diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 242f5120e..a923796f6 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,11 +4964,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
- @@ -7368,9 +7362,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -9003,9 +8994,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 91c106093..edc9958ec 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2896,17 +2896,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
+Overwrite unit names by default with group name.
- @@ -4218,50 +4215,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+The ME name of the HQ object
+ + + +Prefix for logging
-self.SAMCheckRanges = {}
+The ME name of the HQ object
+ + + +Prefix for logging
-self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Also decrease flag for section members of flight.
- -Make player section lead if he was not before.
+Set Stable Hover
+Set new time stamp.
+Set time stamp.
table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -#1570
-#1570
-#1570
-Can transport crate.
+Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
+Stack by pointer.
+Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -