diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 30bb524cf..b2641ffc8 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4437,6 +4437,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
-Aircraft is on a depoly mission.
- @@ -4482,6 +4473,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5050,9 +5044,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5086,9 +5077,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5114,6 +5102,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6574,9 +6565,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6610,9 +6598,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6638,6 +6623,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 7e42cf341..8732f72f8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3136,9 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -This table contains the targets detected during patrol.
- @@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index dafe628a8..f82ea5469 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,20 +1820,6 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
- -self.CargoObject:Destroy()
- -Set cargo object.
-Set cargo object.
-At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:
@@ -1599,9 +1607,10 @@ Controls a network of short range air/missile defense groups.Place markers (text boxes with clarifications for briefings, target locations or any other reference point) +
Place markers (text boxes with clarifications for briefings, target locations or any other reference point) on the map for all players, coalitions or specific groups:
Calculate if the coordinate has Line of Sight (LOS) with the other given coordinate. -Mountains, trees and other objects can be positioned between the two 3D points, preventing visibility in a straight continuous line. -The method COORDINATE.IsLOS() returns if the two coordinates have LOS.
+Mountains, trees and other objects can be positioned between the two 3D points, preventing visibilty in a straight continuous line. +The method COORDINATE.IsLOS() returns if the two coodinates have LOS.A new POINT_VEC3 object can be created with:
@@ -1838,10 +1850,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
+
Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:
+Various methods exist to calculate random locations around a given 3D point.
@@ -1851,6 +1865,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these +Big smoke and fire at the coordinate.
Huge smoke and fire at the coordinate.
Large smoke and fire at the coordinate.
Medium smoke and fire at the coordinate.
Small smoke and fire at the coordinate.
Huge smoke at the coordinate.
Large smoke at the coordinate.
Medium smoke at the coordinate.
Small smoke at the coordinate.
Circle to all.
+Name of the class
Creates an explosion at the point of a certain intensity.
+Find the closest scenery to the COORDINATE within a certain radius.
Find the closest unit to the COORDINATE within a certain radius.
+Find the closest unit to the COORDINATE within a certain radius.
Gets the nearest coordinate to a road (or railroad).
+Return the coordinates itself.
Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.
+Return a direction vector Vec3 from COORDINATE to the COORDINATE.
Return velocity text of the COORDINATE.
+Return the "name" of the COORDINATE.
Heading in degrees. Needs to be set first.
Returns the heading from this to another COORDINATE.
+Returns the heading from this to another coordinate.
Creates an illumination bomb at the point.
Create a new COORDINATE object from Vec3 coordinates.
+Create a new COORDINATE object from a waypoint.
COORDINATE:ScanObjects(radius, scanunits, scanstatics, scanscenery)
Scan/find objects (units, statics, scenery) within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.
Smoke the COORDINATE White.
+Stop big smoke and fire at the coordinate.
COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)
Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.
Velocity in meters per second. Needs to be set first.
Component of the 3D vector.
Component of the 3D vector.
Component of the 3D vector.
| Fields and Methods inherited from COORDINATE.WaypointAction | +Description | +
|---|---|
| + |
+ Fly over point. + |
+
| + |
+ From ground area. + |
+
| + |
+ From ground area hot. + |
+
| + |
+ From parking area. + |
+
| + |
+ From parking area hot. + |
+
| + |
+ From runway. + |
+
| + |
+ Landing. + |
+
| + |
+ Landing and refuel and rearm. + |
+
| + |
+ Turning point. + |
+
| Fields and Methods inherited from COORDINATE.WaypointAltType | +Description | +
|---|---|
| + |
+ Barometric altitude. + |
+
| + |
+ Radio altitude. + |
+
| Fields and Methods inherited from COORDINATE.WaypointType | +Description | +
|---|---|
| + |
+ Landing point. + |
+
| + |
+ Landing and refuel and rearm. + |
+
| + |
+ Take off parking hot. + |
+
| + | + + | +
| + |
+ Take of from ground hot. + |
+
| + |
+ Take of parking. + |
+
| + |
+ Take of parking hot. + |
+
| + |
+ Turning point. |
Big smoke and fire at the coordinate.
Huge smoke and fire at the coordinate.
Large smoke and fire at the coordinate.
Medium smoke and fire at the coordinate.
Small smoke and fire at the coordinate.
Huge smoke at the coordinate.
Large smoke at the coordinate.
Medium smoke at the coordinate.
Small smoke at the coordinate.
Circle to all.
+Name of the class
Creates an explosion at the point of a certain intensity.
+Find the closest scenery to the COORDINATE within a certain radius.
Find the closest unit to the COORDINATE within a certain radius.
+Find the closest unit to the COORDINATE within a certain radius.
Gets the nearest coordinate to a road (or railroad).
+Return the coordinates itself.
Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.
+Return a direction vector Vec3 from COORDINATE to the COORDINATE.
Return velocity text of the COORDINATE.
+Return the "name" of the COORDINATE.
Heading in degrees. Needs to be set first.
Returns the heading from this to another COORDINATE.
+Returns the heading from this to another coordinate.
Creates an illumination bomb at the point.
Create a new COORDINATE object from Vec3 coordinates.
+Create a new COORDINATE object from a waypoint.
POINT_VEC2:ScanObjects(radius, scanunits, scanstatics, scanscenery)
Scan/find objects (units, statics, scenery) within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.
Smoke the COORDINATE White.
+Stop big smoke and fire at the coordinate.
POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)
Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.
Velocity in meters per second. Needs to be set first.
Component of the 3D vector.
Component of the 3D vector.
Component of the 3D vector.
The z coordiante in 3D space.
+The z COORDINATE in 3D space.
Name of the class
+ +Heading in degrees. Needs to be set first.
Velocity in meters per second. Needs to be set first.
Component of the 3D vector.
Component of the 3D vector.
Component of the 3D vector.
The resulting Mark ID, which is a number. Can be used to remove the object again.
+The resulting Mark ID, which is a number. Can be used to remove the object again.
Big smoke and fire at the coordinate.
@@ -5275,7 +5550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSmoke preset (0=small smoke and fire, 1=medium smoke and fire, 2=large smoke and fire, 3=huge smoke and fire, 4=small smoke, 5=medium smoke, 6=large smoke, 7=huge smoke).
+Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
#number - Density + density
- Preset + #string + name
(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Huge smoke and fire at the coordinate.
@@ -5321,15 +5599,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Large smoke and fire at the coordinate.
@@ -5351,15 +5645,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Medium smoke and fire at the coordinate.
@@ -5381,15 +5691,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Small smoke and fire at the coordinate.
@@ -5411,15 +5737,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Huge smoke at the coordinate.
@@ -5441,15 +5783,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Large smoke at the coordinate.
@@ -5471,15 +5829,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Medium smoke at the coordinate.
@@ -5501,11 +5875,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + number +
+density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+ ++ density
Small smoke at the coordinate.
@@ -5531,15 +5930,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCOORDINATE
- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Delay before explosion in seconds.
+(Optional) Delay before explosion is triggered in seconds.
Find the closest scenery to the COORDINATE within a certain radius.
+ +COORDINATE
++ #number + radius +
+Scan radius in meters. Default 100 m.
+ +The closest scenery or #nil if no object is inside the given radius.
+ +Find the closest unit to the COORDINATE within a certain radius.
+Find the closest unit to the COORDINATE within a certain radius.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
The angle in radians
+The angle in randians
The angle in radians
+The angle in randians
The angle in radians.
+The angle in randians.
(Optional) Type of the terminal. Default any except valid spawn points on runway.
+(Optional) Type of the terminal. Default any execpt valid spawn points on runway.
Return the coordinates itself.
+ + +Sounds stupid but can be useful for compatibility.
+ +Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.
+Return a direction vector Vec3 from COORDINATE to the COORDINATE.
Return the "name" of the COORDINATE.
+ + +Obviously, a coordinate does not have a name like a unit, static or group. So here we take the MGRS coordinates of the position.
+ +COORDINATE
+#string:
+MGRS coordinates.
+ +(Optional) If true, put (green) smoke along the the path.
+(Optional) If true, put (green) smoke along the
The text will contain always the pressure in hPa and:
A text containing a pressure will look like this:
@@ -8138,8 +8663,8 @@ By default, the last point is the closest point on road of the ToCoord. Hence, tThe text will reflect the temperature like this:
A text containing a pressure will look like this:
@@ -8492,7 +9017,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, tReturns the heading from this to another COORDINATE.
+Returns the heading from this to another coordinate.
Creates an illumination bomb at the point.
@@ -8542,17 +9067,30 @@ By default, the last point is the closest point on road of the ToCoord. Hence, tCOORDINATE
#number - power + Power
Power of illumination bomb in Candela.
+Power of illumination bomb in Candela. Default 1000 cd.
+ ++ #number + Delay +
+(Optional) Delay before bomb is ignited in seconds.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
The y coordinate of the Vec3 point, pointing to the Right.
+The y coordinate of the Vec3 point, pointing to up.
The z coordinate of the Vec3 point, pointing to the Right.
+The z coordinate of the Vec3 point, pointing to the right.
self
self
self
self
+Create a new COORDINATE object from a waypoint.
+ + +This uses the components
+ +waypoint.xwaypoint.altwaypoint.y
+ COORDINATE
++ DCS#Waypoint + Waypoint +
+The waypoint.
+ +self
Second COORDIANTE of the quad shape.
+Second COORDINATE of the quad shape.
Third COORDIANTE of the quad shape.
+Third COORDINATE of the quad shape.
Fourth COORDIANTE of the quad shape.
+Fourth COORDINATE of the quad shape.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Table of MOOSE @[#Wrapper.Unit#UNIT} objects found.
+Table of MOOSE Wrapper.Unit#UNIT objects found.
Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+ +COORDINATE
++ #number + radius +
+(Optional) Scan radius in meters. Default 100 m.
+ +table Set of scenery objects.
+ +Stop big smoke and fire at the coordinate.
+ +COORDINATE
++ #string + name +
+(Optional) Name of the fire to stop it, if not using the same COORDINATE object.
+ +(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
Settings#SETTINGS
+Settings#SETTINGS
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.
@@ -11846,7 +12514,7 @@ Creates a line on the F10 map from one point to another.#boolean - KeepAltitude + Keepalt
If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COORDINATE.
+If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COODINATE.
Build a Waypoint Air "LandingReFuAr".
-Mimics the aircraft ReFueling and ReArming.
+Mimics the aircraft ReFueling and ReArming.
Name of the class
+ +Heading in degrees. Needs to be set first.
Velocity in meters per second. Needs to be set first.
Component of the 3D vector.
Component of the 3D vector.
Component of the 3D vector.
Waypoint actions.
+ +Fly over point.
+ +From ground area.
+ +From ground area hot.
+ +From parking area.
+ +From parking area hot.
+ +From runway.
+ +Landing.
+ +Landing and refuel and rearm.
+ +Turning point.
+ +Waypoint altitude types.
+ +Barometric altitude.
+ +Radio altitude.
+ +Waypoint types.
+ +Landing point.
+ +Landing and refuel and rearm.
+ +Take off parking hot.
+ +Take of from ground hot.
+ +Take of parking.
+ +Take of parking hot.
+ +Turning point.
+ +(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.
+(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.
The resulting Mark ID, which is a number. Can be used to remove the object again.
+The resulting Mark ID, which is a number. Can be used to remove the object again.
Big smoke and fire at the coordinate.
@@ -17137,7 +18070,7 @@ When moose is loading dynamically (for moose class development), tracing is switSmoke preset (0=small smoke and fire, 1=medium smoke and fire, 2=large smoke and fire, 3=huge smoke and fire, 4=small smoke, 5=medium smoke, 6=large smoke, 7=huge smoke).
+Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
#number - Density + density
- Preset + #string + name
(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Huge smoke and fire at the coordinate.
@@ -17183,15 +18119,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Large smoke and fire at the coordinate.
@@ -17213,15 +18165,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Medium smoke and fire at the coordinate.
@@ -17243,15 +18211,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Small smoke and fire at the coordinate.
@@ -17273,15 +18257,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Huge smoke at the coordinate.
@@ -17303,15 +18303,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Large smoke at the coordinate.
@@ -17333,15 +18349,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Medium smoke at the coordinate.
@@ -17363,11 +18395,36 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + number +
+density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+ ++ density
Small smoke at the coordinate.
@@ -17393,15 +18450,31 @@ When moose is loading dynamically (for moose class development), tracing is swit -- Density + #number + density
(Optional) Smoke density. Number between 0 and 1. Default 0.5.
+ ++ #string + name +
+(Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
+Delay before explosion in seconds.
+(Optional) Delay before explosion is triggered in seconds.
Find the closest scenery to the COORDINATE within a certain radius.
+ ++ #number + radius +
+Scan radius in meters. Default 100 m.
+ +The closest scenery or #nil if no object is inside the given radius.
+ +Find the closest unit to the COORDINATE within a certain radius.
+Find the closest unit to the COORDINATE within a certain radius.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
(Optional) The azimuth of the flare direction. The default azimuth is 0.
+(optional) The azimuth of the flare direction. The default azimuth is 0.
The angle in radians
+The angle in randians
The angle in radians
+The angle in randians
The angle in radians.
+The angle in randians.
(Optional) Type of the terminal. Default any except valid spawn points on runway.
+(Optional) Type of the terminal. Default any execpt valid spawn points on runway.
Return the coordinates itself.
+ + +Sounds stupid but can be useful for compatibility.
+ +Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.
+Return a direction vector Vec3 from COORDINATE to the COORDINATE.
Return the "name" of the COORDINATE.
+ + +Obviously, a coordinate does not have a name like a unit, static or group. So here we take the MGRS coordinates of the position.
+ +#string:
+MGRS coordinates.
+ +(Optional) If true, put (green) smoke along the the path.
+(Optional) If true, put (green) smoke along the
The text will contain always the pressure in hPa and:
A text containing a pressure will look like this:
@@ -20000,8 +21183,8 @@ By default, the last point is the closest point on road of the ToCoord. Hence, tThe text will reflect the temperature like this:
A text containing a pressure will look like this:
@@ -20354,7 +21537,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, tReturns the heading from this to another COORDINATE.
+Returns the heading from this to another coordinate.
Creates an illumination bomb at the point.
@@ -20404,17 +21587,30 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t -#number - power + Power
Power of illumination bomb in Candela.
+Power of illumination bomb in Candela. Default 1000 cd.
+ ++ #number + Delay +
+(Optional) Delay before bomb is ignited in seconds.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
The y coordinate of the Vec3 point, pointing to the Right.
+The y coordinate of the Vec3 point, pointing to up.
The z coordinate of the Vec3 point, pointing to the Right.
+The z coordinate of the Vec3 point, pointing to the right.
self
self
self
self
+Create a new COORDINATE object from a waypoint.
+ + +This uses the components
+ +waypoint.xwaypoint.altwaypoint.y
+ + DCS#Waypoint + Waypoint +
+The waypoint.
+ +self
Second COORDIANTE of the quad shape.
+Second COORDINATE of the quad shape.
Third COORDIANTE of the quad shape.
+Third COORDINATE of the quad shape.
Fourth COORDIANTE of the quad shape.
+Fourth COORDINATE of the quad shape.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Table of MOOSE @[#Wrapper.Unit#UNIT} objects found.
+Table of MOOSE Wrapper.Unit#UNIT objects found.
Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+ ++ #number + radius +
+(Optional) Scan radius in meters. Default 100 m.
+ +table Set of scenery objects.
+ +Stop big smoke and fire at the coordinate.
+ ++ #string + name +
+(Optional) Name of the fire to stop it, if not using the same COORDINATE object.
+ +(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
Settings#SETTINGS
+Settings#SETTINGS
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.
@@ -23708,7 +25034,7 @@ Creates a line on the F10 map from one point to another.#boolean - KeepAltitude + Keepalt
If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COORDINATE.
+If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COODINATE.
Build a Waypoint Air "LandingReFuAr".
-Mimics the aircraft ReFueling and ReArming.
+Mimics the aircraft ReFueling and ReArming.
The z coordiante in 3D space.
+The z COORDINATE in 3D space.
(Optional) Add a landheight.
+(optional) Add a landheight.
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
- - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -3976,17 +3909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -9434,17 +9290,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -The #DETECTION_AREAS object for AWACS
- - - -switch alarm state RED
- @@ -6564,17 +6550,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
- - - -switch alarm state RED
- diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index e6754f7cc..9ca11af98 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -3358,6 +3358,12 @@ manager:Stop(7200)Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Set stack flag.
- -Set section lead of player flight.
-Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index aaaa3e201..7d2255dbb 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3641,14 +3641,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauGROUP_SET of all helis
-table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -GROUP_SET of all helis
-table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -GROUP_SET of all helis
-table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
+ +use as counter
+ +use as counter
+ +Can transport crate.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+