From 6b89c32178797e0e63d33283be19b8c696201ea7 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a depoly mission.
-Aircraft is on a depoly mission.
-Aircraft is on a depoly mission.
-Aircraft is on a depoly mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-Now we spawn the new group based on the template created.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-When the first Spawn executes, all the Groups need to be made visible before start.
The #DETECTION_AREAS object for AWACS
+ + + +Prefix for logging
+switch alarm state RED
+ @@ -8581,6 +8639,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +Prefix for logging
+switch alarm state RED
+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index ab6889230..ca90074bd 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,12 +3468,6 @@ manager:Stop(7200)Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Make player section lead if he was not before.
- @@ -40999,17 +41073,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -Name of the class.
- - - -use as counter
- -noob catch
+time to repairor build a unit/group
Name of the class.
-use as counter
- -noob catch
+time to repairor build a unit/group
Name of the class.
-use as counter
- -noob catch
+time to repairor build a unit/group
template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+