From 66bf3500e66c2684ba32a860c5ab4d8b43ca43d9 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Mon, 24 May 2021 08:06:18 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_AIR_Dispatcher.html | 44 ++ Documentation/AI.AI_Air.html | 44 ++ Documentation/AI.AI_Air_Squadron.html | 22 + Documentation/AI.AI_Cargo.html | 8 +- Documentation/AI.AI_Cargo_Airplane.html | 56 +- Documentation/AI.AI_Patrol.html | 12 - Documentation/Cargo.CargoCrate.html | 22 - Documentation/Cargo.CargoGroup.html | 34 - Documentation/Cargo.CargoUnit.html | 22 + Documentation/Core.Settings.html | 30 +- Documentation/Core.Spawn.html | 204 +++--- Documentation/Core.SpawnStatic.html | 84 +++ Documentation/Core.Zone.html | 685 +++++++++++++++++- Documentation/Functional.Designate.html | 55 ++ Documentation/Functional.Mantis.html | 22 + Documentation/Functional.Movement.html | 28 + Documentation/Functional.Rat.html | 12 +- .../Functional.ZoneCaptureCoalition.html | 172 ++++- Documentation/Functional.ZoneGoal.html | 172 ++++- Documentation/Functional.ZoneGoalCargo.html | 172 ++++- .../Functional.ZoneGoalCoalition.html | 172 ++++- Documentation/Ops.Airboss.html | 4 +- Documentation/Tasking.Task.html | 22 + .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- .../Tasking.Task_Cargo_Dispatcher.html | 176 ----- Documentation/Wrapper.Client.html | 14 +- Documentation/Wrapper.Marker.html | 72 +- 28 files changed, 1923 insertions(+), 465 deletions(-) diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 53174fb00..4527a3081 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4375,6 +4375,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9672,6 +9683,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -10989,6 +11011,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12612,6 +12645,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index d48961c52..94b054fca 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2869,6 +2869,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5613,6 +5624,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6338,6 +6360,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -7955,6 +7988,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 4f8351e74..c2310f6fa 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2372,6 +2372,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -3443,6 +3454,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index bdc9d6f83..61969b6c9 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2568,7 +2568,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4598,7 +4598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5210,7 +5210,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6714,7 +6714,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 71a1ec9c3..4d1c86ac5 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2555,6 +2555,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -2610,9 +2621,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4331,6 +4339,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4386,9 +4405,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4949,6 +4965,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -5004,9 +5031,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6459,6 +6483,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -6514,9 +6549,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 0e05bcab7..435ab2ca9 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3071,9 +3071,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

-
@@ -6321,9 +6318,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -7068,9 +7062,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -8707,9 +8698,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 43db3b6a8..81e6f0ebd 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1683,17 +1683,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
@@ -2362,17 +2351,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index dfd6f4ec7..4943452a3 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1754,27 +1754,10 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -3089,27 +3072,10 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index b346f9fd0..e4adfe127 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1632,6 +1632,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2347,6 +2358,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 124e70631..b5c2c6fb1 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2649,7 +2649,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2704,11 +2704,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4740,7 +4751,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4795,11 +4806,22 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 977908e96..2fe8df68f 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2670,12 +2670,6 @@ and any spaces before and after the resulting name are removed.

SPAWN.communication

- - - -

SPAWN.frequency

- - @@ -2694,6 +2688,12 @@ and any spaces before and after the resulting name are removed.

SPAWN.skill

+ + + +

SPAWN.uncontrolled

+ + @@ -3326,9 +3326,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3384,20 +3381,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3511,6 +3494,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3577,6 +3571,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
@@ -3588,6 +3604,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -3779,17 +3806,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -3802,7 +3818,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -3865,17 +3881,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.frequency - - -
@@ -3909,6 +3914,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.uncontrolled + + +
@@ -8728,9 +8744,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -8786,20 +8799,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -8913,6 +8912,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8979,6 +8989,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
@@ -8990,6 +9022,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9181,17 +9224,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -9204,7 +9236,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9267,17 +9299,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.frequency - - -
@@ -9311,6 +9332,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index f7a297eae..131027c4d 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1799,6 +1799,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2712,6 +2730,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
@@ -3933,6 +3984,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 309657929..27b7a1884 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1490,6 +1490,26 @@ Controls a network of short range air/missile defense groups.

Global(s)

+
+ + + + + +

Global Limit

+ +
+
+
+
+ +Limit + + + +
+ +
@@ -1527,14 +1547,14 @@ The ZONE name will be the trigger zone name.

So, you can search yourself for the ZONE object by using the ZONE.FindByName() method. In this example, local TriggerZone = ZONE:FindByName( "DefenseZone" ) would return the ZONE object -that was created at mission startup, and reference it into the TriggerZone local object.

+that was created at mission startup, and reference it into the TriggerZone local object.

Refer to mission ZON-110 for a demonstration.

This is especially handy if you want to quickly setup a SET_ZONE... So when you would declare local SetZone = SET_ZONE:New():FilterPrefixes( "Defense" ):FilterStart(), then SetZone would contain the ZONE object DefenseZone as part of the zone collection, -without much scripting overhead!!!

+without much scripting overhead!!!

@@ -1747,6 +1767,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be @@ -1938,6 +1959,12 @@ This class is an abstract BASE class for derived classes, and is not meant to be + + + + @@ -1971,7 +1998,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be - + @@ -2105,7 +2132,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be @@ -3052,6 +3079,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + + @@ -3166,6 +3199,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + + + + + +

ZONE_BASE.Color

Table with four entries, e.g. {1, 0, 0, 0.15}. First three are RGB color code. Fourth is the transparency Alpha value.

+

ZONE_BASE.Coordinate

+

ZONE_BASE:GetCoordinate()

ZONE_BASE:GetCoordinate(Height)

Returns a Core.Point#COORDINATE of the zone.

ZONE_BASE:UndrawZone(Delay)

-

Remove the drawing of the zone from the F10 map.

+

Remove the drawing of the zone from the F10 map.

ZONE_POLYGON_BASE:BoundZone(UnBound)

Smokes the zone boundaries in a color.

+

ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, Closed)

+

Draw a frontier on the F10 map with small filled circles.

ZONE_POLYGON_BASE:SmokeZone(SmokeColor, Segments)

Smokes the zone boundaries in a color.

+

ZONE_POLYGON_BASE:UpdateFromVec2(Vec2Array)

+

Update polygon points with an array of DCS#Vec2.

+

ZONE_POLYGON_BASE:UpdateFromVec3(Vec2Array, Vec3Array)

+

Update polygon points with an array of DCS#Vec3.

@@ -3209,7 +3254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_RADIUS:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -3270,6 +3315,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_RADIUS:GetScannedSceneryType(SceneryType)

Get scanned scenery type

+ + + +

ZONE_RADIUS:GetScannedSetGroup()

+ +

Get a set of scanned units.

@@ -3366,6 +3417,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_RADIUS.ScanData

+ + + +

ZONE_RADIUS.ScanSetGroup

+ + @@ -3390,6 +3447,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_RADIUS:SmokeZone(SmokeColor, Points, AddHeight, AddOffSet, AngleOffset)

Smokes the zone boundaries in a color.

+ + + +

ZONE_RADIUS:UpdateFromVec2(Vec2, Radius)

+ +

Update zone from a 2D vector.

+ + + +

ZONE_RADIUS:UpdateFromVec3(Vec3, Radius)

+ +

Update zone from a 2D vector.

@@ -3514,7 +3583,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_UNIT:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -3575,6 +3644,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_UNIT:GetScannedSceneryType(SceneryType)

Get scanned scenery type

+ + + +

ZONE_UNIT:GetScannedSetGroup()

+ +

Get a set of scanned units.

@@ -3671,6 +3746,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_UNIT.ScanData

+ + + +

ZONE_UNIT.ScanSetGroup

+ + @@ -3695,6 +3776,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_UNIT:SmokeZone(SmokeColor, Points, AddHeight, AddOffSet, AngleOffset)

Smokes the zone boundaries in a color.

+ + + +

ZONE_UNIT:UpdateFromVec2(Vec2, Radius)

+ +

Update zone from a 2D vector.

+ + + +

ZONE_UNIT:UpdateFromVec3(Vec3, Radius)

+ +

Update zone from a 2D vector.

@@ -4044,6 +4137,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+ + +ZONE_BASE.Coordinate + + + + +

Create a new coordinate object.

+ +
+
@@ -4223,7 +4330,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Returns a Core.Point#COORDINATE of the zone.

@@ -4234,6 +4341,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_BASE

+

Parameter:

+
+
+

+ DCS#Distance + Height +

+
+
+ +

The height to add to the land height where the center of the zone is located.

+ +
+

Return value:

@@ -4259,7 +4380,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Get ID of the zone object drawn on the F10 map.

-

The ID can be used to remove the drawn object from the F10 map view via UTILS.RemoveMark(MarkID).

+

The ID can be used to remove the drawn object from the F10 map view via UTILS.RemoveMark(MarkID).

@@ -5103,7 +5224,7 @@ end

ZONE_BASE:UndrawZone(Delay)

-

Remove the drawing of the zone from the F10 map.

+

Remove the drawing of the zone from the F10 map.

@@ -5154,6 +5275,20 @@ end
+
+
+
+ + +ZONE_BASE.Coordinate + + + + +

Create a new coordinate object.

+ +
+
@@ -6647,6 +6782,20 @@ end
+
+
+
+ + +ZONE_BASE.Coordinate + + + + +

Create a new coordinate object.

+ +
+
@@ -10399,6 +10548,115 @@ BASE:TraceOnOff( false )
+
+
+ +
+ + + +

Draw a frontier on the F10 map with small filled circles.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON_BASE

+
+

Parameters:

+
+
+

+ #number + Coalition +

+
+
+ +

(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1= All.

+ +
+
+
+
+

+ #table + Color +

+
+
+ +

(Optional) RGB color table {r, g, b}, e.g. {1, 0, 0} for red. Default {1, 1, 1}= White.

+ +
+
+
+
+

+ #number + Radius +

+
+
+ +

(Optional) Radius of the circles in meters. Default 1000.

+ +
+
+
+
+

+ #number + Alpha +

+
+
+ +

(Optional) Alpha transparency [0,1]. Default 1.

+ +
+
+
+
+

+ #number + Segments +

+
+
+ +

(Optional) Number of segments within boundary line. Default 10.

+ +
+
+
+
+

+ #boolean + Closed +

+
+
+ +

(Optional) Link the last point with the first one to obtain a closed boundary. Default false

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -10842,7 +11100,7 @@ BASE:TraceOnOff( false )
-

Index of the vertex. Default 1.

+

Index of the vertex. Default 1.

@@ -10886,7 +11144,7 @@ BASE:TraceOnOff( false )
-

Index of the vertex. Default 1.

+

Index of the vertex. Default 1.

@@ -10930,7 +11188,7 @@ BASE:TraceOnOff( false )
-

Index of the vertex. Default 1.

+

Index of the vertex. Default 1.

@@ -11126,7 +11384,7 @@ BASE:TraceOnOff( false )
-

An array of DCS#Vec2, forming a polygon..

+

An array of DCS#Vec2, forming a polygon.

@@ -11200,6 +11458,104 @@ BASE:TraceOnOff( false ) + + + +
+ + + +

Update polygon points with an array of DCS#Vec2.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON_BASE

+
+

Parameter:

+
+
+

+ #ZONE_POLYGON_BASE.ListVec2 + Vec2Array +

+
+
+ +

An array of DCS#Vec2, forming a polygon.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update polygon points with an array of DCS#Vec3.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON_BASE

+
+

Parameters:

+
+
+

+ #ZONE_POLYGON_BASE.ListVec3 + Vec2Array +

+
+
+ +

An array of DCS#Vec3, forming a polygon.

+ +
+
+
+
+

+ Vec3Array +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -11245,6 +11601,17 @@ BASE:TraceOnOff( false ) + + + +
+
@@ -11412,7 +11779,7 @@ BASE:TraceOnOff( false )

ZONE_RADIUS:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -12040,6 +12407,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
+ + + +
+ + + +

Get a set of scanned units.

+ +
+
+

Defined in:

+
+

ZONE_RADIUS

+
+

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+
@@ -12903,6 +13300,120 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+
+

ZONE_RADIUS

+
+

Parameters:

+
+
+

+ DCS#Vec2 + Vec2 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+
+

ZONE_RADIUS

+
+

Parameters:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -13311,7 +13822,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the

ZONE_UNIT:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -13939,6 +14450,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
+ + + +
+ + + +

Get a set of scanned units.

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+
@@ -14802,6 +15343,120 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec2 + Vec2 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 96cd3cac3..f2c668f5e 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3368,6 +3368,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6525,6 +6536,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7324,6 +7346,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -8093,6 +8126,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9754,6 +9798,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index dcd0ae9fe..9316f1e3c 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2627,6 +2627,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4209,6 +4220,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 03dc28cc9..b780bcc21 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2082,6 +2082,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
@@ -2312,6 +2326,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index f7d857f3d..e11065983 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4262,12 +4262,6 @@ and any spaces before and after the resulting name are removed.

RAT.communication

- - - -

RAT.frequency

- - @@ -4286,6 +4280,12 @@ and any spaces before and after the resulting name are removed.

RAT.skill

+ + + +

RAT.uncontrolled

+ + diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 91025b71c..0e0df47fa 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2336,7 +2336,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

ZONE_CAPTURE_COALITION:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -2397,6 +2397,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

ZONE_CAPTURE_COALITION:GetScannedSceneryType(SceneryType)

Get scanned scenery type

+ + + +

ZONE_CAPTURE_COALITION:GetScannedSetGroup()

+ +

Get a set of scanned units.

@@ -2493,6 +2499,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

ZONE_CAPTURE_COALITION.ScanData

+ + + +

ZONE_CAPTURE_COALITION.ScanSetGroup

+ + @@ -2517,6 +2529,18 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

ZONE_CAPTURE_COALITION:SmokeZone(SmokeColor, Points, AddHeight, AddOffSet, AngleOffset)

Smokes the zone boundaries in a color.

+ + + +

ZONE_CAPTURE_COALITION:UpdateFromVec2(Vec2, Radius)

+ +

Update zone from a 2D vector.

+ + + +

ZONE_CAPTURE_COALITION:UpdateFromVec3(Vec3, Radius)

+ +

Update zone from a 2D vector.

@@ -5252,7 +5276,7 @@ end

ZONE_CAPTURE_COALITION:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -5880,6 +5904,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
+
+
+ +
+ + + +

Get a set of scanned units.

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+
@@ -6743,6 +6797,120 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
+ + + +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec2 + Vec2 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 2d1d81712..c3a0cc5b5 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1651,7 +1651,7 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -1712,6 +1712,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL:GetScannedSceneryType(SceneryType)

Get scanned scenery type

+ + + +

ZONE_GOAL:GetScannedSetGroup()

+ +

Get a set of scanned units.

@@ -1808,6 +1814,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL.ScanData

+ + + +

ZONE_GOAL.ScanSetGroup

+ + @@ -1832,6 +1844,18 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL:SmokeZone(SmokeColor, Points, AddHeight, AddOffSet, AngleOffset)

Smokes the zone boundaries in a color.

+ + + +

ZONE_GOAL:UpdateFromVec2(Vec2, Radius)

+ +

Update zone from a 2D vector.

+ + + +

ZONE_GOAL:UpdateFromVec3(Vec3, Radius)

+ +

Update zone from a 2D vector.

@@ -2577,7 +2601,7 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -3205,6 +3229,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
+ + + +
+ + + +

Get a set of scanned units.

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+
@@ -4068,6 +4122,120 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec2 + Vec2 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index d4c872395..5ba1fbd66 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1889,7 +1889,7 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_CARGO:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -1950,6 +1950,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_CARGO:GetScannedSceneryType(SceneryType)

Get scanned scenery type

+ + + +

ZONE_GOAL_CARGO:GetScannedSetGroup()

+ +

Get a set of scanned units.

@@ -2046,6 +2052,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_CARGO.ScanData

+ + + +

ZONE_GOAL_CARGO.ScanSetGroup

+ + @@ -2070,6 +2082,18 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_CARGO:SmokeZone(SmokeColor, Points, AddHeight, AddOffSet, AngleOffset)

Smokes the zone boundaries in a color.

+ + + +

ZONE_GOAL_CARGO:UpdateFromVec2(Vec2, Radius)

+ +

Update zone from a 2D vector.

+ + + +

ZONE_GOAL_CARGO:UpdateFromVec3(Vec3, Radius)

+ +

Update zone from a 2D vector.

@@ -3912,7 +3936,7 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_CARGO:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -4540,6 +4564,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
+ + + +
+ + + +

Get a set of scanned units.

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+
@@ -5403,6 +5457,120 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec2 + Vec2 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 5ef8a78f7..c88e1273d 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1737,7 +1737,7 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -1798,6 +1798,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION:GetScannedSceneryType(SceneryType)

Get scanned scenery type

+ + + +

ZONE_GOAL_COALITION:GetScannedSetGroup()

+ +

Get a set of scanned units.

@@ -1894,6 +1900,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION.ScanData

+ + + +

ZONE_GOAL_COALITION.ScanSetGroup

+ + @@ -1918,6 +1930,18 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION:SmokeZone(SmokeColor, Points, AddHeight, AddOffSet, AngleOffset)

Smokes the zone boundaries in a color.

+ + + +

ZONE_GOAL_COALITION:UpdateFromVec2(Vec2, Radius)

+ +

Update zone from a 2D vector.

+ + + +

ZONE_GOAL_COALITION:UpdateFromVec3(Vec3, Radius)

+ +

Update zone from a 2D vector.

@@ -3060,7 +3084,7 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)

-

Draw the zone circle on the F10 map.

+

Draw the zone circle on the F10 map.

@@ -3688,6 +3712,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
+ + + +
+ + + +

Get a set of scanned units.

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+
@@ -4551,6 +4605,120 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec2 + Vec2 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Update zone from a 2D vector.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

The location of the zone.

+ +
+
+
+
+

+ DCS#Distance + Radius +

+
+
+ +

The radius of the zone.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index efe490dd6..cb2d0dbef 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38010,7 +38010,7 @@ BASE:TraceOnOff( false ) -

Set case of f

+

Set current case.

@@ -38228,7 +38228,7 @@ BASE:TraceOnOff( false ) -

Make player section lead if he was not before.

+

Set section lead of player flight.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index b731009ae..5262cb347 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2754,6 +2754,17 @@ but can separately be modified later in your mission using the + + + +
+
@@ -7390,6 +7401,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 0ebb66cb4..1fb73130b 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2748,7 +2748,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3473,7 +3473,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4649,7 +4649,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6131,7 +6131,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index bded192a3..c000c3543 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3018,11 +3018,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3595,11 +3598,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4782,11 +4788,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6275,11 +6284,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index a6530742e..38593a136 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3022,50 +3022,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4145,50 +4101,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5047,50 +4959,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6584,50 +6452,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 9ed36eabd..4dac97630 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -4148,7 +4148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive.

+

Alive2.

@@ -5262,7 +5262,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive.

+

Alive2.

@@ -7452,7 +7452,7 @@ If the Unit is alive but not active, false is returned.

-

Alive.

+

Alive2.

@@ -16000,7 +16000,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

Alive.

+

Alive2.

@@ -19484,7 +19484,7 @@ Coordinates are dependent on the position of the maps origin.

-

Alive.

+

Alive2.

@@ -20158,7 +20158,7 @@ If the Identifiable is alive, true is returned.

-

Alive.

+

Alive2.

@@ -20438,7 +20438,7 @@ If the Identifiable is alive, true is returned.

-

Alive.

+

Alive2.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 85ae379cd..82824780d 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2833,28 +2833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -2939,7 +2917,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -4939,28 +4917,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5045,7 +5001,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -6553,28 +6509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6659,7 +6593,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau