2155,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:GetMovingText(Settings)

    Return velocity text of the COORDINATE.

    + + + +

    COORDINATE:GetName()

    + +

    Return the "name" of the COORDINATE.

    @@ -2259,17 +2298,17 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE.Heading

    - +

    Heading in degrees. Needs to be set first.

    COORDINATE:HeadingTo(ToCoordinate)

    -

    Returns the heading from this to another COORDINATE.

    +

    Returns the heading from this to another coordinate.

    -

    COORDINATE:IlluminationBomb(power)

    +

    COORDINATE:IlluminationBomb(Power, Delay)

    Creates an illumination bomb at the point.

    @@ -2410,6 +2449,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:NewFromVec3(Vec3)

    Create a new COORDINATE object from Vec3 coordinates.

    + + + +

    COORDINATE:NewFromWaypoint(Waypoint)

    + +

    Create a new COORDINATE object from a waypoint.

    @@ -2440,6 +2485,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:ScanObjects(radius, scanunits, scanstatics, scanscenery)

    Scan/find objects (units, statics, scenery) within a certain radius around the coordinate using the world.searchObjects() DCS API function.

    + + + +

    COORDINATE:ScanScenery(radius)

    + +

    Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.

    @@ -2500,6 +2551,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE:SmokeWhite()

    Smoke the COORDINATE White.

    + + + +

    COORDINATE:StopBigSmokeAndFire(name)

    + +

    Stop big smoke and fire at the coordinate.

    @@ -2598,7 +2655,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these -

    COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)

    +

    COORDINATE:Translate(Distance, Angle, Keepalt, Overwrite)

    Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.

    @@ -2624,7 +2681,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

    COORDINATE.Velocity

    - +

    Velocity in meters per second. Needs to be set first.

    @@ -2706,21 +2763,27 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these -

    COORDINATE.x

    +

    COORDINATE.firename

    + + + +

    COORDINATE.x

    + +

    Component of the 3D vector.

    COORDINATE.y

    - +

    Component of the 3D vector.

    COORDINATE.z

    - +

    Component of the 3D vector.

    @@ -3249,6 +3312,159 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE:onEvent(event)

    + + + +
    + +

    Type COORDINATE.WaypointAction

    +
    + COORDINATE.WaypointAction +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Fields and Methods inherited from COORDINATE.WaypointActionDescription

    COORDINATE.WaypointAction.FlyoverPoint

    +

    Fly over point.

    +

    COORDINATE.WaypointAction.FromGroundArea

    +

    From ground area.

    +

    COORDINATE.WaypointAction.FromGroundAreaHot

    +

    From ground area hot.

    +

    COORDINATE.WaypointAction.FromParkingArea

    +

    From parking area.

    +

    COORDINATE.WaypointAction.FromParkingAreaHot

    +

    From parking area hot.

    +

    COORDINATE.WaypointAction.FromRunway

    +

    From runway.

    +

    COORDINATE.WaypointAction.Landing

    +

    Landing.

    +

    COORDINATE.WaypointAction.LandingReFuAr

    +

    Landing and refuel and rearm.

    +

    COORDINATE.WaypointAction.TurningPoint

    +

    Turning point.

    +
    +
    + +

    Type COORDINATE.WaypointAltType

    +
    + COORDINATE.WaypointAltType +
    +
    + + + + + + + + + + + + + +
    Fields and Methods inherited from COORDINATE.WaypointAltTypeDescription

    COORDINATE.WaypointAltType.BARO

    +

    Barometric altitude.

    +

    COORDINATE.WaypointAltType.RADIO

    +

    Radio altitude.

    +
    +
    + +

    Type COORDINATE.WaypointType

    +
    + COORDINATE.WaypointType +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Fields and Methods inherited from COORDINATE.WaypointTypeDescription

    COORDINATE.WaypointType.Land

    +

    Landing point.

    +

    COORDINATE.WaypointType.LandingReFuAr

    +

    Landing and refuel and rearm.

    +

    COORDINATE.WaypointType.TakeOff

    +

    Take off parking hot.

    +

    COORDINATE.WaypointType.TakeOffGround

    + +

    COORDINATE.WaypointType.TakeOffGroundHot

    +

    Take of from ground hot.

    +

    COORDINATE.WaypointType.TakeOffParking

    +

    Take of parking.

    +

    COORDINATE.WaypointType.TakeOffParkingHot

    +

    Take of parking hot.

    +

    COORDINATE.WaypointType.TurningPoint

    +

    Turning point.

    @@ -3407,55 +3623,55 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    POINT_VEC2:BigSmokeAndFire(preset, Density, Preset)

    +

    POINT_VEC2:BigSmokeAndFire(preset, density, name)

    Big smoke and fire at the coordinate.

    -

    POINT_VEC2:BigSmokeAndFireHuge(Density)

    +

    POINT_VEC2:BigSmokeAndFireHuge(density, name)

    Huge smoke and fire at the coordinate.

    -

    POINT_VEC2:BigSmokeAndFireLarge(Density)

    +

    POINT_VEC2:BigSmokeAndFireLarge(density, name)

    Large smoke and fire at the coordinate.

    -

    POINT_VEC2:BigSmokeAndFireMedium(Density)

    +

    POINT_VEC2:BigSmokeAndFireMedium(density, name)

    Medium smoke and fire at the coordinate.

    -

    POINT_VEC2:BigSmokeAndFireSmall(Density)

    +

    POINT_VEC2:BigSmokeAndFireSmall(density, name)

    Small smoke and fire at the coordinate.

    -

    POINT_VEC2:BigSmokeHuge(Density)

    +

    POINT_VEC2:BigSmokeHuge(density, name)

    Huge smoke at the coordinate.

    -

    POINT_VEC2:BigSmokeLarge(Density)

    +

    POINT_VEC2:BigSmokeLarge(density, name)

    Large smoke at the coordinate.

    -

    POINT_VEC2:BigSmokeMedium(Density)

    +

    POINT_VEC2:BigSmokeMedium(number, name, density)

    Medium smoke at the coordinate.

    -

    POINT_VEC2:BigSmokeSmall(Density)

    +

    POINT_VEC2:BigSmokeSmall(density, name)

    Small smoke at the coordinate.

    @@ -3464,6 +3680,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:CircleToAll(Radius, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)

    Circle to all.

    + + + +

    POINT_VEC2.ClassName

    + +

    Name of the class

    @@ -3476,12 +3698,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:Explosion(ExplosionIntensity, Delay)

    Creates an explosion at the point of a certain intensity.

    + + + +

    POINT_VEC2:FindClosestScenery(radius)

    + +

    Find the closest scenery to the COORDINATE within a certain radius.

    POINT_VEC2:FindClosestUnit(radius)

    -

    Find the closest unit to the COORDINATE within a certain radius.

    +

    Find the closest unit to the COORDINATE within a certain radius.

    @@ -3596,12 +3824,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:GetClosestPointToRoad(Railroad)

    Gets the nearest coordinate to a road (or railroad).

    + + + +

    POINT_VEC2:GetCoordinate()

    + +

    Return the coordinates itself.

    POINT_VEC2:GetDirectionVec3(TargetCoordinate)

    -

    Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.

    +

    Return a direction vector Vec3 from COORDINATE to the COORDINATE.

    @@ -3656,6 +3890,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:GetMovingText(Settings)

    Return velocity text of the COORDINATE.

    + + + +

    POINT_VEC2:GetName()

    + +

    Return the "name" of the COORDINATE.

    @@ -3793,17 +4033,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2.Heading

    - +

    Heading in degrees. Needs to be set first.

    POINT_VEC2:HeadingTo(ToCoordinate)

    -

    Returns the heading from this to another COORDINATE.

    +

    Returns the heading from this to another coordinate.

    -

    POINT_VEC2:IlluminationBomb(power)

    +

    POINT_VEC2:IlluminationBomb(Power, Delay)

    Creates an illumination bomb at the point.

    @@ -3944,6 +4184,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:NewFromVec3(Vec3)

    Create a new COORDINATE object from Vec3 coordinates.

    + + + +

    POINT_VEC2:NewFromWaypoint(Waypoint)

    + +

    Create a new COORDINATE object from a waypoint.

    @@ -3974,6 +4220,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:ScanObjects(radius, scanunits, scanstatics, scanscenery)

    Scan/find objects (units, statics, scenery) within a certain radius around the coordinate using the world.searchObjects() DCS API function.

    + + + +

    POINT_VEC2:ScanScenery(radius)

    + +

    Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.

    @@ -4034,6 +4286,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2:SmokeWhite()

    Smoke the COORDINATE White.

    + + + +

    POINT_VEC2:StopBigSmokeAndFire(name)

    + +

    Stop big smoke and fire at the coordinate.

    @@ -4132,7 +4390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)

    +

    POINT_VEC2:Translate(Distance, Angle, Keepalt, Overwrite)

    Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.

    @@ -4158,7 +4416,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC2.Velocity

    - +

    Velocity in meters per second. Needs to be set first.

    @@ -4240,21 +4498,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    POINT_VEC2.x

    +

    POINT_VEC2.firename

    + + + +

    POINT_VEC2.x

    + +

    Component of the 3D vector.

    POINT_VEC2.y

    - +

    Component of the 3D vector.

    POINT_VEC2.z

    - +

    Component of the 3D vector.

    @@ -4922,7 +5186,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    POINT_VEC3.z

    -

    The z coordiante in 3D space.

    +

    The z COORDINATE in 3D space.

    @@ -5012,10 +5276,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + #string +COORDINATE.ClassName +

    Name of the class

    + +
    + +
    +
    +
    + + #number COORDINATE.Heading - +

    Heading in degrees. Needs to be set first.

    @@ -5023,10 +5298,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #number COORDINATE.Velocity - +

    Velocity in meters per second. Needs to be set first.

    @@ -5034,7 +5309,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + #COORDINATE.WaypointAction COORDINATE.WaypointAction @@ -5045,7 +5320,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + #COORDINATE.WaypointAltType COORDINATE.WaypointAltType @@ -5056,7 +5331,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + #COORDINATE.WaypointType COORDINATE.WaypointType @@ -5067,10 +5342,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #number COORDINATE.x - +

    Component of the 3D vector.

    @@ -5078,10 +5353,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #number COORDINATE.y - +

    Component of the 3D vector.

    @@ -5089,10 +5364,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #number COORDINATE.z - +

    Component of the 3D vector.

    @@ -5242,7 +5517,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    The resulting Mark ID, which is a number. Can be used to remove the object again.

    +

    The resulting Mark ID, which is a number. Can be used to remove the object again.

    @@ -5254,7 +5529,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Big smoke and fire at the coordinate.

    @@ -5275,7 +5550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    Smoke preset (0=small smoke and fire, 1=medium smoke and fire, 2=large smoke and fire, 3=huge smoke and fire, 4=small smoke, 5=medium smoke, 6=large smoke, 7=huge smoke).

    +

    Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).

    @@ -5283,7 +5558,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    #number - Density + density

    @@ -5295,11 +5570,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    - Preset + #string + name

    -

    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5310,7 +5588,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Huge smoke and fire at the coordinate.

    @@ -5321,15 +5599,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5340,7 +5634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Large smoke and fire at the coordinate.

    @@ -5351,15 +5645,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5370,7 +5680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Medium smoke and fire at the coordinate.

    @@ -5381,15 +5691,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5400,7 +5726,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Small smoke and fire at the coordinate.

    @@ -5411,15 +5737,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5430,7 +5772,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Huge smoke at the coordinate.

    @@ -5441,15 +5783,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5460,7 +5818,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Large smoke at the coordinate.

    @@ -5471,15 +5829,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5490,7 +5864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Medium smoke at the coordinate.

    @@ -5501,11 +5875,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + number +

    +
    +
    + +

    density (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    + +
    +
    +
    +
    +

    + density

    @@ -5520,7 +5919,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Small smoke at the coordinate.

    @@ -5531,15 +5930,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -5779,7 +6194,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    Delay before explosion in seconds.

    +

    (Optional) Delay before explosion is triggered in seconds.

    @@ -5796,6 +6211,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    + +
    + + + +

    Find the closest scenery to the COORDINATE within a certain radius.

    + +
    +
    +

    Defined in:

    +
    +

    COORDINATE

    +
    +

    Parameter:

    +
    +
    +

    + #number + radius +

    +
    +
    + +

    Scan radius in meters. Default 100 m.

    + +
    +
    +

    Return value:

    +
    + +
    + +

    The closest scenery or #nil if no object is inside the given radius.

    + +
    +
    +
    +
    @@ -5805,7 +6264,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE:FindClosestUnit(radius)

    -

    Find the closest unit to the COORDINATE within a certain radius.

    +

    Find the closest unit to the COORDINATE within a certain radius.

    @@ -5878,7 +6337,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -5911,7 +6370,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -5974,7 +6433,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -6007,7 +6466,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -6267,7 +6726,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    The angle in radians

    +

    The angle in randians

    @@ -6345,7 +6804,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    The angle in radians

    +

    The angle in randians

    @@ -6423,7 +6882,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    The angle in radians.

    +

    The angle in randians.

    @@ -6790,7 +7249,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    (Optional) Type of the terminal. Default any except valid spawn points on runway.

    +

    (Optional) Type of the terminal. Default any execpt valid spawn points on runway.

    @@ -6888,6 +7347,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + +
    +

    COORDINATE:GetCoordinate()

    +
    + +

    Return the coordinates itself.

    + + +

    Sounds stupid but can be useful for compatibility.

    + +
    +
    +

    Defined in:

    +
    +

    COORDINATE

    +
    +

    Return value:

    +
    + +
    + +

    self

    + +
    +
    +
    +
    @@ -6897,7 +7389,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    COORDINATE:GetDirectionVec3(TargetCoordinate)

    -

    Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.

    +

    Return a direction vector Vec3 from COORDINATE to the COORDINATE.

    @@ -7320,6 +7812,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + + + +
    + +
    +

    COORDINATE:GetName()

    +
    + +

    Return the "name" of the COORDINATE.

    + + +

    Obviously, a coordinate does not have a name like a unit, static or group. So here we take the MGRS coordinates of the position.

    + +
    +
    +

    Defined in:

    +
    +

    COORDINATE

    +
    +

    Return value:

    +
    +
    +

    #string:

    +
    +
    + +

    MGRS coordinates.

    + +
    +
    +
    +
    @@ -7433,7 +7958,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    (Optional) If true, put (green) smoke along the the path.

    +

    (Optional) If true, put (green) smoke along the

    @@ -7523,8 +8048,8 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    The text will contain always the pressure in hPa and:

    A text containing a pressure will look like this:

    @@ -8138,8 +8663,8 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    The text will reflect the temperature like this:

    A text containing a pressure will look like this:

    @@ -8492,7 +9017,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    COORDINATE:HeadingTo(ToCoordinate)

    -

    Returns the heading from this to another COORDINATE.

    +

    Returns the heading from this to another coordinate.

    @@ -8531,7 +9056,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    Creates an illumination bomb at the point.

    @@ -8542,17 +9067,30 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    COORDINATE

    -

    Parameter:

    +

    Parameters:

    #number - power + Power

    -

    Power of illumination bomb in Candela.

    +

    Power of illumination bomb in Candela. Default 1000 cd.

    + +
    +
    +
    +
    +

    + #number + Delay +

    +
    +
    + +

    (Optional) Delay before bomb is ignited in seconds.

    @@ -9676,7 +10214,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    +

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    @@ -9759,7 +10297,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    The y coordinate of the Vec3 point, pointing to the Right.

    +

    The y coordinate of the Vec3 point, pointing to up.

    @@ -9772,7 +10310,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    The z coordinate of the Vec3 point, pointing to the Right.

    +

    The z coordinate of the Vec3 point, pointing to the right.

    @@ -9783,7 +10321,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    - +

    self

    @@ -9825,7 +10363,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    - +

    self

    @@ -9952,7 +10490,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    - +

    self

    @@ -9996,7 +10534,61 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    +

    self

    +
    + + + + + + +
    + +
    +

    COORDINATE:NewFromWaypoint(Waypoint)

    +
    + +

    Create a new COORDINATE object from a waypoint.

    + + +

    This uses the components

    + + + +
    +
    +

    Defined in:

    +
    +

    COORDINATE

    +
    +

    Parameter:

    +
    +
    +

    + DCS#Waypoint + Waypoint +

    +
    +
    + +

    The waypoint.

    + +
    +
    +

    Return value:

    +
    + +
    + +

    self

    @@ -10032,7 +10624,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Second COORDIANTE of the quad shape.

    +

    Second COORDINATE of the quad shape.

    @@ -10045,7 +10637,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Third COORDIANTE of the quad shape.

    +

    Third COORDINATE of the quad shape.

    @@ -10058,7 +10650,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Fourth COORDIANTE of the quad shape.

    +

    Fourth COORDINATE of the quad shape.

    @@ -10136,7 +10728,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    +

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    @@ -10516,7 +11108,7 @@ Creates a line on the F10 map from one point to another.

    -

    Table of MOOSE @[#Wrapper.Unit#UNIT} objects found.

    +

    Table of MOOSE Wrapper.Unit#UNIT objects found.

    @@ -10538,6 +11130,49 @@ Creates a line on the F10 map from one point to another.

    + + + +
    + +
    +

    COORDINATE:ScanScenery(radius)

    +
    + +

    Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.

    + +
    +
    +

    Defined in:

    +
    +

    COORDINATE

    +
    +

    Parameter:

    +
    +
    +

    + #number + radius +

    +
    +
    + +

    (Optional) Scan radius in meters. Default 100 m.

    + +
    +
    +

    Return value:

    +
    +
    +
    +
    + +

    table Set of scenery objects.

    + +
    +
    +
    +
    @@ -10828,6 +11463,39 @@ Creates a line on the F10 map from one point to another.

    + + + +
    + +
    +

    COORDINATE:StopBigSmokeAndFire(name)

    +
    + +

    Stop big smoke and fire at the coordinate.

    + +
    +
    +

    Defined in:

    +
    +

    COORDINATE

    +
    +

    Parameter:

    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it, if not using the same COORDINATE object.

    + +
    +
    +
    +
    @@ -11012,7 +11680,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11080,7 +11748,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11145,7 +11813,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11246,7 +11914,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11303,7 +11971,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11370,7 +12038,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11457,7 +12125,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11501,7 +12169,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11545,7 +12213,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11589,7 +12257,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11650,7 +12318,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11710,7 +12378,7 @@ Creates a line on the F10 map from one point to another.

    -

    Settings#SETTINGS

    +

    Settings#SETTINGS

    @@ -11781,7 +12449,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -11804,7 +12472,7 @@ Creates a line on the F10 map from one point to another.

    -

    COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)

    +

    COORDINATE:Translate(Distance, Angle, Keepalt, Overwrite)

    Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.

    @@ -11846,7 +12514,7 @@ Creates a line on the F10 map from one point to another.

    #boolean - KeepAltitude + Keepalt

    @@ -11864,7 +12532,7 @@ Creates a line on the F10 map from one point to another.

    -

    If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COORDINATE.

    +

    If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COODINATE.

    @@ -12321,7 +12989,7 @@ Creates a line on the F10 map from one point to another.

    Build a Waypoint Air "LandingReFuAr".

    -

    Mimics the aircraft ReFueling and ReArming.

    +

    Mimics the aircraft ReFueling and ReArming.

    @@ -12811,10 +13479,21 @@ Creates a line on the F10 map from one point to another.

    + #string +COORDINATE.ClassName +

    Name of the class

    + +
    + +
    +
    +
    + + #number COORDINATE.Heading - +

    Heading in degrees. Needs to be set first.

    @@ -12822,10 +13501,10 @@ Creates a line on the F10 map from one point to another.

    - + #number COORDINATE.Velocity - +

    Velocity in meters per second. Needs to be set first.

    @@ -12833,7 +13512,7 @@ Creates a line on the F10 map from one point to another.

    - #table + #COORDINATE.WaypointAction COORDINATE.WaypointAction @@ -12844,7 +13523,7 @@ Creates a line on the F10 map from one point to another.

    - #table + #COORDINATE.WaypointAltType COORDINATE.WaypointAltType @@ -12855,7 +13534,7 @@ Creates a line on the F10 map from one point to another.

    - #table + #COORDINATE.WaypointType COORDINATE.WaypointType @@ -12866,10 +13545,10 @@ Creates a line on the F10 map from one point to another.

    - + #number COORDINATE.x - +

    Component of the 3D vector.

    @@ -12877,10 +13556,10 @@ Creates a line on the F10 map from one point to another.

    - + #number COORDINATE.y - +

    Component of the 3D vector.

    @@ -12888,10 +13567,10 @@ Creates a line on the F10 map from one point to another.

    - + #number COORDINATE.z - +

    Component of the 3D vector.

    @@ -16130,6 +16809,260 @@ When moose is loading dynamically (for moose class development), tracing is swit
    +
    + +
    + +
    +
    + +

    Waypoint actions.

    + +
    +

    Field(s)

    +
    +
    +
    + + #string +COORDINATE.WaypointAction.FlyoverPoint + +

    Fly over point.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.FromGroundArea + +

    From ground area.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.FromGroundAreaHot + +

    From ground area hot.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.FromParkingArea + +

    From parking area.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.FromParkingAreaHot + +

    From parking area hot.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.FromRunway + +

    From runway.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.Landing + +

    Landing.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.LandingReFuAr + +

    Landing and refuel and rearm.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAction.TurningPoint + +

    Turning point.

    + +
    + +
    +
    +

    Function(s)

    +
    +
    + +
    + +
    +
    + +

    Waypoint altitude types.

    + +
    +

    Field(s)

    +
    +
    +
    + + #string +COORDINATE.WaypointAltType.BARO + +

    Barometric altitude.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointAltType.RADIO + +

    Radio altitude.

    + +
    + +
    +
    +

    Function(s)

    +
    +
    + +
    + +
    +
    + +

    Waypoint types.

    + +
    +

    Field(s)

    +
    +
    +
    + + #string +COORDINATE.WaypointType.Land + +

    Landing point.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointType.LandingReFuAr + +

    Landing and refuel and rearm.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointType.TakeOff + +

    Take off parking hot.

    + +
    + +
    +
    + + +
    +
    +
    + + #string +COORDINATE.WaypointType.TakeOffGroundHot + +

    Take of from ground hot.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointType.TakeOffParking + +

    Take of parking.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointType.TakeOffParkingHot + +

    Take of parking hot.

    + +
    + +
    +
    +
    + + #string +COORDINATE.WaypointType.TurningPoint + +

    Turning point.

    + +
    + +
    +
    +

    Function(s)

    +
    @@ -16586,7 +17519,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.

    +

    (optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.

    @@ -17104,7 +18037,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    The resulting Mark ID, which is a number. Can be used to remove the object again.

    +

    The resulting Mark ID, which is a number. Can be used to remove the object again.

    @@ -17116,7 +18049,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Big smoke and fire at the coordinate.

    @@ -17137,7 +18070,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    Smoke preset (0=small smoke and fire, 1=medium smoke and fire, 2=large smoke and fire, 3=huge smoke and fire, 4=small smoke, 5=medium smoke, 6=large smoke, 7=huge smoke).

    +

    Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).

    @@ -17145,7 +18078,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    #number - Density + density

    @@ -17157,11 +18090,14 @@ When moose is loading dynamically (for moose class development), tracing is swit

    - Preset + #string + name

    -

    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17172,7 +18108,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Huge smoke and fire at the coordinate.

    @@ -17183,15 +18119,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17202,7 +18154,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Large smoke and fire at the coordinate.

    @@ -17213,15 +18165,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17232,7 +18200,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Medium smoke and fire at the coordinate.

    @@ -17243,15 +18211,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17262,7 +18246,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Small smoke and fire at the coordinate.

    @@ -17273,15 +18257,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17292,7 +18292,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Huge smoke at the coordinate.

    @@ -17303,15 +18303,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17322,7 +18338,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Large smoke at the coordinate.

    @@ -17333,15 +18349,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17352,7 +18384,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Medium smoke at the coordinate.

    @@ -17363,11 +18395,36 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + number +

    +
    +
    + +

    density (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    + +
    +
    +
    +
    +

    + density

    @@ -17382,7 +18439,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Small smoke at the coordinate.

    @@ -17393,15 +18450,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Parameter:

    +

    Parameters:

    - Density + #number + density

    -

    + +

    (Optional) Smoke density. Number between 0 and 1. Default 0.5.

    + +
    +
    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.

    +
    @@ -17641,7 +18714,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    Delay before explosion in seconds.

    +

    (Optional) Delay before explosion is triggered in seconds.

    @@ -17658,6 +18731,50 @@ When moose is loading dynamically (for moose class development), tracing is swit
    +
    +
    + +
    + + + +

    Find the closest scenery to the COORDINATE within a certain radius.

    + +
    +
    +

    Defined in:

    + +

    Parameter:

    +
    +
    +

    + #number + radius +

    +
    +
    + +

    Scan radius in meters. Default 100 m.

    + +
    +
    +

    Return value:

    +
    + +
    + +

    The closest scenery or #nil if no object is inside the given radius.

    + +
    +
    +
    +
    @@ -17667,7 +18784,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    POINT_VEC2:FindClosestUnit(radius)

    -

    Find the closest unit to the COORDINATE within a certain radius.

    +

    Find the closest unit to the COORDINATE within a certain radius.

    @@ -17740,7 +18857,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -17773,7 +18890,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -17836,7 +18953,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -17869,7 +18986,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) The azimuth of the flare direction. The default azimuth is 0.

    +

    (optional) The azimuth of the flare direction. The default azimuth is 0.

    @@ -18129,7 +19246,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    The angle in radians

    +

    The angle in randians

    @@ -18207,7 +19324,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    The angle in radians

    +

    The angle in randians

    @@ -18285,7 +19402,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    The angle in radians.

    +

    The angle in randians.

    @@ -18652,7 +19769,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) Type of the terminal. Default any except valid spawn points on runway.

    +

    (Optional) Type of the terminal. Default any execpt valid spawn points on runway.

    @@ -18750,6 +19867,39 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
    + +
    +

    POINT_VEC2:GetCoordinate()

    +
    + +

    Return the coordinates itself.

    + + +

    Sounds stupid but can be useful for compatibility.

    + +
    +
    +

    Defined in:

    + +

    Return value:

    +
    + +
    + +

    self

    + +
    +
    +
    +
    @@ -18759,7 +19909,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

    POINT_VEC2:GetDirectionVec3(TargetCoordinate)

    -

    Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.

    +

    Return a direction vector Vec3 from COORDINATE to the COORDINATE.

    @@ -19182,6 +20332,39 @@ When moose is loading dynamically (for moose class development), tracing is swit
    + + + +
    + +
    +

    POINT_VEC2:GetName()

    +
    + +

    Return the "name" of the COORDINATE.

    + + +

    Obviously, a coordinate does not have a name like a unit, static or group. So here we take the MGRS coordinates of the position.

    + +
    +
    +

    Defined in:

    + +

    Return value:

    +
    +
    +

    #string:

    +
    +
    + +

    MGRS coordinates.

    + +
    +
    +
    +
    @@ -19295,7 +20478,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    (Optional) If true, put (green) smoke along the the path.

    +

    (Optional) If true, put (green) smoke along the

    @@ -19385,8 +20568,8 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    The text will contain always the pressure in hPa and:

    A text containing a pressure will look like this:

    @@ -20000,8 +21183,8 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    The text will reflect the temperature like this:

    A text containing a pressure will look like this:

    @@ -20354,7 +21537,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    POINT_VEC2:HeadingTo(ToCoordinate)

    -

    Returns the heading from this to another COORDINATE.

    +

    Returns the heading from this to another coordinate.

    @@ -20393,7 +21576,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

    Creates an illumination bomb at the point.

    @@ -20404,17 +21587,30 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t -

    Parameter:

    +

    Parameters:

    #number - power + Power

    -

    Power of illumination bomb in Candela.

    +

    Power of illumination bomb in Candela. Default 1000 cd.

    + +
    +
    +
    +
    +

    + #number + Delay +

    +
    +
    + +

    (Optional) Delay before bomb is ignited in seconds.

    @@ -21538,7 +22734,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    +

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    @@ -21621,7 +22817,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    The y coordinate of the Vec3 point, pointing to the Right.

    +

    The y coordinate of the Vec3 point, pointing to up.

    @@ -21634,7 +22830,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    The z coordinate of the Vec3 point, pointing to the Right.

    +

    The z coordinate of the Vec3 point, pointing to the right.

    @@ -21645,7 +22841,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    - +

    self

    @@ -21687,7 +22883,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    - +

    self

    @@ -21814,7 +23010,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    - +

    self

    @@ -21858,7 +23054,61 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    +

    self

    +
    + + + + + + +
    + +
    +

    POINT_VEC2:NewFromWaypoint(Waypoint)

    +
    + +

    Create a new COORDINATE object from a waypoint.

    + + +

    This uses the components

    + + + +
    +
    +

    Defined in:

    + +

    Parameter:

    +
    +
    +

    + DCS#Waypoint + Waypoint +

    +
    +
    + +

    The waypoint.

    + +
    +
    +

    Return value:

    +
    + +
    + +

    self

    @@ -21894,7 +23144,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Second COORDIANTE of the quad shape.

    +

    Second COORDINATE of the quad shape.

    @@ -21907,7 +23157,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Third COORDIANTE of the quad shape.

    +

    Third COORDINATE of the quad shape.

    @@ -21920,7 +23170,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Fourth COORDIANTE of the quad shape.

    +

    Fourth COORDINATE of the quad shape.

    @@ -21998,7 +23248,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
    -

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    +

    Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

    @@ -22378,7 +23628,7 @@ Creates a line on the F10 map from one point to another.

    -

    Table of MOOSE @[#Wrapper.Unit#UNIT} objects found.

    +

    Table of MOOSE Wrapper.Unit#UNIT objects found.

    @@ -22400,6 +23650,49 @@ Creates a line on the F10 map from one point to another.

    + + + +
    + +
    +

    POINT_VEC2:ScanScenery(radius)

    +
    + +

    Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.

    + +
    +
    +

    Defined in:

    + +

    Parameter:

    +
    +
    +

    + #number + radius +

    +
    +
    + +

    (Optional) Scan radius in meters. Default 100 m.

    + +
    +
    +

    Return value:

    +
    +
    +
    +
    + +

    table Set of scenery objects.

    + +
    +
    +
    +
    @@ -22690,6 +23983,39 @@ Creates a line on the F10 map from one point to another.

    + + + +
    + +
    +

    POINT_VEC2:StopBigSmokeAndFire(name)

    +
    + +

    Stop big smoke and fire at the coordinate.

    + +
    +
    +

    Defined in:

    + +

    Parameter:

    +
    +
    +

    + #string + name +

    +
    +
    + +

    (Optional) Name of the fire to stop it, if not using the same COORDINATE object.

    + +
    +
    +
    +
    @@ -22874,7 +24200,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -22942,7 +24268,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23007,7 +24333,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23108,7 +24434,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23165,7 +24491,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23232,7 +24558,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23319,7 +24645,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23363,7 +24689,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23407,7 +24733,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23451,7 +24777,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23512,7 +24838,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23572,7 +24898,7 @@ Creates a line on the F10 map from one point to another.

    -

    Settings#SETTINGS

    +

    Settings#SETTINGS

    @@ -23643,7 +24969,7 @@ Creates a line on the F10 map from one point to another.

    -

    (Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    +

    (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.

    @@ -23666,7 +24992,7 @@ Creates a line on the F10 map from one point to another.

    -

    POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)

    +

    POINT_VEC2:Translate(Distance, Angle, Keepalt, Overwrite)

    Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.

    @@ -23708,7 +25034,7 @@ Creates a line on the F10 map from one point to another.

    #boolean - KeepAltitude + Keepalt

    @@ -23726,7 +25052,7 @@ Creates a line on the F10 map from one point to another.

    -

    If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COORDINATE.

    +

    If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COODINATE.

    @@ -24183,7 +25509,7 @@ Creates a line on the F10 map from one point to another.

    Build a Waypoint Air "LandingReFuAr".

    -

    Mimics the aircraft ReFueling and ReArming.

    +

    Mimics the aircraft ReFueling and ReArming.

    @@ -28021,7 +29347,7 @@ When moose is loading dynamically (for moose class development), tracing is swit #number POINT_VEC3.z -

    The z coordiante in 3D space.

    +

    The z COORDINATE in 3D space.

    @@ -28411,7 +29737,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -

    (Optional) Add a landheight.

    +

    (optional) Add a landheight.

    diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index bd3e77e93..3ee6db903 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2714,7 +2714,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #string SETTINGS.A2ASystem @@ -2725,7 +2725,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #string + SETTINGS.A2GSystem @@ -4808,7 +4808,7 @@ It is advised to use this method at the start of the mission.

    - + #string SETTINGS.A2ASystem @@ -4819,7 +4819,7 @@ It is advised to use this method at the start of the mission.

    - #string + SETTINGS.A2GSystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index f3789091e..cbcdbcb91 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2747,24 +2747,12 @@ and any spaces before and after the resulting name are removed.

    SPAWN.livery_id

    - - - -

    SPAWN.modulation

    - -

    SPAWN.skill

    - - - -

    SPAWN.uncontrolled

    - - @@ -3393,9 +3381,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

    -
    @@ -3451,6 +3436,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +SPAWN.SpawnCount + + + + +

    The internal counter of the amount of spawning the has happened since SpawnStart.

    +
    @@ -3473,17 +3472,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - -
    -
    -
    - - -SPAWN.SpawnGrouping - - -
    @@ -3553,17 +3541,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - -
    -
    -
    - - -SPAWN.SpawnInitFreq - - -
    @@ -3633,28 +3610,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    By default, no InitLimit

    - - - -
    -
    - - -SPAWN.SpawnInitLivery - - - -
    - -
    -
    -
    - - -SPAWN.SpawnInitModex - - -
    @@ -3666,17 +3621,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - #string -SPAWN.SpawnInitSkill - - -
    @@ -3868,17 +3812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - #boolean -SPAWN.SpawnUnControlled - - -
    @@ -3891,7 +3824,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    When the first Spawn executes, all the Groups need to be made visible before start.

    +

    Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

    @@ -3976,17 +3909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - -SPAWN.modulation - - -
    @@ -3998,17 +3920,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - -SPAWN.uncontrolled - - -
    @@ -8851,9 +8762,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

    - @@ -8909,6 +8817,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    + + +
    +
    + + #number +SPAWN.SpawnCount + + + + +

    The internal counter of the amount of spawning the has happened since SpawnStart.

    +
    @@ -8931,17 +8853,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - -SPAWN.SpawnGrouping - - -
    @@ -9011,17 +8922,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - -SPAWN.SpawnInitFreq - - -
    @@ -9091,28 +8991,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    By default, no InitLimit

    - - - -
    -
    - - -SPAWN.SpawnInitLivery - - - -
    - -
    -
    -
    - - -SPAWN.SpawnInitModex - - -
    @@ -9124,17 +9002,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - #string -SPAWN.SpawnInitSkill - - -
    @@ -9326,17 +9193,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - #boolean -SPAWN.SpawnUnControlled - - -
    @@ -9349,7 +9205,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    When the first Spawn executes, all the Groups need to be made visible before start.

    +

    Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

    @@ -9434,17 +9290,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - -SPAWN.modulation - - -
    @@ -9456,17 +9301,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - -SPAWN.uncontrolled - - -
    diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index aeaf658fa..f0b0bac3b 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3444,6 +3444,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -6612,6 +6623,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -7422,6 +7444,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -8202,6 +8235,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -9874,6 +9918,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 3e282e831..20e252425 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    The #DETECTION_AREAS object for AWACS

    - - - -
    -
    - - -MANTIS.AWACS_Prefix - - -
    @@ -3345,9 +3334,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    switch alarm state RED

    - @@ -6564,17 +6550,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

    The #DETECTION_AREAS object for AWACS

    - - - -
    -
    - - -MANTIS.AWACS_Prefix - - -
    @@ -7010,9 +6985,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

    switch alarm state RED

    - diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index e6754f7cc..9ca11af98 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -3358,6 +3358,12 @@ manager:Stop(7200)

    RAT.termtype

    Type of terminal to be used when spawning at an airbase.

    + + + +

    RAT.type

    + + @@ -4337,24 +4343,12 @@ and any spaces before and after the resulting name are removed.

    RAT.livery_id

    - - - -

    RAT.modulation

    - -

    RAT.skill

    - - - -

    RAT.uncontrolled

    - - @@ -6724,6 +6718,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Type of terminal to be used when spawning at an airbase.

    + + + +
    +
    + + +RAT.type + + +
    @@ -14604,6 +14609,17 @@ Initializes the ratcraft array and group menu.

    Type of terminal to be used when spawning at an airbase.

    + + + +
    +
    + + +RAT.type + + +
    @@ -20565,6 +20581,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    Type of terminal to be used when spawning at an airbase.

    + + + +
    +
    + + +RAT.type + + +
    diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 4b44e5431..62d83a8f7 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38743,20 +38743,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -
    -
    - - -AIRBOSS.PlayerData.flag - - - - -

    Set stack flag.

    - -
    -
    @@ -38901,9 +38887,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

    Set section lead of player flight.

    -
    @@ -38959,6 +38942,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

    Set time stamp.

    + diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index aaaa3e201..7d2255dbb 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3641,14 +3641,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.allheligroupset - -

    GROUP_SET of all helis

    -
    @@ -3854,14 +3851,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    @@ -4193,20 +4187,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
    -
    - - #number -CSAR.rescuedpilots - - - - -

    counter for saved pilots

    - -
    -
    @@ -4232,20 +4212,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescues - - - - -

    counter for successful rescue landings at FARP/AFB/MASH

    - -
    -
    @@ -8430,14 +8396,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.allheligroupset - -

    GROUP_SET of all helis

    -
    @@ -8643,14 +8606,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    @@ -8982,20 +8942,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescuedpilots - - - - -

    counter for saved pilots

    - -
    -
    @@ -9021,20 +8967,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescues - - - - -

    counter for successful rescue landings at FARP/AFB/MASH

    - -
    -
    @@ -10738,14 +10670,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.allheligroupset - -

    GROUP_SET of all helis

    -
    @@ -10951,14 +10880,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    @@ -11290,20 +11216,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescuedpilots - - - - -

    counter for saved pilots

    - -
    -
    @@ -11329,20 +11241,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescues - - - - -

    counter for successful rescue landings at FARP/AFB/MASH

    - -
    -
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index b8feaca43..929018f9d 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -5588,17 +5588,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    -
    -
    - - #number -CTLD.CargoCounter - - - -
    - -
    @@ -5707,7 +5696,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.CtldUnits @@ -5750,6 +5739,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -5793,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeFMFrequencies @@ -6039,6 +6042,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CTLD.TroopCounter + + +
    @@ -12885,17 +12899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    -
    -
    - - #number -CTLD.CargoCounter - - - -
    - -
    @@ -13004,7 +13007,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.CtldUnits @@ -13047,6 +13050,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -13090,7 +13107,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeFMFrequencies @@ -13336,6 +13353,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CTLD.TroopCounter + + +
    @@ -15256,17 +15284,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    -
    -
    - - #number -CTLD.CargoCounter - - - -
    - -
    @@ -15375,7 +15392,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.CtldUnits @@ -15418,6 +15435,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -15461,7 +15492,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeFMFrequencies @@ -15707,6 +15738,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CTLD.TroopCounter + + +
    @@ -19907,17 +19949,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Can transport crate.

    -
    - -
    -
    -
    - - #number -CTLD.UnitCapabilities.length - - -
    diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 0a4ca9a12..a4ec41421 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2813,7 +2813,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3538,7 +3538,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4714,7 +4714,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6196,7 +6196,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 9d0f09a1e..3706ef23d 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3083,14 +3083,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    @@ -3663,14 +3660,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    @@ -4853,14 +4847,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    @@ -6349,14 +6340,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

    set to false to suppress flash messages

    -
    diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 9336c89d4..bf7f9d8cc 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3118,6 +3118,17 @@ based on the tasking capabilities defined in + +
    + diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 095079792..143ad93b3 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3091,65 +3091,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    -
    -
    - - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
    - -
    - + @@ -4214,65 +4170,21 @@ This method can only be used once!

    - -
    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    -
    -
    - - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
    - -
    - + @@ -5116,65 +5028,21 @@ This method can only be used once!

    - -
    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    -
    -
    - - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
    - -
    - + @@ -6653,65 +6521,21 @@ This method can only be used once!

    - -
    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    -
    -
    - - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
    - -
    - + diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 4c24760e1..29be84504 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2897,6 +2897,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -2981,7 +3003,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    #boolean -MARKER.toall +MARKER.togroup @@ -4981,6 +5003,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -5065,7 +5109,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    #boolean -MARKER.toall +MARKER.togroup @@ -6573,6 +6617,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -6657,7 +6723,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau