diff --git a/Documentation/AI.AI_A2A.html b/Documentation/AI.AI_A2A.html index 24ed52a30..b4d3ff5b6 100644 --- a/Documentation/AI.AI_A2A.html +++ b/Documentation/AI.AI_A2A.html @@ -2391,6 +2391,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -3659,17 +3654,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -4296,17 +4286,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -5571,17 +5556,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 10860c75b..d3ca4eade 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1427,10 +1427,27 @@ which are excellent tools to be reused in an OO environment!.self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Now we spawn the new group based on the template created.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Overwrite unit names by default with group name.
-When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+ + + +Overwrite unit names by default with group name.
-Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +