From 53c68e497cc1439f5182eab80b2cb21acdd35a48 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+This table contains the targets detected during patrol.
+ @@ -6618,6 +6621,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7362,6 +7368,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -8994,6 +9003,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 3edac5e44..73a3b95a1 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1943,17 +1943,6 @@ Therefore, this class is considered to be deprecatedThen we register the new group in the database
+Now we spawn the new group based on the template created.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case of f
+Set current case.
@@ -40948,20 +40882,6 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set time stamp.
- @@ -41348,17 +41254,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +Beacons
-tables
-Folderpath.
-Beacons
-tables
-Folderpath.
-Beacons
-tables
-Folderpath.
-Can transport crate.
+Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+