From 6734370d93d395aea33da854948de73030d7847e Mon Sep 17 00:00:00 2001 From: FlightControl-User Date: Wed, 16 Dec 2020 10:36:31 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2G_Dispatcher.html | 44 ----- Documentation/AI.AI_Air.html | 44 +++++ Documentation/AI.AI_Cargo.html | 8 +- Documentation/AI.AI_Cargo_Airplane.html | 68 ++++--- Documentation/AI.AI_Patrol.html | 12 -- Documentation/Cargo.CargoCrate.html | 22 +++ Documentation/Cargo.CargoGroup.html | 28 --- Documentation/Cargo.CargoUnit.html | 22 +++ Documentation/Core.Point.html | 33 ---- Documentation/Core.Settings.html | 22 --- Documentation/Core.Spawn.html | 54 +---- Documentation/Core.Spot.html | 33 ++++ Documentation/Functional.Designate.html | 110 +++++++++++ Documentation/Functional.Detection.html | 33 ---- Documentation/Functional.Movement.html | 28 --- Documentation/Ops.Airboss.html | 4 +- Documentation/Tasking.Task.html | 22 --- Documentation/Tasking.Task_Cargo.html | 2 +- .../Tasking.Task_Cargo_Dispatcher.html | 184 +----------------- Documentation/Wrapper.Client.html | 78 ++++++++ Documentation/Wrapper.Controllable.html | 79 ++++++++ Documentation/Wrapper.Group.html | 78 ++++++++ Documentation/Wrapper.Marker.html | 66 +++++++ Documentation/Wrapper.Positionable.html | 44 ----- Documentation/Wrapper.Unit.html | 78 ++++++++ 25 files changed, 673 insertions(+), 523 deletions(-) diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ad3de2798..a0450e27b 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4483,17 +4483,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -12837,17 +12826,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -14165,17 +14143,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -15800,17 +15767,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 57a00e295..be84ffb8c 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2773,6 +2773,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5517,6 +5528,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6242,6 +6264,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -7860,6 +7893,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 365c2fa3f..b815a3d34 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2472,7 +2472,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4509,7 +4509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5121,7 +5121,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6626,7 +6626,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 149db606a..39182228a 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2459,6 +2459,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -2489,9 +2500,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -2517,9 +2525,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4238,6 +4243,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4268,9 +4284,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4296,9 +4309,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4859,6 +4869,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4889,9 +4910,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4917,9 +4935,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6373,6 +6388,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -6403,9 +6429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6431,9 +6454,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 40063209b..5241ba8fb 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -2975,9 +2975,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6225,9 +6222,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -6972,9 +6966,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8612,9 +8603,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index ea99b1414..69a9e9973 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1629,6 +1629,17 @@ Controls a network of SAM sites.

Field(s)

+
+ + +
@@ -2297,6 +2308,17 @@ Controls a network of SAM sites.

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index a78273e62..14500acf5 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1718,20 +1718,6 @@ Controls a network of SAM sites.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3050,20 +3036,6 @@ This works for ground only groups.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index f14572963..14db4371e 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1593,6 +1593,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + + + +
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2294,6 +2305,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + + + +
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 7ab0a8eee..981207fa1 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -14570,17 +14570,6 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -15379,17 +15368,6 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -22063,17 +22041,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index e42f789ad..2c4ac92a1 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2613,17 +2613,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SETTINGS.PlayerMenu - - -
@@ -4715,17 +4704,6 @@ It is advised to use this method at the start of the mission.

- - - -
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index b31f6c732..5e28816cd 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3200,6 +3200,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3360,17 +3363,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3465,17 +3457,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitModu - - -
@@ -3701,7 +3682,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -8572,6 +8553,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -8732,17 +8716,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -8837,17 +8810,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitModu - - -
@@ -9073,7 +9035,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index e05e8c26a..089c40079 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2541,6 +2541,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -3787,6 +3798,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5325,6 +5347,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index c0b585a48..4edc61bc8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3261,6 +3261,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -3272,6 +3283,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6418,6 +6440,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -6429,6 +6462,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7217,6 +7261,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -7228,6 +7283,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7986,6 +8052,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -7997,6 +8074,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9648,6 +9736,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -9659,6 +9758,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 4a5f9a852..e21da65c3 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18393,17 +18393,6 @@ BASE:TraceOnOff( false ) - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23095,17 +23084,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24853,17 +24831,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index ec8742816..a42ab7f1d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1986,20 +1986,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2230,20 +2216,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index a92456d4a..f051f6b8e 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -37687,7 +37687,7 @@ BASE:TraceOnOff( false ) -

Set current case.

+

Set case of f

@@ -37756,7 +37756,7 @@ BASE:TraceOnOff( false ) -

Decrease stack/flag. Human player needs to take care himself.

+

Also decrease flag for section members of flight.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index e0c480f8b..c04802b54 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2700,17 +2700,6 @@ but can separately be modified later in your mission using the -
- -
-
-
@@ -7347,17 +7336,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 1d8b8d9fb..327784171 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -2993,7 +2993,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index b107b8fce..8f9096287 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -2929,51 +2929,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4052,51 +4008,7 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4954,51 +4866,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6492,51 +6360,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 0c4c5ccf3..c2299b915 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -2446,6 +2446,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:PushTask(DCSTask, WaitTime)

Pushing Task on the queue from the controllable.

+ + + +

CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+ +

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -11269,6 +11275,78 @@ Warning! When you switch this option off, the airborne group will continue to fl
+
+
+ +
+ + + +

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + speed +

+
+
+ +

Speed of the controllable, default 20

+ +
+
+
+
+

+ #number + radius +

+
+
+ +

Radius of the relocation zone, default 500

+ +
+
+
+
+

+ #boolean + onroad +

+
+
+ +

If true, route on road (less problems with AI way finding), default true

+ +
+
+
+
+

+ #boolean + shortcut +

+
+
+ +

If true and onroad is set, take a shorter route - if available - off road, default false

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index f2d21056f..abad00f7b 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1534,6 +1534,7 @@ The method CONTROLLABLE.SetTaskWaypoi
  • CONTROLLABLE.Route(): Make the Controllable to follow a given route.
  • CONTROLLABLE.RouteGroundTo(): Make the GROUND Controllable to drive towards a specific coordinate.
  • CONTROLLABLE.RouteAirTo(): Make the AIR Controllable to fly towards a specific coordinate.
  • +
  • CONTROLLABLE.RelocateGroundRandomInRadius(): Relocate the GROUND controllable to a random point in a given radius.
  • 5) Option methods

    @@ -2100,6 +2101,12 @@ The method CONTROLLABLE.SetTaskWaypoi

    CONTROLLABLE:PushTask(DCSTask, WaitTime)

    Pushing Task on the queue from the controllable.

    + + + +

    CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

    + +

    (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

    @@ -7844,6 +7851,78 @@ Warning! When you switch this option off, the airborne group will continue to fl
    +
    +
    + +
    + + + +

    (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

    + +
    +
    +

    Defined in:

    +
    +

    CONTROLLABLE

    +
    +

    Parameters:

    +
    +
    +

    + #number + speed +

    +
    +
    + +

    Speed of the controllable, default 20

    + +
    +
    +
    +
    +

    + #number + radius +

    +
    +
    + +

    Radius of the relocation zone, default 500

    + +
    +
    +
    +
    +

    + #boolean + onroad +

    +
    +
    + +

    If true, route on road (less problems with AI way finding), default true

    + +
    +
    +
    +
    +

    + #boolean + shortcut +

    +
    +
    + +

    If true and onroad is set, take a shorter route - if available - off road, default false

    + +
    +
    +
    +
    diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index b0b940e51..8ece4b503 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -2733,6 +2733,12 @@ amount of fuel in the group.

    GROUP:PushTask(DCSTask, WaitTime)

    Pushing Task on the queue from the controllable.

    + + + +

    GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

    + +

    (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

    @@ -12739,6 +12745,78 @@ Warning! When you switch this option off, the airborne group will continue to fl
    + + + +
    + + + +

    (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

    + +
    +
    +

    Defined in:

    + +

    Parameters:

    +
    +
    +

    + #number + speed +

    +
    +
    + +

    Speed of the controllable, default 20

    + +
    +
    +
    +
    +

    + #number + radius +

    +
    +
    + +

    Radius of the relocation zone, default 500

    + +
    +
    +
    +
    +

    + #boolean + onroad +

    +
    +
    + +

    If true, route on road (less problems with AI way finding), default true

    + +
    +
    +
    +
    +

    + #boolean + shortcut +

    +
    +
    + +

    If true and onroad is set, take a shorter route - if available - off road, default false

    + +
    +
    +
    +
    diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 7f78fc2f4..38a2b569a 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2825,6 +2825,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #boolean +MARKER.tocoaliton + + + +
    + +
    +
    +
    + + #boolean +MARKER.togroup + + +
    @@ -4909,6 +4931,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #boolean +MARKER.tocoaliton + + + +
    + +
    +
    +
    + + #boolean +MARKER.togroup + + +
    @@ -6502,6 +6546,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #boolean +MARKER.tocoaliton + + + +
    + +
    +
    +
    + + #boolean +MARKER.togroup + + +
    diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index c972c7ec3..d08683ea5 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3307,17 +3307,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    @@ -6705,17 +6694,6 @@ Coordinates are dependent on the position of the maps origin.

    - - - -
    -
    @@ -7293,17 +7271,6 @@ If the Identifiable is alive, true is returned.

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    @@ -7487,17 +7454,6 @@ If the Identifiable is alive, true is returned.

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    diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index ddb9d114e..d40e2453f 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -2285,6 +2285,12 @@ If you want to obtain the complete 3D position including ori�

    UNIT:PushTask(DCSTask, WaitTime)

    Pushing Task on the queue from the controllable.

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    UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

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    (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

    @@ -9947,6 +9953,78 @@ Warning! When you switch this option off, the airborne group will continue to fl + + + +
    + + + +

    (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

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    +

    Defined in:

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    Parameters:

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    + #number + speed +

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    Speed of the controllable, default 20

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    + #number + radius +

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    Radius of the relocation zone, default 500

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    + #boolean + onroad +

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    + +

    If true, route on road (less problems with AI way finding), default true

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    + #boolean + shortcut +

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    If true and onroad is set, take a shorter route - if available - off road, default false

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