diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 68e6d0a64..7de17d5fb 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-Coordinates.
-Coordinates.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
By default, no InitLimit
-When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+Spawns a new static using a given template.
-The #DETECTION_AREAS object for AWACS
+ + + +switch alarm state RED
+ @@ -5904,6 +5918,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +switch alarm state RED
+ diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index a2252032a..6519855f2 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4318,6 +4318,30 @@ and any spaces before and after the resulting name are removed.RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Supported Carriers:
Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above. The AV-8B Harrier pattern is very similar, the only differences are as there is no angled deck there is no wake check. from the ninety you wil fly a straight approach offset 26 ft to port (left) of the tram line. -The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally.
+The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally.Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "_OK_". No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point to allow possible OK 5.0. -If time in the AV-8B
+If time in the AV-8BRadio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set stack flag.
+Decrease stack/flag. Human player needs to take care himself.
@@ -38939,6 +38871,9 @@ BASE:TraceOnOff( false ) + +Set section lead of player flight.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e858fcabe..862231e47 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2241,12 +2241,6 @@ Create a late-activated single infantry unit as template in the mission editor aGROUP_SET of all helis
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -GROUP_SET of all helis
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -GROUP_SET of all helis
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Name of the class.
- - - -use as counter
+ +Beacons
+tables
-radio beacons
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
+ +Beacons
+tables
-radio beacons
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
+ +Beacons
+tables
-radio beacons
-time to repair a unit/group
+noob catch
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+