diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 337521f5f..e7c06fb06 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4829,11 +4829,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
- @@ -4789,9 +4786,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -5404,9 +5398,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -6907,9 +6898,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 1ce5ccc93..d3f8c6e58 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2705,20 +2705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+By default, no InitLimit
-When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The AI is on by default when spawning a group.
+The #DETECTION_AREAS object for AWACS
-The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-The #DETECTION_AREAS object for AWACS
-The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Set current case.
+Also decrease flag for section members of flight.
- -Set Stable Hover
-table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +tables
+noob catch
+time to repairor build a unit/group
tables
+noob catch
+time to repairor build a unit/group
tables
+noob catch
+time to repairor build a unit/group
Can transport crate.
+Flag for direct loading.
-Flag for direct loading.
-Stack by pointer.
+Stack by pointer.
+Returns the DCS Units of the DCS Group.
+Get the first unit of the group.
Returns the UNIT wrapper class with number UnitNumber.
+Returns the UNIT wrapper object with number UnitNumber.
Returns the DCS Unit with number UnitNumber.
-If the underlying DCS Unit does not exist, the method will return nil. .
+If the underlying DCS Unit does not exist, the method will return try to find the next unit. Returns nil if no units are found.
Get the first unit of the group.
+ + +Might be nil!
+ +GROUP
+First unit or nil if it does not exist.
+ +Returns the UNIT wrapper class with number UnitNumber.
+Returns the UNIT wrapper object with number UnitNumber.
-If the underlying DCS Unit does not exist, the method will return nil. .
+If it doesn't exist, tries to return the next available unit. +If no underlying DCS Units exist, the method will return nil.
The UNIT wrapper class.
+The UNIT object or nil
#list<Wrapper.Unit#UNIT>:
+#table:
The list of Wrapper.Unit objects of the Wrapper.Group.
+of Wrapper.Unit#UNIT objects, indexed by number.