From 6b30aa1165f7c20642c24c8f5f0c3950a8847784 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 20 Aug 2023 13:25:29 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_Air.html | 88 ++++++ Documentation/AI.AI_Air_Dispatcher.html | 44 +++ Documentation/AI.AI_Cargo.html | 8 +- Documentation/AI.AI_Cargo_Airplane.html | 68 ++++- Documentation/Cargo.CargoGroup.html | 6 - Documentation/Core.Settings.html | 22 ++ Documentation/Core.Spawn.html | 142 ++++++--- Documentation/Core.SpawnStatic.html | 84 ++++++ Documentation/Functional.Designate.html | 55 ---- Documentation/Functional.Detection.html | 33 --- Documentation/Functional.Mantis.html | 58 +++- Documentation/Functional.Movement.html | 28 -- Documentation/Functional.RAT.html | 47 ++- Documentation/Functional.Scoring.html | 4 +- Documentation/Ops.Airboss.html | 77 +---- Documentation/Ops.CSAR.html | 186 +++++++++--- Documentation/Ops.CTLD.html | 272 ++++-------------- .../Tasking.Task_A2A_Dispatcher.html | 8 +- Documentation/Tasking.Task_CARGO.html | 19 +- .../Tasking.Task_Cargo_Dispatcher.html | 156 +--------- Documentation/Utilities.Enums.html | 99 ++++++- Documentation/Utilities.FiFo.html | 22 ++ Documentation/Wrapper.Group.html | 78 ++++- 24 files changed, 931 insertions(+), 693 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d2dfe2c10..fc9f88855 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4879,11 +4879,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11543,11 +11546,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12805,11 +12811,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14369,11 +14378,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 3e91ce563..063909c37 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3191,6 +3191,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6008,6 +6030,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6744,6 +6788,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8368,6 +8434,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 274f40150..56a6b6205 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4529,6 +4529,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9826,6 +9837,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -11143,6 +11165,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12762,6 +12795,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index eec987764..88645ff12 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2762,7 +2762,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4792,7 +4792,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5404,7 +5404,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6904,7 +6904,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 5492c66a2..cb5ff4c5a 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2749,6 +2749,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -2779,6 +2790,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -2804,9 +2818,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4525,6 +4536,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4555,6 +4577,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4580,9 +4605,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -5143,6 +5165,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -5173,6 +5206,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5198,9 +5234,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6649,6 +6682,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -6679,6 +6723,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6704,9 +6751,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index ba651c4dd..a607de3cc 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1959,9 +1959,6 @@ - -

Then we register the new group in the database

- @@ -3294,9 +3291,6 @@ This works for ground only groups.

- -

Then we register the new group in the database

- diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 3cc49b501..7f9aafcff 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2921,6 +2921,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5078,6 +5089,17 @@ It is advised to use this method at the start of the mission.

+ + + +
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index aeddab06e..e8c120daf 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2945,7 +2945,13 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.skill

+

SPAWN.livery_id

+ + + + + +

SPAWN.uncontrolled

@@ -3507,11 +3513,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3719,17 +3728,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3763,6 +3761,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3825,21 +3834,27 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitLimit +SPAWN.SpawnInitKeepUnitNames + +

Overwrite unit names by default with group name.

+
- -SPAWN.SpawnInitLivery + #boolean +SPAWN.SpawnInitLimit + +

By default, no InitLimit

+
@@ -3915,7 +3930,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3929,7 +3944,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4075,6 +4090,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4204,7 +4230,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +SPAWN.uncontrolled @@ -9308,11 +9345,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9520,17 +9560,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
@@ -9564,6 +9593,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9626,21 +9666,27 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitLimit +SPAWN.SpawnInitKeepUnitNames + +

Overwrite unit names by default with group name.

+
- -SPAWN.SpawnInitLivery + #boolean +SPAWN.SpawnInitLimit + +

By default, no InitLimit

+
@@ -9716,7 +9762,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9730,7 +9776,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9876,6 +9922,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -10005,7 +10062,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.skill +SPAWN.livery_id + + + +
+ + +
+
+ + +SPAWN.uncontrolled diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index d6c7b86c6..559abf64c 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2004,6 +2004,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2918,6 +2936,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+ + +
+
+ + +
+
+
@@ -4271,6 +4322,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 88eb58627..6ee196486 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3573,17 +3573,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6759,17 +6748,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7580,17 +7558,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8371,17 +8338,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -10050,17 +10006,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index bea85bcac..e9de96713 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19310,17 +19310,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24024,17 +24013,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25799,17 +25777,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index b618d4067..fefcb57c5 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3902,8 +3902,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -3940,6 +3940,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4028,6 +4039,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -4524,6 +4546,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+ @@ -8396,8 +8421,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -8434,6 +8459,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8522,6 +8558,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -9018,6 +9065,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 925338df1..7abb4a196 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2276,20 +2276,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2520,20 +2506,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index c1ef0ab44..fda4ec546 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3479,6 +3479,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4521,7 +4527,13 @@ and any spaces before and after the resulting name are removed.

-

RAT.skill

+

RAT.livery_id

+ + + + + +

RAT.uncontrolled

@@ -6915,6 +6927,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14795,6 +14818,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -21091,6 +21125,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 918696ee7..47458ccfd 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3061,7 +3061,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -5647,7 +5647,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 4974ef730..94bfd9457 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9474,17 +9474,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -9496,17 +9485,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -29099,17 +29077,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -29121,17 +29088,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -32131,17 +32087,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -32153,17 +32098,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -39794,7 +39728,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set stack flag.

+

Decrease stack/flag. Human player needs to take care himself.

@@ -39956,9 +39890,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

- @@ -39981,6 +39912,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+ @@ -40014,9 +39948,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set new time stamp.

- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 0b0bc32ec..6dcbeb850 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2597,12 +2597,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4388,11 +4382,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4413,11 +4410,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4541,17 +4552,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -4760,6 +4760,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4785,6 +4799,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10367,11 +10395,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10392,11 +10423,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10520,17 +10565,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10739,6 +10773,20 @@ callsigns from playername or group name.

+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10764,6 +10812,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -12831,11 +12893,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -12856,11 +12921,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -12984,17 +13063,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13203,6 +13271,20 @@ callsigns from playername or group name.

+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13228,6 +13310,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index fab16f6b4..f9d6f8f18 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7583,17 +7583,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -CTLD.CargoCounter - - - -
- -
@@ -7649,17 +7638,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -7680,7 +7658,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -7702,7 +7680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7727,28 +7705,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7791,7 +7752,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -7877,14 +7838,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7982,17 +7940,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8173,17 +8120,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -8440,7 +8376,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -8528,7 +8464,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -17223,17 +17159,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Field(s)

-
-
- - #number -CTLD.CargoCounter - - - -
- -
@@ -17289,17 +17214,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -17320,7 +17234,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -17342,7 +17256,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -17367,28 +17281,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -17431,7 +17328,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -17517,14 +17414,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -17622,17 +17516,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -17813,17 +17696,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -18080,7 +17952,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -18168,7 +18040,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -19690,17 +19562,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Field(s)

-
-
- - #number -CTLD.CargoCounter - - - -
- -
@@ -19756,17 +19617,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -19787,7 +19637,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -19809,7 +19659,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -19834,28 +19684,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -19898,7 +19731,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -19984,14 +19817,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -20089,17 +19919,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -20280,17 +20099,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -20547,7 +20355,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -20635,7 +20443,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -29571,6 +29379,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ @@ -30224,6 +30043,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ @@ -33759,6 +33589,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+
+ +
+
+
+ + #number +CTLD_HERCULES.j + + +
@@ -35085,6 +34926,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+
+ +
+
+
+ + #number +CTLD_HERCULES.j + + +
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index d973d16d7..84f0fc670 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2942,7 +2942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3667,7 +3667,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4843,7 +4843,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6321,7 +6321,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 8e9083958..cf1345bfc 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3234,22 +3234,11 @@ based on the tasking capabilities defined in - -
-
-
@@ -3282,7 +3271,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4704,7 +4693,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9236,7 +9225,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index f51ec0d87..537f0109e 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3219,8 +3219,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -3230,40 +3230,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4369,8 +4336,8 @@ This method can only be used once!

- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -4380,40 +4347,7 @@ This method can only be used once!

- -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5271,8 +5205,8 @@ This method can only be used once!

- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -5282,40 +5216,7 @@ This method can only be used once!

- -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6804,8 +6705,8 @@ This method can only be used once!

- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -6815,40 +6716,7 @@ This method can only be used once!

- -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index e8cfee7c7..1977eb00b 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -1727,6 +1727,12 @@ values in your head or look them up in the docs.

ENUMS.ReportingName

+ + + +

ENUMS.Storage

+ + @@ -1954,6 +1960,12 @@ values in your head or look them up in the docs.

ENUMS.MissionTask.GROUNDATTACK

Ground attack.

+ + + +

ENUMS.MissionTask.GROUNDESCORT

+ +

Ground escort another group.

@@ -2424,31 +2436,31 @@ values in your head or look them up in the docs.

ENUMS.ROE.OpenFire

-

AI will engage only targets specified in its taskings.

+

[AIR, GROUND, NAVAL] AI will engage only targets specified in its taskings.

ENUMS.ROE.OpenFireWeaponFree

-

AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.

+

[AIR] AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.

ENUMS.ROE.ReturnFire

-

AI will only engage threats that shoot first.

+

[AIR, GROUND, NAVAL] AI will only engage threats that shoot first.

ENUMS.ROE.WeaponFree

-

AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.

+

[AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.

ENUMS.ROE.WeaponHold

-

AI will hold fire under all circumstances.

+

[AIR, GROUND, NAVAL] AI will hold fire under all circumstances.

@@ -2511,6 +2523,25 @@ values in your head or look them up in the docs.

ENUMS.ReportingName.NATO

+ + + +
+ + + +
+ + + + + + + +
Fields and Methods inherited from ENUMS.StorageDescription

ENUMS.Storage.weapons

+
@@ -3008,6 +3039,17 @@ values in your head or look them up in the docs.

+
+ +
+ @@ -3393,6 +3435,17 @@ See the Formation
+
+
+
+ + #string +ENUMS.MissionTask.GROUNDESCORT + +

Ground escort another group.

+ +
+
@@ -4241,7 +4294,7 @@ See the Formation #number ENUMS.ROE.OpenFire -

AI will engage only targets specified in its taskings.

+

[AIR, GROUND, NAVAL] AI will engage only targets specified in its taskings.

@@ -4252,7 +4305,7 @@ See the Formation #number ENUMS.ROE.OpenFireWeaponFree -

AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.

+

[AIR] AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.

@@ -4263,7 +4316,7 @@ See the Formation #number ENUMS.ROE.ReturnFire -

AI will only engage threats that shoot first.

+

[AIR, GROUND, NAVAL] AI will only engage threats that shoot first.

@@ -4274,7 +4327,7 @@ See the Formation #number ENUMS.ROE.WeaponFree -

AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.

+

[AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.

@@ -4285,7 +4338,7 @@ See the Formation #number ENUMS.ROE.WeaponHold -

AI will hold fire under all circumstances.

+

[AIR, GROUND, NAVAL] AI will hold fire under all circumstances.

@@ -4388,6 +4441,32 @@ DCS known aircraft types

+
+ +
+
+

Function(s)

+
+
+ +
+ +
+
+ +

Enums for the STORAGE class for stores - which need to be in ""

+ +
+

Field(s)

+
+
+
+ + #table +ENUMS.Storage.weapons + + +
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index a08977d9d..98ba2f904 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3262,6 +3262,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -4111,6 +4122,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 01a8c11e1..40c7de136 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5078,7 +5078,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -9571,7 +9582,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -18954,7 +18976,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -23043,7 +23076,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -23668,7 +23712,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -23928,7 +23983,18 @@ If the Identifiable is alive, true is returned.

+ +
+