diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index bc838081d..d0dfc86f4 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,11 +5038,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-No loading happened, so we need to pickup something else.
- @@ -4993,9 +4990,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -5608,9 +5602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -7111,9 +7102,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 4aecd2645..de631ffe4 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2909,6 +2909,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-self.CargoObject:Destroy()
- -Then we register the new group in the database
-The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
Spawns a new static using a given template.
-The ME name of the HQ object
+ + + +Log SAM status in dcs.log every cycle if true
+switch alarm state RED
-self.SAMCheckRanges = {}
+The ME name of the HQ object
+Log SAM status in dcs.log every cycle if true
+switch alarm state RED
-self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Also decrease flag for section members of flight.
- -Make player section lead if he was not before.
+Set section lead of player flight.
Set Stable Hover
-Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 58174f7b9..22fed94d4 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
- -enfore engineer build only?
- - - -use as counter
- -enfore engineer build only?
- - - -use as counter
- -enfore engineer build only?
- - - -Can transport crate.
- - - -template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +Stack by pointer.
-Stack by pointer.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
- - - -The DCS controllable class.
- - - -