From 5e9a8caf74f6f90650e4c16698f66d92fafbb285 Mon Sep 17 00:00:00 2001
From: Applevangelist
Date: Sun, 2 May 2021 09:40:23 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Cap.html | 11 +
Documentation/AI.AI_A2A_Dispatcher.html | 11 +
Documentation/AI.AI_A2A_GCI.html | 11 +
Documentation/AI.AI_A2A_Patrol.html | 11 +
Documentation/AI.AI_A2G_BAI.html | 11 +
Documentation/AI.AI_A2G_CAS.html | 11 +
Documentation/AI.AI_A2G_Dispatcher.html | 55 +
Documentation/AI.AI_A2G_SEAD.html | 11 +
Documentation/AI.AI_AIR_Dispatcher.html | 55 +-
Documentation/AI.AI_Air.html | 55 +
Documentation/AI.AI_Air_Engage.html | 11 +
Documentation/AI.AI_Air_Patrol.html | 11 +
Documentation/AI.AI_Air_Squadron.html | 11 +
Documentation/AI.AI_Bai.html | 11 +
Documentation/AI.AI_Balancer.html | 11 +
Documentation/AI.AI_Cap.html | 11 +
Documentation/AI.AI_Cargo.html | 23 +
Documentation/AI.AI_Cargo_APC.html | 11 +
Documentation/AI.AI_Cargo_Airplane.html | 35 +-
Documentation/AI.AI_Cargo_Dispatcher.html | 11 +
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 11 +
.../AI.AI_Cargo_Dispatcher_Airplane.html | 11 +
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 11 +
.../AI.AI_Cargo_Dispatcher_Ship.html | 11 +
Documentation/AI.AI_Cargo_Helicopter.html | 11 +
Documentation/AI.AI_Cargo_Ship.html | 11 +
Documentation/AI.AI_Cas.html | 11 +
.../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 11 +
Documentation/AI.AI_Escort.html | 11 +
Documentation/AI.AI_Escort_Dispatcher.html | 11 +
Documentation/AI.AI_Formation.html | 11 +
Documentation/AI.AI_Patrol.html | 23 +-
Documentation/Actions.Account.html | 11 +
Documentation/Actions.Assign.html | 11 +
Documentation/Actions.Assist.html | 11 +
Documentation/Actions.Route.html | 11 +
Documentation/Cargo.Cargo.html | 11 +
Documentation/Cargo.CargoCrate.html | 11 +
Documentation/Cargo.CargoGroup.html | 39 +-
Documentation/Cargo.CargoSlingload.html | 11 +
Documentation/Cargo.CargoUnit.html | 55 +-
Documentation/Core.Base.html | 11 +
Documentation/Core.Database.html | 11 +
Documentation/Core.Event.html | 11 +
Documentation/Core.Fsm.html | 11 +
Documentation/Core.Goal.html | 11 +
Documentation/Core.Menu.html | 11 +
Documentation/Core.Message.html | 11 +
Documentation/Core.Point.html | 11 +
Documentation/Core.Radio.html | 11 +
Documentation/Core.RadioQueue.html | 11 +
Documentation/Core.RadioSpeech.html | 11 +
Documentation/Core.Report.html | 11 +
Documentation/Core.ScheduleDispatcher.html | 11 +
Documentation/Core.Scheduler.html | 11 +
Documentation/Core.Set.html | 11 +
Documentation/Core.Settings.html | 11 +
Documentation/Core.Spawn.html | 143 +-
Documentation/Core.SpawnStatic.html | 95 +
Documentation/Core.Spot.html | 11 +
Documentation/Core.Timer.html | 11 +
Documentation/Core.UserFlag.html | 11 +
Documentation/Core.UserSound.html | 11 +
Documentation/Core.Velocity.html | 11 +
Documentation/Core.Zone.html | 11 +
Documentation/DCS.html | 11 +
Documentation/ENUMS.html | 11 +
Documentation/Functional.ATC_Ground.html | 11 +
Documentation/Functional.Arty.html | 11 +
Documentation/Functional.CleanUp.html | 11 +
Documentation/Functional.Designate.html | 11 +
Documentation/Functional.Detection.html | 44 +
Documentation/Functional.Escort.html | 11 +
Documentation/Functional.FOX.html | 11 +
Documentation/Functional.Mantis.html | 33 +
Documentation/Functional.MissileTrainer.html | 11 +
Documentation/Functional.Movement.html | 39 +
Documentation/Functional.PseudoATC.html | 11 +
Documentation/Functional.Range.html | 11 +
Documentation/Functional.Rat.html | 23 +
Documentation/Functional.Scoring.html | 11 +
Documentation/Functional.Sead.html | 5636 +++++++++++++++++
Documentation/Functional.Shorad.html | 11 +
Documentation/Functional.Suppression.html | 11 +
Documentation/Functional.Warehouse.html | 11 +
.../Functional.ZoneCaptureCoalition.html | 11 +
Documentation/Functional.ZoneGoal.html | 11 +
Documentation/Functional.ZoneGoalCargo.html | 11 +
.../Functional.ZoneGoalCoalition.html | 11 +
Documentation/Ops.Airboss.html | 94 +-
Documentation/Ops.Atis.html | 11 +
Documentation/Ops.RecoveryTanker.html | 11 +
Documentation/Ops.RescueHelo.html | 11 +
Documentation/Tasking.CommandCenter.html | 11 +
Documentation/Tasking.DetectionManager.html | 11 +
Documentation/Tasking.Mission.html | 11 +
Documentation/Tasking.Task.html | 11 +
Documentation/Tasking.TaskInfo.html | 11 +
Documentation/Tasking.TaskZoneCapture.html | 11 +
Documentation/Tasking.Task_A2A.html | 11 +
.../Tasking.Task_A2A_Dispatcher.html | 11 +
Documentation/Tasking.Task_A2G.html | 11 +
.../Tasking.Task_A2G_Dispatcher.html | 11 +
Documentation/Tasking.Task_Cargo.html | 24 +-
Documentation/Tasking.Task_Cargo_CSAR.html | 11 +
.../Tasking.Task_Cargo_Dispatcher.html | 159 +-
.../Tasking.Task_Cargo_Transport.html | 11 +
Documentation/Tasking.Task_Manager.html | 11 +
.../Tasking.Task_Zone_Capture_Dispatcher.html | 11 +
Documentation/Utilities.PROFILER.html | 11 +
Documentation/Utils.html | 11 +
Documentation/Wrapper.Airbase.html | 11 +
Documentation/Wrapper.Client.html | 25 +-
Documentation/Wrapper.Controllable.html | 11 +
Documentation/Wrapper.Group.html | 89 +-
Documentation/Wrapper.Identifiable.html | 11 +
Documentation/Wrapper.Marker.html | 83 +-
Documentation/Wrapper.Object.html | 11 +
Documentation/Wrapper.Positionable.html | 55 +-
Documentation/Wrapper.Scenery.html | 11 +
Documentation/Wrapper.Static.html | 11 +
Documentation/Wrapper.Unit.html | 11 +
Documentation/index.html | 23 +
Documentation/routines.html | 11 +
124 files changed, 7691 insertions(+), 325 deletions(-)
create mode 100644 Documentation/Functional.Sead.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 6c6b4234a..d26607311 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index 4ee74144d..f7f1cb2da 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html
index ce2793e7c..67d0bdac7 100644
--- a/Documentation/AI.AI_A2A_GCI.html
+++ b/Documentation/AI.AI_A2A_GCI.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index b6e2c0c6e..c244ae72a 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index 1a670d924..f459fb294 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 0a31b5886..67ea7ea9a 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 9ba0db9bf..9c635d58d 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4554,6 +4565,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -12897,6 +12919,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14214,6 +14247,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -15838,6 +15882,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 93151839a..9ebd0ed1c 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index 9173872dc..bcd59da5b 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4350,17 +4361,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -9658,17 +9658,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -10986,17 +10975,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -12621,17 +12599,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 171679c90..15b0ec52b 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2844,6 +2855,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5588,6 +5610,17 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
@@ -6313,6 +6346,17 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
@@ -7931,6 +7975,17 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index 594298903..74fa38069 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 4f45c5fa2..5c804443a 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 238104f7d..0b5c577da 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index 1518952b4..cccb4ffe9 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index 225655028..f3175f2f8 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index ce285334a..7d3c72282 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 75518014a..d9879c40f 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2581,6 +2592,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ No loading happened, so we need to pickup something else.
+
@@ -4611,6 +4625,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ No loading happened, so we need to pickup something else.
+
@@ -5223,6 +5240,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ No loading happened, so we need to pickup something else.
+
@@ -6728,6 +6748,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ No loading happened, so we need to pickup something else.
+
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index d0e53b3ea..39c6be802 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 6576bc6fb..c5889c852 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2560,9 +2571,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -2588,9 +2596,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4339,9 +4344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -4367,9 +4369,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4960,9 +4959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -4988,9 +4984,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -6474,9 +6467,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -6502,9 +6492,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 52acbf2ae..321809a46 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 1163e1725..98076e215 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 1ec113a3c..937f5a8b9 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 04858d34b..8ceea038b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index 59c51cf53..b5eacbf33 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index c0a5263ed..f79a18dd2 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 63d3c669b..9b7cbfa0a 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index 8d9b766cf..32801edd6 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index 0798ad938..f487096de 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 17416c6ca..18eccd8b7 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 0f7da2204..657ef6d9a 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 5e0de1cc4..1cd0e4cb6 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index e94a1d2e2..1c0b4a34e 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3046,9 +3057,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6296,9 +6304,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -7043,9 +7048,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -8683,9 +8685,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html
index 63c9858fd..5fc4bb432 100644
--- a/Documentation/Actions.Account.html
+++ b/Documentation/Actions.Account.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html
index b3918155f..fdf542ce9 100644
--- a/Documentation/Actions.Assign.html
+++ b/Documentation/Actions.Assign.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html
index d6f7361b8..1ecc008e9 100644
--- a/Documentation/Actions.Assist.html
+++ b/Documentation/Actions.Assist.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html
index 55091c11c..a300f6c0b 100644
--- a/Documentation/Actions.Route.html
+++ b/Documentation/Actions.Route.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index f13fe91e5..fd223bc66 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 6ee24a266..2e0ac09d3 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index c21b3c4a8..5eeec9dd9 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -1729,20 +1740,6 @@ Controls a network of short range air/missile defense groups.
-
-
-
-
-
-
-
-
CARGO_GROUP.CargoGroup
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index 57b5812a6..d0c5fa894 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 9410dfca4..ef20a2709 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -1607,17 +1618,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
@@ -1636,17 +1636,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
-
-
-
-
@@ -2333,17 +2322,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
@@ -2362,17 +2340,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
-
-
-
-
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 3d16ed9cf..c70748b97 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 0ee4b7df3..301999ae4 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index bf2091369..fb1254fa0 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index cec0cd3f6..d02e073c9 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index f45f65ce9..68b2755ca 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index 8892ffe9b..23c27e10b 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 9e7e700f1..bf735c98f 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 91c558564..8cc7f014d 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html
index c9d9a9503..d60cec8a4 100644
--- a/Documentation/Core.Radio.html
+++ b/Documentation/Core.Radio.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html
index 3b3bca975..fdb4cb09d 100644
--- a/Documentation/Core.RadioQueue.html
+++ b/Documentation/Core.RadioQueue.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html
index 098c16f8d..d44fa59f1 100644
--- a/Documentation/Core.RadioSpeech.html
+++ b/Documentation/Core.RadioSpeech.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 2353bf488..13184f4ea 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 43c44f79d..7e5b960a9 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 2a844572d..fb52c63fb 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 9c7dbdd42..43c32de47 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 927fc9dea..8711a83c9 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 8d2ef39af..131de0391 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2657,6 +2668,18 @@ and any spaces before and after the resulting name are removed.
SPAWN.modulation
+
+
+
+ SPAWN.skill
+
+
+
+
+
+ SPAWN.uncontrolled
+
+
@@ -3366,17 +3389,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3413,6 +3425,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3512,6 +3535,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3770,7 +3807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -3855,6 +3892,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -8751,17 +8810,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -8798,6 +8846,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8897,6 +8956,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9155,7 +9228,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -9240,6 +9313,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 5df4bf2d5..ca8fc0898 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -1774,6 +1785,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Spawns a new static using a given template.
+
+
+
+ SPAWNSTATIC.heliport_callsign_id
+
+
+
+
+
+ SPAWNSTATIC.heliport_frequency
+
+
+
+
+
+ SPAWNSTATIC.heliport_modulation
+
+
@@ -2687,6 +2716,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -3908,6 +3970,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 1180cd3e9..f34a1185f 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index da2cf65cd..1f132d3a9 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 25781ecbb..ce182ea50 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html
index 557e88a95..f39279e68 100644
--- a/Documentation/Core.UserSound.html
+++ b/Documentation/Core.UserSound.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 17288225e..26233aa9c 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 665acd45f..d39b26899 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index bf88b7f63..44cf57da1 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html
index e35938c41..dc12179d3 100644
--- a/Documentation/ENUMS.html
+++ b/Documentation/ENUMS.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index a348b0b60..12261e4c7 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html
index aee4c520c..50e1be508 100644
--- a/Documentation/Functional.Arty.html
+++ b/Documentation/Functional.Arty.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index a88d1e973..cc3106709 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 4eac27a5c..0f0cb816e 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 28e2a0377..7cd93b59e 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -18828,6 +18839,17 @@ BASE:TraceOnOff( false )
+
+
+
+
@@ -23519,6 +23541,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -25266,6 +25299,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index 6ef349f4f..f7a96d570 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index 9cf893f03..19f5faee1 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 778cbec8f..34c0e5fe7 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2602,6 +2613,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -4184,6 +4206,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
+
+
+
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 8c5349722..009df3ffe 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 7a2d60245..c39997ceb 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2057,6 +2068,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive
+
+
+
+
@@ -2287,6 +2312,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive
+
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 151b2b8ca..c78790e8d 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 1454bcd08..305db7d0e 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index a7b721249..a4fc7f45e 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4243,6 +4254,18 @@ and any spaces before and after the resulting name are removed.
RAT.modulation
+
+
+
+ RAT.skill
+
+
+
+
+
+ RAT.uncontrolled
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index d1d0a9395..1cdea2eab 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
new file mode 100644
index 000000000..d12f1bd39
--- /dev/null
+++ b/Documentation/Functional.Sead.html
@@ -0,0 +1,5636 @@
+
+
+
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+
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+
+
+
+
+
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+
+
+
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+
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+ Close ×
+
+
+
+
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+
+
+
AI -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
+
+
+
+
+
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+
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+
+
AI - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
+
+
+
+
+
+
+
+
+
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+
AI -- (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.
+
+
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+
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+
AI -- (R2.2) - Models the process of air patrol of airplanes.
+
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+
AI -- Models the process of air to ground BAI engagement for airplanes and helicopters.
+
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+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
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+
AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
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AI -- Models the process of air to ground SEAD engagement for airplanes and helicopters.
+
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AI - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
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AI - Models the process of AI air operations.
+
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AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
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AI -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
+
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AI - Models squadrons for airplanes and helicopters.
+
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AI -- Peform Battlefield Area Interdiction (BAI) within an engagement zone.
+
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AI -- Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
+
+
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AI -- Perform Combat Air Patrolling (CAP) for airplanes.
+
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AI - Models the intelligent transportation of infantry and other cargo.
+
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AI - Models the intelligent transportation of cargo using ground vehicles.
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AI - Models the intelligent transportation of cargo using airplanes.
+
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AI - Models the intelligent transportation of infantry and other cargo.
+
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AI - Models the intelligent transportation of infantry and other cargo using APCs.
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AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
+
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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
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AI - Models the intelligent transportation of cargo using helicopters.
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
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AI -- Perform Close Air Support (CAS) near friendlies.
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AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
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Functional -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
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AI - Models the automatic assignment of AI escorts to player flights.
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AI -- Build large airborne formations of aircraft.
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AI -- Perform Air Patrolling for airplanes.
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Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Unit s.
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(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
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Cargo -- Management of single cargo crates, which are based on a Static object.
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Cargo - Management of grouped cargo logistics, which are based on a Wrapper.Group object.
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Cargo -- Management of single cargo crates, which are based on a Static object.
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Cargo - Management of single cargo logistics, which are based on a Wrapper.Unit object.
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Core - The base class within the framework.
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Core - Manages several databases containing templates, mission objects, and mission information.
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Core - Models DCS event dispatching using a publish-subscribe model.
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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
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Core - Models the process to achieve goal(s).
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Core - Manage hierarchical menu structures and commands for players within a mission.
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Core - Informs the players using messages during a simulation.
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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
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Core - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
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Core - Queues Radio Transmissions.
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Core - Makes the radio talk.
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Core - Provides a handy means to create messages and reports.
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Core -- SCHEDULEDISPATCHER dispatches the different schedules.
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Core - Prepares and handles the execution of functions over scheduled time (intervals).
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Core - Define collections of objects to perform bulk actions and logically group objects.
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Core - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
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Core - Spawn dynamically new groups of units in running missions.
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Core - Management of spotting logistics, that can be activated and deactivated upon command.
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Core - Timer scheduler.
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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
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Core - Manage user sound.
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Core - Models a velocity or speed, which can be expressed in various formats according the settings.
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Core - Define zones within your mission of various forms, with various capabilities.
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Utilities Enumerators.
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Functional -- Monitor airbase traffic and regulate speed while taxiing.
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Functional - Control artillery units.
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Functional -- Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
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Functional -- Management of target Designation .
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Functional -- Models the detection of enemy units by FACs or RECCEs and group them according various methods.
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Functional -- Taking the lead of AI escorting your flight.
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Functional - (R2.5) - Yet Another Missile Trainer.
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Functional -- Modular, Automatic and Network capable Targeting and Interception System for Air Defenses
+
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MANTIS - Moose derived Modular, Automatic and Network capable Targeting and Interception System
+Controls a network of SAM sites.
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Functional -- Train missile defence and deflection.
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Functional -- Limit the movement of simulaneous moving ground vehicles.
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Functional - Rudimentary ATC.
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Functional - Range Practice.
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Functional - Create random airtraffic in your missions.
+
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Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
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+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range air/missile defense groups.
+
+
+
+
+
+
+
+
+
+
+
Functional - Suppress fire of ground units when they get hit.
+
+
+
+
+
+
+
+
+
+
+
Functional - Simulation of logistic operations.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Models the process to zone guarding and capturing.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone and Cargo.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone for a Coalition.
+
+
+
+
+
+
+
+
+
+
+
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
+
+
+
+
+
+
+
+
+
+
+
Ops - Automatic Terminal Information Service (ATIS).
+
+
+
+
+
+
+
+
+
+
+
Ops - Recovery tanker for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A command center governs multiple missions, and takes care of the reporting and communications.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A task object governs the main engine to administer human taskings.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Controls the information of a Task.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Base class to model tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Orchestrates the task for players to execute CSAR for downed pilots.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_CARGO tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Models tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
This module contains the TASK_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- GROUP wraps the DCS Class Group objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- OBJECT wraps the DCS Object derived objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- POSITIONABLE wraps DCS classes that are "positionable".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- SCENERY models scenery within the DCS simulator.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Module Functional.Sead
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
Features:
+
+
+ When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
+ When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
+
+
+
+
+
Missions:
+
+
SEV - SEAD Evasion
+
+
+
+
Authors: FlightControl , applevangelist
+
+
Last Update: April 2021
+
+
+
+
+
+
Global(s)
+
+
+
+
Global SEAD
+
+Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
#SEAD
+
SEAD
+
+
Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
This class is very easy to use. Just setup a SEAD object by using SEAD.New () and SAMs will evade and take defensive action when being fired upon.
+
+
Constructor:
+
+
Use the SEAD.New () constructor to create a new SEAD object.
+
+
SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
+
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ SEAD.ClassID
+
+The ID number of the class.
+
+
+
+ SEAD.ClassName
+
+The name of the class.
+
+
+
+ SEAD.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ SEAD:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ SEAD:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ SEAD:CreateEventCrash(EventTime, Initiator)
+
+Creation of a Crash Event.
+
+
+
+ SEAD:CreateEventDead(EventTime, Initiator)
+
+Creation of a Dead Event.
+
+
+
+ SEAD:CreateEventPlayerEnterAircraft(PlayerUnit)
+
+Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+ SEAD:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ SEAD:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ SEAD:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ SEAD:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ SEAD:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ SEAD:F(Arguments)
+
+Trace a function call.
+
+
+
+ SEAD:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ SEAD:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ SEAD:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ SEAD:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ SEAD:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ SEAD:GetEventPriority()
+
+Get the Class Event processing Priority.
+
+
+
+ SEAD:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ SEAD:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ SEAD:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ SEAD:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ SEAD:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ SEAD:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ SEAD:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ SEAD:New()
+
+BASE constructor.
+
+
+
+ SEAD:OnEvent(EventData)
+
+Occurs when an object is completely destroyed.
+
+
+
+ SEAD:OnEventBDA(EventData)
+
+BDA.
+
+
+
+ SEAD:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ SEAD:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ SEAD:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ SEAD:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ SEAD:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ SEAD:OnEventDiscardChairAfterEjection(EventData)
+
+Discard chair after ejection.
+
+
+
+ SEAD:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+ SEAD:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ SEAD:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ SEAD:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ SEAD:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ SEAD:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ SEAD:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed
+place: Object that the unit landed on.
+
+
+
+ SEAD:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ SEAD:OnEventLandingQualityMark(EventData)
+
+Landing quality mark.
+
+
+
+ SEAD:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ SEAD:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ SEAD:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ SEAD:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends
+
+
+
+ SEAD:OnEventMissionStart(EventData)
+
+Occurs when a mission starts
+
+
+
+ SEAD:OnEventParatrooperLanding(EventData)
+
+Weapon add.
+
+
+
+ SEAD:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ SEAD:OnEventPlayerEnterAircraft(EventData)
+
+Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
+ SEAD:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ SEAD:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ SEAD:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ SEAD:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ SEAD:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ SEAD:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ SEAD:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ SEAD:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ SEAD:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ SEAD:OnEventTriggerZone(EventData)
+
+Trigger zone.
+
+
+
+ SEAD:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ SEAD:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ SEAD:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ SEAD:ScheduleStop(SchedulerFunction)
+
+Stops the Schedule.
+
+
+
+ SEAD.Scheduler
+
+
+
+
+
+ SEAD:SetEventPriority(EventPriority)
+
+Set the Class Event processing Priority.
+
+
+
+ SEAD:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ SEAD:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ SEAD:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ SEAD:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ SEAD:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ SEAD:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ SEAD:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ SEAD:TraceLevel(Level)
+
+Set trace level
+
+
+
+ SEAD:TraceOff()
+
+Set trace off.
+
+
+
+ SEAD:TraceOn()
+
+Set trace on.
+
+
+
+ SEAD:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ SEAD:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ SEAD._
+
+
+
+
+
+ SEAD:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ SEAD:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ SEAD.__
+
+
+
+
+
+ SEAD:onEvent(event)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+ #table
+
SEAD.Harms
+
+
+
+
+
TODO Complete list?
+- Missile enumerators
+ @field Harms
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
+
+
+
When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
+Chances are big that the missile will miss.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.
+
+
+
+
+
+
+ SEADGroupPrefixes
+
+
+
+
+
Return value:
+
+
Usage:
+
-- CCCP SEAD Defenses
+-- Defends the Russian SA installations from SEAD attacks.
+SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
+
+
+
+
+
+
+
+
+
+
+
Detects if an SAM site was shot with an anti radiation missile.
+
+
+
In this case, take evasive actions based on the skill level set within the ME.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Sets the engagement range of the SAMs.
+
+
+
Defaults to 75% to make it more deadly. Feature Request #1355
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
Set the engagement range in percent, e.g. 50
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Update the active SEAD Set
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #table
+ SEADGroupPrefixes
+
+
+
+
+
The prefixes to add, note: can also be a single #string
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Check if a known HARM was fired
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ WeaponName
+
+
+
+
+
Return value:
+
+
+
+
+
Returns true for a match
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+ #table
+
SEAD.Harms
+
+
+
+
+
TODO Complete list?
+- Missile enumerators
+ @field Harms
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The Event processing Priority.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is completely destroyed.
+
+
+
initiator : The unit that is was destroyed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
BDA.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
initiator : The unit that captured the base
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
initiator : The unit that was spawned
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
initiator : The unit that has crashed
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Discard chair after ejection.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
initiator : The unit that is stopping its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
initiator : The unit that is starting its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
initiator : The unit object the fired the weapon
+weapon: Weapon object that hit the target
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
initiator : The unit that had the failure
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+
+
+ initiator: The unit that killed the target
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed
+place: Object that the unit landed on.
+
+
+
Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Landing quality mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Weapon add.
+
+
+
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
initiator : The unit that tookoff
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trigger zone.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
The Event processing Priority.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOnOff( true )
+
+-- Switch the tracing Off
+BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class.
+ @param #BASE self
+ @param DCS#Event event
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 011a2b086..b8c7ed1a4 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 50cd4f5d5..b6d344e78 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index d7f64b162..ddfe5a674 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 2f4404d1c..277340d91 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index b642c584c..3cc452241 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 83a7b9b63..0e53b0462 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 1bfe5dda7..f2137e166 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index e345e0202..84fee8149 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -8937,17 +8948,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -8959,17 +8959,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -27921,17 +27910,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -27943,17 +27921,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -30867,17 +30834,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30889,17 +30845,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -38111,20 +38056,6 @@ BASE:TraceOnOff( false )
-
-
@@ -38313,6 +38244,9 @@ BASE:TraceOnOff( false )
+
+
Set time stamp.
+
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 7a4a1690a..251dcaba5 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index fcfc383ae..2f54706a1 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 05881670d..9c5b69c09 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index ab33dccd5..7a8114aad 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index c4c79d4d5..8c021fc44 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 6c8cb6cfa..5d888cae9 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 366b60037..e416485d0 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index d1e0de9e5..0df9545b0 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html
index 916dcd058..be62f40fc 100644
--- a/Documentation/Tasking.TaskZoneCapture.html
+++ b/Documentation/Tasking.TaskZoneCapture.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index 79610410d..542bb7330 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 0600ca2df..b90d7de39 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 293043b02..54e9dfd19 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index ab1d579ed..e55a2218f 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index 3fdab5d11..5a4e283e9 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3022,11 +3033,22 @@ based on the tasking capabilities defined in
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index b7a949dd2..c4930dc94 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 571447d63..8c48647c3 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3001,7 +3012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4080,7 +4124,7 @@ This method can only be used once!
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4938,7 +5015,7 @@ This method can only be used once!
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -6432,7 +6542,7 @@ This method can only be used once!
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index 84f094561..b0f11ce2f 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index ac9b2e93d..2423aaee7 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
index e3af2aa5d..6201627b3 100644
--- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html
index 106e632a1..1d40bcee5 100644
--- a/Documentation/Utilities.PROFILER.html
+++ b/Documentation/Utilities.PROFILER.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Utils.html b/Documentation/Utils.html
index 7561ed558..40325e784 100644
--- a/Documentation/Utils.html
+++ b/Documentation/Utils.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index cdf5a2825..8e4c56c96 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index acef4cb0d..ea7af5eed 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4135,7 +4146,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive.
+ Alive2.
@@ -5249,7 +5260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive.
+ Alive2.
@@ -7508,7 +7519,7 @@ If the Unit is alive but not active, false is returned.
- Alive.
+ Alive2.
@@ -16055,7 +16066,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
- Alive.
+ Alive2.
@@ -19539,7 +19550,7 @@ Coordinates are dependent on the position of the maps origin.
- Alive.
+ Alive2.
@@ -20213,7 +20224,7 @@ If the Identifiable is alive, true is returned.
- Alive.
+ Alive2.
@@ -20493,7 +20504,7 @@ If the Identifiable is alive, true is returned.
- Alive.
+ Alive2.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 30d74e7e9..9a06af233 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 5a7a868f1..7e3cc9d30 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4637,7 +4648,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index 1b62f23a0..7a2195d9b 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index f028f743c..c3296199c 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2808,6 +2819,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -2892,7 +2925,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.toall
+
MARKER.togroup
@@ -4892,6 +4925,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -4976,7 +5031,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.toall
+
MARKER.togroup
@@ -6485,6 +6540,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -6569,7 +6646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.toall
+
MARKER.togroup
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index 67cc170d5..e38ec68c5 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 7b3ed3ac6..9eeb92158 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3420,17 +3431,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6818,17 +6818,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -7406,17 +7395,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -7600,17 +7578,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 5d76c5163..cb4544ac7 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index a41d9b050..77e5f3165 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 00efb4e7b..633c959c6 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/index.html b/Documentation/index.html
index c2f636234..96e90d95e 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2380,6 +2391,18 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/routines.html b/Documentation/routines.html
index 57465ff77..494423f26 100644
--- a/Documentation/routines.html
+++ b/Documentation/routines.html
@@ -931,6 +931,17 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.