MOOSE generated documentation [skip ci]

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Applevangelist
2023-09-08 09:24:26 +00:00
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utils</strong> - Lua Profiler.</p>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Routines.html">Utilities.Routines</a></strong></h2></div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> - Various routines.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
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@@ -2946,24 +2947,6 @@ and any spaces before and after the resulting name are removed.</p>
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from BASE</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).ClassID">SPAWN.ClassID</a></p></td>
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<p>The ID number of the class.</p>
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).ClassName">SPAWN.ClassName</a></p></td>
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<p>The name of the class.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).ClassNameAndID">SPAWN.ClassNameAndID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The name of the class concatenated with the ID number of the class.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).ClearState">SPAWN:ClearState(Object, StateName)</a></p></td>
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@@ -3525,9 +3508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )</p>
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@@ -3575,9 +3555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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@@ -3633,20 +3610,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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@@ -3727,6 +3690,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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@@ -3837,9 +3811,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
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<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
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@@ -3926,7 +3886,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -3940,7 +3900,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -4120,7 +4080,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
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<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
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@@ -9327,9 +9309,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )</p>
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@@ -9377,9 +9356,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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@@ -9435,20 +9411,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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@@ -9529,6 +9491,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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@@ -9639,9 +9612,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
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<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
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@@ -9728,7 +9687,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -9742,7 +9701,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -9922,7 +9881,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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@@ -9999,6 +9958,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
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<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
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