From 57b032b0e7a2d448e9ad169a0116c6ae8d1e0408 Mon Sep 17 00:00:00 2001
From: FlightControl-User
self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + +When the first Spawn executes, all the Groups need to be made visible before start.
Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Decrease stack/flag. Human player needs to take care himself.
- -Set time stamp.
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+