MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2022-12-23 12:48:16 +00:00
parent 78bab2cbb6
commit 5890a7e927
29 changed files with 398 additions and 726 deletions

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@@ -2609,6 +2609,12 @@ If you use units build by multiple templates, they will effectively double on lo
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).RadioModulation">CTLD.RadioModulation</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).RadioPath">CTLD.RadioPath</a></p></td>
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@@ -2627,6 +2633,12 @@ If you use units build by multiple templates, they will effectively double on lo
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).RemoveStockTroops">CTLD:RemoveStockTroops(Name, Number)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>User - function to remove stock of a certain troops type</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).SetSoundfilesFolder">CTLD:SetSoundfilesFolder(FolderPath)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set folder path where the CTLD sound files are located <strong>within you mission (miz) file</strong>.</p>
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#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
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#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
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#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
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@@ -7823,17 +7846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
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#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
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<h2><a id="#(CTLD).SetSoundfilesFolder" ><strong>CTLD:SetSoundfilesFolder(FolderPath)</strong></a></h2>
</div>
<p>Set folder path where the CTLD sound files are located <strong>within you mission (miz) file</strong>.</p>
<p>The default path is "l10n/DEFAULT/" but sound files simply copied there will be removed by DCS the next time you save the mission.
However, if you create a new folder inside the miz file, which contains the sounds, it will not be deleted and can be used.</p>
<div id= "#Functions##SetSoundfilesFolder" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
#string
<strong><strong>FolderPath</strong></strong>
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<p>The path to the sound files, e.g. "CTLD_Soundfiles/".</p>
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(CTLD)">#CTLD</a>:</p>
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<p>self</p>
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@@ -16176,7 +16236,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
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<p> #1570</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
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</div>
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<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
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#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
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<p> #1570</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
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<p>Flag for direct loading.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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<p>Flag for direct loading.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
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