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MooseBotter 2023-12-07 10:24:53 +00:00
parent 61ac3a5893
commit 5c314c575e
25 changed files with 732 additions and 536 deletions

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@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -4878,11 +4889,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -13278,6 +13292,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13400,11 +13425,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -14606,6 +14634,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14728,11 +14767,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -16236,6 +16278,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16358,11 +16411,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>

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@ -4516,17 +4516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9824,17 +9813,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11152,17 +11130,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12782,17 +12749,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2797,9 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

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@ -2776,6 +2776,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4552,6 +4555,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5170,6 +5176,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6676,6 +6685,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -3262,6 +3262,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

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@ -1938,13 +1938,24 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3245,13 +3256,24 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>

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@ -3018,7 +3018,7 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_AIRBASE).FindNearestObjectFromPointVec2">SET_AIRBASE:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -3874,7 +3874,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_BASE).FindNearestObjectFromPointVec2">SET_BASE:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -4908,7 +4908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_CARGO).FindNearestObjectFromPointVec2">SET_CARGO:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -5947,7 +5947,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_CLIENT).FindNearestObjectFromPointVec2">SET_CLIENT:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -7110,7 +7110,7 @@ mission designer to add a dedicated method</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).FindNearestObjectFromPointVec2">SET_GROUP:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -8143,7 +8143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_OPSGROUP).FindNearestObjectFromPointVec2">SET_OPSGROUP:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -9134,7 +9134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_OPSZONE).FindNearestObjectFromPointVec2">SET_OPSZONE:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -10101,7 +10101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_PLAYER).FindNearestObjectFromPointVec2">SET_PLAYER:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -11074,7 +11074,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_SCENERY).FindNearestObjectFromPointVec2">SET_SCENERY:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -12125,7 +12125,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_STATIC).FindNearestObjectFromPointVec2">SET_STATIC:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -13274,7 +13274,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_UNIT).FindNearestObjectFromPointVec2">SET_UNIT:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -14325,7 +14325,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_ZONE).FindNearestObjectFromPointVec2">SET_ZONE:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -15286,7 +15286,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_ZONE_GOAL).FindNearestObjectFromPointVec2">SET_ZONE_GOAL:FindNearestObjectFromPointVec2(PointVec2)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr class="w3-border">
@ -17222,7 +17222,7 @@ DatabaseSet = SET_AIRBASE:New()</code></pre>
<h2><a id="#(SET_AIRBASE).FindNearestObjectFromPointVec2" ><strong>SET_AIRBASE:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -17240,7 +17240,7 @@ DatabaseSet = SET_AIRBASE:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -17255,6 +17255,9 @@ DatabaseSet = SET_AIRBASE:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -22468,7 +22471,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(SET_BASE).FindNearestObjectFromPointVec2" ><strong>SET_BASE:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -22486,7 +22489,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -22501,6 +22504,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -28701,7 +28707,7 @@ DatabaseSet = SET_CARGO:New()</code></pre>
<h2><a id="#(SET_CARGO).FindNearestObjectFromPointVec2" ><strong>SET_CARGO:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -28719,7 +28725,7 @@ DatabaseSet = SET_CARGO:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -28734,6 +28740,9 @@ DatabaseSet = SET_CARGO:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -35113,7 +35122,7 @@ DBObject = SET_CLIENT:New()</code></pre>
<h2><a id="#(SET_CLIENT).FindNearestObjectFromPointVec2" ><strong>SET_CLIENT:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -35131,7 +35140,7 @@ DBObject = SET_CLIENT:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -35146,6 +35155,9 @@ DBObject = SET_CLIENT:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -42616,7 +42628,7 @@ MySetGroup:SetCargoBayWeightLimit()</code></pre>
<h2><a id="#(SET_GROUP).FindNearestObjectFromPointVec2" ><strong>SET_GROUP:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -42634,7 +42646,7 @@ MySetGroup:SetCargoBayWeightLimit()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -42649,6 +42661,9 @@ MySetGroup:SetCargoBayWeightLimit()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -49046,7 +49061,7 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
<h2><a id="#(SET_OPSGROUP).FindNearestObjectFromPointVec2" ><strong>SET_OPSGROUP:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -49064,7 +49079,7 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -49079,6 +49094,9 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -55080,7 +55098,7 @@ If zones overlap, the first zone that validates the test is returned.</p>
<h2><a id="#(SET_OPSZONE).FindNearestObjectFromPointVec2" ><strong>SET_OPSZONE:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -55098,7 +55116,7 @@ If zones overlap, the first zone that validates the test is returned.</p>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -55113,6 +55131,9 @@ If zones overlap, the first zone that validates the test is returned.</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -61048,7 +61069,7 @@ DBObject = SET_PLAYER:New()</code></pre>
<h2><a id="#(SET_PLAYER).FindNearestObjectFromPointVec2" ><strong>SET_PLAYER:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -61066,7 +61087,7 @@ DBObject = SET_PLAYER:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -61081,6 +61102,9 @@ DBObject = SET_PLAYER:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -66936,7 +66960,7 @@ Thus will will get a smooth percentage decrease, if you use this e.g. as success
<h2><a id="#(SET_SCENERY).FindNearestObjectFromPointVec2" ><strong>SET_SCENERY:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -66954,7 +66978,7 @@ Thus will will get a smooth percentage decrease, if you use this e.g. as success
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -66969,6 +66993,9 @@ Thus will will get a smooth percentage decrease, if you use this e.g. as success
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -73450,7 +73477,7 @@ DBObject = SET_STATIC:New()</code></pre>
<h2><a id="#(SET_STATIC).FindNearestObjectFromPointVec2" ><strong>SET_STATIC:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -73468,7 +73495,7 @@ DBObject = SET_STATIC:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -73483,6 +73510,9 @@ DBObject = SET_STATIC:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -80549,7 +80579,7 @@ MySetUnit:SetCargoBayWeightLimit()</code></pre>
<h2><a id="#(SET_UNIT).FindNearestObjectFromPointVec2" ><strong>SET_UNIT:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -80567,7 +80597,7 @@ MySetUnit:SetCargoBayWeightLimit()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -80582,6 +80612,9 @@ MySetUnit:SetCargoBayWeightLimit()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -87164,7 +87197,7 @@ DatabaseSet = SET_ZONE:New()</code></pre>
<h2><a id="#(SET_ZONE).FindNearestObjectFromPointVec2" ><strong>SET_ZONE:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -87182,7 +87215,7 @@ DatabaseSet = SET_ZONE:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -87197,6 +87230,9 @@ DatabaseSet = SET_ZONE:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>
@ -93017,7 +93053,7 @@ DatabaseSet = SET_ZONE_GOAL:New()</code></pre>
<h2><a id="#(SET_ZONE_GOAL).FindNearestObjectFromPointVec2" ><strong>SET_ZONE_GOAL:FindNearestObjectFromPointVec2(PointVec2)</strong></a></h2>
</div>
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<p>Iterate the SET_BASE while identifying the nearest object in the set from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
<div id= "#Functions##FindNearestObjectFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -93035,7 +93071,7 @@ DatabaseSet = SET_ZONE_GOAL:New()</code></pre>
</div>
<div class="w3-half">
<p>A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
<p>A <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> or <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object (but <strong>not</strong> a simple DCS#Vec2!) from where to evaluate the closest object in the set.</p>
</div>
</div>
@ -93050,6 +93086,9 @@ DatabaseSet = SET_ZONE_GOAL:New()</code></pre>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )</code></pre>
</div>
</div>

View File

@ -2864,14 +2864,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div>
</div>
@ -2916,6 +2913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5024,14 +5032,11 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div>
</div>
@ -5076,6 +5081,17 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

View File

@ -3649,6 +3649,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3729,17 +3743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -3773,17 +3776,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3839,6 +3831,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -3850,60 +3856,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
<p> By default, no InitLimit</p>
</div>
@ -3916,17 +3870,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -3958,7 +3901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -3972,7 +3915,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -4174,7 +4117,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -9550,6 +9493,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -9630,17 +9587,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -9674,17 +9620,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9740,6 +9675,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -9751,60 +9700,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
<p> By default, no InitLimit</p>
</div>
@ -9817,17 +9714,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -9859,7 +9745,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -9873,7 +9759,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -10075,7 +9961,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>

View File

@ -1996,24 +1996,6 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -2928,39 +2910,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@ -4314,39 +4263,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>

View File

@ -2848,6 +2848,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -4164,6 +4175,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -5719,6 +5741,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>

View File

@ -13193,17 +13193,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_ELASTIC).updateID" ><strong>ZONE_ELASTIC.updateID</strong></a>
</div>
</div>

View File

@ -3878,7 +3878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -3894,9 +3894,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div>
</div>
@ -4466,7 +4463,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4482,9 +4479,6 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div>
</div>

View File

@ -3955,6 +3955,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -4327,8 +4338,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
@ -8614,6 +8625,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -8986,8 +9008,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>

View File

@ -3471,12 +3471,6 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -6931,17 +6925,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14822,17 +14805,6 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -21185,17 +21157,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
<p> Create the CSV file.</p>
</div>
</div>
@ -3064,7 +3067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
<p> Create the CSV file.</p>
</div>
</div>
@ -5650,7 +5656,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -40559,6 +40559,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -40577,17 +40591,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -40745,6 +40748,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>

View File

@ -3999,7 +3999,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4423,14 +4423,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -4801,6 +4798,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4826,6 +4837,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10017,7 +10042,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -10441,14 +10466,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10819,6 +10841,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10844,6 +10880,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12520,7 +12570,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -12944,14 +12994,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -13322,6 +13369,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13347,6 +13408,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -7683,6 +7683,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -7725,7 +7736,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7750,11 +7761,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -7797,7 +7811,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -7808,7 +7822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -8182,6 +8196,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -8438,7 +8463,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -17886,6 +17911,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -17928,7 +17964,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -17953,11 +17989,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -18000,7 +18039,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -18011,7 +18050,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -18385,6 +18424,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -18641,7 +18691,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -20306,6 +20356,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -20348,7 +20409,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -20373,11 +20434,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -20420,7 +20484,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -20431,7 +20495,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -20805,6 +20869,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -21061,7 +21136,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -25163,6 +25238,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD.UnitTypeCapabilities).length" ><strong>CTLD.UnitTypeCapabilities.length</strong></a>
</div>
</div>
@ -25349,17 +25435,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -26486,17 +26561,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>

View File

@ -3987,7 +3987,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(MSRS).provider" ><strong>MSRS.provider</strong></a>
@ -6378,7 +6378,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(MSRS).provider" ><strong>MSRS.provider</strong></a>

View File

@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>

View File

@ -3216,11 +3216,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -4311,11 +4322,22 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -5158,11 +5180,22 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -6636,11 +6669,22 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>

View File

@ -7609,17 +7609,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@ -8469,17 +8458,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -3022,6 +3022,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -3106,7 +3128,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
@ -5139,6 +5161,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -5223,7 +5267,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
@ -6727,6 +6771,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -6811,7 +6877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>

View File

@ -3732,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7766,6 +7777,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8336,6 +8358,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8523,6 +8556,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>