From 5e9a8caf74f6f90650e4c16698f66d92fafbb285 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 2 May 2021 09:40:23 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Cap.html | 11 + Documentation/AI.AI_A2A_Dispatcher.html | 11 + Documentation/AI.AI_A2A_GCI.html | 11 + Documentation/AI.AI_A2A_Patrol.html | 11 + Documentation/AI.AI_A2G_BAI.html | 11 + Documentation/AI.AI_A2G_CAS.html | 11 + Documentation/AI.AI_A2G_Dispatcher.html | 55 + Documentation/AI.AI_A2G_SEAD.html | 11 + Documentation/AI.AI_AIR_Dispatcher.html | 55 +- Documentation/AI.AI_Air.html | 55 + Documentation/AI.AI_Air_Engage.html | 11 + Documentation/AI.AI_Air_Patrol.html | 11 + Documentation/AI.AI_Air_Squadron.html | 11 + Documentation/AI.AI_Bai.html | 11 + Documentation/AI.AI_Balancer.html | 11 + Documentation/AI.AI_Cap.html | 11 + Documentation/AI.AI_Cargo.html | 23 + Documentation/AI.AI_Cargo_APC.html | 11 + Documentation/AI.AI_Cargo_Airplane.html | 35 +- Documentation/AI.AI_Cargo_Dispatcher.html | 11 + Documentation/AI.AI_Cargo_Dispatcher_APC.html | 11 + .../AI.AI_Cargo_Dispatcher_Airplane.html | 11 + .../AI.AI_Cargo_Dispatcher_Helicopter.html | 11 + .../AI.AI_Cargo_Dispatcher_Ship.html | 11 + Documentation/AI.AI_Cargo_Helicopter.html | 11 + Documentation/AI.AI_Cargo_Ship.html | 11 + Documentation/AI.AI_Cas.html | 11 + .../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 11 + Documentation/AI.AI_Escort.html | 11 + Documentation/AI.AI_Escort_Dispatcher.html | 11 + Documentation/AI.AI_Formation.html | 11 + Documentation/AI.AI_Patrol.html | 23 +- Documentation/Actions.Account.html | 11 + Documentation/Actions.Assign.html | 11 + Documentation/Actions.Assist.html | 11 + Documentation/Actions.Route.html | 11 + Documentation/Cargo.Cargo.html | 11 + Documentation/Cargo.CargoCrate.html | 11 + Documentation/Cargo.CargoGroup.html | 39 +- Documentation/Cargo.CargoSlingload.html | 11 + Documentation/Cargo.CargoUnit.html | 55 +- Documentation/Core.Base.html | 11 + Documentation/Core.Database.html | 11 + Documentation/Core.Event.html | 11 + Documentation/Core.Fsm.html | 11 + Documentation/Core.Goal.html | 11 + Documentation/Core.Menu.html | 11 + Documentation/Core.Message.html | 11 + Documentation/Core.Point.html | 11 + Documentation/Core.Radio.html | 11 + Documentation/Core.RadioQueue.html | 11 + Documentation/Core.RadioSpeech.html | 11 + Documentation/Core.Report.html | 11 + Documentation/Core.ScheduleDispatcher.html | 11 + Documentation/Core.Scheduler.html | 11 + Documentation/Core.Set.html | 11 + Documentation/Core.Settings.html | 11 + Documentation/Core.Spawn.html | 143 +- Documentation/Core.SpawnStatic.html | 95 + Documentation/Core.Spot.html | 11 + Documentation/Core.Timer.html | 11 + Documentation/Core.UserFlag.html | 11 + Documentation/Core.UserSound.html | 11 + Documentation/Core.Velocity.html | 11 + Documentation/Core.Zone.html | 11 + Documentation/DCS.html | 11 + Documentation/ENUMS.html | 11 + Documentation/Functional.ATC_Ground.html | 11 + Documentation/Functional.Arty.html | 11 + Documentation/Functional.CleanUp.html | 11 + Documentation/Functional.Designate.html | 11 + Documentation/Functional.Detection.html | 44 + Documentation/Functional.Escort.html | 11 + Documentation/Functional.FOX.html | 11 + Documentation/Functional.Mantis.html | 33 + Documentation/Functional.MissileTrainer.html | 11 + Documentation/Functional.Movement.html | 39 + Documentation/Functional.PseudoATC.html | 11 + Documentation/Functional.Range.html | 11 + Documentation/Functional.Rat.html | 23 + Documentation/Functional.Scoring.html | 11 + Documentation/Functional.Sead.html | 5636 +++++++++++++++++ Documentation/Functional.Shorad.html | 11 + Documentation/Functional.Suppression.html | 11 + Documentation/Functional.Warehouse.html | 11 + .../Functional.ZoneCaptureCoalition.html | 11 + Documentation/Functional.ZoneGoal.html | 11 + Documentation/Functional.ZoneGoalCargo.html | 11 + .../Functional.ZoneGoalCoalition.html | 11 + Documentation/Ops.Airboss.html | 94 +- Documentation/Ops.Atis.html | 11 + Documentation/Ops.RecoveryTanker.html | 11 + Documentation/Ops.RescueHelo.html | 11 + Documentation/Tasking.CommandCenter.html | 11 + Documentation/Tasking.DetectionManager.html | 11 + Documentation/Tasking.Mission.html | 11 + Documentation/Tasking.Task.html | 11 + Documentation/Tasking.TaskInfo.html | 11 + Documentation/Tasking.TaskZoneCapture.html | 11 + Documentation/Tasking.Task_A2A.html | 11 + .../Tasking.Task_A2A_Dispatcher.html | 11 + Documentation/Tasking.Task_A2G.html | 11 + .../Tasking.Task_A2G_Dispatcher.html | 11 + Documentation/Tasking.Task_Cargo.html | 24 +- Documentation/Tasking.Task_Cargo_CSAR.html | 11 + .../Tasking.Task_Cargo_Dispatcher.html | 159 +- .../Tasking.Task_Cargo_Transport.html | 11 + Documentation/Tasking.Task_Manager.html | 11 + .../Tasking.Task_Zone_Capture_Dispatcher.html | 11 + Documentation/Utilities.PROFILER.html | 11 + Documentation/Utils.html | 11 + Documentation/Wrapper.Airbase.html | 11 + Documentation/Wrapper.Client.html | 25 +- Documentation/Wrapper.Controllable.html | 11 + Documentation/Wrapper.Group.html | 89 +- Documentation/Wrapper.Identifiable.html | 11 + Documentation/Wrapper.Marker.html | 83 +- Documentation/Wrapper.Object.html | 11 + Documentation/Wrapper.Positionable.html | 55 +- Documentation/Wrapper.Scenery.html | 11 + Documentation/Wrapper.Static.html | 11 + Documentation/Wrapper.Unit.html | 11 + Documentation/index.html | 23 + Documentation/routines.html | 11 + 124 files changed, 7691 insertions(+), 325 deletions(-) create mode 100644 Documentation/Functional.Sead.html diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 6c6b4234a..d26607311 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 4ee74144d..f7f1cb2da 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html index ce2793e7c..67d0bdac7 100644 --- a/Documentation/AI.AI_A2A_GCI.html +++ b/Documentation/AI.AI_A2A_GCI.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index b6e2c0c6e..c244ae72a 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index 1a670d924..f459fb294 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 0a31b5886..67ea7ea9a 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 9ba0db9bf..9c635d58d 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4554,6 +4565,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12897,6 +12919,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14214,6 +14247,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -15838,6 +15882,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 93151839a..9ebd0ed1c 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 9173872dc..bcd59da5b 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4350,17 +4361,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -9658,17 +9658,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -10986,17 +10975,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -12621,17 +12599,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 171679c90..15b0ec52b 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2844,6 +2855,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5588,6 +5610,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6313,6 +6346,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -7931,6 +7975,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index 594298903..74fa38069 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 4f45c5fa2..5c804443a 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 238104f7d..0b5c577da 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index 1518952b4..cccb4ffe9 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index 225655028..f3175f2f8 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index ce285334a..7d3c72282 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 75518014a..d9879c40f 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2581,6 +2592,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -4611,6 +4625,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -5223,6 +5240,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -6728,6 +6748,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index d0e53b3ea..39c6be802 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 6576bc6fb..c5889c852 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2560,9 +2571,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -2588,9 +2596,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4339,9 +4344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4367,9 +4369,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4960,9 +4959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4988,9 +4984,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6474,9 +6467,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6502,9 +6492,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 52acbf2ae..321809a46 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 1163e1725..98076e215 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 1ec113a3c..937f5a8b9 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 04858d34b..8ceea038b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index 59c51cf53..b5eacbf33 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index c0a5263ed..f79a18dd2 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 63d3c669b..9b7cbfa0a 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index 8d9b766cf..32801edd6 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index 0798ad938..f487096de 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 17416c6ca..18eccd8b7 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index 0f7da2204..657ef6d9a 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 5e0de1cc4..1cd0e4cb6 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index e94a1d2e2..1c0b4a34e 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3046,9 +3057,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6296,9 +6304,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7043,9 +7048,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8683,9 +8685,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html index 63c9858fd..5fc4bb432 100644 --- a/Documentation/Actions.Account.html +++ b/Documentation/Actions.Account.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html index b3918155f..fdf542ce9 100644 --- a/Documentation/Actions.Assign.html +++ b/Documentation/Actions.Assign.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html index d6f7361b8..1ecc008e9 100644 --- a/Documentation/Actions.Assist.html +++ b/Documentation/Actions.Assist.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html index 55091c11c..a300f6c0b 100644 --- a/Documentation/Actions.Route.html +++ b/Documentation/Actions.Route.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index f13fe91e5..fd223bc66 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 6ee24a266..2e0ac09d3 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index c21b3c4a8..5eeec9dd9 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -1729,20 +1740,6 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup @@ -3064,20 +3061,6 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index 57b5812a6..d0c5fa894 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+
+
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 9410dfca4..ef20a2709 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -1607,17 +1618,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -1636,17 +1636,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2333,17 +2322,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2362,17 +2340,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 3d16ed9cf..c70748b97 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 0ee4b7df3..301999ae4 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index bf2091369..fb1254fa0 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index cec0cd3f6..d02e073c9 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index f45f65ce9..68b2755ca 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index 8892ffe9b..23c27e10b 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 9e7e700f1..bf735c98f 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 91c558564..8cc7f014d 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html index c9d9a9503..d60cec8a4 100644 --- a/Documentation/Core.Radio.html +++ b/Documentation/Core.Radio.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html index 3b3bca975..fdb4cb09d 100644 --- a/Documentation/Core.RadioQueue.html +++ b/Documentation/Core.RadioQueue.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html index 098c16f8d..d44fa59f1 100644 --- a/Documentation/Core.RadioSpeech.html +++ b/Documentation/Core.RadioSpeech.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 2353bf488..13184f4ea 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 43c44f79d..7e5b960a9 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 2a844572d..fb52c63fb 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 9c7dbdd42..43c32de47 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 927fc9dea..8711a83c9 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 8d2ef39af..131de0391 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2657,6 +2668,18 @@ and any spaces before and after the resulting name are removed.

SPAWN.modulation

+ + + +

SPAWN.skill

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3366,17 +3389,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3413,6 +3425,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -3512,6 +3535,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3770,7 +3807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -3855,6 +3892,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -8751,17 +8810,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -8798,6 +8846,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
@@ -8897,6 +8956,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9155,7 +9228,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9240,6 +9313,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 5df4bf2d5..ca8fc0898 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -1774,6 +1785,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2687,6 +2716,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
@@ -3908,6 +3970,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 1180cd3e9..f34a1185f 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index da2cf65cd..1f132d3a9 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 25781ecbb..ce182ea50 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html index 557e88a95..f39279e68 100644 --- a/Documentation/Core.UserSound.html +++ b/Documentation/Core.UserSound.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 17288225e..26233aa9c 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 665acd45f..d39b26899 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index bf88b7f63..44cf57da1 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html index e35938c41..dc12179d3 100644 --- a/Documentation/ENUMS.html +++ b/Documentation/ENUMS.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index a348b0b60..12261e4c7 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html index aee4c520c..50e1be508 100644 --- a/Documentation/Functional.Arty.html +++ b/Documentation/Functional.Arty.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index a88d1e973..cc3106709 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 4eac27a5c..0f0cb816e 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 28e2a0377..7cd93b59e 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -18828,6 +18839,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -23519,6 +23541,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25266,6 +25299,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index 6ef349f4f..f7a96d570 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index 9cf893f03..19f5faee1 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 778cbec8f..34c0e5fe7 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2602,6 +2613,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4184,6 +4206,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 8c5349722..009df3ffe 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 7a2d60245..c39997ceb 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2057,6 +2068,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
@@ -2287,6 +2312,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 151b2b8ca..c78790e8d 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+
+
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 1454bcd08..305db7d0e 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index a7b721249..a4fc7f45e 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4243,6 +4254,18 @@ and any spaces before and after the resulting name are removed.

RAT.modulation

+ + + +

RAT.skill

+ + + + + +

RAT.uncontrolled

+ + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index d1d0a9395..1cdea2eab 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html new file mode 100644 index 000000000..d12f1bd39 --- /dev/null +++ b/Documentation/Functional.Sead.html @@ -0,0 +1,5636 @@ + + + + + + + + + + + + + + + +
+

+ +

+
+
+ + +Banner Image +
+
+

Module Functional.Sead

+
+
+ +

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+ + + +
+ +

Features:

+ +
    +
  • When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
  • +
  • When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
  • +
+ +
+ +

Missions:

+ +

SEV - SEAD Evasion

+ +
+ +

Authors: FlightControl, applevangelist

+ +

Last Update: April 2021

+ +
+ + +
+

Global(s)

+
+ + + + + +

Global SEAD

+

Make SAM sites execute evasive and defensive behaviour when being fired upon.

+
+
+
+
+ + #SEAD +SEAD + +

Make SAM sites execute evasive and defensive behaviour when being fired upon.

+ + + +

This class is very easy to use. Just setup a SEAD object by using SEAD.New() and SAMs will evade and take defensive action when being fired upon.

+ +

Constructor:

+ +

Use the SEAD.New() constructor to create a new SEAD object.

+ +
  SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
+
+ + +
+ +
+

Type(s)

+ +
+ SEAD +, extends Core.Base#BASE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from SEADDescription

SEAD.EngagementRange

+ +

SEAD.Harms

+ +

SEAD:New(table, SEADGroupPrefixes)

+

Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.

+

SEAD.OnEventShot(EventData, self)

+

Detects if an SAM site was shot with an anti radiation missile.

+

SEAD:SetEngagementRange(range)

+

Sets the engagement range of the SAMs.

+

SEAD:UpdateSet(SEADGroupPrefixes)

+

Update the active SEAD Set

+

SEAD:_CheckHarms(WeaponName)

+

Check if a known HARM was fired

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from BASEDescription

SEAD.ClassID

+

The ID number of the class.

+

SEAD.ClassName

+

The name of the class.

+

SEAD.ClassNameAndID

+

The name of the class concatenated with the ID number of the class.

+

SEAD:ClearState(Object, StateName)

+

Clear the state of an object.

+

SEAD:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

+

Creation of a Birth Event.

+

SEAD:CreateEventCrash(EventTime, Initiator)

+

Creation of a Crash Event.

+

SEAD:CreateEventDead(EventTime, Initiator)

+

Creation of a Dead Event.

+

SEAD:CreateEventPlayerEnterAircraft(PlayerUnit)

+

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+

SEAD:CreateEventRemoveUnit(EventTime, Initiator)

+

Creation of a Remove Unit Event.

+

SEAD:CreateEventTakeoff(EventTime, Initiator)

+

Creation of a Takeoff Event.

+

SEAD:E(Arguments)

+

Log an exception which will be traced always.

+

SEAD:EventDispatcher()

+

Returns the event dispatcher

+

SEAD:EventRemoveAll()

+

Remove all subscribed events

+

SEAD:F(Arguments)

+

Trace a function call.

+

SEAD:F2(Arguments)

+

Trace a function call level 2.

+

SEAD:F3(Arguments)

+

Trace a function call level 3.

+

SEAD:GetClassID()

+

Get the ClassID of the class instance.

+

SEAD:GetClassName()

+

Get the ClassName of the class instance.

+

SEAD:GetClassNameAndID()

+

Get the ClassName + ClassID of the class instance.

+

SEAD:GetEventPriority()

+

Get the Class Event processing Priority.

+

SEAD:GetParent(Child, FromClass)

+

This is the worker method to retrieve the Parent class.

+

SEAD:GetState(Object, Key)

+

Get a Value given a Key from the Object.

+

SEAD:HandleEvent(EventID, EventFunction)

+

Subscribe to a DCS Event.

+

SEAD:I(Arguments)

+

Log an information which will be traced always.

+

SEAD:Inherit(Child, Parent)

+

This is the worker method to inherit from a parent class.

+

SEAD:IsInstanceOf(ClassName)

+

This is the worker method to check if an object is an (sub)instance of a class.

+

SEAD:IsTrace()

+

Enquires if tracing is on (for the class).

+

SEAD:New()

+

BASE constructor.

+

SEAD:OnEvent(EventData)

+

Occurs when an object is completely destroyed.

+

SEAD:OnEventBDA(EventData)

+

BDA.

+

SEAD:OnEventBaseCaptured(EventData)

+

Occurs when a ground unit captures either an airbase or a farp.

+

SEAD:OnEventBirth(EventData)

+

Occurs when any object is spawned into the mission.

+

SEAD:OnEventCrash(EventData)

+

Occurs when any aircraft crashes into the ground and is completely destroyed.

+

SEAD:OnEventDead(EventData)

+

Occurs when an object is dead.

+

SEAD:OnEventDetailedFailure(EventData)

+

Unknown precisely what creates this event, likely tied into newer damage model.

+

SEAD:OnEventDiscardChairAfterEjection(EventData)

+

Discard chair after ejection.

+

SEAD:OnEventEjection(EventData)

+

Occurs when a pilot ejects from an aircraft +initiator : The unit that has ejected

+

SEAD:OnEventEngineShutdown(EventData)

+

Occurs when any aircraft shuts down its engines.

+

SEAD:OnEventEngineStartup(EventData)

+

Occurs when any aircraft starts its engines.

+

SEAD:OnEventHit(EventData)

+

Occurs whenever an object is hit by a weapon.

+

SEAD:OnEventHumanFailure(EventData)

+

Occurs when any system fails on a human controlled aircraft.

+

SEAD:OnEventKill(EventData)

+

Occurs on the death of a unit.

+

SEAD:OnEventLand(EventData)

+

Occurs when an aircraft lands at an airbase, farp or ship +initiator : The unit that has landed +place: Object that the unit landed on.

+

SEAD:OnEventLandingAfterEjection(EventData)

+

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+

SEAD:OnEventLandingQualityMark(EventData)

+

Landing quality mark.

+

SEAD:OnEventMarkAdded(EventData)

+

Occurs when a new mark was added.

+

SEAD:OnEventMarkChange(EventData)

+

Occurs when a mark text was changed.

+

SEAD:OnEventMarkRemoved(EventData)

+

Occurs when a mark was removed.

+

SEAD:OnEventMissionEnd(EventData)

+

Occurs when a mission ends

+

SEAD:OnEventMissionStart(EventData)

+

Occurs when a mission starts

+

SEAD:OnEventParatrooperLanding(EventData)

+

Weapon add.

+

SEAD:OnEventPilotDead(EventData)

+

Occurs when the pilot of an aircraft is killed.

+

SEAD:OnEventPlayerEnterAircraft(EventData)

+

Occurs when a player enters a slot and takes control of an aircraft.

+

SEAD:OnEventPlayerEnterUnit(EventData)

+

Occurs when any player assumes direct control of a unit.

+

SEAD:OnEventPlayerLeaveUnit(EventData)

+

Occurs when any player relieves control of a unit to the AI.

+

SEAD:OnEventRefueling(EventData)

+

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+

SEAD:OnEventRefuelingStop(EventData)

+

Occurs when an aircraft is finished taking fuel.

+

SEAD:OnEventScore(EventData)

+

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+

SEAD:OnEventShootingEnd(EventData)

+

Occurs when any unit stops firing its weapon.

+

SEAD:OnEventShootingStart(EventData)

+

Occurs when any unit begins firing a weapon that has a high rate of fire.

+

SEAD:OnEventShot(EventData)

+

Occurs whenever any unit in a mission fires a weapon.

+

SEAD:OnEventTakeoff(EventData)

+

Occurs when an aircraft takes off from an airbase, farp, or ship.

+

SEAD:OnEventTriggerZone(EventData)

+

Trigger zone.

+

SEAD:OnEventUnitLost(EventData)

+

Occurs when the game thinks an object is destroyed.

+

SEAD:ScheduleOnce(Start, SchedulerFunction, ...)

+

Schedule a new time event.

+

SEAD:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

+

Schedule a new time event.

+

SEAD:ScheduleStop(SchedulerFunction)

+

Stops the Schedule.

+

SEAD.Scheduler

+ +

SEAD:SetEventPriority(EventPriority)

+

Set the Class Event processing Priority.

+

SEAD:SetState(Object, Key, Value)

+

Set a state or property of the Object given a Key and a Value.

+

SEAD:T(Arguments)

+

Trace a function logic level 1.

+

SEAD:T2(Arguments)

+

Trace a function logic level 2.

+

SEAD:T3(Arguments)

+

Trace a function logic level 3.

+

SEAD:TraceAll(TraceAll)

+

Trace all methods in MOOSE

+

SEAD:TraceClass(Class)

+

Set tracing for a class

+

SEAD:TraceClassMethod(Class, Method)

+

Set tracing for a specific method of class

+

SEAD:TraceLevel(Level)

+

Set trace level

+

SEAD:TraceOff()

+

Set trace off.

+

SEAD:TraceOn()

+

Set trace on.

+

SEAD:TraceOnOff(TraceOnOff)

+

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+

SEAD:UnHandleEvent(EventID)

+

UnSubscribe to a DCS event.

+

SEAD._

+ +

SEAD:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function call.

+

SEAD:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function logic.

+

SEAD.__

+ +

SEAD:onEvent(event)

+ +
+
+ + +
+
+
+ +
+ +
+
+
+

Field(s)

+
+
+
+ + +SEAD.EngagementRange + + + +
+ +
+
+
+ + #table +SEAD.Harms + + + + +

TODO Complete list? +- Missile enumerators + @field Harms

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.

+ + +

When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions... +Chances are big that the missile will miss.

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameters:

+
+
+

+ table +

+
+
+ +

string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.

+ +
+
+
+
+

+ SEADGroupPrefixes +

+
+
+

+
+
+

Return value:

+
+
+
+
+ +

SEAD

+ +
+
+

Usage:

+
-- CCCP SEAD Defenses
+-- Defends the Russian SA installations from SEAD attacks.
+SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
+ +
+ +
+
+ +
+ + + +

Detects if an SAM site was shot with an anti radiation missile.

+ + +

In this case, take evasive actions based on the skill level set within the ME.

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameters:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+

+
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Sets the engagement range of the SAMs.

+ + +

Defaults to 75% to make it more deadly. Feature Request #1355

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameter:

+
+
+

+ #number + range +

+
+
+ +

Set the engagement range in percent, e.g. 50

+ +
+
+

Return value:

+
+
+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update the active SEAD Set

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameter:

+
+
+

+ #table + SEADGroupPrefixes +

+
+
+ +

The prefixes to add, note: can also be a single #string

+ +
+
+

Return value:

+
+
+

#SEAD:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Check if a known HARM was fired

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameter:

+
+
+

+ #string + WeaponName +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a match

+ +
+
+
+ +
+
+ +
+

Field(s)

+
+
+
+ + +SEAD.EngagementRange + + + +
+ +
+
+
+ + #table +SEAD.Harms + + + + +

TODO Complete list? +- Missile enumerators + @field Harms

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Clear the state of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ StateName +

+
+
+ +

The key that is should be cleared.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Birth Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ #string + IniUnitName +

+
+
+ +

The initiating unit name.

+ +
+
+
+
+

+ place +

+
+
+

+
+
+
+
+

+ subplace +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Dead Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Remove Unit Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Takeoff Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Log an exception which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the event dispatcher

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Remove all subscribed events

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 2.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 3.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassID of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName + ClassID of the class instance.

+ + +

The ClassName + ClassID is formatted as '%s#%09d'.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName + ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the Class Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

The Event processing Priority.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to retrieve the Parent class.

+ + +

Note that the Parent class must be passed to call the parent class method.

+ +
self:GetParent(self):ParentMethod()
+
+
+
+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #BASE + Child +

+
+
+ +

This is the Child class from which the Parent class needs to be retrieved.

+ +
+
+
+
+

+ #BASE + FromClass +

+
+
+ +

(Optional) The class from which to get the parent.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Get a Value given a Key from the Object.

+ + +

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

+ +
+
+
+ +
+
+ +
+ + + +

Subscribe to a DCS Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+
+
+

+ #function + EventFunction +

+
+
+ +

(optional) The function to be called when the event occurs for the unit.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Log an information which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to inherit from a parent class.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Child +

+
+
+ +

is the Child class that inherits.

+ +
+
+
+
+

+ #BASE + Parent +

+
+
+ +

is the Parent class that the Child inherits from.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

Child

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to check if an object is an (sub)instance of a class.

+ + + +

Examples:

+ +
    +
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ ClassName +

+
+
+ +

is the name of the class or the class itself to run the check against

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Enquires if tracing is on (for the class).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

BASE constructor.

+ + + +

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

+ +
function EVENT:New()
+  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+  return self
+end
+  
+
+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is completely destroyed.

+ + +

initiator : The unit that is was destroyed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

BDA.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a ground unit captures either an airbase or a farp.

+ + +

initiator : The unit that captured the base +place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any object is spawned into the mission.

+ + +

initiator : The unit that was spawned

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft crashes into the ground and is completely destroyed.

+ + +

initiator : The unit that has crashed

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is dead.

+ + +

initiator : The unit that is dead.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Unknown precisely what creates this event, likely tied into newer damage model.

+ + +

Will update this page when new information become available.

+ +
    +
  • initiator: The unit that had the failure.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Discard chair after ejection.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a pilot ejects from an aircraft +initiator : The unit that has ejected

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft shuts down its engines.

+ + +

initiator : The unit that is stopping its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft starts its engines.

+ + +

initiator : The unit that is starting its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever an object is hit by a weapon.

+ + +

initiator : The unit object the fired the weapon +weapon: Weapon object that hit the target +target: The Object that was hit.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any system fails on a human controlled aircraft.

+ + +

initiator : The unit that had the failure

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs on the death of a unit.

+ + +

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.

+ +
    +
  • initiator: The unit that killed the target
  • +
  • target: Target Object
  • +
  • weapon: Weapon Object
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft lands at an airbase, farp or ship +initiator : The unit that has landed +place: Object that the unit landed on.

+ + +

Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+ + +

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.

+ +
    +
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • +
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • +
  • subplace: is always 0 for unknown reasons.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Landing quality mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a new mark was added.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark text was changed.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark was removed.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission ends

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission starts

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Weapon add.

+ + +

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the pilot of an aircraft is killed.

+ + +

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. +initiator : The unit that the pilot has died in.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player assumes direct control of a unit.

+ + +

initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player relieves control of a unit to the AI.

+ + +

initiator : The unit that the player left.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+ + +

initiator : The unit that is receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft is finished taking fuel.

+ + +

initiator : The unit that was receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+ + +

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit stops firing its weapon.

+ + +

Event will always correspond with a shooting start event. +initiator : The unit that was doing the shooting.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit begins firing a weapon that has a high rate of fire.

+ + +

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. +initiator : The unit that is doing the shooting. +target: The unit that is being targeted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever any unit in a mission fires a weapon.

+ + +

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft takes off from an airbase, farp, or ship.

+ + +

initiator : The unit that tookoff +place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Trigger zone.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the game thinks an object is destroyed.

+ + + +
    +
  • initiator: The unit that is was destroyed.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The ScheduleID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #number + Repeat +

+
+
+ +

Specifies the interval in seconds when the scheduler will call the event function.

+ +
+
+
+
+

+ #number + RandomizeFactor +

+
+
+ +

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

+ +
+
+
+
+

+ #number + Stop +

+
+
+ +

Specifies the amount of seconds when the scheduler will be stopped.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The ScheduleID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Stops the Schedule.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+ +
+
+ +
+ + + +

Set the Class Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + EventPriority +

+
+
+ +

The Event processing Priority.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Set a state or property of the Object given a Key and a Value.

+ + +

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that will hold the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value to is stored in the object.

+ +
+
+

Return value:

+
+
+
+
+ +

The Value set.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 1.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 2.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 3.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace all methods in MOOSE

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceAll +

+
+
+ +

true = trace all methods in MOOSE.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a class

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Class +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set tracing for a specific method of class

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + Class +

+
+
+

+
+
+
+
+

+ #string + Method +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace level

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Level +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace off.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing Off
+BASE:TraceOff()
+ +
+ +
+
+ +
+ + + +

Set trace on.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing On
+BASE:TraceOn()
+ +
+ +
+
+ +
+ + + +

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+ + +

So tracing must be switched on manually in your mission if you are using Moose statically. +When moose is loading dynamically (for moose class development), tracing is switched on by default.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceOnOff +

+
+
+ +

Switch the tracing on or off.

+ +
+
+

Usage:

+
-- Switch the tracing On
+BASE:TraceOnOff( true )
+
+-- Switch the tracing Off
+BASE:TraceOnOff( false )
+ +
+ +
+
+ +
+ + + +

UnSubscribe to a DCS event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

This function is private.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Trace a function logic.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + + +

TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class. + @param #BASE self + @param DCS#Event event

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ event +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 011a2b086..b8c7ed1a4 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 50cd4f5d5..b6d344e78 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index d7f64b162..ddfe5a674 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 2f4404d1c..277340d91 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index b642c584c..3cc452241 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 83a7b9b63..0e53b0462 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 1bfe5dda7..f2137e166 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index e345e0202..84fee8149 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -8937,17 +8948,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -8959,17 +8959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -27921,17 +27910,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -27943,17 +27921,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -30867,17 +30834,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -30889,17 +30845,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -38111,20 +38056,6 @@ BASE:TraceOnOff( false ) - -
-
- - -AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
-
@@ -38313,6 +38244,9 @@ BASE:TraceOnOff( false ) + +

Set time stamp.

+
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 7a4a1690a..251dcaba5 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index fcfc383ae..2f54706a1 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 05881670d..9c5b69c09 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index ab33dccd5..7a8114aad 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index c4c79d4d5..8c021fc44 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 6c8cb6cfa..5d888cae9 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 366b60037..e416485d0 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index d1e0de9e5..0df9545b0 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html index 916dcd058..be62f40fc 100644 --- a/Documentation/Tasking.TaskZoneCapture.html +++ b/Documentation/Tasking.TaskZoneCapture.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index 79610410d..542bb7330 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 0600ca2df..b90d7de39 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 293043b02..54e9dfd19 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index ab1d579ed..e55a2218f 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 3fdab5d11..5a4e283e9 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3022,11 +3033,22 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo +
+ + +
+
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index b7a949dd2..c4930dc94 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 571447d63..8c48647c3 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3001,7 +3012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.CSARBriefing @@ -3012,7 +3023,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4080,7 +4124,7 @@ This method can only be used once!

+
+ + +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4938,7 +5015,7 @@ This method can only be used once!

+ +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6432,7 +6542,7 @@ This method can only be used once!

+ +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index 84f094561..b0f11ce2f 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+
+
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index ac9b2e93d..2423aaee7 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+
+
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html index e3af2aa5d..6201627b3 100644 --- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+ +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html index 106e632a1..1d40bcee5 100644 --- a/Documentation/Utilities.PROFILER.html +++ b/Documentation/Utilities.PROFILER.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Utils.html b/Documentation/Utils.html index 7561ed558..40325e784 100644 --- a/Documentation/Utils.html +++ b/Documentation/Utils.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index cdf5a2825..8e4c56c96 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index acef4cb0d..ea7af5eed 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4135,7 +4146,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive.

+

Alive2.

@@ -5249,7 +5260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive.

+

Alive2.

@@ -7508,7 +7519,7 @@ If the Unit is alive but not active, false is returned.

-

Alive.

+

Alive2.

@@ -16055,7 +16066,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

Alive.

+

Alive2.

@@ -19539,7 +19550,7 @@ Coordinates are dependent on the position of the maps origin.

-

Alive.

+

Alive2.

@@ -20213,7 +20224,7 @@ If the Identifiable is alive, true is returned.

-

Alive.

+

Alive2.

@@ -20493,7 +20504,7 @@ If the Identifiable is alive, true is returned.

-

Alive.

+

Alive2.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 30d74e7e9..9a06af233 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 5a7a868f1..7e3cc9d30 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4637,7 +4648,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -8642,7 +8664,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -17169,7 +17202,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -20633,7 +20677,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21287,7 +21342,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21547,7 +21613,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 1b62f23a0..7a2195d9b 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+
+
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index f028f743c..c3296199c 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+
+
+
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2808,6 +2819,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -2892,7 +2925,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -4892,6 +4925,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -4976,7 +5031,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6485,6 +6540,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6569,7 +6646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index 67cc170d5..e38ec68c5 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 7b3ed3ac6..9eeb92158 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3420,17 +3431,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -6818,17 +6818,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
@@ -7406,17 +7395,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
@@ -7600,17 +7578,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 5d76c5163..cb4544ac7 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index a41d9b050..77e5f3165 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 00efb4e7b..633c959c6 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/index.html b/Documentation/index.html index c2f636234..96e90d95e 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2380,6 +2391,18 @@ Controls a network of SAM sites.

Functional.Scoring

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + + +
+
+ Image +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/routines.html b/Documentation/routines.html index 57465ff77..494423f26 100644 --- a/Documentation/routines.html +++ b/Documentation/routines.html @@ -931,6 +931,17 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

+

+ + +
+
+ +

+

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.