diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 7c3918c4d..d674efdcd 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4762,17 +4762,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
+By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
+By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +Spawns a new static using a given template.
+Function to get the HQ object for further use
+The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Decrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set Stable Hover
-Set time stamp.
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +CTLD:AddCratesCargo(Name, Templates, Type, NoCrates, PerCrateMass, Stock, SubCategory)
User function - Add generic crate-type loadable as cargo.
CTLD:AddCratesRepair(Name, Template, Type, NoCrates, PerCrateMass, Stock, SubCategory)
User function - Add generic repair crates loadable as cargo.
CTLD:AddStaticsCargo(Name, Mass, Stock, SubCategory, DontShowInMenu, Location)
User function - Add generic static-type loadable as cargo.
Query ID.
+Query Location.
Flag for direct loading.
+Location (if set) where to get this cargo item.
Function to create new CTLD_CARGO object.
use as counter
+ +holds #CTLD_ENGINEERING objects
-Beacons
-tables
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -8944,7 +8989,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauUser function - Add generic crate-type loadable as cargo.
@@ -9048,6 +9093,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauName of sub-category (optional).
++ #boolean + DontShowInMenu +
+(optional) If set to "true" this won't show up in the menu.
+ ++ Core.Zone#ZONE + Location +
+(optional) If set, the cargo item is only available here. Can be a #ZONE object or the name of a zone as #string.
+User function - Add generic repair crates loadable as cargo.
@@ -9162,6 +9233,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauName of the sub-category (optional).
++ #boolean + DontShowInMenu +
+(optional) If set to "true" this won't show up in the menu.
+ ++ Core.Zone#ZONE + Location +
+(optional) If set, the cargo item is only available here. Can be a #ZONE object or the name of a zone as #string.
+User function - Add generic static-type loadable as cargo.
@@ -9279,6 +9376,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauName of sub-category (optional).
++ #boolean + DontShowInMenu +
+(optional) If set to "true" this won't show up in the menu.
+ ++ Core.Zone#ZONE + Location +
+(optional) If set, the cargo item is only available here. Can be a #ZONE object or the name of a zone as #string.
+use as counter
+ +holds #CTLD_ENGINEERING objects
-Beacons
-tables
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -20501,7 +20646,7 @@ However, if you create a new folder inside the miz file, which contains the sounuse as counter
+ +holds #CTLD_ENGINEERING objects
-Beacons
-tables
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -25314,6 +25481,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +Location (if set) where to get this cargo item.
Query Location.
+ +CTLD_CARGO
+location or nil if not set
Function to create new CTLD_CARGO object.
@@ -26400,6 +26608,19 @@ When moose is loading dynamically (for moose class development), tracing is switShow this item in menu or not (default: false == show it).
++ Core.Zone#ZONE + Location +
+(optional) Where the cargo is available (one location only).
+Location (if set) where to get this cargo item.
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -