diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index b64c40576..297a66a07 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1946,7 +1946,7 @@ will be considered to receive the command to engage that target area.

Use the method AI_A2A_DISPATCHER.SetEngageRadius() to set a specific Engage Radius. The Engage Radius is defined for ALL squadrons which are operational.

-

Demonstration Mission: AID-019 - AI_A2A - Engage Range Test

+

Demonstration Mission: AID-019 - AI_A2A - Engage Range Test

In this example an Engage Radius is set to various values.

@@ -1970,7 +1970,7 @@ when you don't want to let the AI_A2A_DISPATCHER react immediately when a certai

Use the method AI_A2A_DISPATCHER.SetGciRadius() to set a specific controlled ground intercept radius. The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.

-

Demonstration Mission: AID-013 - AI_A2A - Intercept Test

+

Demonstration Mission: AID-013 - AI_A2A - Intercept Test

In these examples, the Gci Radius is set to various values:

@@ -2004,7 +2004,7 @@ If a hot war is chosen then no borders actually need to be defi it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.

-

Demonstration Mission: AID-009 - AI_A2A - Border Test

+

Demonstration Mission: AID-009 - AI_A2A - Border Test

In this example a border is set for the CCCP A2A dispatcher:

@@ -4876,11 +4876,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11540,11 +11543,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12802,11 +12808,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14366,11 +14375,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index e5554a32f..7ea00863a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -1929,8 +1929,6 @@ defense for your missions.

1. AI_A2G_DISPATCHER constructor:

-

Banner Image

-

The AI_A2G_DISPATCHER.New() method creates a new AI_A2G_DISPATCHER instance.

@@ -1944,8 +1942,6 @@ The most effective reconnaissance for the A2G dispatcher would be to use the A reconnaissance network, is used to detect enemy ground targets, potentially group them into areas, and to understand the position, level of threat of the enemy.

-

Banner Image

-

As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets. Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range. Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions. @@ -2353,8 +2349,6 @@ And for a couple of squadrons overrides this default method.

Use the method AI_A2G_DISPATCHER.SetSquadronGrouping() to set the grouping of aircraft when spawned in.

-

Banner Image

-

In the case of on call engagement, the AI_A2G_DISPATCHER.SetSquadronGrouping() method has additional behaviour. When there aren't enough patrol flights airborne, a on call will be initiated for the remaining targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -2368,8 +2362,6 @@ an additional on call flight needs to be started.

The effectiveness can be set with the overhead parameter. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units. The default value of the overhead parameter is 1.0, which means equal balance.

-

Banner Image

-

However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.

The AI_A2G_DISPATCHER.SetSquadronOverhead() method can be used to tweak the defense strength, @@ -2523,8 +2515,6 @@ Use the method AI_A2G_DI

For example, the following setup will set the default refuel tanker to "Tanker":

-

Banner Image

-
 -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
  A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
  A2GDispatcher:SetDefaultTanker( "Tanker" )
@@ -4766,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
     
 

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13288,6 +13289,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14616,6 +14628,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16246,6 +16269,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 7f173ddbf..ca3a03ff5 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2563,6 +2563,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -3634,6 +3645,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html index 70bb04f38..0aa432b30 100644 --- a/Documentation/AI.AI_CAP.html +++ b/Documentation/AI.AI_CAP.html @@ -1631,11 +1631,11 @@

Contributions:


diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 6cbfca874..ad13105cf 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2759,7 +2759,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4789,7 +4789,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5401,7 +5401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6901,7 +6901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 033406c59..43dc65147 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,20 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2790,9 +2776,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4539,20 +4522,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4583,9 +4552,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -5174,20 +5140,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5218,9 +5170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6697,20 +6646,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6741,9 +6676,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index dcf9819bc..1088c9eae 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,22 +2911,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4829,22 +4835,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5499,22 +5511,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7057,22 +7075,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index c5325c22c..8af88926c 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1618,7 +1618,7 @@
-

Demo Missions

+

Demo Missions


@@ -3296,7 +3296,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Scheduler#SCHEDULER + Core.Scheduler#SCHEDULER AI_FORMATION.FollowScheduler

The instance of the SCHEDULER class.

@@ -9943,7 +9943,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Scheduler#SCHEDULER + Core.Scheduler#SCHEDULER AI_FORMATION.FollowScheduler

The instance of the SCHEDULER class.

@@ -10226,7 +10226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Scheduler#SCHEDULER + Core.Scheduler#SCHEDULER AI_FORMATION.FollowScheduler

The instance of the SCHEDULER class.

@@ -11792,7 +11792,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Scheduler#SCHEDULER + Core.Scheduler#SCHEDULER AI_FORMATION.FollowScheduler

The instance of the SCHEDULER class.

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index 54b23720b..1f1a385d6 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -1674,7 +1674,7 @@ Therefore, this class is considered to be deprecated


-

1) #ACT_ASSIGN_ACCEPT class, extends Core.Fsm.Assign#ACT_ASSIGN

+

1) #ACT_ASSIGN_ACCEPT class, extends Core.Fsm#ACT_ASSIGN

The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.

@@ -1686,7 +1686,7 @@ Therefore, this class is considered to be deprecated


-

2) #ACT_ASSIGN_MENU_ACCEPT class, extends Core.Fsm.Assign#ACT_ASSIGN

+

2) #ACT_ASSIGN_MENU_ACCEPT class, extends Core.Fsm#ACT_ASSIGN

The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option. This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task. diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 3bb8f76e7..ddd349041 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -5702,7 +5702,7 @@ The cargo must be in the UnLoaded state.

@@ -5847,7 +5847,7 @@ The cargo must be in the UnLoaded state.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 121b59d9c..fcca723c9 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,10 +1938,27 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ +
+
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -1953,6 +1970,20 @@ Therefore, this class is considered to be deprecated

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3242,10 +3273,27 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ +
+
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3257,6 +3305,20 @@ This works for ground only groups.

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 6907ca09f..0fec1ae3d 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1834,17 +1834,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2549,17 +2538,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index e9a2edb0c..c7304347e 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -1722,7 +1722,7 @@ Often, this can simply be determined by the distance between two nodes. Therefor

Calculate the Path

-

Finally, we have to calculate the path. This is done by the ASTAR.GetPath(ExcludeStart, ExcludeEnd) function. This function returns a table of nodes, which +

Finally, we have to calculate the path. This is done by the #GetPath(ExcludeStart, ExcludeEnd) function. This function returns a table of nodes, which describe the optimal path from the start node to the end node.

By default, the start and end node are include in the table that is returned.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index e253640cb..0539a7926 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -4041,7 +4041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

- Core.Functional#ZONE_GOAL + Functional.ZoneGoal#ZONE_GOAL ZoneGoal

@@ -9052,7 +9052,7 @@ Note that at the beginning of each field description, there is an indication whi
- Core.ZONE#ZONE + Core.Zone#ZONE EVENTDATA.Zone

The zone object.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 84bcbeb5c..32719ff03 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index c98a857da..622b79902 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -2859,11 +2859,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Return value:

-

List of points.

+

List of points.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index c58259a47..052a5d633 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2853,7 +2853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -5010,7 +5010,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a7d601c7e..a3624ea44 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2940,36 +2940,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.uncontrolled

- - @@ -3711,17 +3681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -3758,17 +3717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -3857,6 +3805,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3868,6 +3830,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

By default, no InitLimit

+
@@ -3879,17 +3844,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -3921,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3935,7 +3889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4203,61 +4157,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
@@ -9566,17 +9465,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -9613,17 +9501,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
@@ -9712,6 +9589,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9723,6 +9614,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ @@ -9734,17 +9628,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -9776,7 +9659,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9790,7 +9673,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -10058,61 +9941,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index f9afc6338..de04fc749 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -1632,9 +1632,9 @@

Contributions:


@@ -2815,39 +2815,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
@@ -4131,39 +4098,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
@@ -5686,39 +5620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 0e7308537..328aff080 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3884,9 +3884,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

- @@ -4469,9 +4466,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

- diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 5c2148852..c5f210763 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3565,6 +3565,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6740,6 +6751,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7550,6 +7572,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -8330,6 +8363,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9998,6 +10042,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 81cf7e7eb..af8e0295c 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19137,6 +19137,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19286,7 +19308,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -23818,6 +23840,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23967,7 +24011,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -25560,6 +25604,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25709,7 +25775,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 4a169cd52..032a65219 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -1613,8 +1613,8 @@

Global DETECTION_ZONES

-

(old, to be revised ) Detect units within the battle zone for a list of Core.Zones detecting targets following (a) detection method(s), - and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.

+

(old, to be revised ) Detect units within the battle zone for a list of Core.Zones detecting targets following (a) detection method(s), +and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.

@@ -1625,31 +1625,31 @@ #DETECTION_ZONES DETECTION_ZONES -

(old, to be revised ) Detect units within the battle zone for a list of Core.Zones detecting targets following (a) detection method(s), - and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.

+

(old, to be revised ) Detect units within the battle zone for a list of Core.Zones detecting targets following (a) detection method(s), +and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.

-

The class is group the detected units within zones given a DetectedZoneRange parameter. - A set with multiple detected zones will be created as there are groups of units detected.

+

The class is group the detected units within zones given a DetectedZoneRange parameter. +A set with multiple detected zones will be created as there are groups of units detected.

-

## 4.1) Retrieve the Detected Unit Sets and Detected Zones

+

4.1) Retrieve the Detected Unit Sets and Detected Zones

-

The methods to manage the DetectedItems[].Set(s) are implemented in Functional.Detection#DECTECTION_BASE and - the methods to manage the DetectedItems[].Zone(s) is implemented in Functional.Detection#DETECTION_ZONES.

+

The methods to manage the DetectedItems[].Set(s) are implemented in Functional.Detection#DECTECTION_BASE and +the methods to manage the DetectedItems[].Zone(s) is implemented in Functional.Detection#DETECTION_ZONES.

-

Retrieve the DetectedItems[].Set with the method Functional.Detection#DETECTION_BASE.GetDetectedSet(). A Core.Set#SET_UNIT object will be returned.

+

Retrieve the DetectedItems[].Set with the method Functional.Detection#DETECTION_BASE.GetDetectedSet(). A Core.Set#SET_UNIT object will be returned.

-

Retrieve the formed Zones as a result of the grouping the detected units within the DetectionZoneRange, use the method Functional.Detection#DETECTION_BASE.GetDetectionZones(). - To understand the amount of zones created, use the method Functional.Detection#DETECTION_BASE.GetDetectionZoneCount(). - If you want to obtain a specific zone from the DetectedZones, use the method Functional.Detection#DETECTION_BASE.GetDetectionZone() with a given index.

+

Retrieve the formed Core.Zone#ZONE_UNITs as a result of the grouping the detected units within the DetectionZoneRange, use the method Functional.Detection#DETECTION_BASE.GetDetectionZones(). +To understand the amount of zones created, use the method Functional.Detection#DETECTION_BASE.GetDetectionZoneCount(). +If you want to obtain a specific zone from the DetectedZones, use the method Functional.Detection#DETECTION_BASE.GetDetectionZone() with a given index.

-

## 4.4) Flare or Smoke detected units

+

4.4) Flare or Smoke detected units

-

Use the methods Functional.Detection#DETECTION_ZONES.FlareDetectedUnits() or Functional.Detection#DETECTION_ZONES.SmokeDetectedUnits() to flare or smoke the detected units when a new detection has taken place.

+

Use the methods Functional.Detection#DETECTION_ZONES.FlareDetectedUnits() or Functional.Detection#DETECTION_ZONES.SmokeDetectedUnits() to flare or smoke the detected units when a new detection has taken place.

-

## 4.5) Flare or Smoke or Bound detected zones

+

4.5) Flare or Smoke or Bound detected zones

-

Use the methods:

+

Use the methods:

-

the detected zones when a new detection has taken place. -

+

the detected zones when a new detection has taken place.

+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index 50d178f2b..b7d3b9bf3 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -4286,7 +4286,7 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a8f9c88cb..db31c51d3 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4473,6 +4473,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -8991,6 +9035,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+ + + +
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e9de5230c..fcc4c7970 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2268,20 +2268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2512,20 +2498,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 2f76757e2..8c41fb40a 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4516,36 +4516,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - - - - -

RAT.uncontrolled

- - diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index dc4dee21a..5bbf6143c 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40737,6 +40737,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
@@ -40770,9 +40773,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 5382455ba..9f1e806ba 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1649,8 +1649,6 @@
-

Banner Image

-

CSAR Concept